C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\playergrowth.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\playergrowth.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\playergrowth.ini
[PLAYER_GROWTH]  [PLAYER_GROWTH]  [PLAYER_GROWTH] 
DUMP_PLAYERS_GROWTH_DATA = 0 DUMP_PLAYERS_GROWTH_DATA = 0 DUMP_PLAYERS_GROWTH_DATA = 0
     
.MONTHLY_UPDATE_NUM_TEAMS = 24  MONTHLY_UPDATE_NUM_TEAMS = 24            // Num teams to update in the career loop when EM_MONTHPASSED is received  MONTHLY_UPDATE_NUM_TEAMS = 24            // Num teams to update in the career loop when EM_MONTHPASSED is received
     
.EXPERIENCE_MAX = 90 // Valor do Mod FIFA 12  EXPERIENCE_MAX = 100             // Experience needed by the player to grow  EXPERIENCE_MAX = 90              // Experience needed by the player to grow
EXPERIENCE_MIN = 0 // Valor do Mod FIFA 12  EXPERIENCE_MIN = 0  EXPERIENCE_MIN = 0
     
// Match experience // Match experience // Match experience
.MATCHEXPERIENCE_MAX = 50 // CORRIGIDO (Original era 34) - Aumenta o teto de EXP por jogo  MATCHEXPERIENCE_MAX = 100         // Maximum amount of match experience that a player can earn before hitting a growth point  MATCHEXPERIENCE_MAX = 50          // Maximum amount of match experience that a player can earn before hitting a growth point
MATCHEXPERIENCE_MIN = 20 // CORRIGIDO (Original era 14) - Aumenta o piso de EXP por jogo  MATCHEXPERIENCE_MIN = -50         // Minimum amount of match experience that a player can earn  MATCHEXPERIENCE_MIN = 0           // Minimum amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_BASE = 25 // CORRIGIDO (Original era 17) - Aumenta a EXP base por jogo  MATCHEXPERIENCEPOINTS_BASE = 13          // Base amount of match experience earned   MATCHEXPERIENCEPOINTS_BASE = 17      // Base amount of match experience earned  
MATCHEXPERIENCEPOINTS_MAX = 50 // CORRIGIDO (Original era 34)  MATCHEXPERIENCEPOINTS_MAX = 19          // Upper bound to the amount of match experience that a player can earn  MATCHEXPERIENCEPOINTS_MAX = 34          // Upper bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_MIN = 20 // CORRIGIDO (Original era 14)  MATCHEXPERIENCEPOINTS_MIN = 8           // Lower bound to the amount of match experience that a player can earn  MATCHEXPERIENCEPOINTS_MIN = 14          // Lower bound to the amount of match experience that a player can earn
MATCHEXPERIENCEPOINTS_INJURED_BASE = 0  MATCHEXPERIENCEPOINTS_INJURED_BASE = 0        // Base amount of xp points earned (negatively) for injured players  MATCHEXPERIENCEPOINTS_INJURED_BASE = 0        // Base amount of xp points earned (negatively) for injured players
MATCHEXPERIENCE_SUBS_FACTOR = 0.95 // Valor do Mod FIFA 12  MATCHEXPERIENCE_SUBS_FACTOR = 0.79  MATCHEXPERIENCE_SUBS_FACTOR = 0.9 
MATCHEXPERIENCE_RESERVES_FACTOR = 0.69 MATCHEXPERIENCE_RESERVES_FACTOR = 0.69 MATCHEXPERIENCE_RESERVES_FACTOR = 0.69
     
