Terraria is a side-scrolling action RPG where the core loop is simple: defeat enemies to get loot, use that loot to defeat harder enemies, and repeat. Wrapped around this loop is a rich sandbox: diverse biomes with unique drops, artificial biomes you can create, and a hostile underground that ranges from cavern layers all the way down to hell.
Terraria Access is a mod designed to make this experience accessible for blind and visually impaired players. Using the Tolk library, it provides universal screen reader support—compatible with JAWS, NVDA, Window-Eyes, SuperNova, System Access, ZoomText, and SAPI as a fallback. The mod adds audio cues and specialized navigation tools. This documentation explains how to use those features effectively, from basic navigation to combat and building.
Terraria Access now ships with a full installer that handles all file placement automatically. Follow these steps:
This section will walk you through your first moments in Terraria, from spawning into the world to building your first home. If you want the detailed technical explanations, feel free to skip ahead to the rest of the documentation, but this guide should get you up and running quickly.
When you first load up your world, you are going to be thrown into a Forest Biome, surrounded by trees and your Guide NPC. If you want to speak to the Guide, you can use the Guidance System by pressing the Left or Right Brackets to switch to the NPC guidance category, and it will direct you to exactly where he is. When near him, press B on Xbox gamepads, Circle on PlayStation gamepads, or P on keyboard. He will tell you several interesting and useful facts, so definitely walk up to him and speak with him every now and again—it will be worth it.
The first thing you are going to want to create is a home. Nothing fancy, just a little shack at this point to avoid being hit by those pesky slimes. Use your number row on keyboard or bumpers on gamepad to swap to your Axe, then enable Smart Cursor by pressing Ctrl on keyboard or clicking down your Left Stick on gamepad.
Once in Smart Cursor mode, walk left and right until you hear "Forest Tree." When you hear this, hold down Right Trigger on gamepad or the I key on keyboard to begin destroying the tree. This might take a moment. Be mindful of those slimes though—they are incredibly annoying. You will hear them creeping up on you with the audio cues they emit.
Once you have broken several trees and feel like you have collected a good amount of wood, you will be ready to build your home. Do not worry if you run out—the world is your oyster, and there are plenty of trees on this oyster. Be mindful though: you may want to plant those acorns that the trees drop, or you will eventually run out.
In Terraria Access, you have a few approaches to building. Your best approach would be to use Build Mode, which is a feature unique to this mod. In Build Mode, you can select two points and use either Fill Mode or Outline Mode to build structures or terraform your world. For building a home, Outline Mode is recommended.
Your home needs to be approximately 9 tiles wide and 7 tiles tall in order to house NPCs. Enable Build Mode by pressing Start on gamepad or Z on keyboard until you hear "Build Mode: Outline." If you hear "Build Mode: Fill," press the bind again to cycle to Outline.
Now, place your Unlocked Cursor above ground level. Ground level is generally one tile below your player's feet. Move the cursor around using the Directional Pad or O, K, L, ; keys on keyboard. If no tile-by-tile announcements are happening, press the Smart Cursor button to switch to Unlocked Cursor mode.
Place your cursor somewhere at ground level and press A on gamepad or X on keyboard. This places your first Build Mode point. Now, as you move your Unlocked Cursor around, you will hear announcements like "2 by 3" or "4 by 8"—this is the total width and height of your selection. Since we need 9 wide and 7 tall, move your cursor until you hear that announcement, then press the same button to place your second point.
Next, we need to select our building material. Wood is recommended since it is abundant, but you can use Stone instead. Open your Inventory by pressing Y on gamepad, Triangle on PlayStation, or Escape on keyboard. You should hear that your focus is in your Hotbar. Navigate through the Inventory with the Directional Pad or Left Analog Stick on gamepad, or WASD on keyboard.
If your Wood is already in your Hotbar, you are golden. If not, navigate to your Wood in the Inventory and press A on gamepad, Cross on PlayStation, or I on keyboard to pick it up. Then navigate back to an empty Hotbar slot and press the same button to place it there. Close your inventory.
With your Outline selection set and Wood in your Hotbar, use your number row or bumpers to select Wood, then hold your Place bind (Right Trigger or P on keyboard). You will hear several placement sounds. Eventually, Build Mode will notify you that your blocks are placed. Turn off Build Mode by pressing the same bind until you hear "Build Mode: Disabled."
