| [YOUTH_SCOUT] |
| [YOUTH_SCOUT] |
| [YOUTH_SCOUT] |
| . | SCOUT_MAXIMUM_SCOUTS_NUMBER = 3 // Three scouts per user, at most |
| |
| |
| SCOUT_LOW_LEVEL_RANGE_LOW = 1 |
| SCOUT_MAXIMUM_SCOUTS_NUMBER = 3 // Three scouts per user, at most |
| SCOUT_MAXIMUM_SCOUTS_NUMBER = 3 // Three scouts per user, at most |
| SCOUT_LOW_LEVEL_RANGE_HIGH = 2 |
| |
| |
| SCOUT_MEDIUM_LEVEL_RANGE_LOW = 2 |
| SCOUT_LOW_LEVEL_RANGE_LOW = 1 |
| SCOUT_LOW_LEVEL_RANGE_LOW = 1 |
| |
| SCOUT_LOW_LEVEL_RANGE_HIGH = 2 |
| SCOUT_LOW_LEVEL_RANGE_HIGH = 2 |
| |
| SCOUT_MEDIUM_LEVEL_RANGE_LOW = 2 |
| SCOUT_MEDIUM_LEVEL_RANGE_LOW = 2 |
| SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3 |
| SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3 |
| SCOUT_MEDIUM_LEVEL_RANGE_HIGH = 3 |
| . | SCOUT_HIGH_LEVEL_RANGE_LOW = 3 |
| SCOUT_HIGH_LEVEL_RANGE_LOW = 3 |
| SCOUT_HIGH_LEVEL_RANGE_LOW = 3 |
| SCOUT_HIGH_LEVEL_RANGE_HIGH = 5 |
| SCOUT_HIGH_LEVEL_RANGE_HIGH = 5 |
| SCOUT_HIGH_LEVEL_RANGE_HIGH = 5 |
| SCOUT_BUUFER_DAYS_FOR_HIRING = 2 |
| SCOUT_BUUFER_DAYS_FOR_HIRING = 2 |
| SCOUT_BUUFER_DAYS_FOR_HIRING = 2 |
| SCOUT_BUUFER_DAYS_TO_RECALL = 2 |
| SCOUT_BUUFER_DAYS_TO_RECALL = 2 |
| SCOUT_BUUFER_DAYS_TO_RECALL = 2 |
| SCOUT_SACKING_COST_PER_LEVEL = 12500 // Valor do Mod FIFA 12 |
| SCOUT_SACKING_COST_PER_LEVEL = 5000 // 5,000 for each star level (Experience Stars * 5,000) + (Knowledge Stars * 5,000) |
| SCOUT_SACKING_COST_PER_LEVEL = 5000 // 5,000 for each star level (Experience Stars * 5,000) + (Knowledge Stars * 5,000) |
| SCOUT_MINIMUM_SCOUTS_IN_POOL = 5 // This is the minimum number of scouts available in the Pool |
| |
| |
| SCOUT_MAXIMUM_SCOUTS_IN_POOL = 5 // This is the maximum number of scouts available in the Pool |
| SCOUT_MINIMUM_SCOUTS_IN_POOL = 5 // This is the minimum number of scouts available in the Pool |
| SCOUT_MINIMUM_SCOUTS_IN_POOL = 5 // This is the minimum number of scouts available in the Pool |
| MAX_SCOUTS_FROM_USER_COUNTRY = 3 // It's the maximum number of scouts of the same country the user's league is from |
| SCOUT_MAXIMUM_SCOUTS_IN_POOL = 5 // This is the maximum number of scouts available in the Pool |
| SCOUT_MAXIMUM_SCOUTS_IN_POOL = 5 // This is the maximum number of scouts available in the Pool |
| NUM_UPDATED_SCOUTS_RANGE_0 = 3 // The minimum number of scouts to be updated each time |
| |
| |
| NUM_UPDATED_SCOUTS_RANGE_1 = 4 // The minimum number of scouts to be updated each time |
| MAX_SCOUTS_FROM_USER_COUNTRY = 3 // It's the maximum number of scouts of the same country the user's league is from |
| MAX_SCOUTS_FROM_USER_COUNTRY = 3 // It's the maximum number of scouts of the same country the user's league is from |
| SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7 // The Scouts' Pool will be updated (re-filled) every #? number of days |
| NUM_UPDATED_SCOUTS_RANGE_0 = 3 // The minimum number of scouts to be updated each time |
| NUM_UPDATED_SCOUTS_RANGE_0 = 3 // The minimum number of scouts to be updated each time |
| VALSCURRENCY = 0 // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros |
| NUM_UPDATED_SCOUTS_RANGE_1 = 4 // The minimum number of scouts to be updated each time |
| NUM_UPDATED_SCOUTS_RANGE_1 = 4 // The minimum number of scouts to be updated each time |
| |
| |
| |
| // ################################################################## |
| SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7 // The Scouts' Pool will be updated (re-filled) every #? number of days |
| SCOUT_NUM_DAYS_FOR_POOL_UPDATE = 7 // The Scouts' Pool will be updated (re-filled) every #? number of days |
| // # CUSTOS DE CONTRATAÇÃO (MOD FIFA 12) - CORRIGE O BUG DE CUSTO $0 # |
| |
| |
| // ################################################################## |
| VALSCURRENCY = 0 // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros |
| VALSCURRENCY = 0 // The values defined in RATINGRANGE are defined in this currency: 0 = Pounds, 1 = dollars, 2 = Euros |
| SCOUT_COST_KNOWLEDGE_LEVEL_1 = 25000 |
| |
| |
| SCOUT_COST_KNOWLEDGE_LEVEL_2 = 175000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_1 = 30000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_1 = 25000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_3 = 850000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_2 = 120000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_2 = 175000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_4 = 1250000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_3 = 700000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_3 = 850000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_5 = 1750000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_4 = 3000000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_4 = 1250000 |
| SCOUT_COST_EXPERIENCE_LEVEL_1 = 20000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_5 = 5000000 |
| SCOUT_COST_KNOWLEDGE_LEVEL_5 = 1750000 |
| SCOUT_COST_EXPERIENCE_LEVEL_2 = 115000 |
| |
| |
| SCOUT_COST_EXPERIENCE_LEVEL_3 = 375000 |
| SCOUT_COST_EXPERIENCE_LEVEL_1 = 20000 |
| SCOUT_COST_EXPERIENCE_LEVEL_1 = 20000 |
| SCOUT_COST_EXPERIENCE_LEVEL_4 = 900000 |
| SCOUT_COST_EXPERIENCE_LEVEL_2 = 100000 |
| SCOUT_COST_EXPERIENCE_LEVEL_2 = 115000 |
| SCOUT_COST_EXPERIENCE_LEVEL_5 = 1250000 |
| SCOUT_COST_EXPERIENCE_LEVEL_3 = 500000 |
| SCOUT_COST_EXPERIENCE_LEVEL_3 = 375000 |
| |
| SCOUT_COST_EXPERIENCE_LEVEL_4 = 2000000 |
| SCOUT_COST_EXPERIENCE_LEVEL_4 = 900000 |
| |
| SCOUT_COST_EXPERIENCE_LEVEL_5 = 4000000 |
| SCOUT_COST_EXPERIENCE_LEVEL_5 = 1250000 |
| |
| |
| |
| . | SCOUT_CHANCE_TO_INCREASE_LEVEL = 25 |
| SCOUT_CHANCE_TO_INCREASE_LEVEL = 25 |
| SCOUT_CHANCE_TO_INCREASE_LEVEL = 30 |
| |
| |
| |
| [PLAYER_ATTRIBUTES] |
| [PLAYER_ATTRIBUTES] |
| [PLAYER_ATTRIBUTES] |
| // PLAYER TIER: Potential and Av. Attributes |
| // PLAYER TIER: Potential and Av. Attributes |
| // PLAYER TIER: Potential and Av. Attributes |
| . | YOUTH_PLAYER_AGE_RANGE_LOW = 13 // Valor do Mod FIFA 12 |
| |
| |
| YOUTH_PLAYER_AGE_RANGE_HIGH = 17 // Valor do Mod FIFA 12 |
| YOUTH_PLAYER_AGE_RANGE_LOW = 14 |
| YOUTH_PLAYER_AGE_RANGE_LOW = 13 |
| AVERAGE_PEAK_OVERALL = 69 // Valor Original FIFA 13 |
| YOUTH_PLAYER_AGE_RANGE_HIGH = 16 |
| YOUTH_PLAYER_AGE_RANGE_HIGH = 17 |
| |
| |
| |
| // FAIXAS DE POTENCIAL (MOD FIFA 12) - "DIAMANTE BRUTO" |
| AVERAGE_PEAK_OVERALL = 69 |
| AVERAGE_PEAK_OVERALL = 69 |
| TIER_1_POTENTIAL_RANGE_0 = 87 // Tier 1, Potential Range Low = 0 |
| |
| |
| TIER_1_POTENTIAL_RANGE_1 = 99 // Tier 1, Potential Range High = 1 |
| TIER_1_POTENTIAL_RANGE_0 = 85 // Tier 1, Potential Range Low = 0 |
| TIER_1_POTENTIAL_RANGE_0 = 87 // Tier 1, Potential Range Low = 0 |
| TIER_2_POTENTIAL_RANGE_0 = 81 // Tier 2, Potential Range Low = 0 |
| TIER_1_POTENTIAL_RANGE_1 = 93 // Tier 1, Potential Range High = 1 |
| TIER_1_POTENTIAL_RANGE_1 = 99 // Tier 1, Potential Range High = 1 |
| TIER_2_POTENTIAL_RANGE_1 = 99 // Tier 2, Potential Range High = 1 |
| TIER_2_POTENTIAL_RANGE_0 = 78 // Tier 2, Potential Range Low = 0 |
| TIER_2_POTENTIAL_RANGE_0 = 80 // Tier 2, Potential Range Low = 0 |
| TIER_3_POTENTIAL_RANGE_0 = 75 // Tier 3, Potential Range Low = 0 |
| TIER_2_POTENTIAL_RANGE_1 = 84 // Tier 2, Potential Range High = 1 |
| TIER_2_POTENTIAL_RANGE_1 = 89 // Tier 2, Potential Range High = 1 |
| TIER_3_POTENTIAL_RANGE_1 = 99 // Tier 3, Potential Range High = 1 |
| TIER_3_POTENTIAL_RANGE_0 = 73 // Tier 3, Potential Range Low = 0 |
| TIER_3_POTENTIAL_RANGE_0 = 75 // Tier 3, Potential Range Low = 0 |
| TIER_4_POTENTIAL_RANGE_0 = 55 // Tier 4, Potential Range Low = 0 |
| TIER_3_POTENTIAL_RANGE_1 = 78 // Tier 3, Potential Range High = 1 |
| TIER_3_POTENTIAL_RANGE_1 = 84 // Tier 3, Potential Range High = 1 |
| TIER_4_POTENTIAL_RANGE_1 = 99 // Tier 4, Potential Range High = 1 |
| TIER_4_POTENTIAL_RANGE_0 = 59 // Tier 4, Potential Range Low = 0 |
| TIER_4_POTENTIAL_RANGE_0 = 62 // Tier 4, Potential Range Low = 0 |
| |
| TIER_4_POTENTIAL_RANGE_1 = 72 // Tier 4, Potential Range High = 1 |
| TIER_4_POTENTIAL_RANGE_1 = 78 // Tier 4, Potential Range High = 1 |
| |
| |
| |
| // Attributes modifier: will be applied by adding/substracting a random value within this range |
| // Attributes modifier: will be applied by adding/substracting a random value within this range |
| // Attributes modifier: will be applied by adding/substracting a random value within this range |
| . | |
| // If needed we have to expand |
| // If needed we have to expand |
| YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10 |
| YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10 |
| YOUTH_PLAYER_ATTRIBUTES_MODIFIER = 10 |
| |
| |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| . | // LÓGICA NOVA DO FIFA 13 - MANTIDA ORIGINAL |
| // PLAYER WORK RATE PROBABILITY BASE ON PLAYER POSITION |
| // PLAYER WORK RATE PROBABILITY BASE ON PLAYER POSITION |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| . | POS_0_ATT_WORKRATE_LOW_CHANCE = 50 |
| POS_0_ATT_WORKRATE_LOW_CHANCE = 50 //This value is for the GK position LOW WORK RATE. |
| POS_0_ATT_WORKRATE_LOW_CHANCE = 50 //This value is for the GK position LOW WORK RATE. |
| POS_0_ATT_WORKRATE_MED_CHANCE = 50 |
| POS_0_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the GK position MEDIUM WORK RATE. |
| POS_0_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the GK position MEDIUM WORK RATE. |
| POS_0_ATT_WORKRATE_HIGH_CHANCE = 0 |
| POS_0_ATT_WORKRATE_HIGH_CHANCE = 0 //This value is for the GK position HIGH WORK RATE. |
| POS_0_ATT_WORKRATE_HIGH_CHANCE = 0 //This value is for the GK position HIGH WORK RATE. |
| POS_1_ATT_WORKRATE_LOW_CHANCE = 45 |
| POS_1_ATT_WORKRATE_LOW_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position LOW WORK RATE. |
| POS_1_ATT_WORKRATE_LOW_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position LOW WORK RATE. |
| POS_1_ATT_WORKRATE_MED_CHANCE = 40 |
| POS_1_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE. |
| POS_1_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE. |
| POS_1_ATT_WORKRATE_HIGH_CHANCE = 15 |
| POS_1_ATT_WORKRATE_HIGH_CHANCE = 15 //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE. |
| POS_1_ATT_WORKRATE_HIGH_CHANCE = 15 //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE. |
| POS_2_ATT_WORKRATE_LOW_CHANCE = 60 |
| POS_2_ATT_WORKRATE_LOW_CHANCE = 60 //This value is for the CB position LOW WORK RATE. |
| POS_2_ATT_WORKRATE_LOW_CHANCE = 60 //This value is for the CB position LOW WORK RATE. |
| POS_2_ATT_WORKRATE_MED_CHANCE = 35 |
| POS_2_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the CB position MEDIUM WORK RATE. |
| POS_2_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the CB position MEDIUM WORK RATE. |
| POS_2_ATT_WORKRATE_HIGH_CHANCE = 5 |
| POS_2_ATT_WORKRATE_HIGH_CHANCE = 5 //This value is for the CB position HIGH WORK RATE. |
| POS_2_ATT_WORKRATE_HIGH_CHANCE = 5 //This value is for the CB position HIGH WORK RATE. |
| POS_3_ATT_WORKRATE_LOW_CHANCE = 30 |
| POS_3_ATT_WORKRATE_LOW_CHANCE = 30 //This value is for the LM and RM position LOW WORK RATE. |
| POS_3_ATT_WORKRATE_LOW_CHANCE = 30 //This value is for the LM and RM position LOW WORK RATE. |
| POS_3_ATT_WORKRATE_MED_CHANCE = 50 |
| POS_3_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the LM and RM position MEDIUM WORK RATE. |
| POS_3_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the LM and RM position MEDIUM WORK RATE. |
| POS_3_ATT_WORKRATE_HIGH_CHANCE = 20 |
| POS_3_ATT_WORKRATE_HIGH_CHANCE = 20 //This value is for the LM and RM position HIGH WORK RATE. |
| POS_3_ATT_WORKRATE_HIGH_CHANCE = 20 //This value is for the LM and RM position HIGH WORK RATE. |
| POS_4_ATT_WORKRATE_LOW_CHANCE = 60 |
| POS_4_ATT_WORKRATE_LOW_CHANCE = 60 //This value is for the CDM position LOW WORK RATE. |
| POS_4_ATT_WORKRATE_LOW_CHANCE = 60 //This value is for the CDM position LOW WORK RATE. |
| POS_4_ATT_WORKRATE_MED_CHANCE = 40 |
| POS_4_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the CDM position MEDIUM WORK RATE. |
| POS_4_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the CDM position MEDIUM WORK RATE. |
| POS_4_ATT_WORKRATE_HIGH_CHANCE = 0 |
| POS_4_ATT_WORKRATE_HIGH_CHANCE = 0 //This value is for the CDM position HIGH WORK RATE. |
| POS_4_ATT_WORKRATE_HIGH_CHANCE = 0 //This value is for the CDM position HIGH WORK RATE. |
| POS_5_ATT_WORKRATE_LOW_CHANCE = 35 |
| POS_5_ATT_WORKRATE_LOW_CHANCE = 35 //This value is for the CM position LOW WORK RATE. |
| POS_5_ATT_WORKRATE_LOW_CHANCE = 35 //This value is for the CM position LOW WORK RATE. |
| POS_5_ATT_WORKRATE_MED_CHANCE = 50 |
| POS_5_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the CM position MEDIUM WORK RATE. |
| POS_5_ATT_WORKRATE_MED_CHANCE = 50 //This value is for the CM position MEDIUM WORK RATE. |
| POS_5_ATT_WORKRATE_HIGH_CHANCE = 15 |
| POS_5_ATT_WORKRATE_HIGH_CHANCE = 15 //This value is for the CM position HIGH WORK RATE. |