.// Injury factors  // Injury factors (these factors are accumulated every day passed having the player injured)  // Injury factors (these factors are accumulated every day passed having the player injured)
INJURY_FACTOR_LIGHT = 1.0  INJURY_FACTOR_LIGHT = 1.0            // light injury  INJURY_FACTOR_LIGHT = 1.0            // light injury
INJURY_FACTOR_MEDIUM = 1.1  INJURY_FACTOR_MEDIUM = 1.1            // medium injury  INJURY_FACTOR_MEDIUM = 1.1            // medium injury
INJURY_FACTOR_SEVERE = 1.2  INJURY_FACTOR_SEVERE = 1.2            // severe injury  INJURY_FACTOR_SEVERE = 1.2            // severe injury
INJURY_FACTOR_MAX = 1.3  INJURY_FACTOR_MAX = 1.3                // max injury  (the accumulated factor can't be higher than this value)  INJURY_FACTOR_MAX = 1.3                // max injury  (the accumulated factor can't be higher than this value)
     
// Match type factors // Match type factors // Match type factors
.MATCHTYPE_FRIENDLY = 0.85  MATCHTYPE_FRIENDLY = 0.85            // Friendly match  MATCHTYPE_FRIENDLY = 0.85            // Friendly match
MATCHTYPE_LEAGUE = 1.1 // Valor do Mod FIFA 12  MATCHTYPE_LEAGUE = 1.00              // League match  MATCHTYPE_LEAGUE = 1.1               // League match
MATCHTYPE_CUP = 0.9 // Valor do Mod FIFA 12  MATCHTYPE_CUP = 1.00              // Cup match  MATCHTYPE_CUP = 1.00                // Cup match
MATCHTYPE_CONTINENTAL = 1.1  MATCHTYPE_CONTINENTAL = 1.1            // Continental match  MATCHTYPE_CONTINENTAL = 1.1            // Continental match
MATCHTYPE_INTERNATIONAL = 1.2  MATCHTYPE_INTERNATIONAL = 1.2            // International match  MATCHTYPE_INTERNATIONAL = 1.2            // International match
     
// Match importance factors // Match importance factors // Match importance factors
.MATCHIMPORTANCE_LOW = 1.0  MATCHIMPORTANCE_LOW = 1.0            // Low  MATCHIMPORTANCE_LOW = 1.0            // Low
MATCHIMPORTANCE_MEDIUM = 1.1 // Valor do Mod FIFA 12  MATCHIMPORTANCE_MEDIUM = 1.0           // Medium  MATCHIMPORTANCE_MEDIUM = 1.1           // Medium
MATCHIMPORTANCE_HIGH = 1.2 // Valor do Mod FIFA 12  MATCHIMPORTANCE_HIGH = 1.1           // High  MATCHIMPORTANCE_HIGH = 1.2           // High
MATCHIMPORTANCERANGE_LOW = 25 // Valor do Mod FIFA 12  MATCHIMPORTANCERANGE_LOW = 0           // Low Range  MATCHIMPORTANCERANGE_LOW = 25          // Low Range
MATCHIMPORTANCERANGE_MEDIUM = 50  MATCHIMPORTANCERANGE_MEDIUM = 50        // Medium Range  MATCHIMPORTANCERANGE_MEDIUM = 50        // Medium Range
MATCHIMPORTANCERANGE_HIGH = 80  MATCHIMPORTANCERANGE_HIGH = 80            // High Range  MATCHIMPORTANCERANGE_HIGH = 80            // High Range
     
// Match rating // Match rating // Match rating
.MATCHRATINGBOOST_MINOR = 1.05 // Valor do Mod FIFA 12  MATCHRATINGBOOST_MINOR = 1.01          // Match rating boost for high rating (8)  MATCHRATINGBOOST_MINOR = 1.02          // Match rating boost for high rating (8)
MATCHRATINGBOOST_MODERATED = 1.1 // Valor do Mod FIFA 12  MATCHRATINGBOOST_MODERATED = 1.03      // Match rating boost for very high rating (9)  MATCHRATINGBOOST_MODERATED = 1.04      // Match rating boost for very high rating (9)
MATCHRATINGBOOST_MAJOR = 1.2 // Valor do Mod FIFA 12  MATCHRATINGBOOST_MAJOR = 1.05          // Match rating boost for extremely high rating (10)  MATCHRATINGBOOST_MAJOR = 1.06          // Match rating boost for extremely high rating (10)
MATCHRATING_MIN_VALUE = 1 MATCHRATING_MIN_VALUE = 1 MATCHRATING_MIN_VALUE = 1
MATCHRATING_MAX_VALUE = 10 MATCHRATING_MAX_VALUE = 10 MATCHRATING_MAX_VALUE = 10
     