You now have the skeleton of your home—a hollow rectangle. The thing is, we do not have superpowers, so we cannot phase through tiles. Your player model is 3 tiles tall and 2 tiles wide, which means you need to break a three-tile gap in one of your walls to enter.
Switch to Unlocked Cursor mode and navigate around until you hear the Wood you placed. You will probably hear many "Empty" announcements—that is fine. To verify you are on the wall and not the ceiling, move your cursor down one tile. If it says Wood again, you are on the wall. If it says Empty, you were on the ceiling—navigate left or right to find the wall.
Once you find the wall, keep moving down until you hear Grass or Dirt (ground level), then move back up one tile. This is your floorboard. Move up one more tile—this will be the bottom of your door frame. Now equip your Pickaxe from your Hotbar, and with this tile in focus, hold Right Trigger or I on keyboard to break it. Then move up and break the next two tiles above it. You now have a three-tile gap to enter your home.
Take note of the position announcements like "4 right, 2 up"—these tell you how far you have moved from the starting position under your feet. This helps build your mental map, as do the panning and pitching tones you hear when moving the cursor.
Walk into your new home and open your Inventory. We are going to craft a Workbench, which requires approximately 10 Wood. On gamepad, press Left Trigger to move from your Hotbar to the Crafting List. On keyboard, use Q. Navigate the Crafting List (it is vertical, so use up and down) until you find Workbench. Craft it by pressing A on gamepad or I on keyboard.
Now move the Workbench to your Hotbar. Press Right Trigger or E on keyboard to move back to your Hotbar area, find an empty slot, and place it there. For future reference, both triggers on gamepad or Q and E on keyboard move you through the various areas of your Inventory screen.
Close your inventory. Important note: Crafting Stations and objects in Terraria are not always 1×1 tiles. Workbenches are 2×2, meaning you need a 2×2 empty space to place one. Also, you cannot place them in the air. Move your Unlocked Cursor to just above the floorboards (with the latest mod version, your cursor starts there automatically), then press your Place bind to set down the Workbench.
In Terraria, suitable housing requires: a light source, safe walls, a chair, and a table. Your Workbench counts as a table. Let us tackle these one by one.
Chair: Stand near your Workbench, open your Inventory, go to the Crafting List, find Chair, craft it, move it to your Hotbar, and place it next to your Workbench.
Torch: If you have been defeating slimes, you have Gel. Torches require Gel and Wood. If you started in Journey Mode, you begin with 100 Torches. Torches need to be placed on a tile or background wall—place yours on the floor or wall inside your home.
Door: Stand near your Workbench, find Wooden Door in the Crafting List, craft one, and move it to your Hotbar. Go to your door gap, unlock your cursor, and position it one tile above the floorboard on the last Wood tile (the door frame). Doors are three tiles tall and need to connect to tiles on top and bottom. Press your Place bind, and you have a door. Note: you can also place doors with Smart Cursor if you prefer less precision.
Walls: Walls in Terraria are like wallpaper—you can walk through them, but they prevent monsters from spawning inside your home. Stand near your Workbench, find Wood Wall in the Crafting List, and hold the craft button to make many (you will need quite a few). Move them to your Hotbar.
Enable Build Mode and cycle to "Build Mode: Fill." This time, we want to select the space inside the home. Move your Unlocked Cursor to an empty tile in the corner—one tile up from the floorboards and one tile from the wall. Place your first point, then do the same in the opposite corner. Select Wood Wall in your Hotbar and hold your Place bind to fill the interior with walls.
Note: to avoid announcement spam, the mod says "Empty" when moving your cursor without a wall item equipped. If you are holding a Wall or Hammer, you will hear the actual wall tiles instead.
Congratulations—you can finally call this husk a home! Be prepared to build many more throughout your playthrough, because there are a lot of NPCs in this game.
Before venturing out, create a Waypoint so you can find your way home. Press the Backslash key, type a name for your waypoint, and press Enter. You can navigate to this Waypoint using the Guidance System—press the Left or Right Brackets until you hear "Waypoints," and you will hear your waypoint name along with how many tiles away you are. Use this information and the audio cues to find your way back if you ever get lost. If you are truly lost, press Home to warp to your focused waypoint (this works for every Guidance category).
The world is your oyster. You have your home and your waypoint, so feel free to start exploring! Use the Explore Guidance category (accessed with the Brackets) to hear sound cues from key objects around the world. Use Page Up and Page Down to track specific objects and learn both what and where they are.