| POS_5_ATT_WORKRATE_HIGH_CHANCE = 15 //This value is for the CM position HIGH WORK RATE. |
| POS_6_ATT_WORKRATE_LOW_CHANCE = 15 |
| POS_6_ATT_WORKRATE_LOW_CHANCE = 15 //This value is for the CAM position LOW WORK RATE. |
| POS_6_ATT_WORKRATE_LOW_CHANCE = 15 //This value is for the CAM position LOW WORK RATE. |
| POS_6_ATT_WORKRATE_MED_CHANCE = 35 |
| POS_6_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the CAM position MEDIUM WORK RATE. |
| POS_6_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the CAM position MEDIUM WORK RATE. |
| POS_6_ATT_WORKRATE_HIGH_CHANCE = 50 |
| POS_6_ATT_WORKRATE_HIGH_CHANCE = 50 //This value is for the CAM position HIGH WORK RATE. |
| POS_6_ATT_WORKRATE_HIGH_CHANCE = 50 //This value is for the CAM position HIGH WORK RATE. |
| POS_7_ATT_WORKRATE_LOW_CHANCE = 15 |
| POS_7_ATT_WORKRATE_LOW_CHANCE = 15 //This value is for the LW and RW position LOW WORK RATE. |
| POS_7_ATT_WORKRATE_LOW_CHANCE = 15 //This value is for the LW and RW position LOW WORK RATE. |
| POS_7_ATT_WORKRATE_MED_CHANCE = 40 |
| POS_7_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_ATT_WORKRATE_MED_CHANCE = 40 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_ATT_WORKRATE_HIGH_CHANCE = 45 |
| POS_7_ATT_WORKRATE_HIGH_CHANCE = 45 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_ATT_WORKRATE_HIGH_CHANCE = 45 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_8_ATT_WORKRATE_LOW_CHANCE = 10 |
| POS_8_ATT_WORKRATE_LOW_CHANCE = 10 //This value is for the ST and CF position LOW WORK RATE. |
| POS_8_ATT_WORKRATE_LOW_CHANCE = 10 //This value is for the ST and CF position LOW WORK RATE. |
| POS_8_ATT_WORKRATE_MED_CHANCE = 35 |
| POS_8_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the ST and CF position MEDIUM WORK RATE. |
| POS_8_ATT_WORKRATE_MED_CHANCE = 35 //This value is for the ST and CF position MEDIUM WORK RATE. |
| POS_8_ATT_WORKRATE_HIGH_CHANCE = 55 |
| POS_8_ATT_WORKRATE_HIGH_CHANCE = 55 //This value is for the ST and CF position HIGH WORK RATE. |
| POS_8_ATT_WORKRATE_HIGH_CHANCE = 55 //This value is for the ST and CF position HIGH WORK RATE. |
| |
| |
| |
| POS_0_DEF_WORKRATE_LOW_CHANCE = 50 |
| POS_0_DEF_WORKRATE_LOW_CHANCE = 50 //This value is for the GK position LOW WORK RATE. |
| POS_0_DEF_WORKRATE_LOW_CHANCE = 50 //This value is for the GK position LOW WORK RATE. |
| POS_0_DEF_WORKRATE_MED_CHANCE = 50 |
| POS_0_DEF_WORKRATE_MED_CHANCE = 50 //This value is for the GK position MEDIUM WORK RATE. |
| POS_0_DEF_WORKRATE_MED_CHANCE = 50 //This value is for the GK position MEDIUM WORK RATE. |
| POS_0_DEF_WORKRATE_HIGH_CHANCE = 0 |
| POS_0_DEF_WORKRATE_HIGH_CHANCE = 0 //This value is for the GK position HIGH WORK RATE. |
| POS_0_DEF_WORKRATE_HIGH_CHANCE = 0 //This value is for the GK position HIGH WORK RATE. |
| POS_1_DEF_WORKRATE_LOW_CHANCE = 10 |
| POS_1_DEF_WORKRATE_LOW_CHANCE = 10 //This value is for the LB, RB, LWB and RWB position LOW WORK RATE. |
| POS_1_DEF_WORKRATE_LOW_CHANCE = 10 //This value is for the LB, RB, LWB and RWB position LOW WORK RATE. |
| POS_1_DEF_WORKRATE_MED_CHANCE = 45 |
| POS_1_DEF_WORKRATE_MED_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE. |
| POS_1_DEF_WORKRATE_MED_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position MEDIUM WORK RATE. |
| POS_1_DEF_WORKRATE_HIGH_CHANCE = 45 |
| POS_1_DEF_WORKRATE_HIGH_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE. |
| POS_1_DEF_WORKRATE_HIGH_CHANCE = 45 //This value is for the LB, RB, LWB and RWB position HIGH WORK RATE. |
| POS_2_DEF_WORKRATE_LOW_CHANCE = 10 |
| POS_2_DEF_WORKRATE_LOW_CHANCE = 10 //This value is for the CB position LOW WORK RATE. |
| POS_2_DEF_WORKRATE_LOW_CHANCE = 10 //This value is for the CB position LOW WORK RATE. |
| POS_2_DEF_WORKRATE_MED_CHANCE = 30 |
| POS_2_DEF_WORKRATE_MED_CHANCE = 30 //This value is for the CB position MEDIUM WORK RATE. |
| POS_2_DEF_WORKRATE_MED_CHANCE = 30 //This value is for the CB position MEDIUM WORK RATE. |
| POS_2_DEF_WORKRATE_HIGH_CHANCE = 60 |
| POS_2_DEF_WORKRATE_HIGH_CHANCE = 60 //This value is for the CB position HIGH WORK RATE. |
| POS_2_DEF_WORKRATE_HIGH_CHANCE = 60 //This value is for the CB position HIGH WORK RATE. |
| POS_3_DEF_WORKRATE_LOW_CHANCE = 60 |
| POS_3_DEF_WORKRATE_LOW_CHANCE = 60 //This value is for the LM and RM position LOW WORK RATE. |
| POS_3_DEF_WORKRATE_LOW_CHANCE = 60 //This value is for the LM and RM position LOW WORK RATE. |
| POS_3_DEF_WORKRATE_MED_CHANCE = 30 |
| POS_3_DEF_WORKRATE_MED_CHANCE = 30 //This value is for the LM and RM position MEDIUM WORK RATE. |
| POS_3_DEF_WORKRATE_MED_CHANCE = 30 //This value is for the LM and RM position MEDIUM WORK RATE. |
| POS_3_DEF_WORKRATE_HIGH_CHANCE = 10 |
| POS_3_DEF_WORKRATE_HIGH_CHANCE = 10 //This value is for the LM and RM position HIGH WORK RATE. |
| POS_3_DEF_WORKRATE_HIGH_CHANCE = 10 //This value is for the LM and RM position HIGH WORK RATE. |
| POS_4_DEF_WORKRATE_LOW_CHANCE = 0 |
| POS_4_DEF_WORKRATE_LOW_CHANCE = 0 //This value is for the CDM position LOW WORK RATE. |
| POS_4_DEF_WORKRATE_LOW_CHANCE = 0 //This value is for the CDM position LOW WORK RATE. |
| POS_4_DEF_WORKRATE_MED_CHANCE = 50 |
| POS_4_DEF_WORKRATE_MED_CHANCE = 50 //This value is for the CDM position MEDIUM WORK RATE. |
| POS_4_DEF_WORKRATE_MED_CHANCE = 50 //This value is for the CDM position MEDIUM WORK RATE. |
| POS_4_DEF_WORKRATE_HIGH_CHANCE = 50 |
| POS_4_DEF_WORKRATE_HIGH_CHANCE = 50 //This value is for the CDM position HIGH WORK RATE. |
| POS_4_DEF_WORKRATE_HIGH_CHANCE = 50 //This value is for the CDM position HIGH WORK RATE. |
| POS_5_DEF_WORKRATE_LOW_CHANCE = 40 |
| POS_5_DEF_WORKRATE_LOW_CHANCE = 40 //This value is for the CM position LOW WORK RATE. |
| POS_5_DEF_WORKRATE_LOW_CHANCE = 40 //This value is for the CM position LOW WORK RATE. |
| POS_5_DEF_WORKRATE_MED_CHANCE = 40 |
| POS_5_DEF_WORKRATE_MED_CHANCE = 40 //This value is for the CM position MEDIUM WORK RATE. |
| POS_5_DEF_WORKRATE_MED_CHANCE = 40 //This value is for the CM position MEDIUM WORK RATE. |
| POS_5_DEF_WORKRATE_HIGH_CHANCE = 20 |
| POS_5_DEF_WORKRATE_HIGH_CHANCE = 20 //This value is for the CM position HIGH WORK RATE. |
| POS_5_DEF_WORKRATE_HIGH_CHANCE = 20 //This value is for the CM position HIGH WORK RATE. |
| POS_6_DEF_WORKRATE_LOW_CHANCE = 60 |
| POS_6_DEF_WORKRATE_LOW_CHANCE = 60 //This value is for the CAM position LOW WORK RATE. |
| POS_6_DEF_WORKRATE_LOW_CHANCE = 60 //This value is for the CAM position LOW WORK RATE. |
| POS_6_DEF_WORKRATE_MED_CHANCE = 35 |
| POS_6_DEF_WORKRATE_MED_CHANCE = 35 //This value is for the CAM position MEDIUM WORK RATE. |
| POS_6_DEF_WORKRATE_MED_CHANCE = 35 //This value is for the CAM position MEDIUM WORK RATE. |
| POS_6_DEF_WORKRATE_HIGH_CHANCE = 5 |
| POS_6_DEF_WORKRATE_HIGH_CHANCE = 5 //This value is for the CAM position HIGH WORK RATE. |
| POS_6_DEF_WORKRATE_HIGH_CHANCE = 5 //This value is for the CAM position HIGH WORK RATE. |
| POS_7_DEF_WORKRATE_LOW_CHANCE = 75 |
| POS_7_DEF_WORKRATE_LOW_CHANCE = 75 //This value is for the LW and RW position LOW WORK RATE. |
| POS_7_DEF_WORKRATE_LOW_CHANCE = 75 //This value is for the LW and RW position LOW WORK RATE. |
| POS_7_DEF_WORKRATE_MED_CHANCE = 20 |
| POS_7_DEF_WORKRATE_MED_CHANCE = 20 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_DEF_WORKRATE_MED_CHANCE = 20 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_DEF_WORKRATE_HIGH_CHANCE = 5 |
| POS_7_DEF_WORKRATE_HIGH_CHANCE = 5 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_7_DEF_WORKRATE_HIGH_CHANCE = 5 //This value is for the LW and RW position MEDIUM WORK RATE. |
| POS_8_DEF_WORKRATE_LOW_CHANCE = 90 |
| POS_8_DEF_WORKRATE_LOW_CHANCE = 90 //This value is for the ST and CF position LOW WORK RATE. |
| POS_8_DEF_WORKRATE_LOW_CHANCE = 90 //This value is for the ST and CF position LOW WORK RATE. |
| POS_8_DEF_WORKRATE_MED_CHANCE = 10 |
| POS_8_DEF_WORKRATE_MED_CHANCE = 10 //This value is for the ST and CF position MEDIUM WORK RATE. |
| POS_8_DEF_WORKRATE_MED_CHANCE = 10 //This value is for the ST and CF position MEDIUM WORK RATE. |
| POS_8_DEF_WORKRATE_HIGH_CHANCE = 0 |
| POS_8_DEF_WORKRATE_HIGH_CHANCE = 0 //This value is for the ST and CF position HIGH WORK RATE. |
| POS_8_DEF_WORKRATE_HIGH_CHANCE = 0 //This value is for the ST and CF position HIGH WORK RATE. |
| //---------------------------------------------- |
| |
| |
| |
| // PLAYER POSITIONS: Based on Player Type |
| // PLAYER POSITIONS: Based on Player Type |
| // FAIXAS DE ATRIBUTOS (MOD FIFA 12) - MAIOR VARIAÇÃO |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -5 |
| // GOALKEEPER = 0, |
| // GOALKEEPER = 0, |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 16 |
| // DEF-CENTRE = 1, |
| // DEF-CENTRE = 1, |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -8 |
| // DEF-WING = 2, |
| // DEF-WING = 2, |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 4 |
| // MID-DEFENSIVE = 3, |
| // MID-DEFENSIVE = 3, |
| // ------------------------------------- |
| // MID-OFFENSIVE = 4, |
| // MID-OFFENSIVE = 4, |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5 |
| // MID-WING = 5, |
| // MID-WING = 5, |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 16 |
| // FWD-CENTRE = 6, |
| // FWD-CENTRE = 6, |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8 |
| // FWD-WING = 7, |
| // FWD-WING = 7, |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4 |
| // MID-CENTRE = 8 |
| // MID-CENTRE = 8 |
| // ------------------------------------- |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -5 |
| // PLAYER TYPES |
| // PLAYER TYPES |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 16 |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -8 |
| // SKILLED = 0 |
| // SKILLED = 0 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 4 |
| // PHYSICAL SPEED = 1 |
| // PHYSICAL SPEED = 1 |
| // ------------------------------------- |
| // PHYSICAL POWER = 2 |
| // PHYSICAL POWER = 2 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -5 |
| // MENTALLY STRONG = 3 |
| // MENTALLY STRONG = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 16 |
| // GOOD HANDS = 4 |
| // GOOD HANDS = 4 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -8 |
| // ATTACK MINDED = 5 |
| // ATTACK MINDED = 5 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 4 |
| // DEFENSIVE MINDED = 6 |
| // DEFENSIVE MINDED = 6 |
| // ------------------------------------- |
| |
| |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -5 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 16 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -8 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_0 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 4 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_0 = 3 |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -5 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 16 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -8 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 4 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 3 |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -5 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 16 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -8 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_2 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 4 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_2 = 3 |
| |
| // ------------------------------------- |
| // ------------------------------------- |
| // PROBABILIDADES DE POSIÇÃO (HÍBRIDO - VALORES DO MOD + NOVA POSIÇÃO DO FIFA 13) |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -3 |
| 0_TO_POS_0_PERC = 0 // Skilled to GK |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 3 |
| 0_TO_POS_1_PERC = 1 // Skilled to Def-Centre |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_3 = -3 |
| 0_TO_POS_2_PERC = 5 // Skilled to Def-Wing |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_3 = 3 |
| 0_TO_POS_3_PERC = 9 // Skilled to Mid-Def |
| // ------------------------------------- |
| // ------------------------------------- |
| 0_TO_POS_4_PERC = 35 // Skilled to Mid-Off |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -3 |
| 0_TO_POS_5_PERC = 30 // Skilled to Mid-Wing |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 3 |
| 0_TO_POS_6_PERC = 35 // Skilled to Fwd-Centre |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_4 = -3 |
| 0_TO_POS_7_PERC = 35 // Skilled to Fwd-Wing |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_4 = 3 |
| 0_TO_POS_8_PERC = 12 // Skilled to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -5 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -5 |
| 1_TO_POS_0_PERC = 0 // Physical Speed to GK |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 3 |
| 1_TO_POS_1_PERC = 0 // Physical Speed to Def-Centre |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_5 = -3 |
