| [PLAYER_GROWTH] |
| [PLAYER_GROWTH] |
| [PLAYER_GROWTH] |
| DUMP_PLAYERS_GROWTH_DATA = 0 |
| DUMP_PLAYERS_GROWTH_DATA = 0 |
| DUMP_PLAYERS_GROWTH_DATA = 0 |
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| . | MONTHLY_UPDATE_NUM_TEAMS = 24 |
| MONTHLY_UPDATE_NUM_TEAMS = 24 // Num teams to update in the career loop when EM_MONTHPASSED is received |
| MONTHLY_UPDATE_NUM_TEAMS = 24 // Num teams to update in the career loop when EM_MONTHPASSED is received |
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| . | EXPERIENCE_MAX = 90 // Valor do Mod FIFA 12 |
| EXPERIENCE_MAX = 100 // Experience needed by the player to grow |
| EXPERIENCE_MAX = 90 // Experience needed by the player to grow |
| EXPERIENCE_MIN = 0 // Valor do Mod FIFA 12 |
| EXPERIENCE_MIN = 0 |
| EXPERIENCE_MIN = 0 |
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| // Match experience |
| // Match experience |
| // Match experience |
| . | MATCHEXPERIENCE_MAX = 50 // CORRIGIDO (Original era 34) - Aumenta o teto de EXP por jogo |
| MATCHEXPERIENCE_MAX = 100 // Maximum amount of match experience that a player can earn before hitting a growth point |
| MATCHEXPERIENCE_MAX = 50 // Maximum amount of match experience that a player can earn before hitting a growth point |
| MATCHEXPERIENCE_MIN = 20 // CORRIGIDO (Original era 14) - Aumenta o piso de EXP por jogo |
| MATCHEXPERIENCE_MIN = -50 // Minimum amount of match experience that a player can earn |
| MATCHEXPERIENCE_MIN = 0 // Minimum amount of match experience that a player can earn |
| MATCHEXPERIENCEPOINTS_BASE = 25 // CORRIGIDO (Original era 17) - Aumenta a EXP base por jogo |
| MATCHEXPERIENCEPOINTS_BASE = 13 // Base amount of match experience earned |
| MATCHEXPERIENCEPOINTS_BASE = 17 // Base amount of match experience earned |
| MATCHEXPERIENCEPOINTS_MAX = 50 // CORRIGIDO (Original era 34) |
| MATCHEXPERIENCEPOINTS_MAX = 19 // Upper bound to the amount of match experience that a player can earn |
| MATCHEXPERIENCEPOINTS_MAX = 34 // Upper bound to the amount of match experience that a player can earn |
| MATCHEXPERIENCEPOINTS_MIN = 20 // CORRIGIDO (Original era 14) |
| MATCHEXPERIENCEPOINTS_MIN = 8 // Lower bound to the amount of match experience that a player can earn |
| MATCHEXPERIENCEPOINTS_MIN = 14 // Lower bound to the amount of match experience that a player can earn |
| MATCHEXPERIENCEPOINTS_INJURED_BASE = 0 |
| MATCHEXPERIENCEPOINTS_INJURED_BASE = 0 // Base amount of xp points earned (negatively) for injured players |
| MATCHEXPERIENCEPOINTS_INJURED_BASE = 0 // Base amount of xp points earned (negatively) for injured players |
| MATCHEXPERIENCE_SUBS_FACTOR = 0.95 // Valor do Mod FIFA 12 |
| MATCHEXPERIENCE_SUBS_FACTOR = 0.79 |
| MATCHEXPERIENCE_SUBS_FACTOR = 0.9 |
| MATCHEXPERIENCE_RESERVES_FACTOR = 0.69 |
| MATCHEXPERIENCE_RESERVES_FACTOR = 0.69 |
| MATCHEXPERIENCE_RESERVES_FACTOR = 0.69 |
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| |
| . | // Injury factors |
| // Injury factors (these factors are accumulated every day passed having the player injured) |
| // Injury factors (these factors are accumulated every day passed having the player injured) |
