C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\scout.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\scout.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\scout.ini
[YOUTH_SCOUT]  [YOUTH_SCOUT]  [YOUTH_SCOUT] 
.SCOUT_MAXIMUM_SCOUTS_NUMBER = 3 // Three scouts per user, at most    
SCOUT_LOW_LEVEL_RANGE_LOW = 1 SCOUT_MAXIMUM_SCOUTS_NUMBER   = 3  // Three scouts per user, at most SCOUT_MAXIMUM_SCOUTS_NUMBER   = 3  // Three scouts per user, at most
SCOUT_LOW_LEVEL_RANGE_HIGH = 2    
SCOUT_MEDIUM_LEVEL_RANGE_LOW = 2 SCOUT_LOW_LEVEL_RANGE_LOW     = 1 SCOUT_LOW_LEVEL_RANGE_LOW     = 1
  SCOUT_LOW_LEVEL_RANGE_HIGH    = 2 SCOUT_LOW_LEVEL_RANGE_HIGH    = 2
  SCOUT_MEDIUM_LEVEL_RANGE_LOW  = 2 SCOUT_MEDIUM_LEVEL_RANGE_LOW  = 2
SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3 SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3 SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3
.SCOUT_HIGH_LEVEL_RANGE_LOW = 3 SCOUT_HIGH_LEVEL_RANGE_LOW    = 3 SCOUT_HIGH_LEVEL_RANGE_LOW    = 3
SCOUT_HIGH_LEVEL_RANGE_HIGH = 5 SCOUT_HIGH_LEVEL_RANGE_HIGH   = 5 SCOUT_HIGH_LEVEL_RANGE_HIGH   = 5
SCOUT_BUUFER_DAYS_FOR_HIRING = 2 SCOUT_BUUFER_DAYS_FOR_HIRING  = 2 SCOUT_BUUFER_DAYS_FOR_HIRING  = 2
SCOUT_BUUFER_DAYS_TO_RECALL = 2 SCOUT_BUUFER_DAYS_TO_RECALL   = 2 SCOUT_BUUFER_DAYS_TO_RECALL   = 2
SCOUT_SACKING_COST_PER_LEVEL = 12500 // Valor do Mod FIFA 12  SCOUT_SACKING_COST_PER_LEVEL  = 5000 // 5,000 for each star level (Experience Stars * 5,000) + (Knowledge Stars * 5,000)  SCOUT_SACKING_COST_PER_LEVEL  = 5000 // 5,000 for each star level (Experience Stars * 5,000) + (Knowledge Stars * 5,000)
SCOUT_MINIMUM_SCOUTS_IN_POOL = 5 // This is the minimum number of scouts available in the Pool     
SCOUT_MAXIMUM_SCOUTS_IN_POOL = 5 // This is the maximum number of scouts available in the Pool SCOUT_MINIMUM_SCOUTS_IN_POOL  = 5     // This is the minimum number of scouts available in the Pool SCOUT_MINIMUM_SCOUTS_IN_POOL  = 5     // This is the minimum number of scouts available in the Pool
MAX_SCOUTS_FROM_USER_COUNTRY = 3 // It's the maximum number of scouts of the same country the user's league is from  SCOUT_MAXIMUM_SCOUTS_IN_POOL  = 5    // This is the maximum number of scouts available in the Pool  SCOUT_MAXIMUM_SCOUTS_IN_POOL  = 5     // This is the maximum number of scouts available in the Pool
NUM_UPDATED_SCOUTS_RANGE_0 = 3 // The minimum number of scouts to be updated each time     
NUM_UPDATED_SCOUTS_RANGE_1 = 4 // The minimum number of scouts to be updated each time  MAX_SCOUTS_FROM_USER_COUNTRY  = 3    // It's the maximum number of scouts of the same country the user's league   is from  MAX_SCOUTS_FROM_USER_COUNTRY  = 3     // It's the maximum number of scouts of the same country the user's league    is from
SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7 // The Scouts' Pool will be updated (re-filled) every #? number of days  NUM_UPDATED_SCOUTS_RANGE_0    = 3    // The minimum number of scouts to be updated each time  NUM_UPDATED_SCOUTS_RANGE_0    = 3     // The minimum number of scouts to be updated each time
VALSCURRENCY = 0 // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros  NUM_UPDATED_SCOUTS_RANGE_1    = 4    // The minimum number of scouts to be updated each time  NUM_UPDATED_SCOUTS_RANGE_1    = 4     // The minimum number of scouts to be updated each time
     
// ##################################################################  SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7  // The Scouts' Pool will be updated (re-filled) every #? number of days  SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7  // The Scouts' Pool will be updated (re-filled) every #? number of days
// # CUSTOS DE CONTRATAÇÃO (MOD FIFA 12) - CORRIGE O BUG DE CUSTO $0 #     
// ##################################################################  VALSCURRENCY = 0        // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros  VALSCURRENCY = 0        // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros
SCOUT_COST_KNOWLEDGE_LEVEL_1 = 25000     
SCOUT_COST_KNOWLEDGE_LEVEL_2 = 175000 SCOUT_COST_KNOWLEDGE_LEVEL_1  = 30000 SCOUT_COST_KNOWLEDGE_LEVEL_1 = 25000
SCOUT_COST_KNOWLEDGE_LEVEL_3 = 850000 SCOUT_COST_KNOWLEDGE_LEVEL_2  = 120000 SCOUT_COST_KNOWLEDGE_LEVEL_2 = 175000
SCOUT_COST_KNOWLEDGE_LEVEL_4 = 1250000 SCOUT_COST_KNOWLEDGE_LEVEL_3  = 700000 SCOUT_COST_KNOWLEDGE_LEVEL_3 = 850000
SCOUT_COST_KNOWLEDGE_LEVEL_5 = 1750000 SCOUT_COST_KNOWLEDGE_LEVEL_4  = 3000000 SCOUT_COST_KNOWLEDGE_LEVEL_4 = 1250000
SCOUT_COST_EXPERIENCE_LEVEL_1 = 20000 SCOUT_COST_KNOWLEDGE_LEVEL_5  = 5000000 SCOUT_COST_KNOWLEDGE_LEVEL_5 = 1750000
SCOUT_COST_EXPERIENCE_LEVEL_2 = 115000     
SCOUT_COST_EXPERIENCE_LEVEL_3 = 375000 SCOUT_COST_EXPERIENCE_LEVEL_1  = 20000 SCOUT_COST_EXPERIENCE_LEVEL_1 = 20000
SCOUT_COST_EXPERIENCE_LEVEL_4 = 900000 SCOUT_COST_EXPERIENCE_LEVEL_2  = 100000 SCOUT_COST_EXPERIENCE_LEVEL_2 = 115000
SCOUT_COST_EXPERIENCE_LEVEL_5 = 1250000 SCOUT_COST_EXPERIENCE_LEVEL_3  = 500000 SCOUT_COST_EXPERIENCE_LEVEL_3 = 375000
  SCOUT_COST_EXPERIENCE_LEVEL_4  = 2000000 SCOUT_COST_EXPERIENCE_LEVEL_4 = 900000
  SCOUT_COST_EXPERIENCE_LEVEL_5  = 4000000 SCOUT_COST_EXPERIENCE_LEVEL_5 = 1250000
     
.SCOUT_CHANCE_TO_INCREASE_LEVEL = 25 SCOUT_CHANCE_TO_INCREASE_LEVEL = 25  SCOUT_CHANCE_TO_INCREASE_LEVEL = 30 
     
[PLAYER_ATTRIBUTES]  [PLAYER_ATTRIBUTES]  [PLAYER_ATTRIBUTES] 
// PLAYER TIER: Potential and Av. Attributes // PLAYER TIER: Potential and Av. Attributes // PLAYER TIER: Potential and Av. Attributes
.YOUTH_PLAYER_AGE_RANGE_LOW = 13 // Valor do Mod FIFA 12     
YOUTH_PLAYER_AGE_RANGE_HIGH = 17 // Valor do Mod FIFA 12  YOUTH_PLAYER_AGE_RANGE_LOW  = 14  YOUTH_PLAYER_AGE_RANGE_LOW  = 13 
AVERAGE_PEAK_OVERALL = 69 // Valor Original FIFA 13  YOUTH_PLAYER_AGE_RANGE_HIGH = 16  YOUTH_PLAYER_AGE_RANGE_HIGH = 17 
     
// FAIXAS DE POTENCIAL (MOD FIFA 12) - "DIAMANTE BRUTO"  AVERAGE_PEAK_OVERALL = 69  AVERAGE_PEAK_OVERALL = 69
TIER_1_POTENTIAL_RANGE_0 = 87 // Tier 1, Potential Range Low = 0    
TIER_1_POTENTIAL_RANGE_1 = 99 // Tier 1, Potential Range High = 1 TIER_1_POTENTIAL_RANGE_0 = 85  // Tier 1, Potential Range Low  = 0 TIER_1_POTENTIAL_RANGE_0 = 87 // Tier 1, Potential Range Low = 0
TIER_2_POTENTIAL_RANGE_0 = 81 // Tier 2, Potential Range Low = 0 TIER_1_POTENTIAL_RANGE_1 = 93  // Tier 1, Potential Range High = 1 TIER_1_POTENTIAL_RANGE_1 = 99 // Tier 1, Potential Range High = 1
TIER_2_POTENTIAL_RANGE_1 = 99 // Tier 2, Potential Range High = 1 TIER_2_POTENTIAL_RANGE_0 = 78  // Tier 2, Potential Range Low  = 0 TIER_2_POTENTIAL_RANGE_0 = 80 // Tier 2, Potential Range Low = 0
TIER_3_POTENTIAL_RANGE_0 = 75 // Tier 3, Potential Range Low = 0 TIER_2_POTENTIAL_RANGE_1 = 84  // Tier 2, Potential Range High = 1 TIER_2_POTENTIAL_RANGE_1 = 89 // Tier 2, Potential Range High = 1
TIER_3_POTENTIAL_RANGE_1 = 99 // Tier 3, Potential Range High = 1 TIER_3_POTENTIAL_RANGE_0 = 73  // Tier 3, Potential Range Low  = 0 TIER_3_POTENTIAL_RANGE_0 = 75 // Tier 3, Potential Range Low = 0
TIER_4_POTENTIAL_RANGE_0 = 55 // Tier 4, Potential Range Low = 0 TIER_3_POTENTIAL_RANGE_1 = 78  // Tier 3, Potential Range High = 1 TIER_3_POTENTIAL_RANGE_1 = 84 // Tier 3, Potential Range High = 1
TIER_4_POTENTIAL_RANGE_1 = 99 // Tier 4, Potential Range High = 1 TIER_4_POTENTIAL_RANGE_0 = 59  // Tier 4, Potential Range Low  = 0 TIER_4_POTENTIAL_RANGE_0 = 62 // Tier 4, Potential Range Low = 0
  TIER_4_POTENTIAL_RANGE_1 = 72  // Tier 4, Potential Range High = 1 TIER_4_POTENTIAL_RANGE_1 = 78 // Tier 4, Potential Range High = 1
     
// Attributes modifier: will be applied by adding/substracting a random value within this range // Attributes modifier: will be applied by adding/substracting a random value within this range // Attributes modifier: will be applied by adding/substracting a random value within this range
.  // If needed we have to expand // If needed we have to expand
YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10 YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10 YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10
     
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
.// LÓGICA NOVA DO FIFA 13 - MANTIDA ORIGINAL  // PLAYER WORK RATE PROBABILITY BASE ON PLAYER POSITION  // PLAYER WORK RATE PROBABILITY BASE ON PLAYER POSITION
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
.POS_0_ATT_WORKRATE_LOW_CHANCE = 50  POS_0_ATT_WORKRATE_LOW_CHANCE    =    50      //This value is for the GK position LOW WORK RATE.  POS_0_ATT_WORKRATE_LOW_CHANCE   =   50        //This value is for the GK position LOW WORK RATE.
POS_0_ATT_WORKRATE_MED_CHANCE = 50  POS_0_ATT_WORKRATE_MED_CHANCE    =    50      //This value is for the GK position MEDIUM WORK RATE.  POS_0_ATT_WORKRATE_MED_CHANCE   =   50        //This value is for the GK position MEDIUM WORK RATE.
POS_0_ATT_WORKRATE_HIGH_CHANCE = 0  POS_0_ATT_WORKRATE_HIGH_CHANCE    =    0       //This value is for the GK position HIGH WORK RATE.  POS_0_ATT_WORKRATE_HIGH_CHANCE  =   0        //This value is for the GK position HIGH WORK RATE.
POS_1_ATT_WORKRATE_LOW_CHANCE = 45  POS_1_ATT_WORKRATE_LOW_CHANCE    =    45      //This value is for the LB, RB, LWB and RWB position LOW WORK RATE.  POS_1_ATT_WORKRATE_LOW_CHANCE   =   45        //This value is for the LB, RB, LWB and RWB position LOW WORK RATE.
POS_1_ATT_WORKRATE_MED_CHANCE = 40  POS_1_ATT_WORKRATE_MED_CHANCE    =    40      //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE.  POS_1_ATT_WORKRATE_MED_CHANCE   =   40        //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE.
POS_1_ATT_WORKRATE_HIGH_CHANCE = 15  POS_1_ATT_WORKRATE_HIGH_CHANCE    =    15      //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE.  POS_1_ATT_WORKRATE_HIGH_CHANCE  =   15        //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE.
POS_2_ATT_WORKRATE_LOW_CHANCE = 60  POS_2_ATT_WORKRATE_LOW_CHANCE    =    60      //This value is for the CB position LOW WORK RATE.  POS_2_ATT_WORKRATE_LOW_CHANCE   =   60        //This value is for the CB position LOW WORK RATE.
POS_2_ATT_WORKRATE_MED_CHANCE = 35  POS_2_ATT_WORKRATE_MED_CHANCE    =    35      //This value is for the CB position MEDIUM WORK RATE.  POS_2_ATT_WORKRATE_MED_CHANCE   =   35        //This value is for the CB position MEDIUM WORK RATE.
POS_2_ATT_WORKRATE_HIGH_CHANCE = 5  POS_2_ATT_WORKRATE_HIGH_CHANCE    =    5       //This value is for the CB position HIGH WORK RATE.  POS_2_ATT_WORKRATE_HIGH_CHANCE  =   5        //This value is for the CB position HIGH WORK RATE.
POS_3_ATT_WORKRATE_LOW_CHANCE = 30  POS_3_ATT_WORKRATE_LOW_CHANCE    =    30      //This value is for the LM and RM position LOW WORK RATE.  POS_3_ATT_WORKRATE_LOW_CHANCE   =   30        //This value is for the LM and RM position LOW WORK RATE.
POS_3_ATT_WORKRATE_MED_CHANCE = 50  POS_3_ATT_WORKRATE_MED_CHANCE    =    50      //This value is for the LM and RM position MEDIUM WORK RATE.  POS_3_ATT_WORKRATE_MED_CHANCE   =   50        //This value is for the LM and RM position MEDIUM WORK RATE.
POS_3_ATT_WORKRATE_HIGH_CHANCE = 20  POS_3_ATT_WORKRATE_HIGH_CHANCE    =    20      //This value is for the LM and RM position HIGH WORK RATE.  POS_3_ATT_WORKRATE_HIGH_CHANCE  =   20        //This value is for the LM and RM position HIGH WORK RATE.
POS_4_ATT_WORKRATE_LOW_CHANCE = 60  POS_4_ATT_WORKRATE_LOW_CHANCE    =    60      //This value is for the CDM position LOW WORK RATE.  POS_4_ATT_WORKRATE_LOW_CHANCE   =   60        //This value is for the CDM position LOW WORK RATE.
POS_4_ATT_WORKRATE_MED_CHANCE = 40  POS_4_ATT_WORKRATE_MED_CHANCE    =    40      //This value is for the CDM position MEDIUM WORK RATE.  POS_4_ATT_WORKRATE_MED_CHANCE   =   40        //This value is for the CDM position MEDIUM WORK RATE.
POS_4_ATT_WORKRATE_HIGH_CHANCE = 0  POS_4_ATT_WORKRATE_HIGH_CHANCE    =    0       //This value is for the CDM position HIGH WORK RATE.  POS_4_ATT_WORKRATE_HIGH_CHANCE  =   0        //This value is for the CDM position HIGH WORK RATE.
POS_5_ATT_WORKRATE_LOW_CHANCE = 35  POS_5_ATT_WORKRATE_LOW_CHANCE    =    35      //This value is for the CM position LOW WORK RATE.  POS_5_ATT_WORKRATE_LOW_CHANCE   =   35        //This value is for the CM position LOW WORK RATE.
POS_5_ATT_WORKRATE_MED_CHANCE = 50  POS_5_ATT_WORKRATE_MED_CHANCE    =    50      //This value is for the CM position MEDIUM WORK RATE.  POS_5_ATT_WORKRATE_MED_CHANCE   =   50        //This value is for the CM position MEDIUM WORK RATE.
POS_5_ATT_WORKRATE_HIGH_CHANCE = 15  POS_5_ATT_WORKRATE_HIGH_CHANCE    =    15      //This value is for the CM position HIGH WORK RATE.  POS_5_ATT_WORKRATE_HIGH_CHANCE  =   15        //This value is for the CM position HIGH WORK RATE.
POS_6_ATT_WORKRATE_LOW_CHANCE = 15  POS_6_ATT_WORKRATE_LOW_CHANCE    =    15      //This value is for the CAM position LOW WORK RATE.  POS_6_ATT_WORKRATE_LOW_CHANCE   =   15        //This value is for the CAM position LOW WORK RATE.
POS_6_ATT_WORKRATE_MED_CHANCE = 35  POS_6_ATT_WORKRATE_MED_CHANCE    =    35      //This value is for the CAM position MEDIUM WORK RATE.  POS_6_ATT_WORKRATE_MED_CHANCE   =   35        //This value is for the CAM position MEDIUM WORK RATE.
POS_6_ATT_WORKRATE_HIGH_CHANCE = 50  POS_6_ATT_WORKRATE_HIGH_CHANCE    =    50      //This value is for the CAM position HIGH WORK RATE.  POS_6_ATT_WORKRATE_HIGH_CHANCE  =   50        //This value is for the CAM position HIGH WORK RATE.
POS_7_ATT_WORKRATE_LOW_CHANCE = 15  POS_7_ATT_WORKRATE_LOW_CHANCE    =    15      //This value is for the LW and RW position LOW WORK RATE.  POS_7_ATT_WORKRATE_LOW_CHANCE   =   15        //This value is for the LW and RW position LOW WORK RATE.
POS_7_ATT_WORKRATE_MED_CHANCE = 40  POS_7_ATT_WORKRATE_MED_CHANCE    =    40      //This value is for the LW and RW position MEDIUM WORK RATE.  POS_7_ATT_WORKRATE_MED_CHANCE   =   40        //This value is for the LW and RW position MEDIUM WORK RATE.
POS_7_ATT_WORKRATE_HIGH_CHANCE = 45  POS_7_ATT_WORKRATE_HIGH_CHANCE    =    45      //This value is for the LW and RW position MEDIUM WORK RATE.  POS_7_ATT_WORKRATE_HIGH_CHANCE  =   45        //This value is for the LW and RW position MEDIUM WORK RATE.
POS_8_ATT_WORKRATE_LOW_CHANCE = 10  POS_8_ATT_WORKRATE_LOW_CHANCE    =    10      //This value is for the ST and CF position LOW WORK RATE.  POS_8_ATT_WORKRATE_LOW_CHANCE   =   10        //This value is for the ST and CF position LOW WORK RATE.
POS_8_ATT_WORKRATE_MED_CHANCE = 35  POS_8_ATT_WORKRATE_MED_CHANCE    =    35      //This value is for the ST and CF position MEDIUM WORK RATE.  POS_8_ATT_WORKRATE_MED_CHANCE   =   35        //This value is for the ST and CF position MEDIUM WORK RATE.
POS_8_ATT_WORKRATE_HIGH_CHANCE = 55  POS_8_ATT_WORKRATE_HIGH_CHANCE    =    55      //This value is for the ST and CF position HIGH WORK RATE.  POS_8_ATT_WORKRATE_HIGH_CHANCE  =   55        //This value is for the ST and CF position HIGH WORK RATE.
     
