Run Chance:
Currently owned: Multiplier Duration:
Cost: $Multistep:
Your standard pair of shoes. Each pair lets you walk a mile in someone else's shoe! Each give $ a tick for a total of $ each tick. Buying one now has a worth of
Dig Chance:
Currently owned: Dig Multiplier:
Cost: $Dig Value:
A tool typically used for digging up money. Each Spade has a chance of letting you dig a mile to earn bonus Shoe production for a tick! Each dig has a reduced chance to dig again! Each give $ a tick for a total of $ each tick. Buying one now has a worth of
Bingo Bucks:
Currently owned: Bingo Chain:
Cost: $
A card game for parties and old people homes. Every ticks BINGO ball will be called out. The more bingo cards you have the better the payout! Each give $ a tick for a total of $ each tick. Buying one now has a worth of
Lift Off T-minus:
Currently owned: OVERDRIVE:
Cost: $Rocket Discount: %
VROOOOOOOOM. Spaceships bring in a lot of money but are really expensive. Each spaceship you own makes the next one exponentially better. Your current Spaceship gives $ a tick. Your next Spaceship gives $ a tick and you gain a total of $ each tick. Buying one now has a worth of
Timewarp Remaining:
Currently owned: Conjure Money:
Cost: $
Magic magically gives you magic money with a magical chance of producing φ. Magic! Each magically give $ a tick for a magical total of $ each tick. Magically buying one now has a magical worth of
Batsplode Chance:
Currently owned: Baterest Value: %
Cost: $Batsplode Immunity:
The Gold Bat 9000© is the 10th world wonder. Reaching insane speeds this baby out paces the Spookydook! However it's prone to failure but Ice Cubes help reduce the chance that it'll fail! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of
Time Till Next Melt:
Currently owned: Melt Value:
Cost: $
Water frozen by magic and enchanted to give you money. Ice Cubes melt over ticks. When a cube melts it produces bonus money and ☺. Ice Cubes have a 10% chance to reform when melted. Each give $ a tick for a total of $ each tick. Buying one now has a Gain/Cost Ratio of
Currently owned:
Cost: $
Stinky smelly garbage. Different amounts of garbage produce different effects. When at an odd number of garbage they have a chance to give ♠. When at an even number, Time Warp is active and tick rate is greatly increased. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of
Bonus Gain: %
Currently owned:
Cost: $
The once forgotten Pi(e). The sweet aroma fills you with money and reminds you of a better place. The smell has a 5% chance to condense into a physical form granting you ∞. Each gives $ a tick for a total of $ each tick. Buying one now has a worth of
Ticks left to sleep:
Currently owned: Awake:
Cost: $
A peacefully sleeping Giant. It is said that this giant only awakens once every 50 ticks. If you listen closely you can hear faint whispers echoing "wake me up (CAN'T WAKE UP)". When awake giants can produce ∞. Each gives $ a tick when awake for a total of $ each tick when awake. Buying one now has a worth of
Trading:
Currently owned: Trade Duration:
Cost: $
A single red paper clip. The potential for this baby is infinite! The more money that has been spent on other buildings increase the value of this one! Better get trading. Gives ∞! Each gives $ a tick for a total of $ each tick. Buying one now has a worth of
φ for next upgrade:
Head Start
Increases the base income of Shoes by 1
Foreign Production
Reduces the cost multiplier of Shoes by 0.2%
Dirty Digs
Reduces the base cost of Spades by 5%
Time's my name. Speed's my game
Time between ticks is reduced by 0.01 seconds
Multistep
Increases Shoe Gain by 100% per Shoe owned. This increase does not count towards dig bonuses
Tie the Knot
Increases the base income of Shoes by 1
Sharp Digger
Increases chance to dig by 0.5%
GOLD STRUCK
Digs have a 20% chance to increase Shoe production by 70000% for 10 ticks. This bonus does not count towards dig bonuses
Running Friction
Reduces the number of ticks for Ice Cubes to melt by 15
RUN!