| INJURY_FACTOR_LIGHT = 1.0 |
| INJURY_FACTOR_LIGHT = 1.0 // light injury |
| INJURY_FACTOR_LIGHT = 1.0 // light injury |
| INJURY_FACTOR_MEDIUM = 1.1 |
| INJURY_FACTOR_MEDIUM = 1.1 // medium injury |
| INJURY_FACTOR_MEDIUM = 1.1 // medium injury |
| INJURY_FACTOR_SEVERE = 1.2 |
| INJURY_FACTOR_SEVERE = 1.2 // severe injury |
| INJURY_FACTOR_SEVERE = 1.2 // severe injury |
| INJURY_FACTOR_MAX = 1.3 |
| INJURY_FACTOR_MAX = 1.3 // max injury (the accumulated factor can't be higher than this value) |
| INJURY_FACTOR_MAX = 1.3 // max injury (the accumulated factor can't be higher than this value) |
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| // Match type factors |
| // Match type factors |
| // Match type factors |
| . | MATCHTYPE_FRIENDLY = 0.85 |
| MATCHTYPE_FRIENDLY = 0.85 // Friendly match |
| MATCHTYPE_FRIENDLY = 0.85 // Friendly match |
| MATCHTYPE_LEAGUE = 1.1 // Valor do Mod FIFA 12 |
| MATCHTYPE_LEAGUE = 1.00 // League match |
| MATCHTYPE_LEAGUE = 1.1 // League match |
| MATCHTYPE_CUP = 0.9 // Valor do Mod FIFA 12 |
| MATCHTYPE_CUP = 1.00 // Cup match |
| MATCHTYPE_CUP = 1.00 // Cup match |
| MATCHTYPE_CONTINENTAL = 1.1 |
| MATCHTYPE_CONTINENTAL = 1.1 // Continental match |
| MATCHTYPE_CONTINENTAL = 1.1 // Continental match |
| MATCHTYPE_INTERNATIONAL = 1.2 |
| MATCHTYPE_INTERNATIONAL = 1.2 // International match |
| MATCHTYPE_INTERNATIONAL = 1.2 // International match |
| |
| |
| |
| // Match importance factors |
| // Match importance factors |
| // Match importance factors |
| . | MATCHIMPORTANCE_LOW = 1.0 |
| MATCHIMPORTANCE_LOW = 1.0 // Low |
| MATCHIMPORTANCE_LOW = 1.0 // Low |
| MATCHIMPORTANCE_MEDIUM = 1.1 // Valor do Mod FIFA 12 |
| MATCHIMPORTANCE_MEDIUM = 1.0 // Medium |
| MATCHIMPORTANCE_MEDIUM = 1.1 // Medium |
| MATCHIMPORTANCE_HIGH = 1.2 // Valor do Mod FIFA 12 |
| MATCHIMPORTANCE_HIGH = 1.1 // High |
| MATCHIMPORTANCE_HIGH = 1.2 // High |
| MATCHIMPORTANCERANGE_LOW = 25 // Valor do Mod FIFA 12 |
| MATCHIMPORTANCERANGE_LOW = 0 // Low Range |
| MATCHIMPORTANCERANGE_LOW = 25 // Low Range |
| MATCHIMPORTANCERANGE_MEDIUM = 50 |
| MATCHIMPORTANCERANGE_MEDIUM = 50 // Medium Range |
| MATCHIMPORTANCERANGE_MEDIUM = 50 // Medium Range |
| MATCHIMPORTANCERANGE_HIGH = 80 |
| MATCHIMPORTANCERANGE_HIGH = 80 // High Range |
| MATCHIMPORTANCERANGE_HIGH = 80 // High Range |
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| |
| |
| // Match rating |
| // Match rating |
| // Match rating |
| . | MATCHRATINGBOOST_MINOR = 1.05 // Valor do Mod FIFA 12 |
| MATCHRATINGBOOST_MINOR = 1.01 // Match rating boost for high rating (8) |
| MATCHRATINGBOOST_MINOR = 1.02 // Match rating boost for high rating (8) |
| MATCHRATINGBOOST_MODERATED = 1.1 // Valor do Mod FIFA 12 |
| MATCHRATINGBOOST_MODERATED = 1.03 // Match rating boost for very high rating (9) |
| MATCHRATINGBOOST_MODERATED = 1.04 // Match rating boost for very high rating (9) |
| MATCHRATINGBOOST_MAJOR = 1.2 // Valor do Mod FIFA 12 |
| MATCHRATINGBOOST_MAJOR = 1.05 // Match rating boost for extremely high rating (10) |
| MATCHRATINGBOOST_MAJOR = 1.06 // Match rating boost for extremely high rating (10) |