Note: objects will not emit sounds unless there is sufficient light around them—this matches how sighted players experience the game. There are light-emitting pets you can collect, and torches are abundant, so place one every now and again or you might miss items. When an area is too dark, the mod will tell you. You can also get a Mining Helmet or other gear that makes you essentially a human torch.
Keep this documentation open for reference, read through the technical sections to become a pro, and join our Discord community—we have helpful people who do not mind questions from new players!
Smart cursor is your main tool for basic navigation and interaction on gamepad. When enabled, it hides the regular cursor and lets the game automatically decide what to interact with:
You can influence smart cursor by moving the right analog stick. Think of this as a radial selection around your character:
Smart cursor is the "bread and butter" of world navigation and mining on gamepad. It is a big part of why Terraria is playable with a controller and accessible with this mod.
The unlocked cursor lets you move a cursor tile by tile, which is ideal for precise building and targeting:
Your player is roughly three tiles tall. When you unlock the cursor, its starting position is one tile below your character's feet. This makes it significantly easier to quickly build walls for a home, towers to build upward, and other vertical structures. The screen reader will tell you how far the cursor is from that starting position in tiles:
This lets you always know the exact relationship between your character and the cursor, which is crucial for precise building and navigation.
You can also move the unlocked cursor using the right analog stick on gamepad or the arrow keys on keyboard:
Example: if you are searching for a rope somewhere in the sky:
This makes it easy to quickly explore an area and find important tiles, then switch back to precise movement with the directional pad if needed.
Virtual controller keyboard controls, developed primarily by community member Leos (also known as Khai), allows players to navigate and interact with Terraria entirely through a keyboard, providing an alternative to a physical gamepad. These controls are always active outside text entry.
Movement uses the standard WASD keys. Your right hand handles aiming and various other actions:
The Control key toggles smart cursor on and off. This toggle affects how the directional keys for your right hand behave:
The directional keys for the virtual right analog stick and directional pad are:
This layout keeps your right hand comfortably positioned so you can quickly switch between aiming and using items.
When you are in your inventory, several keys help you manage items:
Press the Tab key to target an enemy. This works the same way as targeting on gamepad: the screen reader will announce the enemy's name and health. Press Tab again to untarget.
When navigating the main menu (Single Player, Multiplayer, Settings, etc.):
When browsing mods in the Workshop or Manage Mods screens, press Tab to enter search mode, type your query, then press Enter to perform the search. This allows you to quickly find specific mods by name.
Terraria normally does not have any meaningful footstep sounds. Terraria Access adds footstep chimes with real utility:
Combined with the unlocked cursor's distance readouts, this lets you position yourself precisely. For example, if a rope is at "7 right, 4 up":
Platforms are special tiles you can stand on but also drop down through. Terraria Access uses distinct chimes to make them clear:
Some tiles damage you on contact, such as:
Standing on these tiles triggers a special warning sound in the footstep system, letting you immediately know that you are on something dangerous and should move.
Ropes are an essential part of vertical navigation. Terraria Access provides:
Together with tile counts and footstep chimes, rope sounds make it much easier to understand your vertical position in shafts, caves, and other large vertical spaces.
When you walk into a solid wall, a repeating tap sound plays to let you know you are blocked. The tap pans toward the direction of the wall. This provides immediate feedback that you cannot move further in that direction and need to jump, dig, or change course.
When falling down a vertical shaft or jumping, the mod detects horizontal passages (side tunnels) that your player could fit into. An ascending chirp sound plays from the direction of each detected opening. This helps you identify cave entrances and branching tunnels without needing to stop and scan with the cursor. Passages must be at least 3 tiles tall (the height of your player) to be announced.
While falling, the mod provides audio feedback to help you gauge your descent:
The fall detection mode can be configured in the mod settings to use either tones or beeps.
When you enter water and begin submerging:
Press the tilde/grave key (~) to activate cavity sonar,
which sweeps the area around your character and plays tones for empty spaces. The sweep moves
from left to right, with each empty tile producing a short pip. The pitch indicates depth
(higher pitch for tiles closer to you, lower for tiles further below), and the panning
indicates horizontal direction.
This gives you a quick audio snapshot of the terrain around you—revealing caves, tunnels, and open spaces without needing to move the cursor. The sweep completes in about 1.5 seconds. Cavity sonar can be toggled on or off in the mod configuration.
