(Return to home)
Adding Refraction rays
Scene 1: Simple Primitives (ft. the Stanford Bunny)


Left Image - Index of Refraction: 1.2/1
Right Image - Index of Refraaction: 1.4/1
Scene 2: Simple Glass Sphere (compared to a recreation of the scene using Unreal Engine 5's raytracing*)


Index of Refraction: 1/1


Index of Refraction: 1.2/1


Index of Refraction: 1.5/1
*I can't confirm 100% that Unreal Engine was using raytracing algorithms to create this scene, but the project was set to raytracing and I was using an NVIDIA raytracing-enabled RTX GPU.