POS_0_DEF_WORKRATE_LOW_CHANCE = 50  POS_0_DEF_WORKRATE_LOW_CHANCE    =    50      //This value is for the GK position LOW WORK RATE.  POS_0_DEF_WORKRATE_LOW_CHANCE   =   50        //This value is for the GK position LOW WORK RATE.
POS_0_DEF_WORKRATE_MED_CHANCE = 50  POS_0_DEF_WORKRATE_MED_CHANCE    =    50      //This value is for the GK position MEDIUM WORK RATE.  POS_0_DEF_WORKRATE_MED_CHANCE   =   50        //This value is for the GK position MEDIUM WORK RATE.
POS_0_DEF_WORKRATE_HIGH_CHANCE = 0  POS_0_DEF_WORKRATE_HIGH_CHANCE    =    0       //This value is for the GK position HIGH WORK RATE.  POS_0_DEF_WORKRATE_HIGH_CHANCE  =   0        //This value is for the GK position HIGH WORK RATE.
POS_1_DEF_WORKRATE_LOW_CHANCE = 10  POS_1_DEF_WORKRATE_LOW_CHANCE    =    10      //This value is for the LB, RB, LWB and RWB position LOW WORK RATE.  POS_1_DEF_WORKRATE_LOW_CHANCE   =   10        //This value is for the LB, RB, LWB and RWB position LOW WORK RATE.
POS_1_DEF_WORKRATE_MED_CHANCE = 45  POS_1_DEF_WORKRATE_MED_CHANCE    =    45      //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE.  POS_1_DEF_WORKRATE_MED_CHANCE   =   45        //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE.
POS_1_DEF_WORKRATE_HIGH_CHANCE = 45  POS_1_DEF_WORKRATE_HIGH_CHANCE    =    45      //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE.  POS_1_DEF_WORKRATE_HIGH_CHANCE  =   45        //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE.
POS_2_DEF_WORKRATE_LOW_CHANCE = 10  POS_2_DEF_WORKRATE_LOW_CHANCE    =    10      //This value is for the CB position LOW WORK RATE.  POS_2_DEF_WORKRATE_LOW_CHANCE   =   10        //This value is for the CB position LOW WORK RATE.
POS_2_DEF_WORKRATE_MED_CHANCE = 30  POS_2_DEF_WORKRATE_MED_CHANCE    =    30      //This value is for the CB position MEDIUM WORK RATE.  POS_2_DEF_WORKRATE_MED_CHANCE   =   30        //This value is for the CB position MEDIUM WORK RATE.
POS_2_DEF_WORKRATE_HIGH_CHANCE = 60  POS_2_DEF_WORKRATE_HIGH_CHANCE    =    60      //This value is for the CB position HIGH WORK RATE.  POS_2_DEF_WORKRATE_HIGH_CHANCE  =   60        //This value is for the CB position HIGH WORK RATE.
POS_3_DEF_WORKRATE_LOW_CHANCE = 60  POS_3_DEF_WORKRATE_LOW_CHANCE    =    60      //This value is for the LM and RM position LOW WORK RATE.  POS_3_DEF_WORKRATE_LOW_CHANCE   =   60        //This value is for the LM and RM position LOW WORK RATE.
POS_3_DEF_WORKRATE_MED_CHANCE = 30  POS_3_DEF_WORKRATE_MED_CHANCE    =    30      //This value is for the LM and RM position MEDIUM WORK RATE.  POS_3_DEF_WORKRATE_MED_CHANCE   =   30        //This value is for the LM and RM position MEDIUM WORK RATE.
POS_3_DEF_WORKRATE_HIGH_CHANCE = 10  POS_3_DEF_WORKRATE_HIGH_CHANCE    =    10      //This value is for the LM and RM position HIGH WORK RATE.  POS_3_DEF_WORKRATE_HIGH_CHANCE  =   10        //This value is for the LM and RM position HIGH WORK RATE.
POS_4_DEF_WORKRATE_LOW_CHANCE = 0  POS_4_DEF_WORKRATE_LOW_CHANCE    =    0       //This value is for the CDM position LOW WORK RATE.  POS_4_DEF_WORKRATE_LOW_CHANCE   =   0        //This value is for the CDM position LOW WORK RATE.
POS_4_DEF_WORKRATE_MED_CHANCE = 50  POS_4_DEF_WORKRATE_MED_CHANCE    =    50      //This value is for the CDM position MEDIUM WORK RATE.  POS_4_DEF_WORKRATE_MED_CHANCE   =   50        //This value is for the CDM position MEDIUM WORK RATE.
POS_4_DEF_WORKRATE_HIGH_CHANCE = 50  POS_4_DEF_WORKRATE_HIGH_CHANCE    =    50      //This value is for the CDM position HIGH WORK RATE.  POS_4_DEF_WORKRATE_HIGH_CHANCE  =   50        //This value is for the CDM position HIGH WORK RATE.
POS_5_DEF_WORKRATE_LOW_CHANCE = 40  POS_5_DEF_WORKRATE_LOW_CHANCE    =    40      //This value is for the CM position LOW WORK RATE.  POS_5_DEF_WORKRATE_LOW_CHANCE   =   40        //This value is for the CM position LOW WORK RATE.
POS_5_DEF_WORKRATE_MED_CHANCE = 40  POS_5_DEF_WORKRATE_MED_CHANCE    =    40      //This value is for the CM position MEDIUM WORK RATE.  POS_5_DEF_WORKRATE_MED_CHANCE   =   40        //This value is for the CM position MEDIUM WORK RATE.
POS_5_DEF_WORKRATE_HIGH_CHANCE = 20  POS_5_DEF_WORKRATE_HIGH_CHANCE    =    20      //This value is for the CM position HIGH WORK RATE.  POS_5_DEF_WORKRATE_HIGH_CHANCE  =   20        //This value is for the CM position HIGH WORK RATE.
POS_6_DEF_WORKRATE_LOW_CHANCE = 60  POS_6_DEF_WORKRATE_LOW_CHANCE    =    60      //This value is for the CAM position LOW WORK RATE.  POS_6_DEF_WORKRATE_LOW_CHANCE   =   60        //This value is for the CAM position LOW WORK RATE.
POS_6_DEF_WORKRATE_MED_CHANCE = 35  POS_6_DEF_WORKRATE_MED_CHANCE    =    35      //This value is for the CAM position MEDIUM WORK RATE.  POS_6_DEF_WORKRATE_MED_CHANCE   =   35        //This value is for the CAM position MEDIUM WORK RATE.
POS_6_DEF_WORKRATE_HIGH_CHANCE = 5  POS_6_DEF_WORKRATE_HIGH_CHANCE    =    5       //This value is for the CAM position HIGH WORK RATE.  POS_6_DEF_WORKRATE_HIGH_CHANCE  =   5        //This value is for the CAM position HIGH WORK RATE.
POS_7_DEF_WORKRATE_LOW_CHANCE = 75  POS_7_DEF_WORKRATE_LOW_CHANCE    =    75      //This value is for the LW and RW position LOW WORK RATE.  POS_7_DEF_WORKRATE_LOW_CHANCE   =   75        //This value is for the LW and RW position LOW WORK RATE.
POS_7_DEF_WORKRATE_MED_CHANCE = 20  POS_7_DEF_WORKRATE_MED_CHANCE    =    20      //This value is for the LW and RW position MEDIUM WORK RATE.  POS_7_DEF_WORKRATE_MED_CHANCE   =   20        //This value is for the LW and RW position MEDIUM WORK RATE.
POS_7_DEF_WORKRATE_HIGH_CHANCE = 5  POS_7_DEF_WORKRATE_HIGH_CHANCE    =    5       //This value is for the LW and RW position MEDIUM WORK RATE.  POS_7_DEF_WORKRATE_HIGH_CHANCE  =   5        //This value is for the LW and RW position MEDIUM WORK RATE.
POS_8_DEF_WORKRATE_LOW_CHANCE = 90  POS_8_DEF_WORKRATE_LOW_CHANCE    =    90      //This value is for the ST and CF position LOW WORK RATE.  POS_8_DEF_WORKRATE_LOW_CHANCE   =   90        //This value is for the ST and CF position LOW WORK RATE.
POS_8_DEF_WORKRATE_MED_CHANCE = 10  POS_8_DEF_WORKRATE_MED_CHANCE    =    10      //This value is for the ST and CF position MEDIUM WORK RATE.  POS_8_DEF_WORKRATE_MED_CHANCE   =   10        //This value is for the ST and CF position MEDIUM WORK RATE.
POS_8_DEF_WORKRATE_HIGH_CHANCE = 0  POS_8_DEF_WORKRATE_HIGH_CHANCE    =    0       //This value is for the ST and CF position HIGH WORK RATE.  POS_8_DEF_WORKRATE_HIGH_CHANCE  =   0        //This value is for the ST and CF position HIGH WORK RATE.
//----------------------------------------------     
  // PLAYER POSITIONS: Based on Player Type  // PLAYER POSITIONS: Based on Player Type
// FAIXAS DE ATRIBUTOS (MOD FIFA 12) - MAIOR VARIAÇÃO  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -5  // GOALKEEPER      = 0,    // GOALKEEPER       = 0,  
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 16  // DEF-CENTRE      = 1,   // DEF-CENTRE       = 1,
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -8  // DEF-WING            = 2,   // DEF-WING         = 2,
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 4  // MID-DEFENSIVE   = 3,   // MID-DEFENSIVE    = 3,
// -------------------------------------  // MID-OFFENSIVE   = 4,   // MID-OFFENSIVE    = 4,
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5  // MID-WING            = 5,   // MID-WING         = 5,
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 16  // FWD-CENTRE      = 6,   // FWD-CENTRE       = 6,
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8  // FWD-WING            = 7,  // FWD-WING         = 7,
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4  // MID-CENTRE      = 8  // MID-CENTRE       = 8
// -------------------------------------  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -5  // PLAYER TYPES  // PLAYER TYPES
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 16  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -8  // SKILLED         = 0  // SKILLED          = 0
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 4  // PHYSICAL SPEED  = 1  // PHYSICAL SPEED   = 1
// -------------------------------------  // PHYSICAL POWER  = 2  // PHYSICAL POWER   = 2
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -5  // MENTALLY STRONG = 3  // MENTALLY STRONG  = 3
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 16  // GOOD HANDS      = 4  // GOOD HANDS       = 4
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -8  // ATTACK MINDED   = 5  // ATTACK MINDED    = 5
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 4  // DEFENSIVE MINDED    = 6         // DEFENSIVE MINDED = 6         
// -------------------------------------     
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -5  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0     = -3
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 16  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0    = 3
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -8  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0   = -3
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 4  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0  = 3
// ------------------------------------- // ------------------------------------- // -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -5  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1     = -3
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 16  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1    = 3
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -8  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1   = -3
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 4  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1  = 3
// ------------------------------------- // ------------------------------------- // -------------------------------------
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -5  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2     = -3
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 16  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2    = 3
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -8  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2   = -3
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 4  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2  = 3
  // -------------------------------------  // -------------------------------------
// PROBABILIDADES DE POSIÇÃO (HÍBRIDO - VALORES DO MOD + NOVA POSIÇÃO DO FIFA 13)  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3     = -3
0_TO_POS_0_PERC = 0 // Skilled to GK  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3    = 3
0_TO_POS_1_PERC = 1 // Skilled to Def-Centre  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3   = -3
0_TO_POS_2_PERC = 5 // Skilled to Def-Wing  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3  = 3
0_TO_POS_3_PERC = 9 // Skilled to Mid-Def  // -------------------------------------  // -------------------------------------
0_TO_POS_4_PERC = 35 // Skilled to Mid-Off  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4     = -3
0_TO_POS_5_PERC = 30 // Skilled to Mid-Wing  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4    = 3
0_TO_POS_6_PERC = 35 // Skilled to Fwd-Centre  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4   = -3
0_TO_POS_7_PERC = 35 // Skilled to Fwd-Wing  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4  = 3
0_TO_POS_8_PERC = 12 // Skilled to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
// -------------------------------------  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5     = -5  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5     = -5
1_TO_POS_0_PERC = 0 // Physical Speed to GK  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5    = 3
1_TO_POS_1_PERC = 0 // Physical Speed to Def-Centre  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5   = -3
1_TO_POS_2_PERC = 25 // Physical Speed to Def-Wing  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5  = 3
1_TO_POS_3_PERC = 0 // Physical Speed to Mid-Def  // -------------------------------------  // -------------------------------------
1_TO_POS_4_PERC = 0 // Physical Speed to Mid-Off  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6     = -3  PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6     = -3
1_TO_POS_5_PERC = 25 // Physical Speed to Mid-Wing  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6    = 3  PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6    = 3
1_TO_POS_6_PERC = 20 // Physical Speed to Fwd-Centre  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6   = -3  SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6   = -3
1_TO_POS_7_PERC = 30 // Physical Speed to Fwd-Wing  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6  = 3  SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6  = 3
1_TO_POS_8_PERC = 0 // Physical Speed to Mid-Centre (Valor Original FIFA 13)     
// -------------------------------------  0_TO_POS_0_PERC = 0     // Skilled to GK  0_TO_POS_0_PERC = 0        // Skilled to GK
2_TO_POS_0_PERC = 0 // Physical Power to GK  0_TO_POS_1_PERC = 0        // Skilled to Def-Centre  0_TO_POS_1_PERC = 0        // Skilled to Def-Centre
2_TO_POS_1_PERC = 25 // Physical Power to Def-Centre  0_TO_POS_2_PERC = 3       // Skilled to Def-Wing  0_TO_POS_2_PERC = 3        // Skilled to Def-Wing
2_TO_POS_2_PERC = 10 // Physical Power to Def-Wing  0_TO_POS_3_PERC = 0       // Skilled to Mid-Def  0_TO_POS_3_PERC = 0        // Skilled to Mid-Def
2_TO_POS_3_PERC = 20 // Physical Power to Mid-Def 0_TO_POS_4_PERC = 35  // Skilled to Mid-Off 0_TO_POS_4_PERC = 35    // Skilled to Mid-Off
2_TO_POS_4_PERC = 10 // Physical Power to Mid-Off  0_TO_POS_5_PERC = 30  // Skilled to Mid-Wing  0_TO_POS_5_PERC = 30    // Skilled to Mid-Wing
2_TO_POS_5_PERC = 5 // Physical Power to Mid-Wing  0_TO_POS_6_PERC = 10  // Skilled to Fwd-Centre  0_TO_POS_6_PERC = 10    // Skilled to Fwd-Centre
2_TO_POS_6_PERC = 25 // Physical Power to Fwd-Centre  0_TO_POS_7_PERC = 10  // Skilled to Fwd-Wing  0_TO_POS_7_PERC = 10    // Skilled to Fwd-Wing
2_TO_POS_7_PERC = 5 // Physical Power to Fwd-Wing  0_TO_POS_8_PERC = 12  // Skilled to Mid-Centre  0_TO_POS_8_PERC = 12    // Skilled to Mid-Centre
2_TO_POS_8_PERC = 15 // Physical Power to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
// -------------------------------------  1_TO_POS_0_PERC = 0     // Physical Speed to GK  1_TO_POS_0_PERC = 0        // Physical Speed to GK
3_TO_POS_0_PERC = 0 // Mentally Strong to GK  1_TO_POS_1_PERC = 0        // Physical Speed to Def-Centre  1_TO_POS_1_PERC = 0        // Physical Speed to Def-Centre
3_TO_POS_1_PERC = 0 // Mentally Strong to Def-Centre  1_TO_POS_2_PERC = 22  // Physical Speed to Def-Wing  1_TO_POS_2_PERC = 22    // Physical Speed to Def-Wing
3_TO_POS_2_PERC = 10 // Mentally Strong to Def-Wing  1_TO_POS_3_PERC = 0       // Physical Speed to Mid-Def  1_TO_POS_3_PERC = 0        // Physical Speed to Mid-Def
3_TO_POS_3_PERC = 20 // Mentally Strong to Mid-Def 1_TO_POS_4_PERC = 0       // Physical Speed to Mid-Off 1_TO_POS_4_PERC = 0        // Physical Speed to Mid-Off
3_TO_POS_4_PERC = 33 // Mentally Strong to Mid-Off  1_TO_POS_5_PERC = 30  // Physical Speed to Mid-Wing  1_TO_POS_5_PERC = 30    // Physical Speed to Mid-Wing
3_TO_POS_5_PERC = 22 // Mentally Strong to Mid-Wing  1_TO_POS_6_PERC = 13  // Physical Speed to Fwd-Centre  1_TO_POS_6_PERC = 13    // Physical Speed to Fwd-Centre
3_TO_POS_6_PERC = 5 // Mentally Strong to Fwd-Centre  1_TO_POS_7_PERC = 35  // Physical Speed to Fwd-Wing  1_TO_POS_7_PERC = 35    // Physical Speed to Fwd-Wing
3_TO_POS_7_PERC = 10 // Mentally Strong to Fwd-Wing  1_TO_POS_8_PERC = 0       // Physical Speed to Mid-Centre  1_TO_POS_8_PERC = 0        // Physical Speed to Mid-Centre
3_TO_POS_8_PERC = 28 // Mentally Strong to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
// -------------------------------------  2_TO_POS_0_PERC = 0     // Physical Power to GK  2_TO_POS_0_PERC = 0        // Physical Power to GK
4_TO_POS_0_PERC = 100 // Good Hands to GK  2_TO_POS_1_PERC = 25  // Physical Power to Def-Centre  2_TO_POS_1_PERC = 25    // Physical Power to Def-Centre
4_TO_POS_1_PERC = 0 // Good Hands to Def-Centre  2_TO_POS_2_PERC = 10  // Physical Power to Def-Wing  2_TO_POS_2_PERC = 10    // Physical Power to Def-Wing
4_TO_POS_2_PERC = 0 // Good Hands to Def-Wing  2_TO_POS_3_PERC = 20  // Physical Power to Mid-Def  2_TO_POS_3_PERC = 20    // Physical Power to Mid-Def
4_TO_POS_3_PERC = 0 // Good Hands to Mid-Def 2_TO_POS_4_PERC = 0        // Physical Power to Mid-Off 2_TO_POS_4_PERC = 0        // Physical Power to Mid-Off
4_TO_POS_4_PERC = 0 // Good Hands to Mid-Off  2_TO_POS_5_PERC = 0        // Physical Power to Mid-Wing  2_TO_POS_5_PERC = 0        // Physical Power to Mid-Wing
4_TO_POS_5_PERC = 0 // Good Hands to Mid-Wing  2_TO_POS_6_PERC = 30  // Physical Power to Fwd-Centre  2_TO_POS_6_PERC = 30    // Physical Power to Fwd-Centre
4_TO_POS_6_PERC = 0 // Good Hands to Fwd-Centre  2_TO_POS_7_PERC = 0        // Physical Power to Fwd-Wing  2_TO_POS_7_PERC = 0        // Physical Power to Fwd-Wing
4_TO_POS_7_PERC = 0 // Good Hands to Fwd-Wing  2_TO_POS_8_PERC = 15  // Physical Power to Mid-Centre  2_TO_POS_8_PERC = 15    // Physical Power to Mid-Centre
4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
// -------------------------------------  3_TO_POS_0_PERC = 0     // Mentally Strong to GK  3_TO_POS_0_PERC = 0        // Mentally Strong to GK
5_TO_POS_0_PERC = 0 // Attack Minded to GK  3_TO_POS_1_PERC = 0        // Mentally Strong to Def-Centre  3_TO_POS_1_PERC = 0        // Mentally Strong to Def-Centre
5_TO_POS_1_PERC = 0 // Attack Minded to Def-Centre  3_TO_POS_2_PERC = 5       // Mentally Strong to Def-Wing  3_TO_POS_2_PERC = 5        // Mentally Strong to Def-Wing
5_TO_POS_2_PERC = 0 // Attack Minded to Def-Wing  3_TO_POS_3_PERC = 17  // Mentally Strong to Mid-Def  3_TO_POS_3_PERC = 17    // Mentally Strong to Mid-Def
5_TO_POS_3_PERC = 0 // Attack Minded to Mid-Def 3_TO_POS_4_PERC = 25  // Mentally Strong to Mid-Off 3_TO_POS_4_PERC = 25    // Mentally Strong to Mid-Off
5_TO_POS_4_PERC = 20 // Attack Minded to Mid-Off  3_TO_POS_5_PERC = 10  // Mentally Strong to Mid-Wing  3_TO_POS_5_PERC = 10    // Mentally Strong to Mid-Wing
5_TO_POS_5_PERC = 20 // Attack Minded to Mid-Wing  3_TO_POS_6_PERC = 10  // Mentally Strong to Fwd-Centre  3_TO_POS_6_PERC = 10    // Mentally Strong to Fwd-Centre
5_TO_POS_6_PERC = 40 // Attack Minded to Fwd-Centre  3_TO_POS_7_PERC = 5       // Mentally Strong to Fwd-Wing  3_TO_POS_7_PERC = 5        // Mentally Strong to Fwd-Wing
5_TO_POS_7_PERC = 20 // Attack Minded to Fwd-Wing  3_TO_POS_8_PERC = 28  // Mentally Strong to Mid-Centre  3_TO_POS_8_PERC = 28    // Mentally Strong to Mid-Centre
5_TO_POS_8_PERC = 10 // Attack Minded to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
// -------------------------------------  4_TO_POS_0_PERC = 100   // Good Hands to GK  4_TO_POS_0_PERC = 100    // Good Hands to GK
6_TO_POS_0_PERC = 0 // Defensive Minded to GK  4_TO_POS_1_PERC = 0        // Good Hands to Def-Centre  4_TO_POS_1_PERC = 0        // Good Hands to Def-Centre
6_TO_POS_1_PERC = 45 // Defensive Minded to Def-Centre  4_TO_POS_2_PERC = 0       // Good Hands to Def-Wing  4_TO_POS_2_PERC = 0        // Good Hands to Def-Wing
6_TO_POS_2_PERC = 25 // Defensive Minded to Def-Wing  4_TO_POS_3_PERC = 0       // Good Hands to Mid-Def  4_TO_POS_3_PERC = 0        // Good Hands to Mid-Def
6_TO_POS_3_PERC = 30 // Defensive Minded to Mid-Def 4_TO_POS_4_PERC = 0       // Good Hands to Mid-Off 4_TO_POS_4_PERC = 0        // Good Hands to Mid-Off
6_TO_POS_4_PERC = 0 // Defensive Minded to Mid-Off  4_TO_POS_5_PERC = 0        // Good Hands to Mid-Wing  4_TO_POS_5_PERC = 0        // Good Hands to Mid-Wing
6_TO_POS_5_PERC = 0 // Defensive Minded to Mid-Wing  4_TO_POS_6_PERC = 0        // Good Hands to Fwd-Centre  4_TO_POS_6_PERC = 0        // Good Hands to Fwd-Centre
6_TO_POS_6_PERC = 0 // Defensive Minded to Fwd-Centre  4_TO_POS_7_PERC = 0        // Good Hands to Fwd-Wing  4_TO_POS_7_PERC = 0        // Good Hands to Fwd-Wing
6_TO_POS_7_PERC = 0 // Defensive Minded to Fwd-Wing  4_TO_POS_8_PERC = 0        // Good Hands to Mid-Centre  4_TO_POS_8_PERC = 0        // Good Hands to Mid-Centre
6_TO_POS_8_PERC = 5 // Defensive Minded to Mid-Centre (Valor Original FIFA 13)  // -------------------------------------  // -------------------------------------
  5_TO_POS_0_PERC = 0        // Attack Minded to GK 5_TO_POS_0_PERC = 0        // Attack Minded to GK
  5_TO_POS_1_PERC = 0        // Attack Minded to Def-Centre 5_TO_POS_1_PERC = 0        // Attack Minded to Def-Centre
  5_TO_POS_2_PERC = 0        // Attack Minded to Def-Wing 5_TO_POS_2_PERC = 0        // Attack Minded to Def-Wing
  5_TO_POS_3_PERC = 0        // Attack Minded to Mid-Def 5_TO_POS_3_PERC = 0        // Attack Minded to Mid-Def
  5_TO_POS_4_PERC = 15    // Attack Minded to Mid-Off 5_TO_POS_4_PERC = 15    // Attack Minded to Mid-Off
  5_TO_POS_5_PERC = 5        // Attack Minded to Mid-Wing 5_TO_POS_5_PERC = 5        // Attack Minded to Mid-Wing
  5_TO_POS_6_PERC = 45    // Attack Minded to Fwd-Centre 5_TO_POS_6_PERC = 45    // Attack Minded to Fwd-Centre
  5_TO_POS_7_PERC = 25    // Attack Minded to Fwd-Wing 5_TO_POS_7_PERC = 25    // Attack Minded to Fwd-Wing
  5_TO_POS_8_PERC = 10    // Attack Minded to Mid-Centre 5_TO_POS_8_PERC = 10    // Attack Minded to Mid-Centre
  // ------------------------------------- // -------------------------------------
  6_TO_POS_0_PERC = 0        // Defensive Minded to GK 6_TO_POS_0_PERC = 0        // Defensive Minded to GK
  6_TO_POS_1_PERC = 45    // Defensive Minded to Def-Centre 6_TO_POS_1_PERC = 45    // Defensive Minded to Def-Centre
  6_TO_POS_2_PERC = 15    // Defensive Minded to Def-Wing 6_TO_POS_2_PERC = 15    // Defensive Minded to Def-Wing
  6_TO_POS_3_PERC = 35    // Defensive Minded to Mid-Def 6_TO_POS_3_PERC = 35    // Defensive Minded to Mid-Def
  6_TO_POS_4_PERC = 0        // Defensive Minded to Mid-Off 6_TO_POS_4_PERC = 0        // Defensive Minded to Mid-Off
  6_TO_POS_5_PERC = 0        // Defensive Minded to Mid-Wing 6_TO_POS_5_PERC = 0        // Defensive Minded to Mid-Wing
  6_TO_POS_6_PERC = 0        // Defensive Minded to Fwd-Centre 6_TO_POS_6_PERC = 0        // Defensive Minded to Fwd-Centre
  6_TO_POS_7_PERC = 0        // Defensive Minded to Fwd-Wing 6_TO_POS_7_PERC = 0        // Defensive Minded to Fwd-Wing
  6_TO_POS_8_PERC = 5        // Defensive Minded to Mid-Centre 6_TO_POS_8_PERC = 5        // Defensive Minded to Mid-Centre
     