Your player's collision box is:
Any area that is at least 3 tiles tall and 2 tiles wide will physically fit your character. This is important for:
Basic building without build mode works like this:
Doors are roughly the same height as the player but need room for hinges:
Build mode is a powerful tool that:
Build mode has three modes you can cycle through by pressing the build mode key repeatedly:
You can make selections and then fill or outline them:
This creates a virtual line or rectangle between points A and B:
For large-scale flattening:
This makes it much easier to create flat surfaces for building towns, arenas, or other structures.
To get NPCs to move into your buildings, each house must qualify as suitable housing. For detailed housing requirements including exact dimensions, visit the Terraria Wiki House page. In general, valid housing includes:
NPCs provide various benefits once they move in:
Terraria distinguishes between safe and unsafe wall tiles:
When building houses, you should always place safe walls behind your interior spaces so enemies cannot spawn inside your home. Walls are placed in the background only and do not physically block you, so you can think of them like wallpaper.
Different tools break different things:
The exact tool tiers and breakable blocks are documented on the Terraria wiki and follow the standard Terraria rules.
ChunkMiner automatically mines entire veins of ore, gems, and other mineable deposits when you break a single tile. Instead of breaking ore one tile at a time, breaking any ore tile will break all connected tiles of the same type in the vein—similar to the popular VeinMiner concept.
ChunkMiner works on:
ChunkMiner is enabled by default and can be toggled on or off in the mod configuration. The maximum number of tiles mined per chunk can also be adjusted (default: 100, up to 500).
The guidance system is your primary tool for finding important objects in the world:
The guidance system covers all ores and gems, many important interactables, all NPCs and crafting stations, dropped items, critters, harvestable plants, and hostile mobs. Each sweep now completes in approximately one second regardless of the number of detected objects, making it more responsive and predictable. Distant entries are filtered out to reduce noise.
In exploration mode, the guidance system:
When exploration mode detects multiple objects, you can cycle and focus on one:
Sound cues follow the same logic as other cues:
The guidance system respects light levels to provide a more authentic experience that matches what sighted players see. This means:
This change makes the guidance system significantly less overwhelming, as it will not constantly ping ores and objects that you would not normally be able to see anyway.
Some objects naturally emit light and remain detectable even without an external light source:
The guidance system supports teleporting to targeted NPCs or crafting stations by pressing the Home key. This feature is optional and can feel powerful; nothing in the mod requires using this teleport to function.
Terraria Access provides player status information through the mod. Press the Select button on gamepad or Backspace on keyboard to hear your current status. Pressing the status button repeatedly cycles through different status categories:
When cycling to the buffs category, all active buffs are read aloud.
Terraria Access includes in-game mod configuration. To access these settings:
Within the Terraria Access configuration, you can adjust:
This gives you fine-grained control over your accessibility experience without needing to edit configuration files manually.
Terraria Access provides accessibility support for the TModLoader Workshop, allowing you to browse and download mods directly from within the game.
Accessible Workshop features:
When navigating Workshop or Manage Mods screens, press Tab to enter search mode, type your search query, then press Enter to perform the search. This allows you to quickly find specific mods by name.
The Bestiary menu is now fully accessible. The Bestiary is Terraria's encyclopedia of creatures you have encountered. From this screen you can:
Access the Bestiary from the main menu or the in-game pause menu.
Terraria Access provides audio feedback when navigating the inventory and other interfaces. As you move focus between items:
Additionally, interface sections are announced with prefixes to help you orient yourself. These prefixes include:
These audio cues and prefixes make it much easier to understand where you are within the interface without needing visual feedback.
Inventory navigation has been improved: previously unlabeled buttons and confusing elements in the inventory screen now have proper labels and announcements, making the entire inventory experience more reliable.
While in your inventory or a chest, press Tab to toggle first-letter navigation mode. When enabled, pressing any letter key (A–Z) cycles through items whose names start with that letter. This makes it fast to find specific items in a large inventory without scrolling through every slot.
The Controls menu behaves differently than typical menus:
On the character creation screen:
This is intended to give you a clear mental picture of how your character looks, avoiding accidental "random goofball" appearances unless that is what you want.
Character colors (hair, eyes, shirt, pants, shoes, etc.) are handled using a slider-based system in vanilla Terraria that is not screen-reader-friendly:
Instead of making these sliders accessible, Terraria Access:
The world creation screen is generally straightforward with screen reader support:
For more information about how worlds are generated and what to expect in each biome, visit the Terraria Wiki World Generation page. One strong recommendation:
Terraria Access announces biome transitions:
In addition to these announcements, Terraria's music changes based on biome. Each biome has its own track, providing another way to confirm where you are.