Your Shoes have a 5% chance to run giving 5 ticks insead of 1
Faster Feet
Your Shoes now have an additional 5% chance to run
Dig Dug
Increases the base income of Spades by 8
Digging Frenzy
Increase dig multiplier by 10% for each consecutive dig
Exploding Spades
Increases the bonus of Digging Frenzy by 5%
Cloned Spades
Reduces the cost multiplier of Spades by 0.2%
No Breaks
Increases the chance for consecutive digs by 7%
Elevator Shoes
Digs now use 150% of Shoe production
Bagger 288
Getting 5 consecutive digs will triple dig multiplier for the next dig
Fiery Spades
Digs have a 5% chance to reduce the remaining ticks on Ice Cubes by 1
Bladed Shoes
Every 25 shoes give 1% dig chance
The Weight of Many
Increases your dig multiplier by 0.1 for each non-Spade building you own
Stab the ground
Increases dig chance by 2%
Up the Ante
Increases the base income of Bingos by 3
Bigger Gains
Increases the scaling on the Bingo Bucks reward by 6%
Chain Reaction
Each BINGO within the same tick increase the Bingo Bucks reward by 5%
BINGO Balls
Increases the number of BINGO balls called out by 1
Senior Discount
Reduces the cost multiplier for Bingos by 0.15%
Getting Old Fast
Time between ticks is reduced by 0.05 seconds
Handicapped
Bingo cards now start with a free space in the middle
Bribe the Caller
Reduces the number of ticks needed to call out a BINGO ball by 10
Heating up the Competition
BINGOs have a 15% chance to reduce the remaining time on Ice Cubes by 1
Extra Balls
Increases the number of BINGO balls called out by 1
BINGO²
Every BINGO has a 15% chance to grant an extra BINGO
Rocket Fleet
Increases the bonus gain of Spaceships by 1%
Engage Thrusters
Reduces the number of ticks for Ice Cubes to melt by 15
Warp Speed
Time between ticks is reduced by .1 seconds
Exotic Goods
Increases the base income of Spaceships by 25
Lift Off
Every 40 ticks Spaceships give % increased production for 10 ticks. (Based on amount of Spaceships owned)
Challenger
Ice Cubes have a 25% chance to reduce their remaining tick duration by 1 during Lift Off
Efficient Engineering
Reduces the cost multiplier for Spaceships by 0.5%
Scrap Metal
Every 10 Spaceships gives a free Spaceship
Lighter Material
Reduces the base cost of Spaceships by 5%
Rocket Fuel Leak
Spaceships recycle rocket fuel over time. Rocket fuel is used to negotiate discounts on Spaceship purchases (up to 20% off)
Columbia
Increases Rocket Fuel discount by 10%
Free Rabbits
Reduces the base cost of Magic by 20%
Brighter Lights
Increases the base gain of Magic by 40%
Better Equipment
Increases the chance to gain φ by 15%
Duplicate Trick
When you gain a φ you have a 25% chance to gain another
Conjure Money
You gain $x when you gain a φ
Faster Illusions
Reduces the time between ticks by .02 seconds
Plastic Rabbits
Reduces the cost multiplier of Magic by 0.2%
Alter Time
Gaining 10 φ in a single tick has a 30% chance to reduce tick rate by .7 seconds for 20 ticks
Pyrokinesis
Reduces the number of ticks for Ice Cubes to melt by 20
Hidden Value
When an Ice Cube melts you gain up to x φ
Feedback Loop
Gaining a φ has a 10% chance to reduce the remaining ticks on Ice Cubes by 1
Silver Bat 100
Reduces the cost multiplier of Gold Bat 9000s by 10%
24 Carrot Bats
Increases the base gain of Gold Bat 9000s by 75%
Stronger Bats
Reduces the increasing Batsplode chance by 10%
Gold Bat 9001
Reduces the Batsplode chance by 10%
Gold Bat Fail Safe
Reduces the Critical Batsplode chance by 20%
Contained Batsplosions
Batsplosions are 10% less effective
Bat Chains
Batsplosions can no longer happen more than twice in a row
Compounding Baterest
Gold Bat 9000s have % more gain every tick. This bonus is reduced by 70% when a Batsplosion occurs
Colder Cubes
Increases the Ice Cube Batsplosion reduction by 10%
Blast Wave
Batsplosions reduce the remaining time on Ice Cubes by 1 ticks
Cold Bat 9000
When an Ice Cube Melts Gold Bat 9000s cannot fail for 4 ticks
Pristine Water
Increases the base gain of Ice Cubes by 10%
Thawing
Reduces the number of ticks for Ice Cubes to melt by 10
Special Snowflakes
Increases the amount of money you gain from ice melting by about 5%
Reverse Melting
Ice Cubes have a 50% chance to reform when they melt
Frozen Forever
Ice Cubes always reform when they melt
Chilled Time
Reduces the time between ticks by .05 seconds
Brittle Ice
Reduces the number of ticks for Ice Cubes to melt by 10
Free Water
Reduces the cost multiplier of Ice Cubes by 10%
Shatter
Reduces the number of ticks for Ice Cubes to melt by 10
Unstable Elements
Ice Cubes have a 3% chance to instantly melt when below 50 ticks remaining
Snow Day
Ice Cubes give an extra ☺ when they melt
One Man's Trash
Increases the base gain of Garbage by 100%
Recycling
Reduces the cost multiplier of Garbage by 10%
Dumpster Diving
Increases the Chance for Garbage to give ♠ by 10%
Diamond in the Rough
Garbage can now always give ♠ and can give extra ♠
Landfill
Reduces the base cost of Garbage by 20%
Wasting Time
Reduces the time between ticks by .03 seconds
Rotten Fruit
Multiples of 4 Garbage increases all $ earned by 5%
'Fresh' Meat
Increases the bonus of Rotten Fruit by 5%
Liquid Trash
The tick speed bonus from Time Warp is increased by 10%
Garbage Bag Sack Races
Multiples of 3 Garbage cause every 3 ticks to perform an extra tick
Is Another Man's Treasure
Multiples of 5 Garbage Produce 7x the current gain of garbage