//------------------------------------------------------------------------- //------------------------------------------------------------------------- //-------------------------------------------------------------------------
.POTENTIAL_VARIANCE_PERC_0 = 18  // These values were defined by the producer in Confluence, only for the screens  // These values were defined by the producer in Confluence, only for the screens
POTENTIAL_VARIANCE_PERC_1 = 15  POTENTIAL_VARIANCE_PERC_0   = 18  POTENTIAL_VARIANCE_PERC_0   = 18
POTENTIAL_VARIANCE_PERC_2 = 12  POTENTIAL_VARIANCE_PERC_1   = 15  POTENTIAL_VARIANCE_PERC_1   = 15
POTENTIAL_VARIANCE_PERC_3 = 10  POTENTIAL_VARIANCE_PERC_2   = 12  POTENTIAL_VARIANCE_PERC_2   = 12
POTENTIAL_VARIANCE_PERC_4 = 7  POTENTIAL_VARIANCE_PERC_3   = 10  POTENTIAL_VARIANCE_PERC_3   = 10
POTENTIAL_VARIANCE_PERC_5 = 4  POTENTIAL_VARIANCE_PERC_4   = 7  POTENTIAL_VARIANCE_PERC_4   = 7
POTENTIAL_SWING_VARIANCE_0 = 5  POTENTIAL_VARIANCE_PERC_5   = 4  POTENTIAL_VARIANCE_PERC_5   = 4
POTENTIAL_SWING_VARIANCE_1 = 4     
POTENTIAL_SWING_VARIANCE_2 = 3  POTENTIAL_SWING_VARIANCE_0  = 5  POTENTIAL_SWING_VARIANCE_0  = 5
POTENTIAL_SWING_VARIANCE_3 = 2  POTENTIAL_SWING_VARIANCE_1  = 4  POTENTIAL_SWING_VARIANCE_1  = 4
POTENTIAL_SWING_VARIANCE_4 = 1  POTENTIAL_SWING_VARIANCE_2  = 3  POTENTIAL_SWING_VARIANCE_2  = 3
POTENTIAL_SWING_VARIANCE_5 = 1  POTENTIAL_SWING_VARIANCE_3  = 2  POTENTIAL_SWING_VARIANCE_3  = 2
POTENTIAL_MAX_DISPLAY_VALUE = 99 // Valor do Mod FIFA 12  POTENTIAL_SWING_VARIANCE_4  = 1  POTENTIAL_SWING_VARIANCE_4  = 1
  POTENTIAL_SWING_VARIANCE_5  = 1  POTENTIAL_SWING_VARIANCE_5  = 1
//----------------------------------------------     
// CHANCE DE PÉ RUIM - MODIFICADO POR VOCÊ  POTENTIAL_MAX_DISPLAY_VALUE = 94  POTENTIAL_MAX_DISPLAY_VALUE = 94
//----------------------------------------------     
WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 10  //----------------------------------------------  //----------------------------------------------
WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 20  // PLAYER TIERS PERCENTAGES BASED ON SUBEREGIONS  // PLAYER TIERS PERCENTAGES BASED ON SUBEREGIONS
WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 35  //----------------------------------------------  //----------------------------------------------
WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 20  // 0 =    SUBREGION_ARGENTINA_BRAZIL,  // 0 =   SUBREGION_ARGENTINA_BRAZIL,
WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 15  // 1 =    SUBREGION_REST_OF_SOUTH_AMERICA,  // 1 =   SUBREGION_REST_OF_SOUTH_AMERICA,
  // 2 =   SUBREGION_NORTH_AMERICA, // 2 =   SUBREGION_NORTH_AMERICA,
  // 3 =   SUBREGION_NORTHERN_EUROPE, // 3 =   SUBREGION_NORTHERN_EUROPE,
  // 4 =   SUBREGION_ITALY_SPAIN_PORTUGAL, // 4 =   SUBREGION_ITALY_SPAIN_PORTUGAL,
  // 5 =   SUBREGION_REST_OF_SOUTHERN_EUROPE, // 5 =   SUBREGION_REST_OF_SOUTHERN_EUROPE,
  // 6 =   SUBREGION_CENTRAL_EUROPE, // 6 =   SUBREGION_CENTRAL_EUROPE,
  // 7 =   SUBREGION_REST_OF_EUROPE, // 7 =   SUBREGION_REST_OF_EUROPE,
  // 8 =   SUBREGION_JAPAN_CHINA, // 8 =   SUBREGION_JAPAN_CHINA,
  // 9 =   SUBREGION_REST_OF_ASIA, // 9 =   SUBREGION_REST_OF_ASIA,
  // 10 =   SUBREGION_AUSTRALIA, // 10 =   SUBREGION_AUSTRALIA,
  // 11 =   SUBREGION_AFRICA, // 11 =   SUBREGION_AFRICA,
  //---------------------------------------------- //----------------------------------------------
  // PLAYER TIERS // PLAYER TIERS
  //---------------------------------------------- //----------------------------------------------
  // Player Tiers: // Player Tiers:
  // 0 = Platinum Players // 0 = Platinum Players
  // 1 = Gold Players // 1 = Gold Players
  // 2 = Silver Players // 2 = Silver Players
  // 3 = Bronze Players // 3 = Bronze Players
                             
  //---------------------------------------------- //----------------------------------------------
  // YOUTH PLAYER CHANCE TO DETERMINE THE WEAK FOOT LEVEL // YOUTH PLAYER CHANCE TO DETERMINE THE WEAK FOOT LEVEL
  //---------------------------------------------- //----------------------------------------------
  WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 15 WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 15
  WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 30 WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 30
  WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 30 WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 30
  WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 15 WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 15
  WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 10              WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 10             
     