| MATCHRATING_MIN_VALUE = 1 |
| MATCHRATING_MIN_VALUE = 1 |
| MATCHRATING_MIN_VALUE = 1 |
| MATCHRATING_MAX_VALUE = 10 |
| MATCHRATING_MAX_VALUE = 10 |
| MATCHRATING_MAX_VALUE = 10 |
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| . | OVERALL_TIER1_DIFF = 4 |
| OVERALL_TIER1_DIFF = 4 // Tiers for overall vs potential comparisons and factors |
| OVERALL_TIER1_DIFF = 4 // Tiers for overall vs potential comparisons and factors |
| OVERALL_TIER1_FACTOR = 1.00 |
| OVERALL_TIER1_FACTOR = 1.00 |
| OVERALL_TIER1_FACTOR = 1.00 |
| OVERALL_TIER2_DIFF = 8 |
| OVERALL_TIER2_DIFF = 8 |
| OVERALL_TIER2_DIFF = 8 |
| OVERALL_TIER2_FACTOR = 1.00 |
| OVERALL_TIER2_FACTOR = 1.00 |
| OVERALL_TIER2_FACTOR = 1.00 |
| OVERALL_TIER3_DIFF = 14 |
| OVERALL_TIER3_DIFF = 14 |
| OVERALL_TIER3_DIFF = 14 |
| OVERALL_TIER3_FACTOR = 1.00 |
| OVERALL_TIER3_FACTOR = 1.00 |
| OVERALL_TIER3_FACTOR = 1.00 |
| OVERALL_TIER4_DIFF = 25 |
| OVERALL_TIER4_DIFF = 25 |
| OVERALL_TIER4_DIFF = 25 |
| OVERALL_TIER4_FACTOR = 1.00 |
| OVERALL_TIER4_FACTOR = 1.00 |
| OVERALL_TIER4_FACTOR = 1.00 |
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| |
| . | OPPOSITION_VERY_STRONG = 9 |
| OPPOSITION_VERY_STRONG = 9 // Opposition level factors |
| OPPOSITION_VERY_STRONG = 9 // Opposition level factors |
| OPPOSITION_VERY_STRONG_FACTOR = 1.1 |
| OPPOSITION_VERY_STRONG_FACTOR = 1.1 |
| OPPOSITION_VERY_STRONG_FACTOR = 1.1 |
| OPPOSITION_STRONG = 5 |
| OPPOSITION_STRONG = 5 |
| OPPOSITION_STRONG = 5 |
| OPPOSITION_STRONG_FACTOR = 1.0 |
| OPPOSITION_STRONG_FACTOR = 1.0 |
| OPPOSITION_STRONG_FACTOR = 1.0 |
| OPPOSITION_EQUAL = 0 |
| OPPOSITION_EQUAL = 0 |
| OPPOSITION_EQUAL = 0 |
| OPPOSITION_EQUAL_FACTOR = 1.0 |
| OPPOSITION_EQUAL_FACTOR = 1.0 |
| OPPOSITION_EQUAL_FACTOR = 1.0 |
| OPPOSITION_WEAK = -5 |
| OPPOSITION_WEAK = -5 |
| OPPOSITION_WEAK = -5 |
| OPPOSITION_WEAK_FACTOR = 1.0 |
| OPPOSITION_WEAK_FACTOR = 1.0 |
| OPPOSITION_WEAK_FACTOR = 1.0 |
| OPPOSITION_VERY_WEAK = -9 |
| OPPOSITION_VERY_WEAK = -9 |
| OPPOSITION_VERY_WEAK = -9 |
| OPPOSITION_VERY_WEAK_FACTOR = 0.9 |
| OPPOSITION_VERY_WEAK_FACTOR = 0.9 |
| OPPOSITION_VERY_WEAK_FACTOR = 0.9 |
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| |
| |
| PLAYERGROWTH_POSITIVE_FACTOR = 1.10 |
| PLAYERGROWTH_POSITIVE_FACTOR = 1.10 |
| PLAYERGROWTH_POSITIVE_FACTOR = 1.10 |
| PLAYERGROWTH_NEGATIVE_FACTOR = 0.9 |
| PLAYERGROWTH_NEGATIVE_FACTOR = 0.9 |
| PLAYERGROWTH_NEGATIVE_FACTOR = 0.9 |
| . | PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00 |
| PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00 // Multiplier for User Player that is a real player or created player |
| PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00 // Multiplier for User Player that is a real player or created player |
| PLAYERGROWTH_NORMAL_AVERAGE = 5 |
| PLAYERGROWTH_NORMAL_AVERAGE = 5 |
| PLAYERGROWTH_NORMAL_AVERAGE = 5 |
| PLAYERGROWTH_HIGH_AVERAGE = 8 |
| PLAYERGROWTH_HIGH_AVERAGE = 8 |
| PLAYERGROWTH_HIGH_AVERAGE = 8 |
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| |
| |
| MAX_RATING = 10 |
| MAX_RATING = 10 |
| MAX_RATING = 10 |
