C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\playerwages.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\playerwages.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\playerwages.ini
[WAGE_BASE]  [WAGE_BASE]  [WAGE_BASE] 
.METHOD = 1  METHOD = 1            // 0 = Classic using magic numbers, 1 = NEW using Defined values  METHOD = 1            // 0 = Classic using magic numbers, 1 = NEW using Defined values
     
[WAGE_CLASSIC]  [WAGE_CLASSIC]  [WAGE_CLASSIC] 
MAGICADDITION_OVERALL = 0.4 MAGICADDITION_OVERALL = 0.4 MAGICADDITION_OVERALL = 0.4
MAGICPOWER_OVERALL = 3 MAGICPOWER_OVERALL = 3 MAGICPOWER_OVERALL = 3
.     
[WAGE_NEW]  [WAGE_NEW]  [WAGE_NEW] 
.VALSCURRENCY = 0  VALSCURRENCY = 0        // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros  VALSCURRENCY = 0        // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros
     
[WAGE_RATINGRANGE]  [WAGE_RATINGRANGE]  [WAGE_RATINGRANGE] 
.RATING_1 = 10  RATING_1 = 10            // Overall ratings less than this will have a maximum base value defined by RATING_X_VAL  RATING_1 = 10 
RATING_1_VAL = 250  RATING_1_VAL = 250        // Max base value (define as float)  RATING_1_VAL = 250 
RATING_2 = 40  RATING_2 = 40              RATING_2 = 40 
RATING_2_VAL = 1000  RATING_2_VAL = 1000          RATING_2_VAL = 1000 
RATING_3 = 45  RATING_3 = 45              RATING_3 = 45 
RATING_3_VAL = 1150  RATING_3_VAL = 1150          RATING_3_VAL = 1150 
RATING_4 = 50  RATING_4 = 50              RATING_4 = 50 
RATING_4_VAL = 1650  RATING_4_VAL = 1650          RATING_4_VAL = 1650 
RATING_5 = 55  RATING_5 = 55              RATING_5 = 55 
RATING_5_VAL = 2150  RATING_5_VAL = 2150          RATING_5_VAL = 2150 
RATING_6 = 60  RATING_6 = 60              RATING_6 = 60 
RATING_6_VAL = 2500  RATING_6_VAL = 2500          RATING_6_VAL = 2500 
RATING_7 = 63  RATING_7 = 63              RATING_7 = 63 
RATING_7_VAL = 3000  RATING_7_VAL = 3000          RATING_7_VAL = 3000 
RATING_8 = 66  RATING_8 = 66              RATING_8 = 66 
RATING_8_VAL = 4500  RATING_8_VAL = 4500          RATING_8_VAL = 4500 
RATING_9 = 69  RATING_9 = 69              RATING_9 = 69 
RATING_9_VAL = 6000  RATING_9_VAL = 6000          RATING_9_VAL = 6000 
RATING_10 = 72  RATING_10 = 72              RATING_10 = 72 
RATING_10_VAL = 9000  RATING_10_VAL = 9000          RATING_10_VAL = 9000 
RATING_11 = 75  RATING_11 = 75              RATING_11 = 75 
RATING_11_VAL = 12000  RATING_11_VAL = 12000          RATING_11_VAL = 12000 
RATING_12 = 78  RATING_12 = 78              RATING_12 = 78 
RATING_12_VAL = 18000  RATING_12_VAL = 26000         RATING_12_VAL = 18000 
RATING_13 = 81  RATING_13 = 81              RATING_13 = 81 
RATING_13_VAL = 26000  RATING_13_VAL = 40000         RATING_13_VAL = 26000 
RATING_14 = 83  RATING_14 = 83              RATING_14 = 83 
RATING_14_VAL = 34000  RATING_14_VAL = 54000         RATING_14_VAL = 34000 
RATING_15 = 85  RATING_15 = 85              RATING_15 = 85 
RATING_15_VAL = 41000  RATING_15_VAL = 66000         RATING_15_VAL = 41000 
RATING_16 = 88  RATING_16 = 88              RATING_16 = 88 
RATING_16_VAL = 55000  RATING_16_VAL = 70000         RATING_16_VAL = 55000 
RATING_17 = 90  RATING_17 = 90              RATING_17 = 90 
RATING_17_VAL = 68000  RATING_17_VAL = 80000         RATING_17_VAL = 68000 
RATING_18 = 92  RATING_18 = 92              RATING_18 = 92 
RATING_18_VAL = 80000  RATING_18_VAL = 95000         RATING_18_VAL = 90000 
RATING_19 = 96  RATING_19 = 96              RATING_19 = 96 
RATING_19_VAL = 95000  RATING_19_VAL = 110000        RATING_19_VAL = 100000 
RATING_20 = 100  RATING_20 = 100              RATING_20 = 100 
RATING_20_VAL = 110000  RATING_20_VAL = 140000        RATING_20_VAL = 140000   
     