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
// PLAYER SKILL MOVE CHANCE // PLAYER SKILL MOVE CHANCE // PLAYER SKILL MOVE CHANCE
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
.FACTOR_1_SKILL_LEVEL_1_CHANCE = 60 FACTOR_1_SKILL_LEVEL_1_CHANCE        = 60 FACTOR_1_SKILL_LEVEL_1_CHANCE       = 60
FACTOR_1_SKILL_LEVEL_2_CHANCE = 30 FACTOR_1_SKILL_LEVEL_2_CHANCE        = 30 FACTOR_1_SKILL_LEVEL_2_CHANCE       = 30
FACTOR_1_SKILL_LEVEL_3_CHANCE = 9 FACTOR_1_SKILL_LEVEL_3_CHANCE        = 9 FACTOR_1_SKILL_LEVEL_3_CHANCE       = 9
FACTOR_1_SKILL_LEVEL_4_CHANCE = 1 FACTOR_1_SKILL_LEVEL_4_CHANCE        = 1 FACTOR_1_SKILL_LEVEL_4_CHANCE       = 1
FACTOR_1_SKILL_LEVEL_5_CHANCE = 0 FACTOR_1_SKILL_LEVEL_5_CHANCE        = 0 FACTOR_1_SKILL_LEVEL_5_CHANCE       = 0
FACTOR_2_SKILL_LEVEL_1_CHANCE = 50 FACTOR_2_SKILL_LEVEL_1_CHANCE        = 50 FACTOR_2_SKILL_LEVEL_1_CHANCE       = 50
FACTOR_2_SKILL_LEVEL_2_CHANCE = 30 FACTOR_2_SKILL_LEVEL_2_CHANCE        = 30 FACTOR_2_SKILL_LEVEL_2_CHANCE       = 30
FACTOR_2_SKILL_LEVEL_3_CHANCE = 16 FACTOR_2_SKILL_LEVEL_3_CHANCE        = 16 FACTOR_2_SKILL_LEVEL_3_CHANCE       = 16
FACTOR_2_SKILL_LEVEL_4_CHANCE = 4 FACTOR_2_SKILL_LEVEL_4_CHANCE        = 4 FACTOR_2_SKILL_LEVEL_4_CHANCE       = 4
FACTOR_2_SKILL_LEVEL_5_CHANCE = 0 FACTOR_2_SKILL_LEVEL_5_CHANCE        = 0 FACTOR_2_SKILL_LEVEL_5_CHANCE       = 0
FACTOR_3_SKILL_LEVEL_1_CHANCE = 40 FACTOR_3_SKILL_LEVEL_1_CHANCE        = 40 FACTOR_3_SKILL_LEVEL_1_CHANCE       = 40
FACTOR_3_SKILL_LEVEL_2_CHANCE = 40 FACTOR_3_SKILL_LEVEL_2_CHANCE        = 40 FACTOR_3_SKILL_LEVEL_2_CHANCE       = 40
FACTOR_3_SKILL_LEVEL_3_CHANCE = 15 FACTOR_3_SKILL_LEVEL_3_CHANCE        = 15 FACTOR_3_SKILL_LEVEL_3_CHANCE       = 15
FACTOR_3_SKILL_LEVEL_4_CHANCE = 5 FACTOR_3_SKILL_LEVEL_4_CHANCE        = 5 FACTOR_3_SKILL_LEVEL_4_CHANCE       = 5
FACTOR_3_SKILL_LEVEL_5_CHANCE = 0 FACTOR_3_SKILL_LEVEL_5_CHANCE        = 0 FACTOR_3_SKILL_LEVEL_5_CHANCE       = 0
FACTOR_4_SKILL_LEVEL_1_CHANCE = 30 FACTOR_4_SKILL_LEVEL_1_CHANCE        = 30 FACTOR_4_SKILL_LEVEL_1_CHANCE       = 30
FACTOR_4_SKILL_LEVEL_2_CHANCE = 40 FACTOR_4_SKILL_LEVEL_2_CHANCE        = 40 FACTOR_4_SKILL_LEVEL_2_CHANCE       = 40
FACTOR_4_SKILL_LEVEL_3_CHANCE = 20 FACTOR_4_SKILL_LEVEL_3_CHANCE        = 20 FACTOR_4_SKILL_LEVEL_3_CHANCE       = 20
FACTOR_4_SKILL_LEVEL_4_CHANCE = 7 FACTOR_4_SKILL_LEVEL_4_CHANCE        = 7 FACTOR_4_SKILL_LEVEL_4_CHANCE       = 7
FACTOR_4_SKILL_LEVEL_5_CHANCE = 3 FACTOR_4_SKILL_LEVEL_5_CHANCE        = 3 FACTOR_4_SKILL_LEVEL_5_CHANCE       = 3
FACTOR_5_SKILL_LEVEL_1_CHANCE = 20 FACTOR_5_SKILL_LEVEL_1_CHANCE        = 20 FACTOR_5_SKILL_LEVEL_1_CHANCE       = 20
FACTOR_5_SKILL_LEVEL_2_CHANCE = 30 FACTOR_5_SKILL_LEVEL_2_CHANCE        = 30 FACTOR_5_SKILL_LEVEL_2_CHANCE       = 30
FACTOR_5_SKILL_LEVEL_3_CHANCE = 25 FACTOR_5_SKILL_LEVEL_3_CHANCE        = 25 FACTOR_5_SKILL_LEVEL_3_CHANCE       = 25
FACTOR_5_SKILL_LEVEL_4_CHANCE = 17 FACTOR_5_SKILL_LEVEL_4_CHANCE        = 17 FACTOR_5_SKILL_LEVEL_4_CHANCE       = 17
FACTOR_5_SKILL_LEVEL_5_CHANCE = 8 FACTOR_5_SKILL_LEVEL_5_CHANCE        = 8 FACTOR_5_SKILL_LEVEL_5_CHANCE       = 8
FACTOR_6_SKILL_LEVEL_1_CHANCE = 5 FACTOR_6_SKILL_LEVEL_1_CHANCE        = 5 FACTOR_6_SKILL_LEVEL_1_CHANCE       = 5
FACTOR_6_SKILL_LEVEL_2_CHANCE = 15 FACTOR_6_SKILL_LEVEL_2_CHANCE        = 15 FACTOR_6_SKILL_LEVEL_2_CHANCE       = 15
FACTOR_6_SKILL_LEVEL_3_CHANCE = 40 FACTOR_6_SKILL_LEVEL_3_CHANCE        = 40 FACTOR_6_SKILL_LEVEL_3_CHANCE       = 40
FACTOR_6_SKILL_LEVEL_4_CHANCE = 28 FACTOR_6_SKILL_LEVEL_4_CHANCE        = 28 FACTOR_6_SKILL_LEVEL_4_CHANCE       = 28
FACTOR_6_SKILL_LEVEL_5_CHANCE = 12 FACTOR_6_SKILL_LEVEL_5_CHANCE        = 12 FACTOR_6_SKILL_LEVEL_5_CHANCE       = 12
FACTOR_7_SKILL_LEVEL_1_CHANCE = 0 FACTOR_7_SKILL_LEVEL_1_CHANCE        = 0 FACTOR_7_SKILL_LEVEL_1_CHANCE       = 0
FACTOR_7_SKILL_LEVEL_2_CHANCE = 5 FACTOR_7_SKILL_LEVEL_2_CHANCE        = 5 FACTOR_7_SKILL_LEVEL_2_CHANCE       = 5
FACTOR_7_SKILL_LEVEL_3_CHANCE = 35 FACTOR_7_SKILL_LEVEL_3_CHANCE        = 35 FACTOR_7_SKILL_LEVEL_3_CHANCE       = 35
FACTOR_7_SKILL_LEVEL_4_CHANCE = 40 FACTOR_7_SKILL_LEVEL_4_CHANCE        = 40 FACTOR_7_SKILL_LEVEL_4_CHANCE       = 40
FACTOR_7_SKILL_LEVEL_5_CHANCE = 20 FACTOR_7_SKILL_LEVEL_5_CHANCE        = 20 FACTOR_7_SKILL_LEVEL_5_CHANCE       = 20
FACTOR_8_SKILL_LEVEL_1_CHANCE = 0 FACTOR_8_SKILL_LEVEL_1_CHANCE        = 0 FACTOR_8_SKILL_LEVEL_1_CHANCE       = 0
FACTOR_8_SKILL_LEVEL_2_CHANCE = 0 FACTOR_8_SKILL_LEVEL_2_CHANCE        = 0 FACTOR_8_SKILL_LEVEL_2_CHANCE       = 0
FACTOR_8_SKILL_LEVEL_3_CHANCE = 15 FACTOR_8_SKILL_LEVEL_3_CHANCE        = 15 FACTOR_8_SKILL_LEVEL_3_CHANCE       = 15
FACTOR_8_SKILL_LEVEL_4_CHANCE = 60 FACTOR_8_SKILL_LEVEL_4_CHANCE        = 60 FACTOR_8_SKILL_LEVEL_4_CHANCE       = 60
FACTOR_8_SKILL_LEVEL_5_CHANCE = 25 FACTOR_8_SKILL_LEVEL_5_CHANCE        = 25 FACTOR_8_SKILL_LEVEL_5_CHANCE       = 25
FACTOR_9_SKILL_LEVEL_1_CHANCE = 0 FACTOR_9_SKILL_LEVEL_1_CHANCE        = 0 FACTOR_9_SKILL_LEVEL_1_CHANCE       = 0
FACTOR_9_SKILL_LEVEL_2_CHANCE = 0 FACTOR_9_SKILL_LEVEL_2_CHANCE        = 0 FACTOR_9_SKILL_LEVEL_2_CHANCE       = 0
FACTOR_9_SKILL_LEVEL_3_CHANCE = 5 FACTOR_9_SKILL_LEVEL_3_CHANCE        = 5 FACTOR_9_SKILL_LEVEL_3_CHANCE       = 5
FACTOR_9_SKILL_LEVEL_4_CHANCE = 55 FACTOR_9_SKILL_LEVEL_4_CHANCE        = 55 FACTOR_9_SKILL_LEVEL_4_CHANCE       = 55
FACTOR_9_SKILL_LEVEL_5_CHANCE = 40 FACTOR_9_SKILL_LEVEL_5_CHANCE        = 40 FACTOR_9_SKILL_LEVEL_5_CHANCE       = 40
FACTOR_10_SKILL_LEVEL_1_CHANCE = 0 FACTOR_10_SKILL_LEVEL_1_CHANCE        = 0 FACTOR_10_SKILL_LEVEL_1_CHANCE      = 0
FACTOR_10_SKILL_LEVEL_2_CHANCE = 0 FACTOR_10_SKILL_LEVEL_2_CHANCE        = 0 FACTOR_10_SKILL_LEVEL_2_CHANCE      = 0
FACTOR_10_SKILL_LEVEL_3_CHANCE = 0 FACTOR_10_SKILL_LEVEL_3_CHANCE        = 0 FACTOR_10_SKILL_LEVEL_3_CHANCE      = 0
FACTOR_10_SKILL_LEVEL_4_CHANCE = 55 FACTOR_10_SKILL_LEVEL_4_CHANCE        = 55 FACTOR_10_SKILL_LEVEL_4_CHANCE      = 55
FACTOR_10_SKILL_LEVEL_5_CHANCE = 45 FACTOR_10_SKILL_LEVEL_5_CHANCE        = 45 FACTOR_10_SKILL_LEVEL_5_CHANCE      = 45
     
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
// MODIFICADOR DE SKILL MOVE POR POSIÇÃO - MODIFICADO POR VOCÊ  // PLAYER POSITION SKILL MOVE CHANCE MODIEFIER  // PLAYER POSITION SKILL MOVE CHANCE MODIEFIER
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
PLAYER_POSITION_0_SKILLMOVE_MODIFIER = -60  PLAYER_POSITION_0_SKILLMOVE_MODIFIER    = -60        //This value is for the GK position.  PLAYER_POSITION_0_SKILLMOVE_MODIFIER    = -60        //This value is for the GK position.
PLAYER_POSITION_1_SKILLMOVE_MODIFIER = -10  PLAYER_POSITION_1_SKILLMOVE_MODIFIER    = -10        //This value is for the LB and RB position.  PLAYER_POSITION_1_SKILLMOVE_MODIFIER    = -10        //This value is for the LB and RB position.
PLAYER_POSITION_2_SKILLMOVE_MODIFIER = -35  PLAYER_POSITION_2_SKILLMOVE_MODIFIER    = -35        //This value is for the CB position.  PLAYER_POSITION_2_SKILLMOVE_MODIFIER    = -35        //This value is for the CB position.
PLAYER_POSITION_3_SKILLMOVE_MODIFIER = 15  PLAYER_POSITION_3_SKILLMOVE_MODIFIER    = 6           //This value is for the LM and RM position.  PLAYER_POSITION_3_SKILLMOVE_MODIFIER    = 6            //This value is for the LM and RM position.
PLAYER_POSITION_4_SKILLMOVE_MODIFIER = 5  PLAYER_POSITION_4_SKILLMOVE_MODIFIER    = -20     //This value is for the CDM position.  PLAYER_POSITION_4_SKILLMOVE_MODIFIER    = -20        //This value is for the CDM position.
PLAYER_POSITION_5_SKILLMOVE_MODIFIER = 10  PLAYER_POSITION_5_SKILLMOVE_MODIFIER    = 2           //This value is for the CM position.  PLAYER_POSITION_5_SKILLMOVE_MODIFIER    = 2            //This value is for the CM position.
PLAYER_POSITION_6_SKILLMOVE_MODIFIER = 20  PLAYER_POSITION_6_SKILLMOVE_MODIFIER    = 7           //This value is for the CAM position.  PLAYER_POSITION_6_SKILLMOVE_MODIFIER    = 7            //This value is for the CAM position.
PLAYER_POSITION_7_SKILLMOVE_MODIFIER = 20  PLAYER_POSITION_7_SKILLMOVE_MODIFIER    = 8           //This value is for the CF position.  PLAYER_POSITION_7_SKILLMOVE_MODIFIER    = 8            //This value is for the CF position.
PLAYER_POSITION_8_SKILLMOVE_MODIFIER = 25  PLAYER_POSITION_8_SKILLMOVE_MODIFIER    = 10      //This value is for the LW and RW position.  PLAYER_POSITION_8_SKILLMOVE_MODIFIER    = 10        //This value is for the LW and RW position.
PLAYER_POSITION_9_SKILLMOVE_MODIFIER = 15  PLAYER_POSITION_9_SKILLMOVE_MODIFIER    = 6           //This value is for the ST position.  PLAYER_POSITION_9_SKILLMOVE_MODIFIER    = 6            //This value is for the ST position.
     
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
// STAR PLAYER TYPE CHANCE // STAR PLAYER TYPE CHANCE // STAR PLAYER TYPE CHANCE
//---------------------------------------------- //---------------------------------------------- //----------------------------------------------
.YOUTHPLAYER_STAR_TYPE_0_CHANCE = 19  YOUTHPLAYER_STAR_TYPE_0_CHANCE    = 19                 //This value is for the SKILLED player type.  YOUTHPLAYER_STAR_TYPE_0_CHANCE  = 19                 //This value is for the SKILLED player type.
YOUTHPLAYER_STAR_TYPE_1_CHANCE = 19  YOUTHPLAYER_STAR_TYPE_1_CHANCE    = 19                 //This value is for the PHYSICAL_SPEED player type.  YOUTHPLAYER_STAR_TYPE_1_CHANCE  = 19                 //This value is for the PHYSICAL_SPEED player type.
YOUTHPLAYER_STAR_TYPE_2_CHANCE = 19  YOUTHPLAYER_STAR_TYPE_2_CHANCE    = 19                 //This value is for the PHYSICAL_POWER player type.  YOUTHPLAYER_STAR_TYPE_2_CHANCE  = 19                 //This value is for the PHYSICAL_POWER player type.
YOUTHPLAYER_STAR_TYPE_3_CHANCE = 19  YOUTHPLAYER_STAR_TYPE_3_CHANCE    = 19                 //This value is for the MENTALLY_STRONG player type.  YOUTHPLAYER_STAR_TYPE_3_CHANCE  = 19                 //This value is for the MENTALLY_STRONG player type.
YOUTHPLAYER_STAR_TYPE_4_CHANCE = 5  YOUTHPLAYER_STAR_TYPE_4_CHANCE    = 5                     //This value is for the GOOD_HANDS player type.  YOUTHPLAYER_STAR_TYPE_4_CHANCE  = 5                     //This value is for the GOOD_HANDS player type.
YOUTHPLAYER_STAR_TYPE_5_CHANCE = 19  YOUTHPLAYER_STAR_TYPE_5_CHANCE    = 19                 //This value is for the ATTACK_MINDED player type.  YOUTHPLAYER_STAR_TYPE_5_CHANCE  = 19                 //This value is for the ATTACK_MINDED player type.
     