.OVERALL_TIER1_DIFF = 4  OVERALL_TIER1_DIFF = 4                // Tiers for overall vs potential comparisons and factors  OVERALL_TIER1_DIFF = 4                // Tiers for overall vs potential comparisons and factors
OVERALL_TIER1_FACTOR = 1.00 OVERALL_TIER1_FACTOR = 1.00 OVERALL_TIER1_FACTOR = 1.00
OVERALL_TIER2_DIFF = 8 OVERALL_TIER2_DIFF = 8 OVERALL_TIER2_DIFF = 8
OVERALL_TIER2_FACTOR = 1.00 OVERALL_TIER2_FACTOR = 1.00 OVERALL_TIER2_FACTOR = 1.00
OVERALL_TIER3_DIFF = 14 OVERALL_TIER3_DIFF = 14 OVERALL_TIER3_DIFF = 14
OVERALL_TIER3_FACTOR = 1.00 OVERALL_TIER3_FACTOR = 1.00 OVERALL_TIER3_FACTOR = 1.00
OVERALL_TIER4_DIFF = 25 OVERALL_TIER4_DIFF = 25 OVERALL_TIER4_DIFF = 25
OVERALL_TIER4_FACTOR = 1.00 OVERALL_TIER4_FACTOR = 1.00 OVERALL_TIER4_FACTOR = 1.00
     
.OPPOSITION_VERY_STRONG = 9  OPPOSITION_VERY_STRONG = 9            // Opposition level factors  OPPOSITION_VERY_STRONG = 9            // Opposition level factors
OPPOSITION_VERY_STRONG_FACTOR = 1.1 OPPOSITION_VERY_STRONG_FACTOR = 1.1 OPPOSITION_VERY_STRONG_FACTOR = 1.1
OPPOSITION_STRONG = 5 OPPOSITION_STRONG = 5 OPPOSITION_STRONG = 5
OPPOSITION_STRONG_FACTOR = 1.0 OPPOSITION_STRONG_FACTOR = 1.0 OPPOSITION_STRONG_FACTOR = 1.0
OPPOSITION_EQUAL = 0 OPPOSITION_EQUAL = 0 OPPOSITION_EQUAL = 0
OPPOSITION_EQUAL_FACTOR = 1.0 OPPOSITION_EQUAL_FACTOR = 1.0 OPPOSITION_EQUAL_FACTOR = 1.0
OPPOSITION_WEAK = -5 OPPOSITION_WEAK = -5 OPPOSITION_WEAK = -5
OPPOSITION_WEAK_FACTOR = 1.0 OPPOSITION_WEAK_FACTOR = 1.0 OPPOSITION_WEAK_FACTOR = 1.0
OPPOSITION_VERY_WEAK = -9 OPPOSITION_VERY_WEAK = -9 OPPOSITION_VERY_WEAK = -9
OPPOSITION_VERY_WEAK_FACTOR = 0.9 OPPOSITION_VERY_WEAK_FACTOR = 0.9 OPPOSITION_VERY_WEAK_FACTOR = 0.9
     