[WAGE_AGE]  [WAGE_AGE]  [WAGE_AGE] 
.// CURVA DE IDADE MODIFICADA (Evita o "Bug $750" em jovens e veteranos)  AGE_1 = 16          // Players inclusively less than this age  AGE_1 = 16            // Players inclusively less than this age
AGE_1 = 16  AGE_1_VAL = -70         // Percentage change for age  AGE_1_VAL = -20         // Percentage change for age
AGE_1_VAL = 0 // MODIFICADO (Original era -70)     
AGE_2 = 18 AGE_2 = 18 AGE_2 = 18
.AGE_2_VAL = 0 // MODIFICADO (Original era -50)  AGE_2_VAL = -50   AGE_2_VAL = -10  
AGE_3 = 20 AGE_3 = 20 AGE_3 = 20
.AGE_3_VAL = 0  AGE_3_VAL = 0   AGE_3_VAL = 0  
AGE_4 = 22 AGE_4 = 22 AGE_4 = 22
AGE_4_VAL = 0 AGE_4_VAL = 0 AGE_4_VAL = 0
AGE_5 = 25 AGE_5 = 25 AGE_5 = 25
AGE_5_VAL = 0 AGE_5_VAL = 0 AGE_5_VAL = 0
.AGE_6 = 28  AGE_6 = 28            // Players inclusively less than this age  AGE_6 = 28            // Players inclusively less than this age
AGE_6_VAL = 0  AGE_6_VAL = 0            // Percentage change for age  AGE_6_VAL = 0            // Percentage change for age
AGE_7 = 32 AGE_7 = 32 AGE_7 = 32
.AGE_7_VAL = -5  AGE_7_VAL = 0   AGE_7_VAL = -5  
AGE_8 = 35 AGE_8 = 35 AGE_8 = 35
.AGE_8_VAL = -10  AGE_8_VAL = -15   AGE_8_VAL = -15  
AGE_9 = 39 AGE_9 = 39 AGE_9 = 39
.AGE_9_VAL = -20  AGE_9_VAL = -20   AGE_9_VAL = -20  
AGE_10 = 100 AGE_10 = 100 AGE_10 = 100
.AGE_10_VAL = -30 AGE_10_VAL = -50 AGE_10_VAL = -50
     
     
[WAGE_POTENTIAL]  [WAGE_POTENTIAL]  [WAGE_POTENTIAL] 
.POTENTIAL_1 = 1  POTENTIAL_1 = 1            // The remaining potential for the player ( Overall Potential - current Overall )  POTENTIAL_1 = 1            // The remaining potential for the player ( Overall Potential - current Overall )
POTENTIAL_1_VAL = 10  POTENTIAL_1_VAL = 10            // Percentage change for remaining potential  POTENTIAL_1_VAL = 10            // Percentage change for remaining potential
POTENTIAL_2 = 2 POTENTIAL_2 = 2 POTENTIAL_2 = 2
POTENTIAL_2_VAL = 20 POTENTIAL_2_VAL = 20 POTENTIAL_2_VAL = 20
POTENTIAL_3 = 3 POTENTIAL_3 = 3 POTENTIAL_3 = 3
POTENTIAL_3_VAL = 30 POTENTIAL_3_VAL = 30 POTENTIAL_3_VAL = 30
POTENTIAL_4 = 5 POTENTIAL_4 = 5 POTENTIAL_4 = 5
POTENTIAL_4_VAL = 40 POTENTIAL_4_VAL = 40 POTENTIAL_4_VAL = 40
POTENTIAL_5 = 8 POTENTIAL_5 = 8 POTENTIAL_5 = 8
POTENTIAL_5_VAL = 50 POTENTIAL_5_VAL = 50 POTENTIAL_5_VAL = 50
POTENTIAL_6 = 11 POTENTIAL_6 = 11 POTENTIAL_6 = 11
POTENTIAL_6_VAL = 40 POTENTIAL_6_VAL = 40 POTENTIAL_6_VAL = 40
POTENTIAL_7 = 14 POTENTIAL_7 = 14 POTENTIAL_7 = 14
POTENTIAL_7_VAL = 30 POTENTIAL_7_VAL = 30 POTENTIAL_7_VAL = 30
POTENTIAL_8 = 17 POTENTIAL_8 = 17 POTENTIAL_8 = 17
POTENTIAL_8_VAL = 20 POTENTIAL_8_VAL = 20 POTENTIAL_8_VAL = 20
POTENTIAL_9 = 20 POTENTIAL_9 = 20 POTENTIAL_9 = 20
POTENTIAL_9_VAL = 10 POTENTIAL_9_VAL = 10 POTENTIAL_9_VAL = 10
POTENTIAL_10 = 25 POTENTIAL_10 = 25 POTENTIAL_10 = 25
POTENTIAL_10_VAL = 10 POTENTIAL_10_VAL = 10 POTENTIAL_10_VAL = 10
     
