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Computation time: 12474.48 sec
Size: 1024x1024




Computation time: 0.179 sec after the 1024x1024 render
Size: 512x512


I'm looking forward to applying the optimizations since, as is evident from this render, my code takes an enormous amount of time to compute polygon meshes :)
Scene variables:

Camera at (3, 0, 0) Point Light at (3, 2, 0) Point Light at (3, -2, 0) Sphere with radius 0.25, with center of (0, -1.2, 1.3)
Sphere with radius 0.25, with center of (0, -1.2, 1.3)
Sphere with radius 0.4, with center of (0, 0, 0)
Bridge (cube.smf) at origin - translated down and scaled by factor of (1,3,0.1)
Floating AI Robot (monitor.smf) at origin - rotated 45 degrees








Computation time: 300.06 sec
Size: 1024x1024




Computation time: 0.1863 sec after the 1024x1024 render
Size: 512x512


Scene variables:

Camera at (3, 0, 0) Point Light at (3, 1, 0) Point Light at (3, -1, 0) Sphere with radius 0.75, with center of (0, 1, 1)
Sphere with radius 0.6, with center of (0, -1, 1)
Octahedron (octahedron.smf) at origin
Smooth shaded Cube (cube.smf) at origin - translated by (0,-1,0)