PLAYERGROWTH_POSITIVE_FACTOR = 1.10 PLAYERGROWTH_POSITIVE_FACTOR = 1.10 PLAYERGROWTH_POSITIVE_FACTOR = 1.10
PLAYERGROWTH_NEGATIVE_FACTOR = 0.9 PLAYERGROWTH_NEGATIVE_FACTOR = 0.9 PLAYERGROWTH_NEGATIVE_FACTOR = 0.9
.PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00  PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00        // Multiplier for User Player that is a real player or created player  PLAYERGROWTH_PLAYASPLAYER_FACTOR = 2.00        // Multiplier for User Player that is a real player or created player
PLAYERGROWTH_NORMAL_AVERAGE = 5 PLAYERGROWTH_NORMAL_AVERAGE = 5 PLAYERGROWTH_NORMAL_AVERAGE = 5
PLAYERGROWTH_HIGH_AVERAGE = 8 PLAYERGROWTH_HIGH_AVERAGE = 8 PLAYERGROWTH_HIGH_AVERAGE = 8
     
MAX_RATING = 10 MAX_RATING = 10 MAX_RATING = 10
     
ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2 ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2 ASSISTANTCOACHASSESSMENT_CLOSE_TO_POTENTIAL_DIFF = 2
ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30 ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30 ASSISTANTCOACHASSESSMENT_GETTING_OLD_AGE = 30
.ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 21 // Valor do Mod FIFA 12  ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 23  ASSISTANTCOACHASSESSMENT_YOUNG_AGE = 21 
ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10 ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10 ASSISTANTCOACHASSESSMENT_HIGH_POTENTIAL_DIFF = 10
.PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10  PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8  PLAYER_WITH_POTENTIAL_NOT_PLAYING_OVERALL_DIFF = 10 // We send the email of a player who reached a growth point that is not playing if Potential - Current overall > 8
     
MATCH_RATING_SUBS_FACTOR = 0.89 MATCH_RATING_SUBS_FACTOR = 0.89 MATCH_RATING_SUBS_FACTOR = 0.89
MATCH_RATING_RESERVES_FACTOR = 0.79 MATCH_RATING_RESERVES_FACTOR = 0.79 MATCH_RATING_RESERVES_FACTOR = 0.79
.MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6  MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6                //MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10  MATCH_RATING_YOUTH_PLAYER_FACTOR = 1.6                //MATCH_RATING_YOUTH_PLAYER_FACTOR * CPU_PLAYERS_MATCH_RATING_AVG can not pass 10
     
LOWER_LEAGUE_RATING_FACTOR = 1.00 LOWER_LEAGUE_RATING_FACTOR = 1.00 LOWER_LEAGUE_RATING_FACTOR = 1.00
MEDIUM_LEAGUE_RATING_FACTOR = 1.00 MEDIUM_LEAGUE_RATING_FACTOR = 1.00 MEDIUM_LEAGUE_RATING_FACTOR = 1.00
TOP_LEAGUE_RATING_FACTOR = 1.00 TOP_LEAGUE_RATING_FACTOR = 1.00 TOP_LEAGUE_RATING_FACTOR = 1.00
     
LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75 LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75 LOANED_PLAYERS_BASE_OPPOSING_TEAM_OVERALL = 75
LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90 LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90 LOANED_PLAYERS_NUM_MINUTES_IN_MATCH = 90
LOANED_PLAYERS_MINS_PLAYED = 90 LOANED_PLAYERS_MINS_PLAYED = 90 LOANED_PLAYERS_MINS_PLAYED = 90
LOANED_PLAYERS_MATCH_RATING_AVG = 6 LOANED_PLAYERS_MATCH_RATING_AVG = 6 LOANED_PLAYERS_MATCH_RATING_AVG = 6
     
CPU_PLAYERS_MATCH_RATING_AVG = 6 CPU_PLAYERS_MATCH_RATING_AVG = 6 CPU_PLAYERS_MATCH_RATING_AVG = 6
     
MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10 MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10 MAX_PLAYER_DROP_POTENTIAL_PERCENTAGE = 10
     
.MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 32 // Valor do Mod FIFA 12  MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 28  MAX_PLAYER_AGE_FOR_POTENTIAL_PLAYER = 32 
     