| 1_TO_POS_2_PERC = 25 // Physical Speed to Def-Wing |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_5 = 3 |
| 1_TO_POS_3_PERC = 0 // Physical Speed to Mid-Def |
| // ------------------------------------- |
| // ------------------------------------- |
| 1_TO_POS_4_PERC = 0 // Physical Speed to Mid-Off |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -3 |
| PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -3 |
| 1_TO_POS_5_PERC = 25 // Physical Speed to Mid-Wing |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 3 |
| PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 3 |
| 1_TO_POS_6_PERC = 20 // Physical Speed to Fwd-Centre |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -3 |
| SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_6 = -3 |
| 1_TO_POS_7_PERC = 30 // Physical Speed to Fwd-Wing |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 3 |
| SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_6 = 3 |
| 1_TO_POS_8_PERC = 0 // Physical Speed to Mid-Centre (Valor Original FIFA 13) |
| |
| |
| // ------------------------------------- |
| 0_TO_POS_0_PERC = 0 // Skilled to GK |
| 0_TO_POS_0_PERC = 0 // Skilled to GK |
| 2_TO_POS_0_PERC = 0 // Physical Power to GK |
| 0_TO_POS_1_PERC = 0 // Skilled to Def-Centre |
| 0_TO_POS_1_PERC = 0 // Skilled to Def-Centre |
| 2_TO_POS_1_PERC = 25 // Physical Power to Def-Centre |
| 0_TO_POS_2_PERC = 3 // Skilled to Def-Wing |
| 0_TO_POS_2_PERC = 3 // Skilled to Def-Wing |
| 2_TO_POS_2_PERC = 10 // Physical Power to Def-Wing |
| 0_TO_POS_3_PERC = 0 // Skilled to Mid-Def |
| 0_TO_POS_3_PERC = 0 // Skilled to Mid-Def |
| 2_TO_POS_3_PERC = 20 // Physical Power to Mid-Def |
| 0_TO_POS_4_PERC = 35 // Skilled to Mid-Off |
| 0_TO_POS_4_PERC = 35 // Skilled to Mid-Off |
| 2_TO_POS_4_PERC = 10 // Physical Power to Mid-Off |
| 0_TO_POS_5_PERC = 30 // Skilled to Mid-Wing |
| 0_TO_POS_5_PERC = 30 // Skilled to Mid-Wing |
| 2_TO_POS_5_PERC = 5 // Physical Power to Mid-Wing |
| 0_TO_POS_6_PERC = 10 // Skilled to Fwd-Centre |
| 0_TO_POS_6_PERC = 10 // Skilled to Fwd-Centre |
| 2_TO_POS_6_PERC = 25 // Physical Power to Fwd-Centre |
| 0_TO_POS_7_PERC = 10 // Skilled to Fwd-Wing |
| 0_TO_POS_7_PERC = 10 // Skilled to Fwd-Wing |
| 2_TO_POS_7_PERC = 5 // Physical Power to Fwd-Wing |
| 0_TO_POS_8_PERC = 12 // Skilled to Mid-Centre |
| 0_TO_POS_8_PERC = 12 // Skilled to Mid-Centre |
| 2_TO_POS_8_PERC = 15 // Physical Power to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 1_TO_POS_0_PERC = 0 // Physical Speed to GK |
| 1_TO_POS_0_PERC = 0 // Physical Speed to GK |
| 3_TO_POS_0_PERC = 0 // Mentally Strong to GK |
| 1_TO_POS_1_PERC = 0 // Physical Speed to Def-Centre |
| 1_TO_POS_1_PERC = 0 // Physical Speed to Def-Centre |
| 3_TO_POS_1_PERC = 0 // Mentally Strong to Def-Centre |
| 1_TO_POS_2_PERC = 22 // Physical Speed to Def-Wing |
| 1_TO_POS_2_PERC = 22 // Physical Speed to Def-Wing |
| 3_TO_POS_2_PERC = 10 // Mentally Strong to Def-Wing |
| 1_TO_POS_3_PERC = 0 // Physical Speed to Mid-Def |
| 1_TO_POS_3_PERC = 0 // Physical Speed to Mid-Def |
| 3_TO_POS_3_PERC = 20 // Mentally Strong to Mid-Def |
| 1_TO_POS_4_PERC = 0 // Physical Speed to Mid-Off |
| 1_TO_POS_4_PERC = 0 // Physical Speed to Mid-Off |
| 3_TO_POS_4_PERC = 33 // Mentally Strong to Mid-Off |
| 1_TO_POS_5_PERC = 30 // Physical Speed to Mid-Wing |
| 1_TO_POS_5_PERC = 30 // Physical Speed to Mid-Wing |
| 3_TO_POS_5_PERC = 22 // Mentally Strong to Mid-Wing |
| 1_TO_POS_6_PERC = 13 // Physical Speed to Fwd-Centre |
| 1_TO_POS_6_PERC = 13 // Physical Speed to Fwd-Centre |
| 3_TO_POS_6_PERC = 5 // Mentally Strong to Fwd-Centre |
| 1_TO_POS_7_PERC = 35 // Physical Speed to Fwd-Wing |
| 1_TO_POS_7_PERC = 35 // Physical Speed to Fwd-Wing |
| 3_TO_POS_7_PERC = 10 // Mentally Strong to Fwd-Wing |
| 1_TO_POS_8_PERC = 0 // Physical Speed to Mid-Centre |
| 1_TO_POS_8_PERC = 0 // Physical Speed to Mid-Centre |
| 3_TO_POS_8_PERC = 28 // Mentally Strong to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 2_TO_POS_0_PERC = 0 // Physical Power to GK |
| 2_TO_POS_0_PERC = 0 // Physical Power to GK |
| 4_TO_POS_0_PERC = 100 // Good Hands to GK |
| 2_TO_POS_1_PERC = 25 // Physical Power to Def-Centre |
| 2_TO_POS_1_PERC = 25 // Physical Power to Def-Centre |
| 4_TO_POS_1_PERC = 0 // Good Hands to Def-Centre |
| 2_TO_POS_2_PERC = 10 // Physical Power to Def-Wing |
| 2_TO_POS_2_PERC = 10 // Physical Power to Def-Wing |
| 4_TO_POS_2_PERC = 0 // Good Hands to Def-Wing |
| 2_TO_POS_3_PERC = 20 // Physical Power to Mid-Def |
| 2_TO_POS_3_PERC = 20 // Physical Power to Mid-Def |
| 4_TO_POS_3_PERC = 0 // Good Hands to Mid-Def |
| 2_TO_POS_4_PERC = 0 // Physical Power to Mid-Off |
| 2_TO_POS_4_PERC = 0 // Physical Power to Mid-Off |
| 4_TO_POS_4_PERC = 0 // Good Hands to Mid-Off |
| 2_TO_POS_5_PERC = 0 // Physical Power to Mid-Wing |
| 2_TO_POS_5_PERC = 0 // Physical Power to Mid-Wing |
| 4_TO_POS_5_PERC = 0 // Good Hands to Mid-Wing |
| 2_TO_POS_6_PERC = 30 // Physical Power to Fwd-Centre |
| 2_TO_POS_6_PERC = 30 // Physical Power to Fwd-Centre |
| 4_TO_POS_6_PERC = 0 // Good Hands to Fwd-Centre |
| 2_TO_POS_7_PERC = 0 // Physical Power to Fwd-Wing |
| 2_TO_POS_7_PERC = 0 // Physical Power to Fwd-Wing |
| 4_TO_POS_7_PERC = 0 // Good Hands to Fwd-Wing |
| 2_TO_POS_8_PERC = 15 // Physical Power to Mid-Centre |
| 2_TO_POS_8_PERC = 15 // Physical Power to Mid-Centre |
| 4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 3_TO_POS_0_PERC = 0 // Mentally Strong to GK |
| 3_TO_POS_0_PERC = 0 // Mentally Strong to GK |
| 5_TO_POS_0_PERC = 0 // Attack Minded to GK |
| 3_TO_POS_1_PERC = 0 // Mentally Strong to Def-Centre |
| 3_TO_POS_1_PERC = 0 // Mentally Strong to Def-Centre |
| 5_TO_POS_1_PERC = 0 // Attack Minded to Def-Centre |
| 3_TO_POS_2_PERC = 5 // Mentally Strong to Def-Wing |
| 3_TO_POS_2_PERC = 5 // Mentally Strong to Def-Wing |
| 5_TO_POS_2_PERC = 0 // Attack Minded to Def-Wing |
| 3_TO_POS_3_PERC = 17 // Mentally Strong to Mid-Def |
| 3_TO_POS_3_PERC = 17 // Mentally Strong to Mid-Def |
| 5_TO_POS_3_PERC = 0 // Attack Minded to Mid-Def |
| 3_TO_POS_4_PERC = 25 // Mentally Strong to Mid-Off |
| 3_TO_POS_4_PERC = 25 // Mentally Strong to Mid-Off |
| 5_TO_POS_4_PERC = 20 // Attack Minded to Mid-Off |
| 3_TO_POS_5_PERC = 10 // Mentally Strong to Mid-Wing |
| 3_TO_POS_5_PERC = 10 // Mentally Strong to Mid-Wing |
| 5_TO_POS_5_PERC = 20 // Attack Minded to Mid-Wing |
| 3_TO_POS_6_PERC = 10 // Mentally Strong to Fwd-Centre |
| 3_TO_POS_6_PERC = 10 // Mentally Strong to Fwd-Centre |
| 5_TO_POS_6_PERC = 40 // Attack Minded to Fwd-Centre |
| 3_TO_POS_7_PERC = 5 // Mentally Strong to Fwd-Wing |
| 3_TO_POS_7_PERC = 5 // Mentally Strong to Fwd-Wing |
| 5_TO_POS_7_PERC = 20 // Attack Minded to Fwd-Wing |
| 3_TO_POS_8_PERC = 28 // Mentally Strong to Mid-Centre |
| 3_TO_POS_8_PERC = 28 // Mentally Strong to Mid-Centre |
| 5_TO_POS_8_PERC = 10 // Attack Minded to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 4_TO_POS_0_PERC = 100 // Good Hands to GK |
| 4_TO_POS_0_PERC = 100 // Good Hands to GK |
| 6_TO_POS_0_PERC = 0 // Defensive Minded to GK |
| 4_TO_POS_1_PERC = 0 // Good Hands to Def-Centre |
| 4_TO_POS_1_PERC = 0 // Good Hands to Def-Centre |
| 6_TO_POS_1_PERC = 45 // Defensive Minded to Def-Centre |
| 4_TO_POS_2_PERC = 0 // Good Hands to Def-Wing |
| 4_TO_POS_2_PERC = 0 // Good Hands to Def-Wing |
| 6_TO_POS_2_PERC = 25 // Defensive Minded to Def-Wing |
| 4_TO_POS_3_PERC = 0 // Good Hands to Mid-Def |
| 4_TO_POS_3_PERC = 0 // Good Hands to Mid-Def |
| 6_TO_POS_3_PERC = 30 // Defensive Minded to Mid-Def |
| 4_TO_POS_4_PERC = 0 // Good Hands to Mid-Off |
| 4_TO_POS_4_PERC = 0 // Good Hands to Mid-Off |
| 6_TO_POS_4_PERC = 0 // Defensive Minded to Mid-Off |
| 4_TO_POS_5_PERC = 0 // Good Hands to Mid-Wing |
| 4_TO_POS_5_PERC = 0 // Good Hands to Mid-Wing |
| 6_TO_POS_5_PERC = 0 // Defensive Minded to Mid-Wing |
| 4_TO_POS_6_PERC = 0 // Good Hands to Fwd-Centre |
| 4_TO_POS_6_PERC = 0 // Good Hands to Fwd-Centre |
| 6_TO_POS_6_PERC = 0 // Defensive Minded to Fwd-Centre |
| 4_TO_POS_7_PERC = 0 // Good Hands to Fwd-Wing |
| 4_TO_POS_7_PERC = 0 // Good Hands to Fwd-Wing |
| 6_TO_POS_7_PERC = 0 // Defensive Minded to Fwd-Wing |
| 4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre |
| 4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre |
| 6_TO_POS_8_PERC = 5 // Defensive Minded to Mid-Centre (Valor Original FIFA 13) |
| // ------------------------------------- |
| // ------------------------------------- |
| |
| 5_TO_POS_0_PERC = 0 // Attack Minded to GK |
| 5_TO_POS_0_PERC = 0 // Attack Minded to GK |
| |
| 5_TO_POS_1_PERC = 0 // Attack Minded to Def-Centre |
| 5_TO_POS_1_PERC = 0 // Attack Minded to Def-Centre |
| |
| 5_TO_POS_2_PERC = 0 // Attack Minded to Def-Wing |
| 5_TO_POS_2_PERC = 0 // Attack Minded to Def-Wing |
| |
| 5_TO_POS_3_PERC = 0 // Attack Minded to Mid-Def |
| 5_TO_POS_3_PERC = 0 // Attack Minded to Mid-Def |
| |
| 5_TO_POS_4_PERC = 15 // Attack Minded to Mid-Off |
| 5_TO_POS_4_PERC = 15 // Attack Minded to Mid-Off |
| |
| 5_TO_POS_5_PERC = 5 // Attack Minded to Mid-Wing |
| 5_TO_POS_5_PERC = 5 // Attack Minded to Mid-Wing |
| |
| 5_TO_POS_6_PERC = 45 // Attack Minded to Fwd-Centre |
| 5_TO_POS_6_PERC = 45 // Attack Minded to Fwd-Centre |
| |
| 5_TO_POS_7_PERC = 25 // Attack Minded to Fwd-Wing |
| 5_TO_POS_7_PERC = 25 // Attack Minded to Fwd-Wing |
| |
| 5_TO_POS_8_PERC = 10 // Attack Minded to Mid-Centre |
| 5_TO_POS_8_PERC = 10 // Attack Minded to Mid-Centre |
| |
| // ------------------------------------- |
| // ------------------------------------- |
| |
| 6_TO_POS_0_PERC = 0 // Defensive Minded to GK |
| 6_TO_POS_0_PERC = 0 // Defensive Minded to GK |
| |
| 6_TO_POS_1_PERC = 45 // Defensive Minded to Def-Centre |
| 6_TO_POS_1_PERC = 45 // Defensive Minded to Def-Centre |
| |
| 6_TO_POS_2_PERC = 15 // Defensive Minded to Def-Wing |
| 6_TO_POS_2_PERC = 15 // Defensive Minded to Def-Wing |
| |
| 6_TO_POS_3_PERC = 35 // Defensive Minded to Mid-Def |
| 6_TO_POS_3_PERC = 35 // Defensive Minded to Mid-Def |
| |
| 6_TO_POS_4_PERC = 0 // Defensive Minded to Mid-Off |
| 6_TO_POS_4_PERC = 0 // Defensive Minded to Mid-Off |
| |
| 6_TO_POS_5_PERC = 0 // Defensive Minded to Mid-Wing |
| 6_TO_POS_5_PERC = 0 // Defensive Minded to Mid-Wing |
| |
| 6_TO_POS_6_PERC = 0 // Defensive Minded to Fwd-Centre |
| 6_TO_POS_6_PERC = 0 // Defensive Minded to Fwd-Centre |
| |
| 6_TO_POS_7_PERC = 0 // Defensive Minded to Fwd-Wing |
| 6_TO_POS_7_PERC = 0 // Defensive Minded to Fwd-Wing |
| |
| 6_TO_POS_8_PERC = 5 // Defensive Minded to Mid-Centre |
| 6_TO_POS_8_PERC = 5 // Defensive Minded to Mid-Centre |
| |
| |
| |
| //------------------------------------------------------------------------- |
| //------------------------------------------------------------------------- |
| //------------------------------------------------------------------------- |
| . | POTENTIAL_VARIANCE_PERC_0 = 18 |
| // These values were defined by the producer in Confluence, only for the screens |
| // These values were defined by the producer in Confluence, only for the screens |
| POTENTIAL_VARIANCE_PERC_1 = 15 |
| POTENTIAL_VARIANCE_PERC_0 = 18 |
| POTENTIAL_VARIANCE_PERC_0 = 18 |
| POTENTIAL_VARIANCE_PERC_2 = 12 |
| POTENTIAL_VARIANCE_PERC_1 = 15 |
| POTENTIAL_VARIANCE_PERC_1 = 15 |
| POTENTIAL_VARIANCE_PERC_3 = 10 |
| POTENTIAL_VARIANCE_PERC_2 = 12 |
| POTENTIAL_VARIANCE_PERC_2 = 12 |
| POTENTIAL_VARIANCE_PERC_4 = 7 |
| POTENTIAL_VARIANCE_PERC_3 = 10 |
| POTENTIAL_VARIANCE_PERC_3 = 10 |
| POTENTIAL_VARIANCE_PERC_5 = 4 |
| POTENTIAL_VARIANCE_PERC_4 = 7 |
| POTENTIAL_VARIANCE_PERC_4 = 7 |
| POTENTIAL_SWING_VARIANCE_0 = 5 |
| POTENTIAL_VARIANCE_PERC_5 = 4 |
| POTENTIAL_VARIANCE_PERC_5 = 4 |
| POTENTIAL_SWING_VARIANCE_1 = 4 |
| |
| |
| POTENTIAL_SWING_VARIANCE_2 = 3 |
| POTENTIAL_SWING_VARIANCE_0 = 5 |
| POTENTIAL_SWING_VARIANCE_0 = 5 |
| POTENTIAL_SWING_VARIANCE_3 = 2 |
| POTENTIAL_SWING_VARIANCE_1 = 4 |
| POTENTIAL_SWING_VARIANCE_1 = 4 |
| POTENTIAL_SWING_VARIANCE_4 = 1 |
| POTENTIAL_SWING_VARIANCE_2 = 3 |
| POTENTIAL_SWING_VARIANCE_2 = 3 |
| POTENTIAL_SWING_VARIANCE_5 = 1 |
| POTENTIAL_SWING_VARIANCE_3 = 2 |
| POTENTIAL_SWING_VARIANCE_3 = 2 |
| POTENTIAL_MAX_DISPLAY_VALUE = 99 // Valor do Mod FIFA 12 |
| POTENTIAL_SWING_VARIANCE_4 = 1 |
| POTENTIAL_SWING_VARIANCE_4 = 1 |
| |
| POTENTIAL_SWING_VARIANCE_5 = 1 |
| POTENTIAL_SWING_VARIANCE_5 = 1 |
| //---------------------------------------------- |
| |
| |
| // CHANCE DE PÉ RUIM - MODIFICADO POR VOCÊ |
| POTENTIAL_MAX_DISPLAY_VALUE = 94 |
| POTENTIAL_MAX_DISPLAY_VALUE = 94 |
| //---------------------------------------------- |
| |
| |
| WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 10 |
| //---------------------------------------------- |
| //---------------------------------------------- |
| WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 20 |