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| ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2 |
| ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2 |
| ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2 |
| ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30 |
| ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30 |
| ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30 |
| . | ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 21 // Valor do Mod FIFA 12 |
| ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 23 |
| ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 21 |
| ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10 |
| ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10 |
| ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10 |
| . | PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 |
| PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8 |
| PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8 |
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| |
| MATCH_RATING_SUBS_FACTOR = 0.89 |
| MATCH_RATING_SUBS_FACTOR = 0.89 |
| MATCH_RATING_SUBS_FACTOR = 0.89 |
| MATCH_RATING_RESERVES_FACTOR = 0.79 |
| MATCH_RATING_RESERVES_FACTOR = 0.79 |
| MATCH_RATING_RESERVES_FACTOR = 0.79 |
| . | MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6 |
| MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6 //MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10 |
| MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6 //MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10 |
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| LOWER_LEAGUE_RATING_FACTOR = 1.00 |
| LOWER_LEAGUE_RATING_FACTOR = 1.00 |
| LOWER_LEAGUE_RATING_FACTOR = 1.00 |
| MEDIUM_LEAGUE_RATING_FACTOR = 1.00 |
| MEDIUM_LEAGUE_RATING_FACTOR = 1.00 |
| MEDIUM_LEAGUE_RATING_FACTOR = 1.00 |
| TOP_LEAGUE_RATING_FACTOR = 1.00 |
| TOP_LEAGUE_RATING_FACTOR = 1.00 |
| TOP_LEAGUE_RATING_FACTOR = 1.00 |
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| |
| LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75 |
| LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75 |
| LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75 |
| LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90 |
| LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90 |
| LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90 |
| LOANED_PLAYERS_MINS_PLAYED = 90 |
| LOANED_PLAYERS_MINS_PLAYED = 90 |
| LOANED_PLAYERS_MINS_PLAYED = 90 |
| LOANED_PLAYERS_MATCH_RATING_AVG = 6 |
| LOANED_PLAYERS_MATCH_RATING_AVG = 6 |
| LOANED_PLAYERS_MATCH_RATING_AVG = 6 |
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| CPU_PLAYERS_MATCH_RATING_AVG = 6 |
| CPU_PLAYERS_MATCH_RATING_AVG = 6 |
| CPU_PLAYERS_MATCH_RATING_AVG = 6 |
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| MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10 |
| MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10 |
| MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10 |
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| . | MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 32 // Valor do Mod FIFA 12 |
| MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 28 |
| MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 32 |
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| // ################################################################## |
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| |
| // # LÓGICA DO FIFA 13 - MODIFICADA PARA CRESCIMENTO REALISTA # |
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| // ################################################################## |
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| MAX_MONTHLY_ATTRIB_GROWTH = 2 |
| MAX_MONTHLY_ATTRIB_GROWTH = 2 |
| MAX_MONTHLY_ATTRIB_GROWTH = 2 |
| . | MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2 // must be negative |
| MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2 // must be negative |
| MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2 // must be negative |
| MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 180 // MODIFICADO (Original era 270) - Permite crescimento de reservas |
| MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 270 |
| MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 240 |
| MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2 |
| MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2 |
| MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2 |
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| . | // ATRIBUTOS "NÃO-PRIMÁRIOS" - MODIFICADO PARA REALISMO |
| NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.6 |
| NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.65 |
| NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.8 // MODIFICADO (Original era 0.6) |
| NON_PRIMARY_ATTRIB_MOD_OLD = 0.1 |
| NON_PRIMARY_ATTRIB_MOD_OLD = 0.25 |
| NON_PRIMARY_ATTRIB_MOD_OLD = 0.5 // MODIFICADO (Original era 0.1) |
| NON_PRIMARY_ATTRIB_AGE_DIVISION = 23 |
| NON_PRIMARY_ATTRIB_AGE_DIVISION = 29 |
| NON_PRIMARY_ATTRIB_AGE_DIVISION = 29 // MODIFICADO (Original era 23) |
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| FORM_AGE_DIVISION = 23 |
| FORM_AGE_DIVISION = 23 |
| FORM_AGE_DIVISION = 23 |
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| . | GK_AGE_SHIFT = 7 // CORRIGIDO (Original era 12, valor muito alto) |
| GK_AGE_SHIFT = 12 // shifts gk growth |
| GK_AGE_SHIFT = 9 |
| MAX_GK_PHYS_GROWTH_FOR_YEAR = 5 |
| MAX_GK_PHYS_GROWTH_FOR_YEAR = 5 |
| MAX_GK_PHYS_GROWTH_FOR_YEAR = 5 |
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| . | MAX_USER_GROWTH = 150 // CORRIGIDO (Original era 0, causava bug de crescimento imediato) |
| MAX_USER_GROWTH = 0 |
| MAX_USER_GROWTH = 0 |
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| . | // TETOS DE CRESCIMENTO ANUAL - MODIFICADOS |
| MAX_ANNUAL_GROWTH_1 = 5 |
| MAX_ANNUAL_GROWTH_1 = 6 |
| MAX_ANNUAL_GROWTH_1 = 8 // MODIFICADO (Original era 5) |
| MAX_ANNUAL_GROWTH_2 = 3 |
| MAX_ANNUAL_GROWTH_2 = 5 |
| MAX_ANNUAL_GROWTH_2 = 6 // MODIFICADO (Original era 3) |
| MAX_ANNUAL_GROWTH_3 = 3 |
| MAX_ANNUAL_GROWTH_3 = 4 |
| MAX_ANNUAL_GROWTH_3 = 5 // MODIFICADO (Original era 3) |
| MAX_ANNUAL_GROWTH_4 = 2 |