[PLAYER_APPEARANCE]  [PLAYER_APPEARANCE]  [PLAYER_APPEARANCE] 
.// Player Appearance (MOD FIFA 12)  // Player Appearance  // Player Appearance
0_HEIGHT_0 = 165  0_HEIGHT_0 = 165     // Skilled Height Min  0_HEIGHT_0 = 165     // Skilled Height Min
0_HEIGHT_1 = 180  0_HEIGHT_1 = 190    // Skilled Height Max  0_HEIGHT_1 = 190    // Skilled Height Max
0_WEIGHT_0 = 60  0_WEIGHT_0 = 60      // Skilled Weight Min  0_WEIGHT_0 = 60      // Skilled Weight Min
0_WEIGHT_1 = 75  0_WEIGHT_1 = 85      // Skilled Weight Max  0_WEIGHT_1 = 85      // Skilled Weight Max
1_HEIGHT_0 = 160  1_HEIGHT_0 = 160     // Physical Speed Height Min  1_HEIGHT_0 = 160     // Physical Speed Height Min
1_HEIGHT_1 = 175  1_HEIGHT_1 = 175     // Physical Speed Height Max  1_HEIGHT_1 = 175     // Physical Speed Height Max
1_WEIGHT_0 = 60  1_WEIGHT_0 = 60      // Physical Speed Weight Min  1_WEIGHT_0 = 60      // Physical Speed Weight Min
1_WEIGHT_1 = 70  1_WEIGHT_1 = 75      // Physical Speed Weight Max  1_WEIGHT_1 = 75      // Physical Speed Weight Max
2_HEIGHT_0 = 175  2_HEIGHT_0 = 175     // Physical Power Height Min  2_HEIGHT_0 = 175     // Physical Power Height Min
2_HEIGHT_1 = 195  2_HEIGHT_1 = 205     // Physical Power Height Max  2_HEIGHT_1 = 205     // Physical Power Height Max
2_WEIGHT_0 = 70  2_WEIGHT_0 = 70      // Physical Power Weight Min  2_WEIGHT_0 = 70      // Physical Power Weight Min
2_WEIGHT_1 = 90  2_WEIGHT_1 = 95      // Physical Power Weight Max  2_WEIGHT_1 = 95      // Physical Power Weight Max
3_HEIGHT_0 = 170  3_HEIGHT_0 = 160     // Mentally Strong Height Min  3_HEIGHT_0 = 160     // Mentally Strong Height Min
3_HEIGHT_1 = 190  3_HEIGHT_1 = 190     // Mentally Strong Height Max  3_HEIGHT_1 = 190     // Mentally Strong Height Max
3_WEIGHT_0 = 65  3_WEIGHT_0 = 60      // Mentally Strong Weight Min  3_WEIGHT_0 = 60      // Mentally Strong Weight Min
3_WEIGHT_1 = 85  3_WEIGHT_1 = 85      // Mentally Strong Weight Max  3_WEIGHT_1 = 85      // Mentally Strong Weight Max
4_HEIGHT_0 = 180  4_HEIGHT_0 = 180     // Good Hands Height Min  4_HEIGHT_0 = 180     // Good Hands Height Min
4_HEIGHT_1 = 200  4_HEIGHT_1 = 205     // Good Hands Height Max  4_HEIGHT_1 = 205     // Good Hands Height Max
4_WEIGHT_0 = 70  4_WEIGHT_0 = 70      // Good Hands Weight Min  4_WEIGHT_0 = 70      // Good Hands Weight Min
4_WEIGHT_1 = 90  4_WEIGHT_1 = 100      // Good Hands Weight Max  4_WEIGHT_1 = 100      // Good Hands Weight Max
5_HEIGHT_0 = 170  5_HEIGHT_0 = 170     // Attack Minded Height Min  5_HEIGHT_0 = 170     // Attack Minded Height Min
5_HEIGHT_1 = 190  5_HEIGHT_1 = 190     // Attack Minded Height Max  5_HEIGHT_1 = 190     // Attack Minded Height Max
5_WEIGHT_0 = 65  5_WEIGHT_0 = 65      // Attack Minded Weight Min  5_WEIGHT_0 = 65      // Attack Minded Weight Min
5_WEIGHT_1 = 85  5_WEIGHT_1 = 85      // Attack Minded Weight Max  5_WEIGHT_1 = 85      // Attack Minded Weight Max
6_HEIGHT_0 = 175  6_HEIGHT_0 = 165     // Defensive Minded Height Min  6_HEIGHT_0 = 165     // Defensive Minded Height Min
6_HEIGHT_1 = 195  6_HEIGHT_1 = 200     // Defensive Minded Height Max  6_HEIGHT_1 = 200     // Defensive Minded Height Max
6_WEIGHT_0 = 70  6_WEIGHT_0 = 65      // Defensive Minded Weight Min  6_WEIGHT_0 = 65      // Defensive Minded Weight Min
6_WEIGHT_1 = 90  6_WEIGHT_1 = 90      // Defensive Minded Weight Max  6_WEIGHT_1 = 90      // Defensive Minded Weight Max
     
     
[PLAYER_PERSONALITY]  [PLAYER_PERSONALITY]  [PLAYER_PERSONALITY] 
.// (MOD FIFA 12)     
MAX_NUMBER_OF_TRAITS = 4 // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
  // PLAYER TRAITS TYPES  // PLAYER TRAITS TYPES
  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
  // PHYSICAL TRAITS      = 0  // PHYSICAL TRAITS      = 0
  // MENTAL TRAITS        = 1  // MENTAL TRAITS        = 1
  // SKILL TRAITS         = 2  // SKILL TRAITS         = 2
  // POSITIONAL TRAITS    = 3  // POSITIONAL TRAITS    = 3
  // GK TRAITS            = 4 // GK TRAITS            = 4
     
  MAX_NUMBER_OF_TRAITS    = 3  MAX_NUMBER_OF_TRAITS    = 3
     
// Player Traits Percentages // Player Traits Percentages // Player Traits Percentages
.0_WITH_0_TRAITS_PERC = 0  0_WITH_0_TRAITS_PERC    = 0        // SKILLED with PHYSICAL TRAITS  0_WITH_0_TRAITS_PERC    = 0        // SKILLED with PHYSICAL TRAITS
0_WITH_1_TRAITS_PERC = 2  0_WITH_1_TRAITS_PERC    = 2        // SKILLED with MENTAL TRAITS  0_WITH_1_TRAITS_PERC    = 2        // SKILLED with MENTAL TRAITS
0_WITH_2_TRAITS_PERC = 4  0_WITH_2_TRAITS_PERC    = 4        // SKILLED with SKILL TRAITS  0_WITH_2_TRAITS_PERC    = 4        // SKILLED with SKILL TRAITS
0_WITH_3_TRAITS_PERC = 4  0_WITH_3_TRAITS_PERC    = 4        // SKILLED with POSITIONAL TRAITS  0_WITH_3_TRAITS_PERC    = 4        // SKILLED with POSITIONAL TRAITS
0_WITH_4_TRAITS_PERC = 0  0_WITH_4_TRAITS_PERC    = 0        // SKILLED with GK TRAITS  0_WITH_4_TRAITS_PERC    = 0        // SKILLED with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
1_WITH_0_TRAITS_PERC = 25  1_WITH_0_TRAITS_PERC    = 4       // SPEED with PHYSICAL TRAITS  1_WITH_0_TRAITS_PERC    = 4        // SPEED with PHYSICAL TRAITS
1_WITH_1_TRAITS_PERC = 0  1_WITH_1_TRAITS_PERC    = 0        // SPEED with MENTAL TRAITS  1_WITH_1_TRAITS_PERC    = 0        // SPEED with MENTAL TRAITS
1_WITH_2_TRAITS_PERC = 2  1_WITH_2_TRAITS_PERC    = 2        // SPEED with SKILL TRAITS  1_WITH_2_TRAITS_PERC    = 2        // SPEED with SKILL TRAITS
1_WITH_3_TRAITS_PERC = 2  1_WITH_3_TRAITS_PERC    = 2        // SPEED with POSITIONAL TRAITS  1_WITH_3_TRAITS_PERC    = 2        // SPEED with POSITIONAL TRAITS
1_WITH_4_TRAITS_PERC = 0  1_WITH_4_TRAITS_PERC    = 0        // SPEED with GK TRAITS  1_WITH_4_TRAITS_PERC    = 0        // SPEED with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
2_WITH_0_TRAITS_PERC = 4  2_WITH_0_TRAITS_PERC    = 4        // POWER with PHYSICAL TRAITS  2_WITH_0_TRAITS_PERC    = 4        // POWER with PHYSICAL TRAITS
2_WITH_1_TRAits_PERC = 0  2_WITH_1_TRAITS_PERC    = 0        // POWER with MENTAL TRAITS  2_WITH_1_TRAITS_PERC    = 0        // POWER with MENTAL TRAITS
2_WITH_2_TRAITS_PERC = 2  2_WITH_2_TRAITS_PERC    = 2        // POWER with SKILL TRAITS  2_WITH_2_TRAITS_PERC    = 2        // POWER with SKILL TRAITS
2_WITH_3_TRAITS_PERC = 2  2_WITH_3_TRAITS_PERC    = 2        // POWER with POSITIONAL TRAITS  2_WITH_3_TRAITS_PERC    = 2        // POWER with POSITIONAL TRAITS
2_WITH_4_TRAITS_PERC = 0  2_WITH_4_TRAITS_PERC    = 0        // POWER with GK TRAITS  2_WITH_4_TRAITS_PERC    = 0        // POWER with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
3_WITH_0_TRAITS_PERC = 0  3_WITH_0_TRAITS_PERC    = 0        // MENTAL with PHYSICAL TRAITS  3_WITH_0_TRAITS_PERC    = 0        // MENTAL with PHYSICAL TRAITS
3_WITH_1_TRAITS_PERC = 4  3_WITH_1_TRAITS_PERC    = 4        // MENTAL with MENTAL TRAITS  3_WITH_1_TRAITS_PERC    = 4        // MENTAL with MENTAL TRAITS
3_WITH_2_TRAITS_PERC = 0  3_WITH_2_TRAITS_PERC    = 0        // MENTAL with SKILL TRAITS  3_WITH_2_TRAITS_PERC    = 0        // MENTAL with SKILL TRAITS
3_WITH_3_TRAITS_PERC = 0  3_WITH_3_TRAITS_PERC    = 0        // MENTAL with POSITIONAL TRAITS  3_WITH_3_TRAITS_PERC    = 0        // MENTAL with POSITIONAL TRAITS
3_WITH_4_TRAITS_PERC = 0  3_WITH_4_TRAITS_PERC    = 0        // MENTAL with GK TRAITS  3_WITH_4_TRAITS_PERC    = 0        // MENTAL with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
4_WITH_0_TRAITS_PERC = 0  4_WITH_0_TRAITS_PERC    = 0        // GOODHANDS with PHYSICAL TRAITS  4_WITH_0_TRAITS_PERC    = 0        // GOODHANDS with PHYSICAL TRAITS
4_WITH_1_TRAITS_PERC = 2  4_WITH_1_TRAITS_PERC    = 2        // GOODHANDS with MENTAL TRAITS  4_WITH_1_TRAITS_PERC    = 2        // GOODHANDS with MENTAL TRAITS
4_WITH_2_TRAITS_PERC = 0  4_WITH_2_TRAITS_PERC    = 0        // GOODHANDS with SKILL TRAITS  4_WITH_2_TRAITS_PERC    = 0        // GOODHANDS with SKILL TRAITS
4_WITH_3_TRAITS_PERC = 0  4_WITH_3_TRAITS_PERC    = 0        // GOODHANDS with POSITIONAL TRAITS  4_WITH_3_TRAITS_PERC    = 0        // GOODHANDS with POSITIONAL TRAITS
4_WITH_4_TRAITS_PERC = 4  4_WITH_4_TRAITS_PERC    = 4        // GOODHANDS with GK TRAITS  4_WITH_4_TRAITS_PERC    = 4        // GOODHANDS with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
5_WITH_0_TRAITS_PERC = 2  5_WITH_0_TRAITS_PERC    = 2        // ATTACKER with PHYSICAL TRAITS  5_WITH_0_TRAITS_PERC    = 2        // ATTACKER with PHYSICAL TRAITS
5_WITH_1_TRAITS_PERC = 2  5_WITH_1_TRAITS_PERC    = 2        // ATTACKER with MENTAL TRAITS  5_WITH_1_TRAITS_PERC    = 2        // ATTACKER with MENTAL TRAITS
5_WITH_2_TRAITS_PERC = 4  5_WITH_2_TRAITS_PERC    = 4        // ATTACKER with SKILL TRAITS  5_WITH_2_TRAITS_PERC    = 4        // ATTACKER with SKILL TRAITS
5_WITH_3_TRAITS_PERC = 4  5_WITH_3_TRAITS_PERC    = 4        // ATTACKER with POSITIONAL TRAITS  5_WITH_3_TRAITS_PERC    = 4        // ATTACKER with POSITIONAL TRAITS
5_WITH_4_TRAITS_PERC = 0  5_WITH_4_TRAITS_PERC    = 0        // ATTACKER with GK TRAITS  5_WITH_4_TRAITS_PERC    = 0        // ATTACKER with GK TRAITS
// ------------------------------------- // ------------------------------------- // -------------------------------------
6_WITH_0_TRAITS_PERC = 2  6_WITH_0_TRAITS_PERC    = 2        // DEFENSIVE with PHYSICAL TRAITS  6_WITH_0_TRAITS_PERC    = 2        // DEFENSIVE with PHYSICAL TRAITS
6_WITH_1_TRAITS_PERC = 2  6_WITH_1_TRAITS_PERC    = 2        // DEFENSIVE with MENTAL TRAITS  6_WITH_1_TRAITS_PERC    = 2        // DEFENSIVE with MENTAL TRAITS
6_WITH_2_TRAITS_PERC = 2  6_WITH_2_TRAITS_PERC    = 2        // DEFENSIVE with SKILL TRAITS  6_WITH_2_TRAITS_PERC    = 2        // DEFENSIVE with SKILL TRAITS
6_WITH_3_TRAITS_PERC = 0  6_WITH_3_TRAITS_PERC    = 0        // DEFENSIVE with POSITIONAL TRAITS  6_WITH_3_TRAITS_PERC    = 0        // DEFENSIVE with POSITIONAL TRAITS
6_WITH_4_TRAITS_PERC = 0  6_WITH_4_TRAITS_PERC    = 0        // DEFENSIVE with GK TRAITS  6_WITH_4_TRAITS_PERC    = 0        // DEFENSIVE with GK TRAITS
     
[SCOUT_MISSION]  [SCOUT_MISSION]  [SCOUT_MISSION] 
.// Duration (MOD FIFA 12)  // Duration  // Duration
SCOUT_MISSION_DURATION_0 = 2  SCOUT_MISSION_DURATION_0        = 3       // Duration Short (0): 3 months  SCOUT_MISSION_DURATION_0        = 3        // Duration Short (0): 3 months
SCOUT_MISSION_DURATION_1 = 5  SCOUT_MISSION_DURATION_1        = 6       // Duration Medium (1): 6 months  SCOUT_MISSION_DURATION_1        = 6        // Duration Medium (1): 6 months
SCOUT_MISSION_DURATION_2 = 10  SCOUT_MISSION_DURATION_2        = 9       // Duration Long(2): 9 months  SCOUT_MISSION_DURATION_2        = 9        // Duration Long(2): 9 months
//-------------------------------------- //-------------------------------------- //--------------------------------------
SCOUT_MISSION_BASE_COST_0 = 5000  SCOUT_MISSION_BASE_COST_0        = 10000   // Low (0)    cost (i.e. 10.000$)   SCOUT_MISSION_BASE_COST_0       = 10000    // Low (0)    cost (i.e. 10.000$)
SCOUT_MISSION_BASE_COST_1 = 10000  SCOUT_MISSION_BASE_COST_1        = 20000   // Medium (1) cost (i.e. 25.000$)   SCOUT_MISSION_BASE_COST_1       = 20000    // Medium (1) cost (i.e. 25.000$)
SCOUT_MISSION_BASE_COST_2 = 12000  SCOUT_MISSION_BASE_COST_2        = 50000   // High (2)   cost (i.e. 35.000$)    SCOUT_MISSION_BASE_COST_2       = 50000    // High (2)   cost (i.e. 35.000$)  
//-------------------------------------- //-------------------------------------- //--------------------------------------
SCOUT_MISSION_MODIFIER_COST_0 = 1  SCOUT_MISSION_MODIFIER_COST_0    = 1        // Duration Cost LOW (0)  SCOUT_MISSION_MODIFIER_COST_0   = 1        // Duration Cost LOW (0)
SCOUT_MISSION_MODIFIER_COST_1 = 2  SCOUT_MISSION_MODIFIER_COST_1    = 2        // Duration Cost MEDIUM (1)  SCOUT_MISSION_MODIFIER_COST_1   = 2        // Duration Cost MEDIUM (1)
SCOUT_MISSION_MODIFIER_COST_2 = 5  SCOUT_MISSION_MODIFIER_COST_2    = 3       // Duration Cost HIGH (2)  SCOUT_MISSION_MODIFIER_COST_2   = 3        // Duration Cost HIGH (2)
SCOUT_MISSION_SCOUT_LEVEL_MODIFIER = 200 // (MOD FIFA 12)     
  SCOUT_MISSION_SCOUT_LEVEL_MODIFIER    = 10  // Each level will increase the cost by 10%  SCOUT_MISSION_SCOUT_LEVEL_MODIFIER  = 10    // Each level will increase the cost by 10%
     