| // PLAYER TIERS PERCENTAGES BASED ON SUBEREGIONS |
| // PLAYER TIERS PERCENTAGES BASED ON SUBEREGIONS |
| WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 35 |
| //---------------------------------------------- |
| //---------------------------------------------- |
| WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 20 |
| // 0 = SUBREGION_ARGENTINA_BRAZIL, |
| // 0 = SUBREGION_ARGENTINA_BRAZIL, |
| WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 15 |
| // 1 = SUBREGION_REST_OF_SOUTH_AMERICA, |
| // 1 = SUBREGION_REST_OF_SOUTH_AMERICA, |
| |
| // 2 = SUBREGION_NORTH_AMERICA, |
| // 2 = SUBREGION_NORTH_AMERICA, |
| |
| // 3 = SUBREGION_NORTHERN_EUROPE, |
| // 3 = SUBREGION_NORTHERN_EUROPE, |
| |
| // 4 = SUBREGION_ITALY_SPAIN_PORTUGAL, |
| // 4 = SUBREGION_ITALY_SPAIN_PORTUGAL, |
| |
| // 5 = SUBREGION_REST_OF_SOUTHERN_EUROPE, |
| // 5 = SUBREGION_REST_OF_SOUTHERN_EUROPE, |
| |
| // 6 = SUBREGION_CENTRAL_EUROPE, |
| // 6 = SUBREGION_CENTRAL_EUROPE, |
| |
| // 7 = SUBREGION_REST_OF_EUROPE, |
| // 7 = SUBREGION_REST_OF_EUROPE, |
| |
| // 8 = SUBREGION_JAPAN_CHINA, |
| // 8 = SUBREGION_JAPAN_CHINA, |
| |
| // 9 = SUBREGION_REST_OF_ASIA, |
| // 9 = SUBREGION_REST_OF_ASIA, |
| |
| // 10 = SUBREGION_AUSTRALIA, |
| // 10 = SUBREGION_AUSTRALIA, |
| |
| // 11 = SUBREGION_AFRICA, |
| // 11 = SUBREGION_AFRICA, |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| |
| // PLAYER TIERS |
| // PLAYER TIERS |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| |
| // Player Tiers: |
| // Player Tiers: |
| |
| // 0 = Platinum Players |
| // 0 = Platinum Players |
| |
| // 1 = Gold Players |
| // 1 = Gold Players |
| |
| // 2 = Silver Players |
| // 2 = Silver Players |
| |
| // 3 = Bronze Players |
| // 3 = Bronze Players |
| |
| |
| |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| |
| // YOUTH PLAYER CHANCE TO DETERMINE THE WEAK FOOT LEVEL |
| // YOUTH PLAYER CHANCE TO DETERMINE THE WEAK FOOT LEVEL |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| |
| WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 15 |
| WEAKFOOT_ABILITY_LEVEL_1_CHANCE = 15 |
| |
| WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 30 |
| WEAKFOOT_ABILITY_LEVEL_2_CHANCE = 30 |
| |
| WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 30 |
| WEAKFOOT_ABILITY_LEVEL_3_CHANCE = 30 |
| |
| WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 15 |
| WEAKFOOT_ABILITY_LEVEL_4_CHANCE = 15 |
| |
| WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 10 |
| WEAKFOOT_ABILITY_LEVEL_5_CHANCE = 10 |
| |
| |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| // PLAYER SKILL MOVE CHANCE |
| // PLAYER SKILL MOVE CHANCE |
| // PLAYER SKILL MOVE CHANCE |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| . | FACTOR_1_SKILL_LEVEL_1_CHANCE = 60 |
| FACTOR_1_SKILL_LEVEL_1_CHANCE = 60 |
| FACTOR_1_SKILL_LEVEL_1_CHANCE = 60 |
| FACTOR_1_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_1_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_1_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_1_SKILL_LEVEL_3_CHANCE = 9 |
| FACTOR_1_SKILL_LEVEL_3_CHANCE = 9 |
| FACTOR_1_SKILL_LEVEL_3_CHANCE = 9 |
| FACTOR_1_SKILL_LEVEL_4_CHANCE = 1 |
| FACTOR_1_SKILL_LEVEL_4_CHANCE = 1 |
| FACTOR_1_SKILL_LEVEL_4_CHANCE = 1 |
| FACTOR_1_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_1_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_1_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_2_SKILL_LEVEL_1_CHANCE = 50 |
| FACTOR_2_SKILL_LEVEL_1_CHANCE = 50 |
| FACTOR_2_SKILL_LEVEL_1_CHANCE = 50 |
| FACTOR_2_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_2_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_2_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_2_SKILL_LEVEL_3_CHANCE = 16 |
| FACTOR_2_SKILL_LEVEL_3_CHANCE = 16 |
| FACTOR_2_SKILL_LEVEL_3_CHANCE = 16 |
| FACTOR_2_SKILL_LEVEL_4_CHANCE = 4 |
| FACTOR_2_SKILL_LEVEL_4_CHANCE = 4 |
| FACTOR_2_SKILL_LEVEL_4_CHANCE = 4 |
| FACTOR_2_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_2_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_2_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_3_SKILL_LEVEL_1_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_1_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_1_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_3_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_3_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_3_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_3_SKILL_LEVEL_4_CHANCE = 5 |
| FACTOR_3_SKILL_LEVEL_4_CHANCE = 5 |
| FACTOR_3_SKILL_LEVEL_4_CHANCE = 5 |
| FACTOR_3_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_3_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_3_SKILL_LEVEL_5_CHANCE = 0 |
| FACTOR_4_SKILL_LEVEL_1_CHANCE = 30 |
| FACTOR_4_SKILL_LEVEL_1_CHANCE = 30 |
| FACTOR_4_SKILL_LEVEL_1_CHANCE = 30 |
| FACTOR_4_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_4_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_4_SKILL_LEVEL_2_CHANCE = 40 |
| FACTOR_4_SKILL_LEVEL_3_CHANCE = 20 |
| FACTOR_4_SKILL_LEVEL_3_CHANCE = 20 |
| FACTOR_4_SKILL_LEVEL_3_CHANCE = 20 |
| FACTOR_4_SKILL_LEVEL_4_CHANCE = 7 |
| FACTOR_4_SKILL_LEVEL_4_CHANCE = 7 |
| FACTOR_4_SKILL_LEVEL_4_CHANCE = 7 |
| FACTOR_4_SKILL_LEVEL_5_CHANCE = 3 |
| FACTOR_4_SKILL_LEVEL_5_CHANCE = 3 |
| FACTOR_4_SKILL_LEVEL_5_CHANCE = 3 |
| FACTOR_5_SKILL_LEVEL_1_CHANCE = 20 |
| FACTOR_5_SKILL_LEVEL_1_CHANCE = 20 |
| FACTOR_5_SKILL_LEVEL_1_CHANCE = 20 |
| FACTOR_5_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_5_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_5_SKILL_LEVEL_2_CHANCE = 30 |
| FACTOR_5_SKILL_LEVEL_3_CHANCE = 25 |
| FACTOR_5_SKILL_LEVEL_3_CHANCE = 25 |
| FACTOR_5_SKILL_LEVEL_3_CHANCE = 25 |
| FACTOR_5_SKILL_LEVEL_4_CHANCE = 17 |
| FACTOR_5_SKILL_LEVEL_4_CHANCE = 17 |
| FACTOR_5_SKILL_LEVEL_4_CHANCE = 17 |
| FACTOR_5_SKILL_LEVEL_5_CHANCE = 8 |
| FACTOR_5_SKILL_LEVEL_5_CHANCE = 8 |
| FACTOR_5_SKILL_LEVEL_5_CHANCE = 8 |
| FACTOR_6_SKILL_LEVEL_1_CHANCE = 5 |
| FACTOR_6_SKILL_LEVEL_1_CHANCE = 5 |
| FACTOR_6_SKILL_LEVEL_1_CHANCE = 5 |
| FACTOR_6_SKILL_LEVEL_2_CHANCE = 15 |
| FACTOR_6_SKILL_LEVEL_2_CHANCE = 15 |
| FACTOR_6_SKILL_LEVEL_2_CHANCE = 15 |
| FACTOR_6_SKILL_LEVEL_3_CHANCE = 40 |
| FACTOR_6_SKILL_LEVEL_3_CHANCE = 40 |
| FACTOR_6_SKILL_LEVEL_3_CHANCE = 40 |
| FACTOR_6_SKILL_LEVEL_4_CHANCE = 28 |
| FACTOR_6_SKILL_LEVEL_4_CHANCE = 28 |
| FACTOR_6_SKILL_LEVEL_4_CHANCE = 28 |
| FACTOR_6_SKILL_LEVEL_5_CHANCE = 12 |
| FACTOR_6_SKILL_LEVEL_5_CHANCE = 12 |
| FACTOR_6_SKILL_LEVEL_5_CHANCE = 12 |
| FACTOR_7_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_7_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_7_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_7_SKILL_LEVEL_2_CHANCE = 5 |
| FACTOR_7_SKILL_LEVEL_2_CHANCE = 5 |
| FACTOR_7_SKILL_LEVEL_2_CHANCE = 5 |
| FACTOR_7_SKILL_LEVEL_3_CHANCE = 35 |
| FACTOR_7_SKILL_LEVEL_3_CHANCE = 35 |
| FACTOR_7_SKILL_LEVEL_3_CHANCE = 35 |
| FACTOR_7_SKILL_LEVEL_4_CHANCE = 40 |
| FACTOR_7_SKILL_LEVEL_4_CHANCE = 40 |
| FACTOR_7_SKILL_LEVEL_4_CHANCE = 40 |
| FACTOR_7_SKILL_LEVEL_5_CHANCE = 20 |
| FACTOR_7_SKILL_LEVEL_5_CHANCE = 20 |
| FACTOR_7_SKILL_LEVEL_5_CHANCE = 20 |
| FACTOR_8_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_8_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_8_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_8_SKILL_LEVEL_3_CHANCE = 15 |
| FACTOR_8_SKILL_LEVEL_4_CHANCE = 60 |
| FACTOR_8_SKILL_LEVEL_4_CHANCE = 60 |
| FACTOR_8_SKILL_LEVEL_4_CHANCE = 60 |
| FACTOR_8_SKILL_LEVEL_5_CHANCE = 25 |
| FACTOR_8_SKILL_LEVEL_5_CHANCE = 25 |
| FACTOR_8_SKILL_LEVEL_5_CHANCE = 25 |
| FACTOR_9_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_9_SKILL_LEVEL_3_CHANCE = 5 |
| FACTOR_9_SKILL_LEVEL_3_CHANCE = 5 |
| FACTOR_9_SKILL_LEVEL_3_CHANCE = 5 |
| FACTOR_9_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_9_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_9_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_9_SKILL_LEVEL_5_CHANCE = 40 |
| FACTOR_9_SKILL_LEVEL_5_CHANCE = 40 |
| FACTOR_9_SKILL_LEVEL_5_CHANCE = 40 |
| FACTOR_10_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_1_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_2_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_3_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_3_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_3_CHANCE = 0 |
| FACTOR_10_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_10_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_10_SKILL_LEVEL_4_CHANCE = 55 |
| FACTOR_10_SKILL_LEVEL_5_CHANCE = 45 |
| FACTOR_10_SKILL_LEVEL_5_CHANCE = 45 |
| FACTOR_10_SKILL_LEVEL_5_CHANCE = 45 |
| |
| |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| // MODIFICADOR DE SKILL MOVE POR POSIÇÃO - MODIFICADO POR VOCÊ |
| // PLAYER POSITION SKILL MOVE CHANCE MODIEFIER |
| // PLAYER POSITION SKILL MOVE CHANCE MODIEFIER |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| PLAYER_POSITION_0_SKILLMOVE_MODIFIER = -60 |
| PLAYER_POSITION_0_SKILLMOVE_MODIFIER = -60 //This value is for the GK position. |
| PLAYER_POSITION_0_SKILLMOVE_MODIFIER = -60 //This value is for the GK position. |
| PLAYER_POSITION_1_SKILLMOVE_MODIFIER = -10 |
| PLAYER_POSITION_1_SKILLMOVE_MODIFIER = -10 //This value is for the LB and RB position. |
| PLAYER_POSITION_1_SKILLMOVE_MODIFIER = -10 //This value is for the LB and RB position. |
| PLAYER_POSITION_2_SKILLMOVE_MODIFIER = -35 |
| PLAYER_POSITION_2_SKILLMOVE_MODIFIER = -35 //This value is for the CB position. |
| PLAYER_POSITION_2_SKILLMOVE_MODIFIER = -35 //This value is for the CB position. |
| PLAYER_POSITION_3_SKILLMOVE_MODIFIER = 15 |
| PLAYER_POSITION_3_SKILLMOVE_MODIFIER = 6 //This value is for the LM and RM position. |
| PLAYER_POSITION_3_SKILLMOVE_MODIFIER = 6 //This value is for the LM and RM position. |
| PLAYER_POSITION_4_SKILLMOVE_MODIFIER = 5 |
| PLAYER_POSITION_4_SKILLMOVE_MODIFIER = -20 //This value is for the CDM position. |
| PLAYER_POSITION_4_SKILLMOVE_MODIFIER = -20 //This value is for the CDM position. |
| PLAYER_POSITION_5_SKILLMOVE_MODIFIER = 10 |
| PLAYER_POSITION_5_SKILLMOVE_MODIFIER = 2 //This value is for the CM position. |
| PLAYER_POSITION_5_SKILLMOVE_MODIFIER = 2 //This value is for the CM position. |
| PLAYER_POSITION_6_SKILLMOVE_MODIFIER = 20 |
| PLAYER_POSITION_6_SKILLMOVE_MODIFIER = 7 //This value is for the CAM position. |
| PLAYER_POSITION_6_SKILLMOVE_MODIFIER = 7 //This value is for the CAM position. |
| PLAYER_POSITION_7_SKILLMOVE_MODIFIER = 20 |
| PLAYER_POSITION_7_SKILLMOVE_MODIFIER = 8 //This value is for the CF position. |
| PLAYER_POSITION_7_SKILLMOVE_MODIFIER = 8 //This value is for the CF position. |
| PLAYER_POSITION_8_SKILLMOVE_MODIFIER = 25 |
| PLAYER_POSITION_8_SKILLMOVE_MODIFIER = 10 //This value is for the LW and RW position. |
| PLAYER_POSITION_8_SKILLMOVE_MODIFIER = 10 //This value is for the LW and RW position. |
| PLAYER_POSITION_9_SKILLMOVE_MODIFIER = 15 |
| PLAYER_POSITION_9_SKILLMOVE_MODIFIER = 6 //This value is for the ST position. |
| PLAYER_POSITION_9_SKILLMOVE_MODIFIER = 6 //This value is for the ST position. |
| |
| |
| |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| // STAR PLAYER TYPE CHANCE |
| // STAR PLAYER TYPE CHANCE |
| // STAR PLAYER TYPE CHANCE |
| //---------------------------------------------- |
| //---------------------------------------------- |
| //---------------------------------------------- |
| . | YOUTHPLAYER_STAR_TYPE_0_CHANCE = 19 |
| YOUTHPLAYER_STAR_TYPE_0_CHANCE = 19 //This value is for the SKILLED player type. |
| YOUTHPLAYER_STAR_TYPE_0_CHANCE = 19 //This value is for the SKILLED player type. |
| YOUTHPLAYER_STAR_TYPE_1_CHANCE = 19 |
| YOUTHPLAYER_STAR_TYPE_1_CHANCE = 19 //This value is for the PHYSICAL_SPEED player type. |
| YOUTHPLAYER_STAR_TYPE_1_CHANCE = 19 //This value is for the PHYSICAL_SPEED player type. |
| YOUTHPLAYER_STAR_TYPE_2_CHANCE = 19 |
| YOUTHPLAYER_STAR_TYPE_2_CHANCE = 19 //This value is for the PHYSICAL_POWER player type. |
| YOUTHPLAYER_STAR_TYPE_2_CHANCE = 19 //This value is for the PHYSICAL_POWER player type. |
| YOUTHPLAYER_STAR_TYPE_3_CHANCE = 19 |
| YOUTHPLAYER_STAR_TYPE_3_CHANCE = 19 //This value is for the MENTALLY_STRONG player type. |
| YOUTHPLAYER_STAR_TYPE_3_CHANCE = 19 //This value is for the MENTALLY_STRONG player type. |
| YOUTHPLAYER_STAR_TYPE_4_CHANCE = 5 |
| YOUTHPLAYER_STAR_TYPE_4_CHANCE = 5 //This value is for the GOOD_HANDS player type. |
| YOUTHPLAYER_STAR_TYPE_4_CHANCE = 5 //This value is for the GOOD_HANDS player type. |
| YOUTHPLAYER_STAR_TYPE_5_CHANCE = 19 |
| YOUTHPLAYER_STAR_TYPE_5_CHANCE = 19 //This value is for the ATTACK_MINDED player type. |
| YOUTHPLAYER_STAR_TYPE_5_CHANCE = 19 //This value is for the ATTACK_MINDED player type. |
| |
| |
| |
| [PLAYER_APPEARANCE] |
| [PLAYER_APPEARANCE] |
| [PLAYER_APPEARANCE] |