Terraria includes many world events, such as:
All of these world events are announced through the standard narration pipeline.
Chat messages are automatically read aloud as they appear. Press Enter to open the chat and type a message. To review older chat messages, use Page Up and Page Down to scroll through the chat history. This includes player messages, system announcements, and notifications about players joining and leaving in multiplayer.
On gamepad, combat generally works as follows:
Many early melee weapons, such as the starting copper shortsword, do not require precise aiming and simply swing in front of you.
Enemies emit sound effects that:
Tracking these sounds alongside your footstep chimes makes it easier to know how close enemies are and from which direction they are approaching.
To automatically target enemies:
The screen reader announces the enemy's name and its current health. This makes it much easier to:
In the in-game settings, enabling auto-fire is highly recommended:
As you progress, you will obtain bows and guns that work very well with auto-targeting, making combat feel smooth and manageable. There is also a summoner class archetype that largely removes the need to aim at all, since minions attack automatically.
This section covers both Terraria's default controls and the additional keybinds added by Terraria Access. For complete details on Terraria's controls across all platforms, visit the Terraria Wiki Game Controls page.
The following table lists Terraria's default keyboard and mouse controls on PC. These can be changed in the game's Settings menu under Controls.
| Action | Key | Description |
|---|---|---|
| Use Item / Attack | Left Mouse Button | Attack with held weapon, consume potion, use tool, etc. |
| Interact | Right Mouse Button | Open doors, chests, talk to NPCs, activate switches, place blocks. |
| Aim | Mouse Movement | Move the cursor to aim attacks and interactions. |
| Move Up | W | Climb ropes, toggle gravity with Gravitation Potion, slow fall with Featherfall. |
| Move Down | S | Drop through platforms, climb down ropes, go underwater with water walking items. |
| Move Left | A | Move character to the left. |
| Move Right | D | Move character to the right. |
| Jump | Space | Jump, swim upward, activate double jump accessories, fly with wings. |
| Grapple | E | Launch grappling hook toward cursor. |
| Auto Select | Left Shift | Automatically selects appropriate tool for the tile under cursor. |
| Smart Cursor | Left Ctrl | Toggle smart cursor for semi-automated mining and building. |
| Quick Mount | R | Mount or dismount from mount in equipment slot. |
| Quick Heal | H | Consume best healing item from inventory. |
| Quick Mana | J | Consume first mana restoration item in inventory. |
| Quick Buff | B | Consume one of each buff potion in inventory. |
| Throw / Discard | T | Drop the currently selected item on the ground. |
| Inventory | Escape | Open inventory, crafting, and settings menu. |
| Chat | Enter | Open chat box (multiplayer only). |
| Hotbar Selection | 1-9, 0 | Select items from hotbar (1 is leftmost, 0 is rightmost). |
| Loadout 1 / 2 / 3 | F1 / F2 / F3 | Switch between equipment loadouts. |
| Toggle Camera Mode | F4 | Toggle camera mode for screenshots. |
The following table lists Terraria's default gamepad controls. Button labels use Xbox naming; PlayStation equivalents are shown in parentheses.
| Action | Button | Description |
|---|---|---|
| Use Item / Attack | RT (R2) | Attack with held weapon, consume potion, use tool, etc. |
| Interact | B (Circle) | Open doors, chests, talk to NPCs, activate switches. |
| Aim | Right Stick | Aim attacks and interactions around your character. |
| Movement | Left Stick | Move character in any direction. |
| Jump | LT (L2) | Jump, swim upward, activate double jump accessories, fly with wings. |
| Grapple | LB (L1) | Launch grappling hook in aimed direction. |
| Smart Cursor | R3 (Right Stick Press) | Toggle smart cursor for semi-automated mining and building. |
| Quick Mount | A (Cross) | Mount or dismount from mount in equipment slot. |
| Throw / Discard | X (Square) | Drop the currently selected item on the ground. |
| Inventory | Y (Triangle) | Open inventory, crafting, and equipment menu. |
| Cycle Hotbar | LB / RB (L1 / R1) | Cycle selected hotbar item left or right. |
| Radial Hotbar | Hold RB (R1) | Open radial menu to quickly select hotbar items. |
| D-Pad Hotbar | D-Pad | Use items bound to D-Pad directions. Must be enabled in settings; otherwise, the D-Pad will toggle smart cursor off and begin tile-by-tile navigation. |
| Lock On | X (Square) | Lock onto an enemy to auto-aim attacks. |
The following keybinds are added or modified by Terraria Access for gamepad users.