[SCOUT_REPORT]  [SCOUT_REPORT]  [SCOUT_REPORT] 
.SCOUT_REPORT_MAXIMUM_PLAYERS = 15     
HEIGHT_AND_WEIGHT_DIFF_PERC = 5  SCOUT_REPORT_MAXIMUM_PLAYERS = 15    // Maximum number of players per scout mission  SCOUT_REPORT_MAXIMUM_PLAYERS = 15    // Maximum number of players per scout mission
//--------------------------------------     
EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0 = 1  HEIGHT_AND_WEIGHT_DIFF_PERC  = 5    // Wireframe: To display the height/weight but be 5% less per year of what it will be for every year during the ages of 14,15,16.  HEIGHT_AND_WEIGHT_DIFF_PERC  = 5    // Wireframe: To display the height/weight but be 5% less per year of what it will be for every year during the ages of 14,15,16.
EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1 = 2     
  // Percentages of finding several number of players (1 - 15 per month)  // Percentages of finding several number of players (1 - 15 per month)
//-------------------------------------- //-------------------------------------- //--------------------------------------
.EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0 = 1  EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0  = 1       // Experience = 1, Range Low  EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0  = 1        // Experience = 1, Range Low
EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1 = 3  EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1  = 2       // Experience = 1, Range High  EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1  = 2        // Experience = 1, Range High
//-------------------------------------- //-------------------------------------- //--------------------------------------
.EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0 = 2  EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0  = 1       // Experience = 2, Range Low  EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0  = 1        // Experience = 2, Range Low
EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1 = 4  EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1  = 3       // Experience = 2, Range High  EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1  = 3        // Experience = 2, Range High
//-------------------------------------- //-------------------------------------- //--------------------------------------
EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0 = 3  EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0  = 2       // Experience = 3, Range Low  EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0  = 2        // Experience = 3, Range Low
EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1 = 5  EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1  = 4       // Experience = 3, Range High  EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1  = 4        // Experience = 3, Range High
//-------------------------------------- //-------------------------------------- //--------------------------------------
EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0 = 4  EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0  = 3       // Experience = 4, Range Low  EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0  = 3        // Experience = 4, Range Low
EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1 = 6  EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1  = 5       // Experience = 4, Range High  EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1  = 5        // Experience = 4, Range High
  //--------------------------------------  //--------------------------------------
// CHANCES DE TIER (MOD FIFA 12) - MUITO MAIS DIFÍCIL  EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0  = 4     // Experience = 5, Range Low  EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0  = 4        // Experience = 5, Range Low
//--------------------------------------  EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1  = 6     // Experience = 5, Range High  EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1  = 6        // Experience = 5, Range High
KNOWLEDGE_LEVEL_1_TIER_1_PERC = 8     
KNOWLEDGE_LEVEL_1_TIER_2_PERC = 100  //The higher the scout's knowledge, the better the chances to find a player of a higher tier  //The higher the scout's knowledge, the better the chances to find a player of a higher tier
KNOWLEDGE_LEVEL_1_TIER_3_PERC = 1000  //--------------------------------------  //--------------------------------------
KNOWLEDGE_LEVEL_1_TIER_4_PERC = 8892  KNOWLEDGE_LEVEL_1_TIER_1_PERC   = 3       // Knowledge Level 1 - Tier 1  KNOWLEDGE_LEVEL_1_TIER_1_PERC   = 3        // Knowledge Level 1 - Tier 1
//--------------------------------------  KNOWLEDGE_LEVEL_1_TIER_2_PERC   = 5     // Knowledge Level 1 - Tier 2  KNOWLEDGE_LEVEL_1_TIER_2_PERC   = 5        // Knowledge Level 1 - Tier 2
KNOWLEDGE_LEVEL_2_TIER_1_PERC = 10  KNOWLEDGE_LEVEL_1_TIER_3_PERC   = 17  // Knowledge Level 1 - Tier 3  KNOWLEDGE_LEVEL_1_TIER_3_PERC   = 17    // Knowledge Level 1 - Tier 3
KNOWLEDGE_LEVEL_2_TIER_2_PERC = 200  KNOWLEDGE_LEVEL_1_TIER_4_PERC   = 75  // Knowledge Level 1 - Tier 4  KNOWLEDGE_LEVEL_1_TIER_4_PERC   = 75    // Knowledge Level 1 - Tier 4
KNOWLEDGE_LEVEL_2_TIER_3_PERC = 2000  //--------------------------------------  //--------------------------------------
KNOWLEDGE_LEVEL_2_TIER_4_PERC = 7790  KNOWLEDGE_LEVEL_2_TIER_1_PERC   = 4       // Knowledge Level 2 - Tier 1  KNOWLEDGE_LEVEL_2_TIER_1_PERC   = 4        // Knowledge Level 2 - Tier 1
//--------------------------------------  KNOWLEDGE_LEVEL_2_TIER_2_PERC   = 7 // Knowledge Level 2 - Tier 2  KNOWLEDGE_LEVEL_2_TIER_2_PERC   = 7    // Knowledge Level 2 - Tier 2
KNOWLEDGE_LEVEL_3_TIER_1_PERC = 12  KNOWLEDGE_LEVEL_2_TIER_3_PERC   = 22  // Knowledge Level 2 - Tier 3  KNOWLEDGE_LEVEL_2_TIER_3_PERC   = 22    // Knowledge Level 2 - Tier 3
KNOWLEDGE_LEVEL_3_TIER_2_PERC = 400  KNOWLEDGE_LEVEL_2_TIER_4_PERC   = 67  // Knowledge Level 2 - Tier 4  KNOWLEDGE_LEVEL_2_TIER_4_PERC   = 67    // Knowledge Level 2 - Tier 4
KNOWLEDGE_LEVEL_3_TIER_3_PERC = 3000  //--------------------------------------  //--------------------------------------
KNOWLEDGE_LEVEL_3_TIER_4_PERC = 6588  KNOWLEDGE_LEVEL_3_TIER_1_PERC   = 5   // Knowledge Level 3 - Tier 1  KNOWLEDGE_LEVEL_3_TIER_1_PERC   = 5    // Knowledge Level 3 - Tier 1
//--------------------------------------  KNOWLEDGE_LEVEL_3_TIER_2_PERC   = 9 // Knowledge Level 3 - Tier 2  KNOWLEDGE_LEVEL_3_TIER_2_PERC   = 9    // Knowledge Level 3 - Tier 2
KNOWLEDGE_LEVEL_4_TIER_1_PERC = 25  KNOWLEDGE_LEVEL_3_TIER_3_PERC   = 36  // Knowledge Level 3 - Tier 3  KNOWLEDGE_LEVEL_3_TIER_3_PERC   = 36    // Knowledge Level 3 - Tier 3
KNOWLEDGE_LEVEL_4_TIER_2_PERC = 800  KNOWLEDGE_LEVEL_3_TIER_4_PERC   = 50  // Knowledge Level 3 - Tier 4  KNOWLEDGE_LEVEL_3_TIER_4_PERC   = 50    // Knowledge Level 3 - Tier 4
KNOWLEDGE_LEVEL_4_TIER_3_PERC = 4000  //--------------------------------------  // Slight improvement in high-level scout impact 
KNOWLEDGE_LEVEL_4_TIER_4_PERC = 5175  KNOWLEDGE_LEVEL_4_TIER_1_PERC   = 7   // Knowledge Level 4 - Tier 1  KNOWLEDGE_LEVEL_4_TIER_1_PERC   = 9   // Increased from 7 
//--------------------------------------  KNOWLEDGE_LEVEL_4_TIER_2_PERC   = 11    // Knowledge Level 4 - Tier 2  KNOWLEDGE_LEVEL_4_TIER_2_PERC   = 14  // Increased from 11 
KNOWLEDGE_LEVEL_5_TIER_1_PERC = 40  KNOWLEDGE_LEVEL_4_TIER_3_PERC   = 52  // Knowledge Level 4 - Tier 3  KNOWLEDGE_LEVEL_4_TIER_3_PERC   = 52 
KNOWLEDGE_LEVEL_5_TIER_2_PERC = 1600  KNOWLEDGE_LEVEL_4_TIER_4_PERC   = 30  // Knowledge Level 4 - Tier 4  KNOWLEDGE_LEVEL_4_TIER_4_PERC   = 25  // Reduced → Less bronze overflow 
KNOWLEDGE_LEVEL_5_TIER_3_PERC = 5000  //--------------------------------------   
KNOWLEDGE_LEVEL_5_TIER_4_PERC = 3360  KNOWLEDGE_LEVEL_5_TIER_1_PERC   = 10  // Knowledge Level 5 - Tier 1  KNOWLEDGE_LEVEL_5_TIER_1_PERC   = 13  // Increased from 10 
  KNOWLEDGE_LEVEL_5_TIER_2_PERC   = 17    // Knowledge Level 5 - Tier 2  KNOWLEDGE_LEVEL_5_TIER_2_PERC   = 20  // Increased from 17 
// (Valores do Mod FIFA 12)  KNOWLEDGE_LEVEL_5_TIER_3_PERC   = 53    // Knowledge Level 5 - Tier 3  KNOWLEDGE_LEVEL_5_TIER_3_PERC   = 50 
//--------------------------------------  KNOWLEDGE_LEVEL_5_TIER_4_PERC   = 20    // Knowledge Level 5 - Tier 4  KNOWLEDGE_LEVEL_5_TIER_4_PERC   = 17  // Reduced → Elite scouts produce fewer low-tier players 
EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC = 30     
EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC = 30  //The higher the scouts experience, the better the chances to find a player of the exact player type user was looking for:  //The higher the scouts experience, the better the chances to find a player of the exact player type user was looking for:
EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC = 20  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC = 20  // PLAYER TYPES : ALTERNATIVES  // PLAYER TYPES : ALTERNATIVES
//--------------------------------------  // ------------------------------------- Definitions ------------------------------------------  // ------------------------------------- Definitions ------------------------------------------
EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC = 40 // EXACT MATCH     = 0 // EXACT MATCH      = 0
EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC = 25  // ALTERNATIVE 1   = 1  // ALTERNATIVE 1    = 1
EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC = 20  // ALTERNATIVE 2   = 2  // ALTERNATIVE 2    = 2
EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC = 15  // ALTERNATIVE 3   = 3  // ALTERNATIVE 3    = 3
//--------------------------------------     
EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC = 50  //--------------------------------------  //--------------------------------------
EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC = 25  EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC   = 30  // Ecperience Level 1 - Exact Match  EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC   = 30    // Ecperience Level 1 - Exact Match
EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC = 20  EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC   = 30  // Ecperience Level 1 - Alternative 1  EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC   = 30    // Ecperience Level 1 - Alternative 1
EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC = 10  EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC   = 20  // Ecperience Level 1 - Alternative 2  EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC   = 20    // Ecperience Level 1 - Alternative 2
//--------------------------------------  EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC   = 20    // Ecperience Level 1 - Alternative 3  EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC   = 20    // Ecperience Level 1 - Alternative 3
EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC = 60  //--------------------------------------  //--------------------------------------
EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC = 20  EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC   = 40  // Ecperience Level 2 - Exact Match  EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC   = 40    // Ecperience Level 2 - Exact Match
EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC = 15  EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC   = 25  // Ecperience Level 2 - Alternative 1  EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC   = 25    // Ecperience Level 2 - Alternative 1
EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC = 5  EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC   = 20  // Ecperience Level 2 - Alternative 2  EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC   = 20    // Ecperience Level 2 - Alternative 2
//--------------------------------------  EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC   = 15    // Ecperience Level 2 - Alternative 3  EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC   = 15    // Ecperience Level 2 - Alternative 3
EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC = 70  //--------------------------------------  //--------------------------------------
EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC = 15  EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC   = 50  // Ecperience Level 3 - Exact Match  EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC   = 50    // Ecperience Level 3 - Exact Match
EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC = 10  EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC   = 25  // Ecperience Level 3 - Alternative 1  EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC   = 25    // Ecperience Level 3 - Alternative 1
EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC = 5  EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC   = 20  // Ecperience Level 3 - Alternative 2  EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC   = 20    // Ecperience Level 3 - Alternative 2
  EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC   = 10    // Ecperience Level 3 - Alternative 3 EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC   = 10    // Ecperience Level 3 - Alternative 3
  //-------------------------------------- //--------------------------------------
  EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC   = 60    // Ecperience Level 4 - Exact Match EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC   = 60    // Ecperience Level 4 - Exact Match
  EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC   = 20    // Ecperience Level 4 - Alternative 1 EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC   = 20    // Ecperience Level 4 - Alternative 1
  EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC   = 15    // Ecperience Level 4 - Alternative 2 EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC   = 15    // Ecperience Level 4 - Alternative 2
  EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC   = 5    // Ecperience Level 4 - Alternative 3 EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC   = 5    // Ecperience Level 4 - Alternative 3
  //-------------------------------------- //--------------------------------------
  EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC   = 70    // Ecperience Level 5 - Exact Match EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC   = 70    // Ecperience Level 5 - Exact Match
  EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC   = 15    // Ecperience Level 5 - Alternative 1 EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC   = 15    // Ecperience Level 5 - Alternative 1
  EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC   = 10    // Ecperience Level 5 - Alternative 2 EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC   = 10    // Ecperience Level 5 - Alternative 2
  EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC   = 5        // Ecperience Level 5 - Alternative 3 EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC   = 5        // Ecperience Level 5 - Alternative 3
//-------------------------------------- //-------------------------------------- //--------------------------------------
// YOUTH PLAYER RECOMMENDATIONS // YOUTH PLAYER RECOMMENDATIONS // YOUTH PLAYER RECOMMENDATIONS
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER = 30  KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER    = 30    // Knowledge Level 1  KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER  = 30    // Knowledge Level 1
KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER = 40  KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER    = 40    // Knowledge Level 2  KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER  = 40    // Knowledge Level 2
KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER = 60  KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER    = 60    // Knowledge Level 3  KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER  = 60    // Knowledge Level 3
KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER = 80  KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER    = 80    // Knowledge Level 4  KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER  = 80    // Knowledge Level 4
KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER = 90  KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER    = 90    // Knowledge Level 5  KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER  = 90    // Knowledge Level 5
//-------------------------------------- //-------------------------------------- //--------------------------------------
.// UNLOCK YOUTH PLAYER ATTRIBUTES (MOD FIFA 12)  // UNLOCK YOUTH PLAYER ATTRIBUTES  // UNLOCK YOUTH PLAYER ATTRIBUTES
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0 = 10  KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0    = 7       // Knowledge Level 1 - Min Player Attributes to unlock  KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0   = 7        // Knowledge Level 1 - Min Player Attributes to unlock
KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1 = 12  KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1   = 12        // Knowledge Level 1 - Max Player Attributes to unlock  KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1   = 12        // Knowledge Level 1 - Max Player Attributes to unlock
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0 = 10  KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0    = 9       // Knowledge Level 2 - Min Player Attributes to unlock  KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0   = 9        // Knowledge Level 2 - Min Player Attributes to unlock
KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1 = 14  KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1   = 14        // Knowledge Level 2 - Max Player Attributes to unlock  KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1   = 14        // Knowledge Level 2 - Max Player Attributes to unlock
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0 = 11  KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0    = 10      // Knowledge Level 3 - Min Player Attributes to unlock  KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0   = 10        // Knowledge Level 3 - Min Player Attributes to unlock
KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1 = 17  KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1   = 17    // Knowledge Level 3 - Max Player Attributes to unlock  KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1   = 17    // Knowledge Level 3 - Max Player Attributes to unlock
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0 = 12  KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0    = 12        // Knowledge Level 4 - Min Player Attributes to unlock  KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0   = 12        // Knowledge Level 4 - Min Player Attributes to unlock
KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1 = 19  KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1   = 19    // Knowledge Level 4 - Max Player Attributes to unlock  KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1   = 19    // Knowledge Level 4 - Max Player Attributes to unlock
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0 = 16  KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0    = 14  // Knowledge Level 5 - Min Player Attributes to unlock  KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0   = 14    // Knowledge Level 5 - Min Player Attributes to unlock
KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1 = 22  KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1   = 22    // Knowledge Level 5 - Max Player Attributes to unlock  KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1   = 22    // Knowledge Level 5 - Max Player Attributes to unlock
//-------------------------------------- //-------------------------------------- //--------------------------------------
// UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE // UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE // UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE
//-------------------------------------- //-------------------------------------- //--------------------------------------
.INITIAL_SCOUT_VARIANCE_PERCENTAGE = 35 INITIAL_SCOUT_VARIANCE_PERCENTAGE   = 35 INITIAL_SCOUT_VARIANCE_PERCENTAGE   = 35
//-------------------------------------- //-------------------------------------- //--------------------------------------
.KNOWLEDGE_1_VARIANCE_PERCENTAGE = 3  KNOWLEDGE_1_VARIANCE_PERCENTAGE        = 3        // Knowledge Level 1  KNOWLEDGE_1_VARIANCE_PERCENTAGE     = 3        // Knowledge Level 1
KNOWLEDGE_2_VARIANCE_PERCENTAGE = 4  KNOWLEDGE_2_VARIANCE_PERCENTAGE        = 4        // Knowledge Level 2  KNOWLEDGE_2_VARIANCE_PERCENTAGE     = 4        // Knowledge Level 2
KNOWLEDGE_3_VARIANCE_PERCENTAGE = 5  KNOWLEDGE_3_VARIANCE_PERCENTAGE        = 5        // Knowledge Level 3  KNOWLEDGE_3_VARIANCE_PERCENTAGE     = 5        // Knowledge Level 3
KNOWLEDGE_4_VARIANCE_PERCENTAGE = 6  KNOWLEDGE_4_VARIANCE_PERCENTAGE        = 6        // Knowledge Level 4  KNOWLEDGE_4_VARIANCE_PERCENTAGE     = 6        // Knowledge Level 4
KNOWLEDGE_5_VARIANCE_PERCENTAGE = 7  KNOWLEDGE_5_VARIANCE_PERCENTAGE        = 7        // Knowledge Level 5  KNOWLEDGE_5_VARIANCE_PERCENTAGE     = 7        // Knowledge Level 5
     