| . | // Player Appearance (MOD FIFA 12) |
| // Player Appearance |
| // Player Appearance |
| 0_HEIGHT_0 = 165 |
| 0_HEIGHT_0 = 165 // Skilled Height Min |
| 0_HEIGHT_0 = 165 // Skilled Height Min |
| 0_HEIGHT_1 = 180 |
| 0_HEIGHT_1 = 190 // Skilled Height Max |
| 0_HEIGHT_1 = 190 // Skilled Height Max |
| 0_WEIGHT_0 = 60 |
| 0_WEIGHT_0 = 60 // Skilled Weight Min |
| 0_WEIGHT_0 = 60 // Skilled Weight Min |
| 0_WEIGHT_1 = 75 |
| 0_WEIGHT_1 = 85 // Skilled Weight Max |
| 0_WEIGHT_1 = 85 // Skilled Weight Max |
| 1_HEIGHT_0 = 160 |
| 1_HEIGHT_0 = 160 // Physical Speed Height Min |
| 1_HEIGHT_0 = 160 // Physical Speed Height Min |
| 1_HEIGHT_1 = 175 |
| 1_HEIGHT_1 = 175 // Physical Speed Height Max |
| 1_HEIGHT_1 = 175 // Physical Speed Height Max |
| 1_WEIGHT_0 = 60 |
| 1_WEIGHT_0 = 60 // Physical Speed Weight Min |
| 1_WEIGHT_0 = 60 // Physical Speed Weight Min |
| 1_WEIGHT_1 = 70 |
| 1_WEIGHT_1 = 75 // Physical Speed Weight Max |
| 1_WEIGHT_1 = 75 // Physical Speed Weight Max |
| 2_HEIGHT_0 = 175 |
| 2_HEIGHT_0 = 175 // Physical Power Height Min |
| 2_HEIGHT_0 = 175 // Physical Power Height Min |
| 2_HEIGHT_1 = 195 |
| 2_HEIGHT_1 = 205 // Physical Power Height Max |
| 2_HEIGHT_1 = 205 // Physical Power Height Max |
| 2_WEIGHT_0 = 70 |
| 2_WEIGHT_0 = 70 // Physical Power Weight Min |
| 2_WEIGHT_0 = 70 // Physical Power Weight Min |
| 2_WEIGHT_1 = 90 |
| 2_WEIGHT_1 = 95 // Physical Power Weight Max |
| 2_WEIGHT_1 = 95 // Physical Power Weight Max |
| 3_HEIGHT_0 = 170 |
| 3_HEIGHT_0 = 160 // Mentally Strong Height Min |
| 3_HEIGHT_0 = 160 // Mentally Strong Height Min |
| 3_HEIGHT_1 = 190 |
| 3_HEIGHT_1 = 190 // Mentally Strong Height Max |
| 3_HEIGHT_1 = 190 // Mentally Strong Height Max |
| 3_WEIGHT_0 = 65 |
| 3_WEIGHT_0 = 60 // Mentally Strong Weight Min |
| 3_WEIGHT_0 = 60 // Mentally Strong Weight Min |
| 3_WEIGHT_1 = 85 |
| 3_WEIGHT_1 = 85 // Mentally Strong Weight Max |
| 3_WEIGHT_1 = 85 // Mentally Strong Weight Max |
| 4_HEIGHT_0 = 180 |
| 4_HEIGHT_0 = 180 // Good Hands Height Min |
| 4_HEIGHT_0 = 180 // Good Hands Height Min |
| 4_HEIGHT_1 = 200 |
| 4_HEIGHT_1 = 205 // Good Hands Height Max |
| 4_HEIGHT_1 = 205 // Good Hands Height Max |
| 4_WEIGHT_0 = 70 |
| 4_WEIGHT_0 = 70 // Good Hands Weight Min |
| 4_WEIGHT_0 = 70 // Good Hands Weight Min |
| 4_WEIGHT_1 = 90 |
| 4_WEIGHT_1 = 100 // Good Hands Weight Max |
| 4_WEIGHT_1 = 100 // Good Hands Weight Max |
| 5_HEIGHT_0 = 170 |
| 5_HEIGHT_0 = 170 // Attack Minded Height Min |
| 5_HEIGHT_0 = 170 // Attack Minded Height Min |
| 5_HEIGHT_1 = 190 |
| 5_HEIGHT_1 = 190 // Attack Minded Height Max |
| 5_HEIGHT_1 = 190 // Attack Minded Height Max |
| 5_WEIGHT_0 = 65 |
| 5_WEIGHT_0 = 65 // Attack Minded Weight Min |
| 5_WEIGHT_0 = 65 // Attack Minded Weight Min |
| 5_WEIGHT_1 = 85 |
| 5_WEIGHT_1 = 85 // Attack Minded Weight Max |
| 5_WEIGHT_1 = 85 // Attack Minded Weight Max |
| 6_HEIGHT_0 = 175 |
| 6_HEIGHT_0 = 165 // Defensive Minded Height Min |
| 6_HEIGHT_0 = 165 // Defensive Minded Height Min |
| 6_HEIGHT_1 = 195 |
| 6_HEIGHT_1 = 200 // Defensive Minded Height Max |
| 6_HEIGHT_1 = 200 // Defensive Minded Height Max |
| 6_WEIGHT_0 = 70 |
| 6_WEIGHT_0 = 65 // Defensive Minded Weight Min |
| 6_WEIGHT_0 = 65 // Defensive Minded Weight Min |
| 6_WEIGHT_1 = 90 |
| 6_WEIGHT_1 = 90 // Defensive Minded Weight Max |
| 6_WEIGHT_1 = 90 // Defensive Minded Weight Max |
| |
| |
| |
| |
| |
| |
| [PLAYER_PERSONALITY] |
| [PLAYER_PERSONALITY] |
| [PLAYER_PERSONALITY] |
| . | // (MOD FIFA 12) |
| |
| |
| MAX_NUMBER_OF_TRAITS = 4 |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| |
| // PLAYER TRAITS TYPES |
| // PLAYER TRAITS TYPES |
| |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| |
| // PHYSICAL TRAITS = 0 |
| // PHYSICAL TRAITS = 0 |
| |
| // MENTAL TRAITS = 1 |
| // MENTAL TRAITS = 1 |
| |
| // SKILL TRAITS = 2 |
| // SKILL TRAITS = 2 |
| |
| // POSITIONAL TRAITS = 3 |
| // POSITIONAL TRAITS = 3 |
| |
| // GK TRAITS = 4 |
| // GK TRAITS = 4 |
| |
| |
| |
| |
| MAX_NUMBER_OF_TRAITS = 3 |
| MAX_NUMBER_OF_TRAITS = 3 |
| |
| |
| |
| // Player Traits Percentages |
| // Player Traits Percentages |
| // Player Traits Percentages |
| . | 0_WITH_0_TRAITS_PERC = 0 |
| 0_WITH_0_TRAITS_PERC = 0 // SKILLED with PHYSICAL TRAITS |
| 0_WITH_0_TRAITS_PERC = 0 // SKILLED with PHYSICAL TRAITS |
| 0_WITH_1_TRAITS_PERC = 2 |
| 0_WITH_1_TRAITS_PERC = 2 // SKILLED with MENTAL TRAITS |
| 0_WITH_1_TRAITS_PERC = 2 // SKILLED with MENTAL TRAITS |
| 0_WITH_2_TRAITS_PERC = 4 |
| 0_WITH_2_TRAITS_PERC = 4 // SKILLED with SKILL TRAITS |
| 0_WITH_2_TRAITS_PERC = 4 // SKILLED with SKILL TRAITS |
| 0_WITH_3_TRAITS_PERC = 4 |
| 0_WITH_3_TRAITS_PERC = 4 // SKILLED with POSITIONAL TRAITS |
| 0_WITH_3_TRAITS_PERC = 4 // SKILLED with POSITIONAL TRAITS |
| 0_WITH_4_TRAITS_PERC = 0 |
| 0_WITH_4_TRAITS_PERC = 0 // SKILLED with GK TRAITS |
| 0_WITH_4_TRAITS_PERC = 0 // SKILLED with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 1_WITH_0_TRAITS_PERC = 25 |
| 1_WITH_0_TRAITS_PERC = 4 // SPEED with PHYSICAL TRAITS |
| 1_WITH_0_TRAITS_PERC = 4 // SPEED with PHYSICAL TRAITS |
| 1_WITH_1_TRAITS_PERC = 0 |
| 1_WITH_1_TRAITS_PERC = 0 // SPEED with MENTAL TRAITS |
| 1_WITH_1_TRAITS_PERC = 0 // SPEED with MENTAL TRAITS |
| 1_WITH_2_TRAITS_PERC = 2 |
| 1_WITH_2_TRAITS_PERC = 2 // SPEED with SKILL TRAITS |
| 1_WITH_2_TRAITS_PERC = 2 // SPEED with SKILL TRAITS |
| 1_WITH_3_TRAITS_PERC = 2 |
| 1_WITH_3_TRAITS_PERC = 2 // SPEED with POSITIONAL TRAITS |
| 1_WITH_3_TRAITS_PERC = 2 // SPEED with POSITIONAL TRAITS |
| 1_WITH_4_TRAITS_PERC = 0 |
| 1_WITH_4_TRAITS_PERC = 0 // SPEED with GK TRAITS |
| 1_WITH_4_TRAITS_PERC = 0 // SPEED with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 2_WITH_0_TRAITS_PERC = 4 |
| 2_WITH_0_TRAITS_PERC = 4 // POWER with PHYSICAL TRAITS |
| 2_WITH_0_TRAITS_PERC = 4 // POWER with PHYSICAL TRAITS |
| 2_WITH_1_TRAits_PERC = 0 |
| 2_WITH_1_TRAITS_PERC = 0 // POWER with MENTAL TRAITS |
| 2_WITH_1_TRAITS_PERC = 0 // POWER with MENTAL TRAITS |
| 2_WITH_2_TRAITS_PERC = 2 |
| 2_WITH_2_TRAITS_PERC = 2 // POWER with SKILL TRAITS |
| 2_WITH_2_TRAITS_PERC = 2 // POWER with SKILL TRAITS |
| 2_WITH_3_TRAITS_PERC = 2 |
| 2_WITH_3_TRAITS_PERC = 2 // POWER with POSITIONAL TRAITS |
| 2_WITH_3_TRAITS_PERC = 2 // POWER with POSITIONAL TRAITS |
| 2_WITH_4_TRAITS_PERC = 0 |
| 2_WITH_4_TRAITS_PERC = 0 // POWER with GK TRAITS |
| 2_WITH_4_TRAITS_PERC = 0 // POWER with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 3_WITH_0_TRAITS_PERC = 0 |
| 3_WITH_0_TRAITS_PERC = 0 // MENTAL with PHYSICAL TRAITS |
| 3_WITH_0_TRAITS_PERC = 0 // MENTAL with PHYSICAL TRAITS |
| 3_WITH_1_TRAITS_PERC = 4 |
| 3_WITH_1_TRAITS_PERC = 4 // MENTAL with MENTAL TRAITS |
| 3_WITH_1_TRAITS_PERC = 4 // MENTAL with MENTAL TRAITS |
| 3_WITH_2_TRAITS_PERC = 0 |
| 3_WITH_2_TRAITS_PERC = 0 // MENTAL with SKILL TRAITS |
| 3_WITH_2_TRAITS_PERC = 0 // MENTAL with SKILL TRAITS |
| 3_WITH_3_TRAITS_PERC = 0 |
| 3_WITH_3_TRAITS_PERC = 0 // MENTAL with POSITIONAL TRAITS |
| 3_WITH_3_TRAITS_PERC = 0 // MENTAL with POSITIONAL TRAITS |
| 3_WITH_4_TRAITS_PERC = 0 |
| 3_WITH_4_TRAITS_PERC = 0 // MENTAL with GK TRAITS |
| 3_WITH_4_TRAITS_PERC = 0 // MENTAL with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 4_WITH_0_TRAITS_PERC = 0 |
| 4_WITH_0_TRAITS_PERC = 0 // GOODHANDS with PHYSICAL TRAITS |
| 4_WITH_0_TRAITS_PERC = 0 // GOODHANDS with PHYSICAL TRAITS |
| 4_WITH_1_TRAITS_PERC = 2 |
| 4_WITH_1_TRAITS_PERC = 2 // GOODHANDS with MENTAL TRAITS |
| 4_WITH_1_TRAITS_PERC = 2 // GOODHANDS with MENTAL TRAITS |
| 4_WITH_2_TRAITS_PERC = 0 |
| 4_WITH_2_TRAITS_PERC = 0 // GOODHANDS with SKILL TRAITS |
| 4_WITH_2_TRAITS_PERC = 0 // GOODHANDS with SKILL TRAITS |
| 4_WITH_3_TRAITS_PERC = 0 |
| 4_WITH_3_TRAITS_PERC = 0 // GOODHANDS with POSITIONAL TRAITS |
| 4_WITH_3_TRAITS_PERC = 0 // GOODHANDS with POSITIONAL TRAITS |
| 4_WITH_4_TRAITS_PERC = 4 |
| 4_WITH_4_TRAITS_PERC = 4 // GOODHANDS with GK TRAITS |
| 4_WITH_4_TRAITS_PERC = 4 // GOODHANDS with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 5_WITH_0_TRAITS_PERC = 2 |
| 5_WITH_0_TRAITS_PERC = 2 // ATTACKER with PHYSICAL TRAITS |
| 5_WITH_0_TRAITS_PERC = 2 // ATTACKER with PHYSICAL TRAITS |
| 5_WITH_1_TRAITS_PERC = 2 |
| 5_WITH_1_TRAITS_PERC = 2 // ATTACKER with MENTAL TRAITS |
| 5_WITH_1_TRAITS_PERC = 2 // ATTACKER with MENTAL TRAITS |
| 5_WITH_2_TRAITS_PERC = 4 |
| 5_WITH_2_TRAITS_PERC = 4 // ATTACKER with SKILL TRAITS |
| 5_WITH_2_TRAITS_PERC = 4 // ATTACKER with SKILL TRAITS |
| 5_WITH_3_TRAITS_PERC = 4 |
| 5_WITH_3_TRAITS_PERC = 4 // ATTACKER with POSITIONAL TRAITS |
| 5_WITH_3_TRAITS_PERC = 4 // ATTACKER with POSITIONAL TRAITS |
| 5_WITH_4_TRAITS_PERC = 0 |
| 5_WITH_4_TRAITS_PERC = 0 // ATTACKER with GK TRAITS |
| 5_WITH_4_TRAITS_PERC = 0 // ATTACKER with GK TRAITS |
| // ------------------------------------- |
| // ------------------------------------- |
| // ------------------------------------- |
| 6_WITH_0_TRAITS_PERC = 2 |
| 6_WITH_0_TRAITS_PERC = 2 // DEFENSIVE with PHYSICAL TRAITS |
| 6_WITH_0_TRAITS_PERC = 2 // DEFENSIVE with PHYSICAL TRAITS |
| 6_WITH_1_TRAITS_PERC = 2 |
| 6_WITH_1_TRAITS_PERC = 2 // DEFENSIVE with MENTAL TRAITS |
| 6_WITH_1_TRAITS_PERC = 2 // DEFENSIVE with MENTAL TRAITS |
| 6_WITH_2_TRAITS_PERC = 2 |
| 6_WITH_2_TRAITS_PERC = 2 // DEFENSIVE with SKILL TRAITS |
| 6_WITH_2_TRAITS_PERC = 2 // DEFENSIVE with SKILL TRAITS |
| 6_WITH_3_TRAITS_PERC = 0 |
| 6_WITH_3_TRAITS_PERC = 0 // DEFENSIVE with POSITIONAL TRAITS |
| 6_WITH_3_TRAITS_PERC = 0 // DEFENSIVE with POSITIONAL TRAITS |
| 6_WITH_4_TRAITS_PERC = 0 |
| 6_WITH_4_TRAITS_PERC = 0 // DEFENSIVE with GK TRAITS |
| 6_WITH_4_TRAITS_PERC = 0 // DEFENSIVE with GK TRAITS |
| |
| |
| |
| [SCOUT_MISSION] |
| [SCOUT_MISSION] |
| [SCOUT_MISSION] |
| . | // Duration (MOD FIFA 12) |
| // Duration |
| // Duration |
| SCOUT_MISSION_DURATION_0 = 2 |
| SCOUT_MISSION_DURATION_0 = 3 // Duration Short (0): 3 months |
| SCOUT_MISSION_DURATION_0 = 3 // Duration Short (0): 3 months |
| SCOUT_MISSION_DURATION_1 = 5 |
| SCOUT_MISSION_DURATION_1 = 6 // Duration Medium (1): 6 months |
| SCOUT_MISSION_DURATION_1 = 6 // Duration Medium (1): 6 months |
| SCOUT_MISSION_DURATION_2 = 10 |
| SCOUT_MISSION_DURATION_2 = 9 // Duration Long(2): 9 months |
| SCOUT_MISSION_DURATION_2 = 9 // Duration Long(2): 9 months |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| SCOUT_MISSION_BASE_COST_0 = 5000 |
| SCOUT_MISSION_BASE_COST_0 = 10000 // Low (0) cost (i.e. 10.000$) |
| SCOUT_MISSION_BASE_COST_0 = 10000 // Low (0) cost (i.e. 10.000$) |
| SCOUT_MISSION_BASE_COST_1 = 10000 |
| SCOUT_MISSION_BASE_COST_1 = 20000 // Medium (1) cost (i.e. 25.000$) |
| SCOUT_MISSION_BASE_COST_1 = 20000 // Medium (1) cost (i.e. 25.000$) |
| SCOUT_MISSION_BASE_COST_2 = 12000 |
| SCOUT_MISSION_BASE_COST_2 = 50000 // High (2) cost (i.e. 35.000$) |
| SCOUT_MISSION_BASE_COST_2 = 50000 // High (2) cost (i.e. 35.000$) |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| SCOUT_MISSION_MODIFIER_COST_0 = 1 |
| SCOUT_MISSION_MODIFIER_COST_0 = 1 // Duration Cost LOW (0) |
| SCOUT_MISSION_MODIFIER_COST_0 = 1 // Duration Cost LOW (0) |
| SCOUT_MISSION_MODIFIER_COST_1 = 2 |
| SCOUT_MISSION_MODIFIER_COST_1 = 2 // Duration Cost MEDIUM (1) |
| SCOUT_MISSION_MODIFIER_COST_1 = 2 // Duration Cost MEDIUM (1) |
| SCOUT_MISSION_MODIFIER_COST_2 = 5 |
| SCOUT_MISSION_MODIFIER_COST_2 = 3 // Duration Cost HIGH (2) |
| SCOUT_MISSION_MODIFIER_COST_2 = 3 // Duration Cost HIGH (2) |
| SCOUT_MISSION_SCOUT_LEVEL_MODIFIER = 200 // (MOD FIFA 12) |
| |
| |
| |
| SCOUT_MISSION_SCOUT_LEVEL_MODIFIER = 10 // Each level will increase the cost by 10% |
| SCOUT_MISSION_SCOUT_LEVEL_MODIFIER = 10 // Each level will increase the cost by 10% |
| |
| |
| |
| [SCOUT_REPORT] |
| [SCOUT_REPORT] |
| [SCOUT_REPORT] |
| . | SCOUT_REPORT_MAXIMUM_PLAYERS = 15 |
| |
| |
| HEIGHT_AND_WEIGHT_DIFF_PERC = 5 |
| SCOUT_REPORT_MAXIMUM_PLAYERS = 15 // Maximum number of players per scout mission |
| SCOUT_REPORT_MAXIMUM_PLAYERS = 15 // Maximum number of players per scout mission |
| //-------------------------------------- |
| |
| |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0 = 1 |
| HEIGHT_AND_WEIGHT_DIFF_PERC = 5 // Wireframe: To display the height/weight but be 5% less per year of what it will be for every year during the ages of 14,15,16. |
| HEIGHT_AND_WEIGHT_DIFF_PERC = 5 // Wireframe: To display the height/weight but be 5% less per year of what it will be for every year during the ages of 14,15,16. |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1 = 2 |
| |
| |
| |
| // Percentages of finding several number of players (1 - 15 per month) |
| // Percentages of finding several number of players (1 - 15 per month) |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0 = 1 |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0 = 1 // Experience = 1, Range Low |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_0 = 1 // Experience = 1, Range Low |
| EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1 = 3 |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1 = 2 // Experience = 1, Range High |
| EXPERIENCE_1_PERC_FIND_PLAYERS_RANGE_1 = 2 // Experience = 1, Range High |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0 = 2 |
| EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0 = 1 // Experience = 2, Range Low |
| EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_0 = 1 // Experience = 2, Range Low |
| EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1 = 4 |
| EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1 = 3 // Experience = 2, Range High |
| EXPERIENCE_2_PERC_FIND_PLAYERS_RANGE_1 = 3 // Experience = 2, Range High |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0 = 3 |
| EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0 = 2 // Experience = 3, Range Low |
| EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_0 = 2 // Experience = 3, Range Low |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1 = 5 |
| EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1 = 4 // Experience = 3, Range High |
| EXPERIENCE_3_PERC_FIND_PLAYERS_RANGE_1 = 4 // Experience = 3, Range High |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0 = 4 |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0 = 3 // Experience = 4, Range Low |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_0 = 3 // Experience = 4, Range Low |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1 = 6 |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1 = 5 // Experience = 4, Range High |
| EXPERIENCE_4_PERC_FIND_PLAYERS_RANGE_1 = 5 // Experience = 4, Range High |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| // CHANCES DE TIER (MOD FIFA 12) - MUITO MAIS DIFÍCIL |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0 = 4 // Experience = 5, Range Low |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_0 = 4 // Experience = 5, Range Low |
| //-------------------------------------- |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1 = 6 // Experience = 5, Range High |
| EXPERIENCE_5_PERC_FIND_PLAYERS_RANGE_1 = 6 // Experience = 5, Range High |
| KNOWLEDGE_LEVEL_1_TIER_1_PERC = 8 |
| |
| |
| KNOWLEDGE_LEVEL_1_TIER_2_PERC = 100 |
| //The higher the scout's knowledge, the better the chances to find a player of a higher tier |
| //The higher the scout's knowledge, the better the chances to find a player of a higher tier |
| KNOWLEDGE_LEVEL_1_TIER_3_PERC = 1000 |
| //-------------------------------------- |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_1_TIER_4_PERC = 8892 |
| KNOWLEDGE_LEVEL_1_TIER_1_PERC = 3 // Knowledge Level 1 - Tier 1 |
| KNOWLEDGE_LEVEL_1_TIER_1_PERC = 3 // Knowledge Level 1 - Tier 1 |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_1_TIER_2_PERC = 5 // Knowledge Level 1 - Tier 2 |
| KNOWLEDGE_LEVEL_1_TIER_2_PERC = 5 // Knowledge Level 1 - Tier 2 |
| KNOWLEDGE_LEVEL_2_TIER_1_PERC = 10 |
| KNOWLEDGE_LEVEL_1_TIER_3_PERC = 17 // Knowledge Level 1 - Tier 3 |
| KNOWLEDGE_LEVEL_1_TIER_3_PERC = 17 // Knowledge Level 1 - Tier 3 |
| KNOWLEDGE_LEVEL_2_TIER_2_PERC = 200 |
| KNOWLEDGE_LEVEL_1_TIER_4_PERC = 75 // Knowledge Level 1 - Tier 4 |
| KNOWLEDGE_LEVEL_1_TIER_4_PERC = 75 // Knowledge Level 1 - Tier 4 |
| KNOWLEDGE_LEVEL_2_TIER_3_PERC = 2000 |
| //-------------------------------------- |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_2_TIER_4_PERC = 7790 |
| KNOWLEDGE_LEVEL_2_TIER_1_PERC = 4 // Knowledge Level 2 - Tier 1 |
| KNOWLEDGE_LEVEL_2_TIER_1_PERC = 4 // Knowledge Level 2 - Tier 1 |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_2_TIER_2_PERC = 7 // Knowledge Level 2 - Tier 2 |
| KNOWLEDGE_LEVEL_2_TIER_2_PERC = 7 // Knowledge Level 2 - Tier 2 |
| KNOWLEDGE_LEVEL_3_TIER_1_PERC = 12 |
| KNOWLEDGE_LEVEL_2_TIER_3_PERC = 22 // Knowledge Level 2 - Tier 3 |
| KNOWLEDGE_LEVEL_2_TIER_3_PERC = 22 // Knowledge Level 2 - Tier 3 |
| KNOWLEDGE_LEVEL_3_TIER_2_PERC = 400 |
| KNOWLEDGE_LEVEL_2_TIER_4_PERC = 67 // Knowledge Level 2 - Tier 4 |
| KNOWLEDGE_LEVEL_2_TIER_4_PERC = 67 // Knowledge Level 2 - Tier 4 |
| KNOWLEDGE_LEVEL_3_TIER_3_PERC = 3000 |
| //-------------------------------------- |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_3_TIER_4_PERC = 6588 |
| KNOWLEDGE_LEVEL_3_TIER_1_PERC = 5 // Knowledge Level 3 - Tier 1 |
| KNOWLEDGE_LEVEL_3_TIER_1_PERC = 5 // Knowledge Level 3 - Tier 1 |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_3_TIER_2_PERC = 9 // Knowledge Level 3 - Tier 2 |
| KNOWLEDGE_LEVEL_3_TIER_2_PERC = 9 // Knowledge Level 3 - Tier 2 |
| KNOWLEDGE_LEVEL_4_TIER_1_PERC = 25 |
| KNOWLEDGE_LEVEL_3_TIER_3_PERC = 36 // Knowledge Level 3 - Tier 3 |
| KNOWLEDGE_LEVEL_3_TIER_3_PERC = 36 // Knowledge Level 3 - Tier 3 |
| KNOWLEDGE_LEVEL_4_TIER_2_PERC = 800 |
| KNOWLEDGE_LEVEL_3_TIER_4_PERC = 50 // Knowledge Level 3 - Tier 4 |
| KNOWLEDGE_LEVEL_3_TIER_4_PERC = 50 // Knowledge Level 3 - Tier 4 |
| KNOWLEDGE_LEVEL_4_TIER_3_PERC = 4000 |
| //-------------------------------------- |
| // Slight improvement in high-level scout impact |
| KNOWLEDGE_LEVEL_4_TIER_4_PERC = 5175 |
| KNOWLEDGE_LEVEL_4_TIER_1_PERC = 7 // Knowledge Level 4 - Tier 1 |
| KNOWLEDGE_LEVEL_4_TIER_1_PERC = 9 // Increased from 7 |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_4_TIER_2_PERC = 11 // Knowledge Level 4 - Tier 2 |
| KNOWLEDGE_LEVEL_4_TIER_2_PERC = 14 // Increased from 11 |
| KNOWLEDGE_LEVEL_5_TIER_1_PERC = 40 |
| KNOWLEDGE_LEVEL_4_TIER_3_PERC = 52 // Knowledge Level 4 - Tier 3 |
| KNOWLEDGE_LEVEL_4_TIER_3_PERC = 52 |
| KNOWLEDGE_LEVEL_5_TIER_2_PERC = 1600 |
| KNOWLEDGE_LEVEL_4_TIER_4_PERC = 30 // Knowledge Level 4 - Tier 4 |
| KNOWLEDGE_LEVEL_4_TIER_4_PERC = 25 // Reduced → Less bronze overflow |
| KNOWLEDGE_LEVEL_5_TIER_3_PERC = 5000 |
| //-------------------------------------- |
| |
| KNOWLEDGE_LEVEL_5_TIER_4_PERC = 3360 |
| KNOWLEDGE_LEVEL_5_TIER_1_PERC = 10 // Knowledge Level 5 - Tier 1 |
| KNOWLEDGE_LEVEL_5_TIER_1_PERC = 13 // Increased from 10 |
| |
| KNOWLEDGE_LEVEL_5_TIER_2_PERC = 17 // Knowledge Level 5 - Tier 2 |
| KNOWLEDGE_LEVEL_5_TIER_2_PERC = 20 // Increased from 17 |
| // (Valores do Mod FIFA 12) |
| KNOWLEDGE_LEVEL_5_TIER_3_PERC = 53 // Knowledge Level 5 - Tier 3 |
| KNOWLEDGE_LEVEL_5_TIER_3_PERC = 50 |
| //-------------------------------------- |
| KNOWLEDGE_LEVEL_5_TIER_4_PERC = 20 // Knowledge Level 5 - Tier 4 |
| KNOWLEDGE_LEVEL_5_TIER_4_PERC = 17 // Reduced → Elite scouts produce fewer low-tier players |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC = 30 |
| |
| |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC = 30 |
| //The higher the scouts experience, the better the chances to find a player of the exact player type user was looking for: |
| //The higher the scouts experience, the better the chances to find a player of the exact player type user was looking for: |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC = 20 |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC = 20 |
| // PLAYER TYPES : ALTERNATIVES |
| // PLAYER TYPES : ALTERNATIVES |
| //-------------------------------------- |
| // ------------------------------------- Definitions ------------------------------------------ |
| // ------------------------------------- Definitions ------------------------------------------ |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC = 40 |
| // EXACT MATCH = 0 |
| // EXACT MATCH = 0 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC = 25 |
| // ALTERNATIVE 1 = 1 |
| // ALTERNATIVE 1 = 1 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC = 20 |
| // ALTERNATIVE 2 = 2 |
| // ALTERNATIVE 2 = 2 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC = 15 |
| // ALTERNATIVE 3 = 3 |
| // ALTERNATIVE 3 = 3 |
| //-------------------------------------- |
| |
| |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC = 50 |
| //-------------------------------------- |
| //-------------------------------------- |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC = 25 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC = 30 // Ecperience Level 1 - Exact Match |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_0_PERC = 30 // Ecperience Level 1 - Exact Match |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC = 20 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC = 30 // Ecperience Level 1 - Alternative 1 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_1_PERC = 30 // Ecperience Level 1 - Alternative 1 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC = 10 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC = 20 // Ecperience Level 1 - Alternative 2 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_2_PERC = 20 // Ecperience Level 1 - Alternative 2 |
| //-------------------------------------- |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC = 20 // Ecperience Level 1 - Alternative 3 |
| EXPERIENCE_LEVEL_1_ALTERNATIVE_3_PERC = 20 // Ecperience Level 1 - Alternative 3 |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC = 60 |
| //-------------------------------------- |
| //-------------------------------------- |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC = 20 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC = 40 // Ecperience Level 2 - Exact Match |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_0_PERC = 40 // Ecperience Level 2 - Exact Match |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC = 15 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC = 25 // Ecperience Level 2 - Alternative 1 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_1_PERC = 25 // Ecperience Level 2 - Alternative 1 |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC = 5 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC = 20 // Ecperience Level 2 - Alternative 2 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_2_PERC = 20 // Ecperience Level 2 - Alternative 2 |
| //-------------------------------------- |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC = 15 // Ecperience Level 2 - Alternative 3 |
| EXPERIENCE_LEVEL_2_ALTERNATIVE_3_PERC = 15 // Ecperience Level 2 - Alternative 3 |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC = 70 |
| //-------------------------------------- |
| //-------------------------------------- |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC = 15 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC = 50 // Ecperience Level 3 - Exact Match |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_0_PERC = 50 // Ecperience Level 3 - Exact Match |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC = 10 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC = 25 // Ecperience Level 3 - Alternative 1 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_1_PERC = 25 // Ecperience Level 3 - Alternative 1 |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC = 5 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC = 20 // Ecperience Level 3 - Alternative 2 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_2_PERC = 20 // Ecperience Level 3 - Alternative 2 |
| |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC = 10 // Ecperience Level 3 - Alternative 3 |
| EXPERIENCE_LEVEL_3_ALTERNATIVE_3_PERC = 10 // Ecperience Level 3 - Alternative 3 |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC = 60 // Ecperience Level 4 - Exact Match |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_0_PERC = 60 // Ecperience Level 4 - Exact Match |
| |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC = 20 // Ecperience Level 4 - Alternative 1 |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_1_PERC = 20 // Ecperience Level 4 - Alternative 1 |
| |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC = 15 // Ecperience Level 4 - Alternative 2 |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_2_PERC = 15 // Ecperience Level 4 - Alternative 2 |
| |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC = 5 // Ecperience Level 4 - Alternative 3 |
| EXPERIENCE_LEVEL_4_ALTERNATIVE_3_PERC = 5 // Ecperience Level 4 - Alternative 3 |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC = 70 // Ecperience Level 5 - Exact Match |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_0_PERC = 70 // Ecperience Level 5 - Exact Match |
| |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC = 15 // Ecperience Level 5 - Alternative 1 |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_1_PERC = 15 // Ecperience Level 5 - Alternative 1 |
| |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC = 10 // Ecperience Level 5 - Alternative 2 |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_2_PERC = 10 // Ecperience Level 5 - Alternative 2 |
| |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC = 5 // Ecperience Level 5 - Alternative 3 |