// ##################################################################     
// # LÓGICA DO FIFA 13 - MODIFICADA PARA CRESCIMENTO REALISTA #     
// ##################################################################     
     
MAX_MONTHLY_ATTRIB_GROWTH = 2 MAX_MONTHLY_ATTRIB_GROWTH = 2 MAX_MONTHLY_ATTRIB_GROWTH = 2
.MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2 // must be negative MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2  // must be negative MAX_MONTHLY_ATTRIB_NEG_GROWTH = -2  // must be negative
MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 180 // MODIFICADO (Original era 270) - Permite crescimento de reservas  MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 270  MINS_PLAYED_IN_5_FOR_FULL_GROWTH = 240
MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2 MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2 MINS_VALUE_FOR_MINS_PLAYED_FACTOR = 0.2
     
.// ATRIBUTOS "NÃO-PRIMÁRIOS" - MODIFICADO PARA REALISMO  NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.6  NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.65 
NON_PRIMARY_ATTRIB_MOD_YOUNG = 0.8 // MODIFICADO (Original era 0.6)  NON_PRIMARY_ATTRIB_MOD_OLD  = 0.1  NON_PRIMARY_ATTRIB_MOD_OLD  = 0.25 
NON_PRIMARY_ATTRIB_MOD_OLD = 0.5 // MODIFICADO (Original era 0.1)  NON_PRIMARY_ATTRIB_AGE_DIVISION = 23  NON_PRIMARY_ATTRIB_AGE_DIVISION = 29 
NON_PRIMARY_ATTRIB_AGE_DIVISION = 29 // MODIFICADO (Original era 23)     
     
FORM_AGE_DIVISION = 23 FORM_AGE_DIVISION = 23 FORM_AGE_DIVISION = 23
     
.GK_AGE_SHIFT = 7 // CORRIGIDO (Original era 12, valor muito alto)  GK_AGE_SHIFT = 12  // shifts gk growth   GK_AGE_SHIFT = 9 
MAX_GK_PHYS_GROWTH_FOR_YEAR = 5 MAX_GK_PHYS_GROWTH_FOR_YEAR = 5 MAX_GK_PHYS_GROWTH_FOR_YEAR = 5
     
.MAX_USER_GROWTH = 150 // CORRIGIDO (Original era 0, causava bug de crescimento imediato)  MAX_USER_GROWTH = 0  MAX_USER_GROWTH = 0
     
.// TETOS DE CRESCIMENTO ANUAL - MODIFICADOS  MAX_ANNUAL_GROWTH_1 = 5  MAX_ANNUAL_GROWTH_1 = 6 
MAX_ANNUAL_GROWTH_1 = 8 // MODIFICADO (Original era 5)  MAX_ANNUAL_GROWTH_2 = 3  MAX_ANNUAL_GROWTH_2 = 5 
MAX_ANNUAL_GROWTH_2 = 6 // MODIFICADO (Original era 3)  MAX_ANNUAL_GROWTH_3 = 3  MAX_ANNUAL_GROWTH_3 = 4 
MAX_ANNUAL_GROWTH_3 = 5 // MODIFICADO (Original era 3)  MAX_ANNUAL_GROWTH_4 = 2  MAX_ANNUAL_GROWTH_4 = 3 
MAX_ANNUAL_GROWTH_4 = 4 // MODIFICADO (Original era 2)  MAX_ANNUAL_GROWTH_5 = 2  MAX_ANNUAL_GROWTH_5 = 2
MAX_ANNUAL_GROWTH_5 = 3 // MODIFICADO (Original era 2)  MAX_ANNUAL_GROWTH_6 = 1  MAX_ANNUAL_GROWTH_6 = 1
MAX_ANNUAL_GROWTH_6 = 2 // MODIFICADO (Original era 1)     
     