//-------------------------------------- //-------------------------------------- //--------------------------------------
.  //-------------------------------------- //--------------------------------------
// ATTRIBUTES: BUCKETS // ATTRIBUTES: BUCKETS // ATTRIBUTES: BUCKETS
.//--------------------------------------  // 0 = Physical Attributes  // 0 = Physical Attributes
ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40  // 1 = Mental Attributes  // 1 = Mental Attributes
ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35  // 2 = Skills Attributes  // 2 = Skills Attributes
ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25  // 3 = GK Attributes  // 3 = GK Attributes
ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0  //--------------------------------------  //--------------------------------------
ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35  // ATTRIBUTES: TYPES OF PLAYERS  // ATTRIBUTES: TYPES OF PLAYERS
ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25  // 0 = Outfield Players  // 0 = Outfield Players
ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10  // 1 = Goalkeepers  // 1 = Goalkeepers
ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30  //--------------------------------------  //--------------------------------------
//--------------------------------------  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40       // Physical Attributes    - Outfield Players  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40        // Physical Attributes    - Outfield Players
  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35       // Mental Attributes    - Outfield Players  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35        // Mental Attributes    - Outfield Players
//--------------------------------------  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25       // Skills Attributes  - Outfield Players  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25        // Skills Attributes    - Outfield Players
// RISK FACTOR (MOD FIFA 12)  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0        // GK Attributes      - Outfield Players  ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0        // GK Attributes        - Outfield Players
//--------------------------------------  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35       // Physical Attributes    - Goalkeepers  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35        // Physical Attributes    - Goalkeepers
RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT = 5  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25      // Mental Attributes    - Goalkeepers  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25        // Mental Attributes    - Goalkeepers
//--------------------------------------  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10       // Skills Attributes  - Goalkeepers  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10        // Skills Attributes    - Goalkeepers
RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0 = 1  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30      // GK Attributes        - Goalkeepers  ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30        // GK Attributes        - Goalkeepers
RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1 = 300  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0 = 0.00     
RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1 = 1.00  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR = 300  // RISK FACTOR  // RISK FACTOR
//-------------------------------------- //-------------------------------------- //--------------------------------------
RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0 = 20  // Ranges of values: [ 0 - Low Range,  1 - High Range ]  // Ranges of values: [ 0 - Low Range,  1 - High Range ]
RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1 = 30 // (Valor do Mod)  //--------------------------------------  //--------------------------------------
RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0 = 0.00  // Chance To Lose = ([Time*X] + [Type of Nation*Y] + [Player Potential*Z]) * Club International Prestige  // Chance To Lose = ([Time*X] + [Type of Nation*Y] + [Player Potential*Z]) * Club International Prestige
RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1 = 1.00  //--------------------------------------  //--------------------------------------
RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR = 79     
//--------------------------------------  RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT         = 5     // The Risk Factor is evaluated 5 days before the next monthly report update  RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT         = 5        // The Risk Factor is evaluated 5 days before the next monthly report update
RISK_FACTOR_CLUB_PRESTIGE_RANGE_0 = 1  //--------------------------------------  //--------------------------------------
RISK_FACTOR_CLUB_PRESTIGE_RANGE_1 = 20  RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0              = 1       // Min number of days in the Scout Report  RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0              = 1        // Min number of days in the Scout Report
RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0 = 0.00  RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1              = 270 // Max number of days in the Scout Report  RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1              = 270    // Max number of days in the Scout Report
RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1 = 0.20 RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0      = 0.00 RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0      = 0.00
RISK_FACTOR_CLUB_PRESTIGE_DIVISOR = 100 RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1      = 1.00 RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1      = 1.00
//--------------------------------------  RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR              = 270   // Step(#N): 1/270+Step(#N-1)  RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR              = 270    // Step(#N): 1/270+Step(#N-1)
RISK_FACTOR_WEIGHT_DAYS_VARIABLE = 1  //--------------------------------------  //--------------------------------------
RISK_FACTOR_WEIGHT_NATIONS_VARIABLE = 1  RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0            = 20  // Min number of days in the Scout Report  RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0            = 20    // Min number of days in the Scout Report
RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE = 1  RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1            = 99  // Max number of days in the Scout Report  RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1            = 99    // Max number of days in the Scout Report
//--------------------------------------  RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0    = 0.00  RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0    = 0.00
  RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1    = 1.00  RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1    = 1.00
//--------------------------------------  RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR            = 79    // Step(#N): 1/79+Step(#N-1)  RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR            = 79    // Step(#N): 1/79+Step(#N-1)
RISK_FACTOR_NATIONS_MAX_NUMBER = 54  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_DEFAULT_RANGE_0 = 1.00  RISK_FACTOR_CLUB_PRESTIGE_RANGE_0               = 1        // Max number of days in the Scout Report  RISK_FACTOR_CLUB_PRESTIGE_RANGE_0               = 1        // Max number of days in the Scout Report
RISK_FACTOR_NATIONS_DEFAULT_RANGE_1 = 0.00  RISK_FACTOR_CLUB_PRESTIGE_RANGE_1               = 20  // Max number of days in the Scout Report  RISK_FACTOR_CLUB_PRESTIGE_RANGE_1               = 20    // Max number of days in the Scout Report
RISK_FACTOR_NATIONS_DIVISOR = 53  RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0       = 0.00  RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0       = 0.00
//--------------------------------------  RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1       = 0.20  RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1       = 0.20
RISK_FACTOR_NATIONS_0 = 45  RISK_FACTOR_CLUB_PRESTIGE_DIVISOR               = 100 // Step(#N): 1/100+Step(#N-1)  RISK_FACTOR_CLUB_PRESTIGE_DIVISOR               = 100    // Step(#N): 1/100+Step(#N-1)
RISK_FACTOR_NATIONS_1 = 34  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_2 = 54  // XYZ = weight each variable  // XYZ = weight each variable
RISK_FACTOR_NATIONS_3 = 21  RISK_FACTOR_WEIGHT_DAYS_VARIABLE       = 1       // X Variable     RISK_FACTOR_WEIGHT_DAYS_VARIABLE       = 1        // X Variable     
RISK_FACTOR_NATIONS_4 = 52  RISK_FACTOR_WEIGHT_NATIONS_VARIABLE    = 1       // Y Variable  RISK_FACTOR_WEIGHT_NATIONS_VARIABLE    = 1        // Y Variable
RISK_FACTOR_NATIONS_5 = 14  RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE  = 1       // Z Variable  RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE  = 1        // Z Variable
RISK_FACTOR_NATIONS_6 = 38  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_7 = 27     
RISK_FACTOR_NATIONS_8 = 18  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_9 = 10  RISK_FACTOR_NATIONS_MAX_NUMBER = 54      // Max number of Youth Scout's Nations  RISK_FACTOR_NATIONS_MAX_NUMBER = 54        // Max number of Youth Scout's Nations
//--------------------------------------  RISK_FACTOR_NATIONS_DEFAULT_RANGE_0     = 1.00  RISK_FACTOR_NATIONS_DEFAULT_RANGE_0     = 1.00
RISK_FACTOR_NATIONS_10 = 60 RISK_FACTOR_NATIONS_DEFAULT_RANGE_1     = 0.00 RISK_FACTOR_NATIONS_DEFAULT_RANGE_1     = 0.00
RISK_FACTOR_NATIONS_11 = 36  RISK_FACTOR_NATIONS_DIVISOR             = 53  // Step(#N): 1/53+Step(#N+1)  RISK_FACTOR_NATIONS_DIVISOR             = 53    // Step(#N): 1/53+Step(#N+1)
RISK_FACTOR_NATIONS_12 = 22  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_13 = 163  RISK_FACTOR_NATIONS_0   = 45  // Spain  RISK_FACTOR_NATIONS_0   = 45    // Spain
RISK_FACTOR_NATIONS_14 = 55  RISK_FACTOR_NATIONS_1   = 34  // Holland  RISK_FACTOR_NATIONS_1   = 34    // Holland
RISK_FACTOR_NATIONS_15 = 117  RISK_FACTOR_NATIONS_2   = 54  // Brazil  RISK_FACTOR_NATIONS_2   = 54    // Brazil
RISK_FACTOR_NATIONS_16 = 51  RISK_FACTOR_NATIONS_3   = 21  // Germany  RISK_FACTOR_NATIONS_3   = 21    // Germany
RISK_FACTOR_NATIONS_17 = 44  RISK_FACTOR_NATIONS_4   = 52  // Argentina  RISK_FACTOR_NATIONS_4   = 52    // Argentina
RISK_FACTOR_NATIONS_18 = 40  RISK_FACTOR_NATIONS_5   = 14  // England  RISK_FACTOR_NATIONS_5   = 14    // England
RISK_FACTOR_NATIONS_19 = 195  RISK_FACTOR_NATIONS_6   = 38  // Portugal  RISK_FACTOR_NATIONS_6   = 38    // Portugal
RISK_FACTOR_NATIONS_20 = 108  RISK_FACTOR_NATIONS_7   = 27  // Italy  RISK_FACTOR_NATIONS_7   = 27    // Italy
//--------------------------------------  RISK_FACTOR_NATIONS_8   = 18    // France  RISK_FACTOR_NATIONS_8   = 18    // France
RISK_FACTOR_NATIONS_21 = 95  RISK_FACTOR_NATIONS_9   = 10  // Croatia  RISK_FACTOR_NATIONS_9   = 10    // Croatia
RISK_FACTOR_NATIONS_22 = 58  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_23 = 47     
RISK_FACTOR_NATIONS_24 = 83  RISK_FACTOR_NATIONS_10  = 60  // Uruguay  RISK_FACTOR_NATIONS_10  = 60    // Uruguay
RISK_FACTOR_NATIONS_25 = 43  RISK_FACTOR_NATIONS_11  = 36  // Norway  RISK_FACTOR_NATIONS_11  = 36    // Norway
RISK_FACTOR_NATIONS_26 = 13  RISK_FACTOR_NATIONS_12  = 22  // Greece  RISK_FACTOR_NATIONS_12  = 22    // Greece
RISK_FACTOR_NATIONS_27 = 46  RISK_FACTOR_NATIONS_13  = 163 // Japan  RISK_FACTOR_NATIONS_13  = 163    // Japan
RISK_FACTOR_NATIONS_28 = 48  RISK_FACTOR_NATIONS_14  = 55  // Chile  RISK_FACTOR_NATIONS_14  = 55    // Chile
RISK_FACTOR_NATIONS_29 = 167  RISK_FACTOR_NATIONS_15  = 117 // Ghana  RISK_FACTOR_NATIONS_15  = 117    // Ghana
RISK_FACTOR_NATIONS_30 = 12  RISK_FACTOR_NATIONS_16  = 51  // Serbia  RISK_FACTOR_NATIONS_16  = 51    // Serbia
//--------------------------------------  RISK_FACTOR_NATIONS_17  = 44    // Slovenia  RISK_FACTOR_NATIONS_17  = 44    // Slovenia
RISK_FACTOR_NATIONS_31 = 25  RISK_FACTOR_NATIONS_18  = 40  // Russia  RISK_FACTOR_NATIONS_18  = 40    // Russia
RISK_FACTOR_NATIONS_32 = 111  RISK_FACTOR_NATIONS_19  = 195 // Australia  RISK_FACTOR_NATIONS_19  = 195    // Australia
RISK_FACTOR_NATIONS_33 = 7  RISK_FACTOR_NATIONS_20  = 108 // Ivory Coast  RISK_FACTOR_NATIONS_20  = 108    // Ivory Coast
RISK_FACTOR_NATIONS_34 = 133  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_35 = 140     
RISK_FACTOR_NATIONS_36 = 97  RISK_FACTOR_NATIONS_21  = 95  // United States  RISK_FACTOR_NATIONS_21  = 95    // United States
RISK_FACTOR_NATIONS_37 = 39  RISK_FACTOR_NATIONS_22  = 58  // Paraguay  RISK_FACTOR_NATIONS_22  = 58    // Paraguay
RISK_FACTOR_NATIONS_38 = 103  RISK_FACTOR_NATIONS_23  = 47  // Switzerland  RISK_FACTOR_NATIONS_23  = 47    // Switzerland
RISK_FACTOR_NATIONS_39 = 56  RISK_FACTOR_NATIONS_24  = 83  // Mexico  RISK_FACTOR_NATIONS_24  = 83    // Mexico
RISK_FACTOR_NATIONS_40 = 59  RISK_FACTOR_NATIONS_25  = 43  // Slovakia  RISK_FACTOR_NATIONS_25  = 43    // Slovakia
//--------------------------------------  RISK_FACTOR_NATIONS_26  = 13    // Denmark  RISK_FACTOR_NATIONS_26  = 13    // Denmark
RISK_FACTOR_NATIONS_41 = 57  RISK_FACTOR_NATIONS_27  = 46  // Sweden  RISK_FACTOR_NATIONS_27  = 46    // Sweden
RISK_FACTOR_NATIONS_42 = 198  RISK_FACTOR_NATIONS_28  = 48    // Turkey  RISK_FACTOR_NATIONS_28  = 48    // Turkey
RISK_FACTOR_NATIONS_43 = 35  RISK_FACTOR_NATIONS_29  = 167 // Korea  RISK_FACTOR_NATIONS_29  = 167    // Korea
RISK_FACTOR_NATIONS_44 = 42  RISK_FACTOR_NATIONS_30  = 12  // Czech Republic  RISK_FACTOR_NATIONS_30  = 12    // Czech Republic
RISK_FACTOR_NATIONS_45 = 61  //--------------------------------------  //--------------------------------------
RISK_FACTOR_NATIONS_46 = 37     
RISK_FACTOR_NATIONS_47 = 4  RISK_FACTOR_NATIONS_31  = 25  // Rep. Of Ireland  RISK_FACTOR_NATIONS_31  = 25    // Rep. Of Ireland
RISK_FACTOR_NATIONS_48 = 70  RISK_FACTOR_NATIONS_32  = 111 // Egypt  RISK_FACTOR_NATIONS_32  = 111    // Egypt
RISK_FACTOR_NATIONS_49 = 155  RISK_FACTOR_NATIONS_33  = 7       // Belgium  RISK_FACTOR_NATIONS_33  = 7        // Belgium
RISK_FACTOR_NATIONS_50 = 17  RISK_FACTOR_NATIONS_34  = 133 // Nigeria  RISK_FACTOR_NATIONS_34  = 133    // Nigeria
RISK_FACTOR_NATIONS_51 = 129  RISK_FACTOR_NATIONS_35  = 140 // South Africa  RISK_FACTOR_NATIONS_35  = 140    // South Africa
RISK_FACTOR_NATIONS_52 = 50  RISK_FACTOR_NATIONS_36  = 97  // Algeria  RISK_FACTOR_NATIONS_36  = 97    // Algeria
RISK_FACTOR_NATIONS_53 = 53  RISK_FACTOR_NATIONS_37  = 39  // Romania  RISK_FACTOR_NATIONS_37  = 39    // Romania
  RISK_FACTOR_NATIONS_38  = 103    // Cameroon RISK_FACTOR_NATIONS_38  = 103    // Cameroon
  RISK_FACTOR_NATIONS_39  = 56    // Colombia RISK_FACTOR_NATIONS_39  = 56    // Colombia
  RISK_FACTOR_NATIONS_40  = 59    // Per? RISK_FACTOR_NATIONS_40  = 59    // Per?
  //-------------------------------------- //--------------------------------------
     
  RISK_FACTOR_NATIONS_41  = 57    // Ecuador RISK_FACTOR_NATIONS_41  = 57    // Ecuador
  RISK_FACTOR_NATIONS_42  = 198    // New Zealand RISK_FACTOR_NATIONS_42  = 198    // New Zealand
  RISK_FACTOR_NATIONS_43  = 35    // Norn Ireland RISK_FACTOR_NATIONS_43  = 35    // Norn Ireland
  RISK_FACTOR_NATIONS_44  = 42    // Scotland RISK_FACTOR_NATIONS_44  = 42    // Scotland
  RISK_FACTOR_NATIONS_45  = 61    // Venezuela RISK_FACTOR_NATIONS_45  = 61    // Venezuela
  RISK_FACTOR_NATIONS_46  = 37    // Poland RISK_FACTOR_NATIONS_46  = 37    // Poland
  RISK_FACTOR_NATIONS_47  = 4        // Austria RISK_FACTOR_NATIONS_47  = 4        // Austria
  RISK_FACTOR_NATIONS_48  = 70    // Canada RISK_FACTOR_NATIONS_48  = 70    // Canada
  RISK_FACTOR_NATIONS_49  = 155    // China RISK_FACTOR_NATIONS_49  = 155    // China
  RISK_FACTOR_NATIONS_50  = 17    // Finland RISK_FACTOR_NATIONS_50  = 17    // Finland
  RISK_FACTOR_NATIONS_51  = 129    // Morocco RISK_FACTOR_NATIONS_51  = 129    // Morocco
  RISK_FACTOR_NATIONS_52  = 50    // Wales RISK_FACTOR_NATIONS_52  = 50    // Wales
  RISK_FACTOR_NATIONS_53  = 53    // Bolivia RISK_FACTOR_NATIONS_53  = 53    // Bolivia
//-------------------------------------- //-------------------------------------- //--------------------------------------
     
//-------------------------------------- //-------------------------------------- //--------------------------------------
// SCOUT EXPERIENCE (For Cost Modifiers) // SCOUT EXPERIENCE (For Cost Modifiers) // SCOUT EXPERIENCE (For Cost Modifiers)
//-------------------------------------- //-------------------------------------- //--------------------------------------
.SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0  SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0    // Scout Experience 1  SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0    // Scout Experience 1
SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8  SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8    // Scout Experience 2  SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8    // Scout Experience 2
SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6  SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6    // Scout Experience 3  SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6    // Scout Experience 3
SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4  SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4    // Scout Experience 4  SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4    // Scout Experience 4
SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2  SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2    // Scout Experience 5  SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2    // Scout Experience 5
     
.YOUTH_PLAYER_WAGE_BASE_COST = 500 YOUTH_PLAYER_WAGE_BASE_COST          = 500 YOUTH_PLAYER_WAGE_BASE_COST       = 500
YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000 YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000 YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000
     