| EXPERIENCE_LEVEL_5_ALTERNATIVE_3_PERC = 5 // Ecperience Level 5 - Alternative 3 |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| // YOUTH PLAYER RECOMMENDATIONS |
| // YOUTH PLAYER RECOMMENDATIONS |
| // YOUTH PLAYER RECOMMENDATIONS |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER = 30 |
| KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER = 30 // Knowledge Level 1 |
| KNOWLEDGE_1_PERC_RECOMMEND_BEST_PLAYER = 30 // Knowledge Level 1 |
| KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER = 40 |
| KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER = 40 // Knowledge Level 2 |
| KNOWLEDGE_2_PERC_RECOMMEND_BEST_PLAYER = 40 // Knowledge Level 2 |
| KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER = 60 |
| KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER = 60 // Knowledge Level 3 |
| KNOWLEDGE_3_PERC_RECOMMEND_BEST_PLAYER = 60 // Knowledge Level 3 |
| KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER = 80 |
| KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER = 80 // Knowledge Level 4 |
| KNOWLEDGE_4_PERC_RECOMMEND_BEST_PLAYER = 80 // Knowledge Level 4 |
| KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER = 90 |
| KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER = 90 // Knowledge Level 5 |
| KNOWLEDGE_5_PERC_RECOMMEND_BEST_PLAYER = 90 // Knowledge Level 5 |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | // UNLOCK YOUTH PLAYER ATTRIBUTES (MOD FIFA 12) |
| // UNLOCK YOUTH PLAYER ATTRIBUTES |
| // UNLOCK YOUTH PLAYER ATTRIBUTES |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0 = 10 |
| KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0 = 7 // Knowledge Level 1 - Min Player Attributes to unlock |
| KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_0 = 7 // Knowledge Level 1 - Min Player Attributes to unlock |
| KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1 = 12 |
| KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1 = 12 // Knowledge Level 1 - Max Player Attributes to unlock |
| KNOWLEDGE_1_UNLOCK_ATTRIB_RANGE_1 = 12 // Knowledge Level 1 - Max Player Attributes to unlock |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0 = 10 |
| KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0 = 9 // Knowledge Level 2 - Min Player Attributes to unlock |
| KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_0 = 9 // Knowledge Level 2 - Min Player Attributes to unlock |
| KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1 = 14 |
| KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1 = 14 // Knowledge Level 2 - Max Player Attributes to unlock |
| KNOWLEDGE_2_UNLOCK_ATTRIB_RANGE_1 = 14 // Knowledge Level 2 - Max Player Attributes to unlock |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0 = 11 |
| KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0 = 10 // Knowledge Level 3 - Min Player Attributes to unlock |
| KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_0 = 10 // Knowledge Level 3 - Min Player Attributes to unlock |
| KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1 = 17 |
| KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1 = 17 // Knowledge Level 3 - Max Player Attributes to unlock |
| KNOWLEDGE_3_UNLOCK_ATTRIB_RANGE_1 = 17 // Knowledge Level 3 - Max Player Attributes to unlock |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0 = 12 |
| KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0 = 12 // Knowledge Level 4 - Min Player Attributes to unlock |
| KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_0 = 12 // Knowledge Level 4 - Min Player Attributes to unlock |
| KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1 = 19 |
| KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1 = 19 // Knowledge Level 4 - Max Player Attributes to unlock |
| KNOWLEDGE_4_UNLOCK_ATTRIB_RANGE_1 = 19 // Knowledge Level 4 - Max Player Attributes to unlock |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0 = 16 |
| KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0 = 14 // Knowledge Level 5 - Min Player Attributes to unlock |
| KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_0 = 14 // Knowledge Level 5 - Min Player Attributes to unlock |
| KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1 = 22 |
| KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1 = 22 // Knowledge Level 5 - Max Player Attributes to unlock |
| KNOWLEDGE_5_UNLOCK_ATTRIB_RANGE_1 = 22 // Knowledge Level 5 - Max Player Attributes to unlock |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| // UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE |
| // UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE |
| // UNLOCK ATTRIBUTES: SCOUT KNOWLEDGE VARIANCE |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | INITIAL_SCOUT_VARIANCE_PERCENTAGE = 35 |
| INITIAL_SCOUT_VARIANCE_PERCENTAGE = 35 |
| INITIAL_SCOUT_VARIANCE_PERCENTAGE = 35 |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | KNOWLEDGE_1_VARIANCE_PERCENTAGE = 3 |
| KNOWLEDGE_1_VARIANCE_PERCENTAGE = 3 // Knowledge Level 1 |
| KNOWLEDGE_1_VARIANCE_PERCENTAGE = 3 // Knowledge Level 1 |
| KNOWLEDGE_2_VARIANCE_PERCENTAGE = 4 |
| KNOWLEDGE_2_VARIANCE_PERCENTAGE = 4 // Knowledge Level 2 |
| KNOWLEDGE_2_VARIANCE_PERCENTAGE = 4 // Knowledge Level 2 |
| KNOWLEDGE_3_VARIANCE_PERCENTAGE = 5 |
| KNOWLEDGE_3_VARIANCE_PERCENTAGE = 5 // Knowledge Level 3 |
| KNOWLEDGE_3_VARIANCE_PERCENTAGE = 5 // Knowledge Level 3 |
| KNOWLEDGE_4_VARIANCE_PERCENTAGE = 6 |
| KNOWLEDGE_4_VARIANCE_PERCENTAGE = 6 // Knowledge Level 4 |
| KNOWLEDGE_4_VARIANCE_PERCENTAGE = 6 // Knowledge Level 4 |
| KNOWLEDGE_5_VARIANCE_PERCENTAGE = 7 |
| KNOWLEDGE_5_VARIANCE_PERCENTAGE = 7 // Knowledge Level 5 |
| KNOWLEDGE_5_VARIANCE_PERCENTAGE = 7 // Knowledge Level 5 |
| |
| |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | |
| //-------------------------------------- |
| //-------------------------------------- |
| // ATTRIBUTES: BUCKETS |
| // ATTRIBUTES: BUCKETS |
| // ATTRIBUTES: BUCKETS |
| . | //-------------------------------------- |
| // 0 = Physical Attributes |
| // 0 = Physical Attributes |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40 |
| // 1 = Mental Attributes |
| // 1 = Mental Attributes |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35 |
| // 2 = Skills Attributes |
| // 2 = Skills Attributes |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25 |
| // 3 = GK Attributes |
| // 3 = GK Attributes |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0 |
| //-------------------------------------- |
| //-------------------------------------- |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35 |
| // ATTRIBUTES: TYPES OF PLAYERS |
| // ATTRIBUTES: TYPES OF PLAYERS |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25 |
| // 0 = Outfield Players |
| // 0 = Outfield Players |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10 |
| // 1 = Goalkeepers |
| // 1 = Goalkeepers |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30 |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40 // Physical Attributes - Outfield Players |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_0_PERC = 40 // Physical Attributes - Outfield Players |
| |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35 // Mental Attributes - Outfield Players |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_1_PERC = 35 // Mental Attributes - Outfield Players |
| //-------------------------------------- |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25 // Skills Attributes - Outfield Players |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_2_PERC = 25 // Skills Attributes - Outfield Players |
| // RISK FACTOR (MOD FIFA 12) |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0 // GK Attributes - Outfield Players |
| ATTRIBUTES_PLAYER_0_UNLOCK_BUCKET_3_PERC = 0 // GK Attributes - Outfield Players |
| //-------------------------------------- |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35 // Physical Attributes - Goalkeepers |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_0_PERC = 35 // Physical Attributes - Goalkeepers |
| RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT = 5 |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25 // Mental Attributes - Goalkeepers |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_1_PERC = 25 // Mental Attributes - Goalkeepers |
| //-------------------------------------- |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10 // Skills Attributes - Goalkeepers |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_2_PERC = 10 // Skills Attributes - Goalkeepers |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0 = 1 |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30 // GK Attributes - Goalkeepers |
| ATTRIBUTES_PLAYER_1_UNLOCK_BUCKET_3_PERC = 30 // GK Attributes - Goalkeepers |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1 = 300 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0 = 0.00 |
| |
| |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1 = 1.00 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR = 300 |
| // RISK FACTOR |
| // RISK FACTOR |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0 = 20 |
| // Ranges of values: [ 0 - Low Range, 1 - High Range ] |
| // Ranges of values: [ 0 - Low Range, 1 - High Range ] |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1 = 30 // (Valor do Mod) |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0 = 0.00 |
| // Chance To Lose = ([Time*X] + [Type of Nation*Y] + [Player Potential*Z]) * Club International Prestige |
| // Chance To Lose = ([Time*X] + [Type of Nation*Y] + [Player Potential*Z]) * Club International Prestige |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1 = 1.00 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR = 79 |
| |
| |
| //-------------------------------------- |
| RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT = 5 // The Risk Factor is evaluated 5 days before the next monthly report update |
| RISK_FACTOR_EVALUATE_DAYS_BEFORE_REPORT = 5 // The Risk Factor is evaluated 5 days before the next monthly report update |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_0 = 1 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_1 = 20 |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0 = 1 // Min number of days in the Scout Report |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_0 = 1 // Min number of days in the Scout Report |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0 = 0.00 |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1 = 270 // Max number of days in the Scout Report |
| RISK_FACTOR_NUMBER_OF_DAYS_RANGE_1 = 270 // Max number of days in the Scout Report |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1 = 0.20 |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0 = 0.00 |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_0 = 0.00 |
| RISK_FACTOR_CLUB_PRESTIGE_DIVISOR = 100 |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1 = 1.00 |
| RISK_FACTOR_NUMBER_OF_DAYS_DEFAULT_RANGE_1 = 1.00 |
| //-------------------------------------- |
| RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR = 270 // Step(#N): 1/270+Step(#N-1) |
| RISK_FACTOR_NUMBER_OF_DAYS_DIVISOR = 270 // Step(#N): 1/270+Step(#N-1) |
| RISK_FACTOR_WEIGHT_DAYS_VARIABLE = 1 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_WEIGHT_NATIONS_VARIABLE = 1 |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0 = 20 // Min number of days in the Scout Report |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_0 = 20 // Min number of days in the Scout Report |
| RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE = 1 |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1 = 99 // Max number of days in the Scout Report |
| RISK_FACTOR_PLAYER_POTENTIAL_RANGE_1 = 99 // Max number of days in the Scout Report |
| //-------------------------------------- |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0 = 0.00 |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_0 = 0.00 |
| |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1 = 1.00 |
| RISK_FACTOR_PLAYER_POTENTIAL_DEFAULT_RANGE_1 = 1.00 |
| //-------------------------------------- |
| RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR = 79 // Step(#N): 1/79+Step(#N-1) |
| RISK_FACTOR_PLAYER_POTENTIAL_DIVISOR = 79 // Step(#N): 1/79+Step(#N-1) |
| RISK_FACTOR_NATIONS_MAX_NUMBER = 54 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_0 = 1.00 |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_0 = 1 // Max number of days in the Scout Report |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_0 = 1 // Max number of days in the Scout Report |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_1 = 0.00 |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_1 = 20 // Max number of days in the Scout Report |