MAX_ANNUAL_GROWTH_DIVISION_1 = 72 MAX_ANNUAL_GROWTH_DIVISION_1 = 72 MAX_ANNUAL_GROWTH_DIVISION_1 = 72
MAX_ANNUAL_GROWTH_DIVISION_2 = 80 MAX_ANNUAL_GROWTH_DIVISION_2 = 80 MAX_ANNUAL_GROWTH_DIVISION_2 = 80
MAX_ANNUAL_GROWTH_DIVISION_3 = 86 MAX_ANNUAL_GROWTH_DIVISION_3 = 86 MAX_ANNUAL_GROWTH_DIVISION_3 = 86
MAX_ANNUAL_GROWTH_DIVISION_4 = 90 MAX_ANNUAL_GROWTH_DIVISION_4 = 90 MAX_ANNUAL_GROWTH_DIVISION_4 = 90
MAX_ANNUAL_GROWTH_DIVISION_5 = 95 MAX_ANNUAL_GROWTH_DIVISION_5 = 95 MAX_ANNUAL_GROWTH_DIVISION_5 = 95
     
.// ##################################################################    
// # CURVAS DE CRESCIMENTO - MODIFICADAS PARA REDUZIR QUEDA EM VETERANOS #    
// ##################################################################    
     
PHYS_P1_X = 16 PHYS_P1_X = 16 PHYS_P1_X = 16
PHYS_P1_Y = 65 PHYS_P1_Y = 65 PHYS_P1_Y = 65
PHYS_P2_X = 22 PHYS_P2_X = 22 PHYS_P2_X = 22
PHYS_P2_Y = 110 PHYS_P2_Y = 110 PHYS_P2_Y = 110
PHYS_P3_X = 27 PHYS_P3_X = 27 PHYS_P3_X = 27
PHYS_P3_Y = 110 PHYS_P3_Y = 110 PHYS_P3_Y = 110
PHYS_P4_X = 39 PHYS_P4_X = 39 PHYS_P4_X = 39
.PHYS_P4_Y = 90 // CORRIGIDO (Original era 85) - Reduz mais a queda de atributos Físicos  PHYS_P4_Y = 65  PHYS_P4_Y = 80 
     
SKILL_P1_X = 16 SKILL_P1_X = 16 SKILL_P1_X = 16
SKILL_P1_Y = 70 SKILL_P1_Y = 70 SKILL_P1_Y = 70
SKILL_P2_X = 25 SKILL_P2_X = 25 SKILL_P2_X = 25
SKILL_P2_Y = 100 SKILL_P2_Y = 100 SKILL_P2_Y = 100
SKILL_P3_X = 29 SKILL_P3_X = 29 SKILL_P3_X = 29
SKILL_P3_Y = 100 SKILL_P3_Y = 100 SKILL_P3_Y = 100
SKILL_P4_X = 40 SKILL_P4_X = 40 SKILL_P4_X = 40
.SKILL_P4_Y = 90 // CORRIGIDO (Original era 85) - Reduz mais a queda de atributos de Habilidade  SKILL_P4_Y = 62  SKILL_P4_Y = 85 
     
MENTAL_P1_X = 17 MENTAL_P1_X = 17 MENTAL_P1_X = 17
MENTAL_P1_Y = 85 MENTAL_P1_Y = 85 MENTAL_P1_Y = 85
MENTAL_P2_X = 31 MENTAL_P2_X = 31 MENTAL_P2_X = 31
MENTAL_P2_Y = 100 MENTAL_P2_Y = 100 MENTAL_P2_Y = 100
MENTAL_P3_X = 34 MENTAL_P3_X = 34 MENTAL_P3_X = 34
MENTAL_P3_Y = 100 MENTAL_P3_Y = 100 MENTAL_P3_Y = 100
MENTAL_P4_X = 40 MENTAL_P4_X = 40 MENTAL_P4_X = 40
.MENTAL_P4_Y = 90 // MANTIDO (Queda mental é suave e realista)  MENTAL_P4_Y = 90  MENTAL_P4_Y = 90