.     
[YOUTH_SQUAD]  [YOUTH_SQUAD]  [YOUTH_SQUAD] 
.MAX_YOUTH_SQUAD_SIZE = 22 // Valor do Mod FIFA 12  MAX_YOUTH_SQUAD_SIZE              = 16  MAX_YOUTH_SQUAD_SIZE              = 25 
MIN_PLAYER_AGE_FOR_PROMOTION = 13 // Valor do Mod FIFA 12  MIN_PLAYER_AGE_FOR_PROMOTION      = 16  MIN_PLAYER_AGE_FOR_PROMOTION      = 15 
MONTHS_BETWEEN_PLAYERS_PROMOTION = 3  MONTHS_BETWEEN_PLAYERS_PROMOTION  = 3  MONTHS_BETWEEN_PLAYERS_PROMOTION  = 3
MONTHS_TO_UNCOVER_PLAYER_TYPE = 6  MONTHS_TO_UNCOVER_PLAYER_TYPE     = 6  MONTHS_TO_UNCOVER_PLAYER_TYPE     = 6
MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 3  MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 3       // Once in the Youth Squad the players cannot retire until the first #n months  MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 4       // Once in the Youth Squad the players cannot retire until the first #n months
//-------------------------------------- //-------------------------------------- //--------------------------------------
.DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5  DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5        // Default variance perc - players in the Youth Squad  DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5        // Default variance perc - players in the Youth Squad
//-------------------------------------- //-------------------------------------- //--------------------------------------
.SQUAD_UNLOCK_ATTRIBUTES_RANGE_0 = 13  SQUAD_UNLOCK_ATTRIBUTES_RANGE_0      = 13        // Min Player Attributes to unlock in the Youth Squad  SQUAD_UNLOCK_ATTRIBUTES_RANGE_0   = 14        // Min Player Attributes to unlock in the Youth Squad
SQUAD_UNLOCK_ATTRIBUTES_RANGE_1 = 18  SQUAD_UNLOCK_ATTRIBUTES_RANGE_1   = 18        // Max Player Attributes to unlock in the Youth Squad  SQUAD_UNLOCK_ATTRIBUTES_RANGE_1   = 19        // Max Player Attributes to unlock in the Youth Squad
//-------------------------------------- //-------------------------------------- //--------------------------------------
     
.     
[YOUTH_PLAYER_RETIREMENT]  [YOUTH_PLAYER_RETIREMENT]  [YOUTH_PLAYER_RETIREMENT] 
.     
  //-------------------------------------- //--------------------------------------
  //All players in the Youth squad will be between 14 and 17 years old, //All players in the Youth squad will be between 14 and 17 years old,
  // each year they spend in the youth academy there will be a chance of the player "quitting" the squad: // each year they spend in the youth academy there will be a chance of the player "quitting" the squad:
//-------------------------------------- //-------------------------------------- //--------------------------------------
.PLAYER_RETIRE_AT_AGE_RANGE_0 = 17 // Valor do Mod FIFA 12     
PLAYER_RETIRE_AT_AGE_RANGE_1 = 18  PLAYER_RETIRE_AT_AGE_RANGE_0 = 16  // Min Player Age for Youth Players' Retirement  PLAYER_RETIRE_AT_AGE_RANGE_0 = 17  // Min Player Age for Youth Players' Retirement
  PLAYER_RETIRE_AT_AGE_RANGE_1 = 18    // Min Player Age for Youth Players' Retirement  PLAYER_RETIRE_AT_AGE_RANGE_1 = 18    // Min Player Age for Youth Players' Retirement
     
//-------------------------------------- //-------------------------------------- //--------------------------------------
.NUM_OF_RETIREMENT_POINTS = 4  NUM_OF_RETIREMENT_POINTS     = 4    // Points in season to retire players  NUM_OF_RETIREMENT_POINTS     = 4    // Points in season to retire players
//-------------------------------------- //-------------------------------------- //--------------------------------------
.POINT_0_PERCENTAGE_IN_SEASON = 20    
POINT_1_PERCENTAGE_IN_SEASON = 50    
POINT_2_PERCENTAGE_IN_SEASON = 75    
POINT_3_PERCENTAGE_IN_SEASON = 90    
//--------------------------------------    
NUMBER_DAYS_TO_RETIRE_PLAYER = 7 // Valor do Mod FIFA 12    
//--------------------------------------    
RETIREMENT_PERC_AGE_0_POINT_0 = 0    
RETIREMENT_PERC_AGE_0_POINT_1 = 2    
RETIREMENT_PERC_AGE_0_POINT_2 = 4    
RETIREMENT_PERC_AGE_0_POINT_3 = 6    
//--------------------------------------    
RETIREMENT_PERC_AGE_1_POINT_0 = 7    
RETIREMENT_PERC_AGE_1_POINT_1 = 9    
RETIREMENT_PERC_AGE_1_POINT_2 = 12    
RETIREMENT_PERC_AGE_1_POINT_3 = 15    
//--------------------------------------    
RETIREMENT_PERC_AGE_2_POINT_0 = 15    
RETIREMENT_PERC_AGE_2_POINT_1 = 20    
RETIREMENT_PERC_AGE_2_POINT_2 = 25    
RETIREMENT_PERC_AGE_2_POINT_3 = 100    
     
.[PLAYER_REGEN]  POINT_0_PERCENTAGE_IN_SEASON = 20   // Season start - 20% into the season  POINT_0_PERCENTAGE_IN_SEASON = 20    // Season start - 20% into the season
// (MOD FIFA 12) - Impede Regens "Platina" (Supercraques)  POINT_1_PERCENTAGE_IN_SEASON = 50   // 20%-50% into the season  POINT_1_PERCENTAGE_IN_SEASON = 50    // 20%-50% into the season
  POINT_2_PERCENTAGE_IN_SEASON = 75   // 50%-75% into the season  POINT_2_PERCENTAGE_IN_SEASON = 75    // 50%-75% into the season
  POINT_3_PERCENTAGE_IN_SEASON = 90    // End of season  POINT_3_PERCENTAGE_IN_SEASON = 90    // End of season
  //--------------------------------------  //-------------------------------------- 
  NUMBER_DAYS_TO_RETIRE_PLAYER = 5    // When a youth player is about to retire, trigger an email before and allow the user time to promote otherwise, 3 days after said email is sent, retire that youth player.  NUMBER_DAYS_TO_RETIRE_PLAYER = 7    // When a youth player is about to retire, trigger an email before and allow the user time to promote otherwise, 3 days after said email is sent, retire that youth player. 
  //--------------------------------------  //-------------------------------------- 
  RETIREMENT_PERC_AGE_0_POINT_0 = 0   // 15 years old - Season start - 20% into the season  RETIREMENT_PERC_AGE_0_POINT_0 = 0   // 15 years old - Season start - 20% into the season 
  RETIREMENT_PERC_AGE_0_POINT_1 = 2   // 15 years old - 20%-50% into the season  RETIREMENT_PERC_AGE_0_POINT_1 = 2   // 15 years old - 20%-50% into the season 
  RETIREMENT_PERC_AGE_0_POINT_2 = 4   // 15 years old - 50%-75% into the season  RETIREMENT_PERC_AGE_0_POINT_2 = 4   // 15 years old - 50%-75% into the season 
  RETIREMENT_PERC_AGE_0_POINT_3 = 6   // 16 years old - End of season  RETIREMENT_PERC_AGE_0_POINT_3 = 6   // 16 years old - End of season 
//-------------------------------------- //-------------------------------------- //--------------------------------------
.TEAM_STAR_RATING_GROUPS = 5  RETIREMENT_PERC_AGE_1_POINT_0 = 7   // 15 years old - Season start - 20% into the season  RETIREMENT_PERC_AGE_1_POINT_0 = 7    // 15 years old - Season start - 20% into the season
  RETIREMENT_PERC_AGE_1_POINT_1 = 9   // 15 years old - 20%-50% into the season  RETIREMENT_PERC_AGE_1_POINT_1 = 9    // 15 years old - 20%-50% into the season
  RETIREMENT_PERC_AGE_1_POINT_2 = 12  // 15 years old - 50%-75% into the season  RETIREMENT_PERC_AGE_1_POINT_2 = 12    // 15 years old - 50%-75% into the season
  RETIREMENT_PERC_AGE_1_POINT_3 = 15  // 17 years old - End of season  RETIREMENT_PERC_AGE_1_POINT_3 = 15    // 17 years old - End of season
//-------------------------------------- //-------------------------------------- //--------------------------------------
.TEAM_STAR_RATING_GROUP_0 = 1.5  RETIREMENT_PERC_AGE_2_POINT_0 = 15  // 15 years old - Season start - 20% into the season  RETIREMENT_PERC_AGE_2_POINT_0 = 15    // 15 years old - Season start - 20% into the season
TEAM_STAR_RATING_GROUP_1 = 2.5  RETIREMENT_PERC_AGE_2_POINT_1 = 20  // 15 years old - 20%-50% into the season  RETIREMENT_PERC_AGE_2_POINT_1 = 20    // 15 years old - 20%-50% into the season
TEAM_STAR_RATING_GROUP_2 = 3.5  RETIREMENT_PERC_AGE_2_POINT_2 = 25  // 15 years old - 50%-75% into the season  RETIREMENT_PERC_AGE_2_POINT_2 = 25    // 15 years old - 50%-75% into the season
TEAM_STAR_RATING_GROUP_3 = 4.5  RETIREMENT_PERC_AGE_2_POINT_3 = 100 // 18 years old - End of season  RETIREMENT_PERC_AGE_2_POINT_3 = 100    // 18 years old - End of season
TEAM_STAR_RATING_GROUP_4 = 5.0     
//--------------------------------------     
TEAM_STAR_RATING_GROUP_0_TIER_0 = 0    [PLAYER_REGEN] 
TEAM_STAR_RATING_GROUP_0_TIER_1 = 4  [PLAYER_REGEN]  //-------------------------------------- 
TEAM_STAR_RATING_GROUP_0_TIER_2 = 16    TEAM_STAR_RATING_GROUPS = 5 
TEAM_STAR_RATING_GROUP_0_TIER_3 = 80  //In order to keep the game balanced CPU teams will pull from the Youth Pools as well, there will be 2 reason as to why the CPU teams will pull players from the Youth Pool:  //-------------------------------------- 
//--------------------------------------  //    * Squad is too small  TEAM_STAR_RATING_GROUP_0 = 1.5 
TEAM_STAR_RATING_GROUP_1_TIER_0 = 0  //          o All clubs <20 players should pull Youth Players from an appropriate pool (based on star rating) and fill up their squad  TEAM_STAR_RATING_GROUP_1 = 2.5 
TEAM_STAR_RATING_GROUP_1_TIER_1 = 8  //          o Chances to get a player from the country you're in should be high (i.e. 85%)  TEAM_STAR_RATING_GROUP_2 = 3.5 
TEAM_STAR_RATING_GROUP_1_TIER_2 = 23  //    * Player retiring  TEAM_STAR_RATING_GROUP_3 = 4.5 
TEAM_STAR_RATING_GROUP_1_TIER_3 = 69  //          o When a player from a CPU team retires we add a new Youth Player to their squad (based on their team star rating)  TEAM_STAR_RATING_GROUP_4 = 5.0 
//--------------------------------------    //-------------------------------------- 
TEAM_STAR_RATING_GROUP_2_TIER_0 = 0  //--------------------------------------  TEAM_STAR_RATING_GROUP_0_TIER_0 = 0 
TEAM_STAR_RATING_GROUP_2_TIER_1 = 13  TEAM_STAR_RATING_GROUPS     = 5           // There are five groups for the team star rating  TEAM_STAR_RATING_GROUP_0_TIER_1 = 4 
TEAM_STAR_RATING_GROUP_2_TIER_2 = 60  //--------------------------------------  TEAM_STAR_RATING_GROUP_0_TIER_2 = 16 
TEAM_STAR_RATING_GROUP_2_TIER_3 = 27  TEAM_STAR_RATING_GROUP_0    = 1.5     // Group 1: [0.0, 1.5]  TEAM_STAR_RATING_GROUP_0_TIER_3 = 80 
//--------------------------------------  TEAM_STAR_RATING_GROUP_1    = 2.5       // Group 2: [2.0, 2.5]  //-------------------------------------- 
TEAM_STAR_RATING_GROUP_3_TIER_0 = 0  TEAM_STAR_RATING_GROUP_2    = 3.5     // Group 3: [3.0, 3.5]  TEAM_STAR_RATING_GROUP_1_TIER_0 = 0 
TEAM_STAR_RATING_GROUP_3_TIER_1 = 17  TEAM_STAR_RATING_GROUP_3    = 4.5     // Group 4: [4.0, 4.5]  TEAM_STAR_RATING_GROUP_1_TIER_1 = 8 
TEAM_STAR_RATING_GROUP_3_TIER_2 = 63  TEAM_STAR_RATING_GROUP_4    = 5.0     // Group 5: [5.0, 5.0]  TEAM_STAR_RATING_GROUP_1_TIER_2 = 23 
TEAM_STAR_RATING_GROUP_3_TIER_3 = 20  //--------------------------------------  TEAM_STAR_RATING_GROUP_1_TIER_3 = 69 
//--------------------------------------  // Percentages of Player's Tier, based on the Star Rating Group  //-------------------------------------- 
TEAM_STAR_RATING_GROUP_4_TIER_0 = 0  //--------------------------------------  TEAM_STAR_RATING_GROUP_2_TIER_0 = 0 
TEAM_STAR_RATING_GROUP_4_TIER_1 = 18  // Player Tiers:  TEAM_STAR_RATING_GROUP_2_TIER_1 = 13 
TEAM_STAR_RATING_GROUP_4_TIER_2 = 65  // 0 = Platinum Players  TEAM_STAR_RATING_GROUP_2_TIER_2 = 60 
TEAM_STAR_RATING_GROUP_4_TIER_3 = 17  // 1 = Gold Players  TEAM_STAR_RATING_GROUP_2_TIER_3 = 27 
  // 2 = Silver Players  //-------------------------------------- 
  // 3 = Bronze Players  TEAM_STAR_RATING_GROUP_3_TIER_0 = 0 
    TEAM_STAR_RATING_GROUP_3_TIER_1 = 17 
  TEAM_STAR_RATING_GROUP_0_TIER_0 = 3       // Group 0 - Tier Platinum Players  TEAM_STAR_RATING_GROUP_3_TIER_2 = 63 
  TEAM_STAR_RATING_GROUP_0_TIER_1 = 6   // Group 0 - Tier Gold Players  TEAM_STAR_RATING_GROUP_3_TIER_3 = 20 
  TEAM_STAR_RATING_GROUP_0_TIER_2 = 11    // Group 0 - Tier Silver Players  //-------------------------------------- 
  TEAM_STAR_RATING_GROUP_0_TIER_3 = 80  // Group 0 - Tier Bronze Players  TEAM_STAR_RATING_GROUP_4_TIER_0 = 0 
  //--------------------------------------  TEAM_STAR_RATING_GROUP_4_TIER_1 = 18 
  TEAM_STAR_RATING_GROUP_1_TIER_0 = 4       // Group 1 - Tier Platinum Players  TEAM_STAR_RATING_GROUP_4_TIER_2 = 65 
  TEAM_STAR_RATING_GROUP_1_TIER_1 = 8   // Group 1 - Tier Gold Players  TEAM_STAR_RATING_GROUP_4_TIER_3 = 17 
  TEAM_STAR_RATING_GROUP_1_TIER_2 = 23    // Group 1 - Tier Silver Players   
  TEAM_STAR_RATING_GROUP_1_TIER_3 = 65    // Group 1 - Tier Bronze Players   
  //--------------------------------------   
  TEAM_STAR_RATING_GROUP_2_TIER_0 = 5 // Group 2 - Tier Platinum Players   
  TEAM_STAR_RATING_GROUP_2_TIER_1 = 10    // Group 2 - Tier Gold Players   
  TEAM_STAR_RATING_GROUP_2_TIER_2 = 50    // Group 2 - Tier Silver Players   
  TEAM_STAR_RATING_GROUP_2_TIER_3 = 35        // Group 2 - Tier Bronze Players   
  //--------------------------------------   
  TEAM_STAR_RATING_GROUP_3_TIER_0 = 10    // Group 3 - Tier Platinum Players   
  TEAM_STAR_RATING_GROUP_3_TIER_1 = 20    // Group 3 - Tier Gold Players   
  TEAM_STAR_RATING_GROUP_3_TIER_2 = 50        // Group 3 - Tier Silver Players   
  TEAM_STAR_RATING_GROUP_3_TIER_3 = 20        // Group 3 - Tier Bronze Players   
  //--------------------------------------   
  TEAM_STAR_RATING_GROUP_4_TIER_0 = 20    // Group 4 - Tier Platinum Players   
  TEAM_STAR_RATING_GROUP_4_TIER_1 = 30    // Group 4 - Tier Gold Players   
  TEAM_STAR_RATING_GROUP_4_TIER_2 = 40        // Group 4 - Tier Silver Players   
  TEAM_STAR_RATING_GROUP_4_TIER_3 = 10        // Group 4 - Tier Bronze Players   
     
     
[AUDIO]  [AUDIO]  [AUDIO] 
.  // This value has been defined by Amos Hertzman <ahertzman@ea.com> // This value has been defined by Amos Hertzman <ahertzman@ea.com>
  // A NEW audio event enum will need to be added on the GameModes side.  It should be ID 70.  And it can be called Airplane_FX // A NEW audio event enum will need to be added on the GameModes side.  It should be ID 70.  And it can be called Airplane_FX
SCOUT_MISSION_AIRPLANE_FX_ID = 70 SCOUT_MISSION_AIRPLANE_FX_ID = 70 SCOUT_MISSION_AIRPLANE_FX_ID = 70
     
[PLAYER_SALARY]  [PLAYER_SALARY]  [PLAYER_SALARY] 
.// (MOD FIFA 12) - Salários Iniciais Mais Baixos  YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 900    // Min Initial Salary Demand  YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 600    // Min Initial Salary Demand
YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 150  YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 1100    // Max Initial Salary Demand  YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 900 // Max Initial Salary Demand
YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 600