[WAGE_CLUB_PRESTIGE]  [WAGE_CLUB_PRESTIGE]  [WAGE_CLUB_PRESTIGE] 
.// PENALIDADE DE PRESTÍGIO NEUTRALIZADA (Evita o "Bug $3000")  MAX = 20            // The maximum value club prestige can be  MAX = 20            // The maximum value club prestige can be
MAX = 20  MIN = 0               // The minimum value club prestige can be  MIN = 0                // The minimum value club prestige can be
MIN = 0  PRESTIGE_1 = 3            // Players club prestige inclusively less than this value  PRESTIGE_1 = 3            // Players club prestige inclusively less than this value
PRESTIGE_1 = 3  PRESTIGE_1_VAL = -90      // Percentage change  PRESTIGE_1_VAL = -20      // Percentage change
PRESTIGE_1_VAL = -5 // MODIFICADO (Original era -90)     
PRESTIGE_2 = 5 PRESTIGE_2 = 5 PRESTIGE_2 = 5
.PRESTIGE_2_VAL = -2 // MODIFICADO (Original era -60)  PRESTIGE_2_VAL = -60  PRESTIGE_2_VAL = -10
PRESTIGE_3 = 15 PRESTIGE_3 = 15 PRESTIGE_3 = 15
PRESTIGE_3_VAL = 0 PRESTIGE_3_VAL = 0 PRESTIGE_3_VAL = 0
PRESTIGE_4 = 17 PRESTIGE_4 = 17 PRESTIGE_4 = 17
PRESTIGE_4_VAL = 25 PRESTIGE_4_VAL = 25 PRESTIGE_4_VAL = 25
PRESTIGE_5 = 20 PRESTIGE_5 = 20 PRESTIGE_5 = 20
PRESTIGE_5_VAL = 50 PRESTIGE_5_VAL = 50 PRESTIGE_5_VAL = 50
     
[WAGE_INT_REPUTATION]  [WAGE_INT_REPUTATION]  [WAGE_INT_REPUTATION] 
.MAX = 5  MAX = 5                // The maximum value international prestige can be  MAX = 5                // The maximum value international prestige can be
MIN = 0  MIN = 0                // The minimum value international prestige can be  MIN = 0                // The minimum value international prestige can be
REPUTATION_1 = 1     
  REPUTATION_1 = 1        // Players international prestige inclusively less than this value  REPUTATION_1 = 1        // Players international prestige inclusively less than this value
REPUTATION_1_VAL = -20 REPUTATION_1_VAL = -20 REPUTATION_1_VAL = -20
REPUTATION_2 = 2 REPUTATION_2 = 2 REPUTATION_2 = 2
REPUTATION_2_VAL = -10 REPUTATION_2_VAL = -10 REPUTATION_2_VAL = -10
REPUTATION_3 = 3 REPUTATION_3 = 3 REPUTATION_3 = 3
REPUTATION_3_VAL = 0 REPUTATION_3_VAL = 0 REPUTATION_3_VAL = 0
REPUTATION_4 = 4 REPUTATION_4 = 4 REPUTATION_4 = 4
REPUTATION_4_VAL = 15 REPUTATION_4_VAL = 15 REPUTATION_4_VAL = 15
REPUTATION_5 = 5 REPUTATION_5 = 5 REPUTATION_5 = 5
REPUTATION_5_VAL = 30 REPUTATION_5_VAL = 30 REPUTATION_5_VAL = 30
     