| Action | Button | Description |
|---|---|---|
| Announce player status | Select | Cycles through status categories: health, mana, defense, biome, time, and buffs. |
| Toggle build mode | Start | Cycles through build modes: Fill, Outline, and Disabled. |
| Mark build selection point | A (Xbox) / Cross (PlayStation) | Sets points A and B for build mode selections (lines or rectangles to fill or destroy). |
| Target enemy | X (Xbox) / Square (PlayStation) | Targets the nearest enemy. The screen reader announces the enemy's name and health. |
| Toggle smart cursor | Left Stick (press) | Toggles smart cursor on or off. When off, the directional pad moves the cursor tile by tile. |
The following keybinds are added or modified by Terraria Access for keyboard users using virtual controller keyboard controls.
| Action | Key | Description |
|---|---|---|
| Change guidance category | Left / Right Brackets | Cycles the guidance system's current category (ores, NPCs, crafting stations, dropped items, critters, plants, hostile mobs, etc.). |
| Cycle items in current guidance category | Page Up / Page Down | Moves through the list of detected objects and focuses one at a time. |
| Teleport to targeted object | Home | Teleports to the currently targeted NPC or crafting station. |
| Announce player status | Backspace | Cycles through status categories: health, mana, defense, biome, time, and buffs. |
| Toggle build mode | Z | Cycles through build modes: Fill, Outline, and Disabled. |
| Mark build selection point | X | Sets points A and B for build mode selections (lines or rectangles to fill or destroy). |
| Target enemy | Tab | Targets or untargets an enemy. Press again to untarget. |
| Search Workshop mods | Tab | Enters search mode in the Workshop menu. Type your query and press Enter to search. |
| Use item / Attack | I | Simulates left click. Use items, fire weapons, break tiles. |
| Interact / Place | P | Simulates right click. Talk to NPCs, open chests/doors, place blocks, equip armor. |
| Toggle smart cursor | Control | Toggles smart cursor on or off. When off, directional keys become tile-by-tile movement. |
| Virtual right stick / d-pad up | O | Navigate upward (analog stick when smart cursor on, d-pad when off). |
| Virtual right stick / d-pad left | K | Navigate left (analog stick when smart cursor on, d-pad when off). |
| Virtual right stick / d-pad down | L | Navigate downward (analog stick when smart cursor on, d-pad when off). |
| Virtual right stick / d-pad right | Semicolon (;) | Navigate right (analog stick when smart cursor on, d-pad when off). |
| Virtual right stick (alternate) | Arrow Keys | Move the virtual right analog stick or provide complementary cursor snapping, depending on smart cursor state. |
| Smart select | F | Quickly moves items between your inventory and a chest, trashes items when no chest is open, or sells items to NPCs. |
| Quick use | J | Consumes the focused item, such as potions or food buffs. |
| Previous inventory section | Q | Move to the previous section of the inventory screen (inventory, crafting, equipment, etc.). |
| Next inventory section | E | Move to the next section of the inventory screen (inventory, crafting, equipment, etc.). |
| Menu select | Spacebar | Select menu items on the main menu. Use with WASD to navigate menus. |
| Menu back | Escape | Go back to the previous menu. |
| Previous Chat Message | Page Up | Moves the screen reader focus to the previous chat message so you can read older messages in the chat log. |
| Next Chat Message | Page Down | Moves the screen reader focus to the next chat message so you can read newer messages in the chat log. |
| Cavity sonar | Tilde / Grave (~) | Sweeps the area around your character and plays tones for empty spaces, revealing caves and tunnels. |
| Toggle first-letter navigation | Tab (in inventory) | Enables or disables first-letter navigation mode. When enabled, press A–Z to jump to items starting with that letter. |
| Create waypoint | Backslash (\) | Opens a prompt to name and create a waypoint at your current position. |
Remember that the Controls menu requires scrolling once you reach the bottom of the initially visible options. On gamepad, use the right analog stick. On keyboard with virtual controller controls, use the O, K, L, ; keys. Without scrolling, additional options will not appear.