| MAX_ANNUAL_GROWTH_4 = 3 |
| MAX_ANNUAL_GROWTH_4 = 4 // MODIFICADO (Original era 2) |
| MAX_ANNUAL_GROWTH_5 = 2 |
| MAX_ANNUAL_GROWTH_5 = 2 |
| MAX_ANNUAL_GROWTH_5 = 3 // MODIFICADO (Original era 2) |
| MAX_ANNUAL_GROWTH_6 = 1 |
| MAX_ANNUAL_GROWTH_6 = 1 |
| MAX_ANNUAL_GROWTH_6 = 2 // MODIFICADO (Original era 1) |
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| MAX_ANNUAL_GROWTH_DIVISION_1 = 72 |
| MAX_ANNUAL_GROWTH_DIVISION_1 = 72 |
| MAX_ANNUAL_GROWTH_DIVISION_1 = 72 |
| MAX_ANNUAL_GROWTH_DIVISION_2 = 80 |
| MAX_ANNUAL_GROWTH_DIVISION_2 = 80 |
| MAX_ANNUAL_GROWTH_DIVISION_2 = 80 |
| MAX_ANNUAL_GROWTH_DIVISION_3 = 86 |
| MAX_ANNUAL_GROWTH_DIVISION_3 = 86 |
| MAX_ANNUAL_GROWTH_DIVISION_3 = 86 |
| MAX_ANNUAL_GROWTH_DIVISION_4 = 90 |
| MAX_ANNUAL_GROWTH_DIVISION_4 = 90 |
| MAX_ANNUAL_GROWTH_DIVISION_4 = 90 |
| MAX_ANNUAL_GROWTH_DIVISION_5 = 95 |
| MAX_ANNUAL_GROWTH_DIVISION_5 = 95 |
| MAX_ANNUAL_GROWTH_DIVISION_5 = 95 |
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| . | // ################################################################## |
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| |
| // # CURVAS DE CRESCIMENTO - MODIFICADAS PARA REDUZIR QUEDA EM VETERANOS # |
| |
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| // ################################################################## |
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| |
| PHYS_P1_X = 16 |
| PHYS_P1_X = 16 |
| PHYS_P1_X = 16 |
| PHYS_P1_Y = 65 |
| PHYS_P1_Y = 65 |
| PHYS_P1_Y = 65 |
| PHYS_P2_X = 22 |
| PHYS_P2_X = 22 |
| PHYS_P2_X = 22 |
| PHYS_P2_Y = 110 |
| PHYS_P2_Y = 110 |
| PHYS_P2_Y = 110 |
| PHYS_P3_X = 27 |
| PHYS_P3_X = 27 |
| PHYS_P3_X = 27 |
| PHYS_P3_Y = 110 |
| PHYS_P3_Y = 110 |
| PHYS_P3_Y = 110 |
| PHYS_P4_X = 39 |
| PHYS_P4_X = 39 |
| PHYS_P4_X = 39 |
| . | PHYS_P4_Y = 90 // CORRIGIDO (Original era 85) - Reduz mais a queda de atributos Físicos |
| PHYS_P4_Y = 65 |
| PHYS_P4_Y = 80 |
| |
| |
| |
| SKILL_P1_X = 16 |
| SKILL_P1_X = 16 |
| SKILL_P1_X = 16 |
| SKILL_P1_Y = 70 |
| SKILL_P1_Y = 70 |
| SKILL_P1_Y = 70 |
| SKILL_P2_X = 25 |
| SKILL_P2_X = 25 |
| SKILL_P2_X = 25 |
| SKILL_P2_Y = 100 |
| SKILL_P2_Y = 100 |
| SKILL_P2_Y = 100 |
| SKILL_P3_X = 29 |
| SKILL_P3_X = 29 |
| SKILL_P3_X = 29 |
| SKILL_P3_Y = 100 |
| SKILL_P3_Y = 100 |
| SKILL_P3_Y = 100 |
| SKILL_P4_X = 40 |
| SKILL_P4_X = 40 |
| SKILL_P4_X = 40 |
| . | SKILL_P4_Y = 90 // CORRIGIDO (Original era 85) - Reduz mais a queda de atributos de Habilidade |
| SKILL_P4_Y = 62 |
| SKILL_P4_Y = 85 |
| |
| |
| |
| MENTAL_P1_X = 17 |
| MENTAL_P1_X = 17 |
| MENTAL_P1_X = 17 |
| MENTAL_P1_Y = 85 |
| MENTAL_P1_Y = 85 |
| MENTAL_P1_Y = 85 |
| MENTAL_P2_X = 31 |
| MENTAL_P2_X = 31 |
| MENTAL_P2_X = 31 |
| MENTAL_P2_Y = 100 |
| MENTAL_P2_Y = 100 |
| MENTAL_P2_Y = 100 |
| MENTAL_P3_X = 34 |
| MENTAL_P3_X = 34 |
| MENTAL_P3_X = 34 |
| MENTAL_P3_Y = 100 |
| MENTAL_P3_Y = 100 |
| MENTAL_P3_Y = 100 |
| MENTAL_P4_X = 40 |
| MENTAL_P4_X = 40 |
| MENTAL_P4_X = 40 |
| . | MENTAL_P4_Y = 90 // MANTIDO (Queda mental é suave e realista) |
| MENTAL_P4_Y = 90 |
| MENTAL_P4_Y = 90 |
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