[WAGE_POSITION]  [WAGE_POSITION]  [WAGE_POSITION] 
PLAYER_POSITION_GK = 0 PLAYER_POSITION_GK = 0 PLAYER_POSITION_GK = 0
PLAYER_POSITION_SW = 0 PLAYER_POSITION_SW = 0 PLAYER_POSITION_SW = 0
PLAYER_POSITION_RWB = 0 PLAYER_POSITION_RWB = 0 PLAYER_POSITION_RWB = 0
PLAYER_POSITION_RB = 0 PLAYER_POSITION_RB = 0 PLAYER_POSITION_RB = 0
PLAYER_POSITION_RCB = 0 PLAYER_POSITION_RCB = 0 PLAYER_POSITION_RCB = 0
PLAYER_POSITION_CB = 0 PLAYER_POSITION_CB = 0 PLAYER_POSITION_CB = 0
PLAYER_POSITION_LCB = 0 PLAYER_POSITION_LCB = 0 PLAYER_POSITION_LCB = 0
PLAYER_POSITION_LB = 0 PLAYER_POSITION_LB = 0 PLAYER_POSITION_LB = 0
PLAYER_POSITION_LWB = 0 PLAYER_POSITION_LWB = 0 PLAYER_POSITION_LWB = 0
PLAYER_POSITION_RDM = 0 PLAYER_POSITION_RDM = 0 PLAYER_POSITION_RDM = 0
.PLAYER_POSITION_CDM = 0  PLAYER_POSITION_CDM = 0   PLAYER_POSITION_CDM = 0  
PLAYER_POSITION_LDM = 0 PLAYER_POSITION_LDM = 0 PLAYER_POSITION_LDM = 0
PLAYER_POSITION_RM = 0 PLAYER_POSITION_RM = 0 PLAYER_POSITION_RM = 0
PLAYER_POSITION_RCM = 0 PLAYER_POSITION_RCM = 0 PLAYER_POSITION_RCM = 0
PLAYER_POSITION_CM = 0 PLAYER_POSITION_CM = 0 PLAYER_POSITION_CM = 0
PLAYER_POSITION_LCM = 0 PLAYER_POSITION_LCM = 0 PLAYER_POSITION_LCM = 0
PLAYER_POSITION_LM = 0 PLAYER_POSITION_LM = 0 PLAYER_POSITION_LM = 0
PLAYER_POSITION_RAM = 10 PLAYER_POSITION_RAM = 10 PLAYER_POSITION_RAM = 10
PLAYER_POSITION_CAM = 10 PLAYER_POSITION_CAM = 10 PLAYER_POSITION_CAM = 10
.PLAYER_POSITION_LAM = 10  PLAYER_POSITION_LAM = 10   PLAYER_POSITION_LAM = 10  
PLAYER_POSITION_RF = 10 PLAYER_POSITION_RF = 10 PLAYER_POSITION_RF = 10
PLAYER_POSITION_CF = 10 PLAYER_POSITION_CF = 10 PLAYER_POSITION_CF = 10
PLAYER_POSITION_LF = 10 PLAYER_POSITION_LF = 10 PLAYER_POSITION_LF = 10
PLAYER_POSITION_RW = 10 PLAYER_POSITION_RW = 10 PLAYER_POSITION_RW = 10
PLAYER_POSITION_RS = 10 PLAYER_POSITION_RS = 10 PLAYER_POSITION_RS = 10
PLAYER_POSITION_ST = 10 PLAYER_POSITION_ST = 10 PLAYER_POSITION_ST = 10
PLAYER_POSITION_LS = 10 PLAYER_POSITION_LS = 10 PLAYER_POSITION_LS = 10
.PLAYER_POSITION_LW = 10 PLAYER_POSITION_LW = 10  PLAYER_POSITION_LW = 10