| RISK_FACTOR_CLUB_PRESTIGE_RANGE_1 = 20 // Max number of days in the Scout Report |
| RISK_FACTOR_NATIONS_DIVISOR = 53 |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0 = 0.00 |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_0 = 0.00 |
| //-------------------------------------- |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1 = 0.20 |
| RISK_FACTOR_CLUB_PRESTIGE_DEFAULT_RANGE_1 = 0.20 |
| RISK_FACTOR_NATIONS_0 = 45 |
| RISK_FACTOR_CLUB_PRESTIGE_DIVISOR = 100 // Step(#N): 1/100+Step(#N-1) |
| RISK_FACTOR_CLUB_PRESTIGE_DIVISOR = 100 // Step(#N): 1/100+Step(#N-1) |
| RISK_FACTOR_NATIONS_1 = 34 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_2 = 54 |
| // XYZ = weight each variable |
| // XYZ = weight each variable |
| RISK_FACTOR_NATIONS_3 = 21 |
| RISK_FACTOR_WEIGHT_DAYS_VARIABLE = 1 // X Variable |
| RISK_FACTOR_WEIGHT_DAYS_VARIABLE = 1 // X Variable |
| RISK_FACTOR_NATIONS_4 = 52 |
| RISK_FACTOR_WEIGHT_NATIONS_VARIABLE = 1 // Y Variable |
| RISK_FACTOR_WEIGHT_NATIONS_VARIABLE = 1 // Y Variable |
| RISK_FACTOR_NATIONS_5 = 14 |
| RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE = 1 // Z Variable |
| RISK_FACTOR_WEIGHT_POTENTIAL_VARIABLE = 1 // Z Variable |
| RISK_FACTOR_NATIONS_6 = 38 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_7 = 27 |
| |
| |
| RISK_FACTOR_NATIONS_8 = 18 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_9 = 10 |
| RISK_FACTOR_NATIONS_MAX_NUMBER = 54 // Max number of Youth Scout's Nations |
| RISK_FACTOR_NATIONS_MAX_NUMBER = 54 // Max number of Youth Scout's Nations |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_0 = 1.00 |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_0 = 1.00 |
| RISK_FACTOR_NATIONS_10 = 60 |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_1 = 0.00 |
| RISK_FACTOR_NATIONS_DEFAULT_RANGE_1 = 0.00 |
| RISK_FACTOR_NATIONS_11 = 36 |
| RISK_FACTOR_NATIONS_DIVISOR = 53 // Step(#N): 1/53+Step(#N+1) |
| RISK_FACTOR_NATIONS_DIVISOR = 53 // Step(#N): 1/53+Step(#N+1) |
| RISK_FACTOR_NATIONS_12 = 22 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_13 = 163 |
| RISK_FACTOR_NATIONS_0 = 45 // Spain |
| RISK_FACTOR_NATIONS_0 = 45 // Spain |
| RISK_FACTOR_NATIONS_14 = 55 |
| RISK_FACTOR_NATIONS_1 = 34 // Holland |
| RISK_FACTOR_NATIONS_1 = 34 // Holland |
| RISK_FACTOR_NATIONS_15 = 117 |
| RISK_FACTOR_NATIONS_2 = 54 // Brazil |
| RISK_FACTOR_NATIONS_2 = 54 // Brazil |
| RISK_FACTOR_NATIONS_16 = 51 |
| RISK_FACTOR_NATIONS_3 = 21 // Germany |
| RISK_FACTOR_NATIONS_3 = 21 // Germany |
| RISK_FACTOR_NATIONS_17 = 44 |
| RISK_FACTOR_NATIONS_4 = 52 // Argentina |
| RISK_FACTOR_NATIONS_4 = 52 // Argentina |
| RISK_FACTOR_NATIONS_18 = 40 |
| RISK_FACTOR_NATIONS_5 = 14 // England |
| RISK_FACTOR_NATIONS_5 = 14 // England |
| RISK_FACTOR_NATIONS_19 = 195 |
| RISK_FACTOR_NATIONS_6 = 38 // Portugal |
| RISK_FACTOR_NATIONS_6 = 38 // Portugal |
| RISK_FACTOR_NATIONS_20 = 108 |
| RISK_FACTOR_NATIONS_7 = 27 // Italy |
| RISK_FACTOR_NATIONS_7 = 27 // Italy |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_8 = 18 // France |
| RISK_FACTOR_NATIONS_8 = 18 // France |
| RISK_FACTOR_NATIONS_21 = 95 |
| RISK_FACTOR_NATIONS_9 = 10 // Croatia |
| RISK_FACTOR_NATIONS_9 = 10 // Croatia |
| RISK_FACTOR_NATIONS_22 = 58 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_23 = 47 |
| |
| |
| RISK_FACTOR_NATIONS_24 = 83 |
| RISK_FACTOR_NATIONS_10 = 60 // Uruguay |
| RISK_FACTOR_NATIONS_10 = 60 // Uruguay |
| RISK_FACTOR_NATIONS_25 = 43 |
| RISK_FACTOR_NATIONS_11 = 36 // Norway |
| RISK_FACTOR_NATIONS_11 = 36 // Norway |
| RISK_FACTOR_NATIONS_26 = 13 |
| RISK_FACTOR_NATIONS_12 = 22 // Greece |
| RISK_FACTOR_NATIONS_12 = 22 // Greece |
| RISK_FACTOR_NATIONS_27 = 46 |
| RISK_FACTOR_NATIONS_13 = 163 // Japan |
| RISK_FACTOR_NATIONS_13 = 163 // Japan |
| RISK_FACTOR_NATIONS_28 = 48 |
| RISK_FACTOR_NATIONS_14 = 55 // Chile |
| RISK_FACTOR_NATIONS_14 = 55 // Chile |
| RISK_FACTOR_NATIONS_29 = 167 |
| RISK_FACTOR_NATIONS_15 = 117 // Ghana |
| RISK_FACTOR_NATIONS_15 = 117 // Ghana |
| RISK_FACTOR_NATIONS_30 = 12 |
| RISK_FACTOR_NATIONS_16 = 51 // Serbia |
| RISK_FACTOR_NATIONS_16 = 51 // Serbia |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_17 = 44 // Slovenia |
| RISK_FACTOR_NATIONS_17 = 44 // Slovenia |
| RISK_FACTOR_NATIONS_31 = 25 |
| RISK_FACTOR_NATIONS_18 = 40 // Russia |
| RISK_FACTOR_NATIONS_18 = 40 // Russia |
| RISK_FACTOR_NATIONS_32 = 111 |
| RISK_FACTOR_NATIONS_19 = 195 // Australia |
| RISK_FACTOR_NATIONS_19 = 195 // Australia |
| RISK_FACTOR_NATIONS_33 = 7 |
| RISK_FACTOR_NATIONS_20 = 108 // Ivory Coast |
| RISK_FACTOR_NATIONS_20 = 108 // Ivory Coast |
| RISK_FACTOR_NATIONS_34 = 133 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_35 = 140 |
| |
| |
| RISK_FACTOR_NATIONS_36 = 97 |
| RISK_FACTOR_NATIONS_21 = 95 // United States |
| RISK_FACTOR_NATIONS_21 = 95 // United States |
| RISK_FACTOR_NATIONS_37 = 39 |
| RISK_FACTOR_NATIONS_22 = 58 // Paraguay |
| RISK_FACTOR_NATIONS_22 = 58 // Paraguay |
| RISK_FACTOR_NATIONS_38 = 103 |
| RISK_FACTOR_NATIONS_23 = 47 // Switzerland |
| RISK_FACTOR_NATIONS_23 = 47 // Switzerland |
| RISK_FACTOR_NATIONS_39 = 56 |
| RISK_FACTOR_NATIONS_24 = 83 // Mexico |
| RISK_FACTOR_NATIONS_24 = 83 // Mexico |
| RISK_FACTOR_NATIONS_40 = 59 |
| RISK_FACTOR_NATIONS_25 = 43 // Slovakia |
| RISK_FACTOR_NATIONS_25 = 43 // Slovakia |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_26 = 13 // Denmark |
| RISK_FACTOR_NATIONS_26 = 13 // Denmark |
| RISK_FACTOR_NATIONS_41 = 57 |
| RISK_FACTOR_NATIONS_27 = 46 // Sweden |
| RISK_FACTOR_NATIONS_27 = 46 // Sweden |
| RISK_FACTOR_NATIONS_42 = 198 |
| RISK_FACTOR_NATIONS_28 = 48 // Turkey |
| RISK_FACTOR_NATIONS_28 = 48 // Turkey |
| RISK_FACTOR_NATIONS_43 = 35 |
| RISK_FACTOR_NATIONS_29 = 167 // Korea |
| RISK_FACTOR_NATIONS_29 = 167 // Korea |
| RISK_FACTOR_NATIONS_44 = 42 |
| RISK_FACTOR_NATIONS_30 = 12 // Czech Republic |
| RISK_FACTOR_NATIONS_30 = 12 // Czech Republic |
| RISK_FACTOR_NATIONS_45 = 61 |
| //-------------------------------------- |
| //-------------------------------------- |
| RISK_FACTOR_NATIONS_46 = 37 |
| |
| |
| RISK_FACTOR_NATIONS_47 = 4 |
| RISK_FACTOR_NATIONS_31 = 25 // Rep. Of Ireland |
| RISK_FACTOR_NATIONS_31 = 25 // Rep. Of Ireland |
| RISK_FACTOR_NATIONS_48 = 70 |
| RISK_FACTOR_NATIONS_32 = 111 // Egypt |
| RISK_FACTOR_NATIONS_32 = 111 // Egypt |
| RISK_FACTOR_NATIONS_49 = 155 |
| RISK_FACTOR_NATIONS_33 = 7 // Belgium |
| RISK_FACTOR_NATIONS_33 = 7 // Belgium |
| RISK_FACTOR_NATIONS_50 = 17 |
| RISK_FACTOR_NATIONS_34 = 133 // Nigeria |
| RISK_FACTOR_NATIONS_34 = 133 // Nigeria |
| RISK_FACTOR_NATIONS_51 = 129 |
| RISK_FACTOR_NATIONS_35 = 140 // South Africa |
| RISK_FACTOR_NATIONS_35 = 140 // South Africa |
| RISK_FACTOR_NATIONS_52 = 50 |
| RISK_FACTOR_NATIONS_36 = 97 // Algeria |
| RISK_FACTOR_NATIONS_36 = 97 // Algeria |
| RISK_FACTOR_NATIONS_53 = 53 |
| RISK_FACTOR_NATIONS_37 = 39 // Romania |
| RISK_FACTOR_NATIONS_37 = 39 // Romania |
| |
| RISK_FACTOR_NATIONS_38 = 103 // Cameroon |
| RISK_FACTOR_NATIONS_38 = 103 // Cameroon |
| |
| RISK_FACTOR_NATIONS_39 = 56 // Colombia |
| RISK_FACTOR_NATIONS_39 = 56 // Colombia |
| |
| RISK_FACTOR_NATIONS_40 = 59 // Per? |
| RISK_FACTOR_NATIONS_40 = 59 // Per? |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| |
| |
| |
| RISK_FACTOR_NATIONS_41 = 57 // Ecuador |
| RISK_FACTOR_NATIONS_41 = 57 // Ecuador |
| |
| RISK_FACTOR_NATIONS_42 = 198 // New Zealand |
| RISK_FACTOR_NATIONS_42 = 198 // New Zealand |
| |
| RISK_FACTOR_NATIONS_43 = 35 // Norn Ireland |
| RISK_FACTOR_NATIONS_43 = 35 // Norn Ireland |
| |
| RISK_FACTOR_NATIONS_44 = 42 // Scotland |
| RISK_FACTOR_NATIONS_44 = 42 // Scotland |
| |
| RISK_FACTOR_NATIONS_45 = 61 // Venezuela |
| RISK_FACTOR_NATIONS_45 = 61 // Venezuela |
| |
| RISK_FACTOR_NATIONS_46 = 37 // Poland |
| RISK_FACTOR_NATIONS_46 = 37 // Poland |
| |
| RISK_FACTOR_NATIONS_47 = 4 // Austria |
| RISK_FACTOR_NATIONS_47 = 4 // Austria |
| |
| RISK_FACTOR_NATIONS_48 = 70 // Canada |
| RISK_FACTOR_NATIONS_48 = 70 // Canada |
| |
| RISK_FACTOR_NATIONS_49 = 155 // China |
| RISK_FACTOR_NATIONS_49 = 155 // China |
| |
| RISK_FACTOR_NATIONS_50 = 17 // Finland |
| RISK_FACTOR_NATIONS_50 = 17 // Finland |
| |
| RISK_FACTOR_NATIONS_51 = 129 // Morocco |
| RISK_FACTOR_NATIONS_51 = 129 // Morocco |
| |
| RISK_FACTOR_NATIONS_52 = 50 // Wales |
| RISK_FACTOR_NATIONS_52 = 50 // Wales |
| |
| RISK_FACTOR_NATIONS_53 = 53 // Bolivia |
| RISK_FACTOR_NATIONS_53 = 53 // Bolivia |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| // SCOUT EXPERIENCE (For Cost Modifiers) |
| // SCOUT EXPERIENCE (For Cost Modifiers) |
| // SCOUT EXPERIENCE (For Cost Modifiers) |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0 |
| SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0 // Scout Experience 1 |
| SCOUT_MODIFIERS_EXPERIENCE_1 = 1.0 // Scout Experience 1 |
| SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8 |
| SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8 // Scout Experience 2 |
| SCOUT_MODIFIERS_EXPERIENCE_2 = 0.8 // Scout Experience 2 |
| SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6 |
| SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6 // Scout Experience 3 |
| SCOUT_MODIFIERS_EXPERIENCE_3 = 0.6 // Scout Experience 3 |
| SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4 |
| SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4 // Scout Experience 4 |
| SCOUT_MODIFIERS_EXPERIENCE_4 = 0.4 // Scout Experience 4 |
| SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2 |
| SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2 // Scout Experience 5 |
| SCOUT_MODIFIERS_EXPERIENCE_5 = 0.2 // Scout Experience 5 |
| |
| |
| |
| . | YOUTH_PLAYER_WAGE_BASE_COST = 500 |
| YOUTH_PLAYER_WAGE_BASE_COST = 500 |
| YOUTH_PLAYER_WAGE_BASE_COST = 500 |
| YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000 |
| YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000 |
| YOUTH_PLAYER_BASE_TRANSFER_BUDGET = 25000 |
| |
| |
| |
| . | |
| |
| |
| [YOUTH_SQUAD] |
| [YOUTH_SQUAD] |
| [YOUTH_SQUAD] |
| . | MAX_YOUTH_SQUAD_SIZE = 22 // Valor do Mod FIFA 12 |
| MAX_YOUTH_SQUAD_SIZE = 16 |
| MAX_YOUTH_SQUAD_SIZE = 25 |
| MIN_PLAYER_AGE_FOR_PROMOTION = 13 // Valor do Mod FIFA 12 |
| MIN_PLAYER_AGE_FOR_PROMOTION = 16 |
| MIN_PLAYER_AGE_FOR_PROMOTION = 15 |
| MONTHS_BETWEEN_PLAYERS_PROMOTION = 3 |
| MONTHS_BETWEEN_PLAYERS_PROMOTION = 3 |
| MONTHS_BETWEEN_PLAYERS_PROMOTION = 3 |
| MONTHS_TO_UNCOVER_PLAYER_TYPE = 6 |
| MONTHS_TO_UNCOVER_PLAYER_TYPE = 6 |
| MONTHS_TO_UNCOVER_PLAYER_TYPE = 6 |
| MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 3 |
| MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 3 // Once in the Youth Squad the players cannot retire until the first #n months |
| MONTHS_IN_SQUAD_BEFORE_RETIREMENT = 4 // Once in the Youth Squad the players cannot retire until the first #n months |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5 |
| DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5 // Default variance perc - players in the Youth Squad |
| DEFAULT_SQUAD_VARIANCE_PERCENTAGE = 5 // Default variance perc - players in the Youth Squad |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | SQUAD_UNLOCK_ATTRIBUTES_RANGE_0 = 13 |
| SQUAD_UNLOCK_ATTRIBUTES_RANGE_0 = 13 // Min Player Attributes to unlock in the Youth Squad |
| SQUAD_UNLOCK_ATTRIBUTES_RANGE_0 = 14 // Min Player Attributes to unlock in the Youth Squad |
| SQUAD_UNLOCK_ATTRIBUTES_RANGE_1 = 18 |
| SQUAD_UNLOCK_ATTRIBUTES_RANGE_1 = 18 // Max Player Attributes to unlock in the Youth Squad |
| SQUAD_UNLOCK_ATTRIBUTES_RANGE_1 = 19 // Max Player Attributes to unlock in the Youth Squad |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| |
| |
| . | |
| |
| |
| [YOUTH_PLAYER_RETIREMENT] |
| [YOUTH_PLAYER_RETIREMENT] |
| [YOUTH_PLAYER_RETIREMENT] |
| . | |
| |
| |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| //All players in the Youth squad will be between 14 and 17 years old, |
| //All players in the Youth squad will be between 14 and 17 years old, |
| |
| // each year they spend in the youth academy there will be a chance of the player "quitting" the squad: |
| // each year they spend in the youth academy there will be a chance of the player "quitting" the squad: |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | PLAYER_RETIRE_AT_AGE_RANGE_0 = 17 // Valor do Mod FIFA 12 |
| |
| |
| PLAYER_RETIRE_AT_AGE_RANGE_1 = 18 |
| PLAYER_RETIRE_AT_AGE_RANGE_0 = 16 // Min Player Age for Youth Players' Retirement |
| PLAYER_RETIRE_AT_AGE_RANGE_0 = 17 // Min Player Age for Youth Players' Retirement |
| |
| PLAYER_RETIRE_AT_AGE_RANGE_1 = 18 // Min Player Age for Youth Players' Retirement |
| PLAYER_RETIRE_AT_AGE_RANGE_1 = 18 // Min Player Age for Youth Players' Retirement |
| |
| |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | NUM_OF_RETIREMENT_POINTS = 4 |
| NUM_OF_RETIREMENT_POINTS = 4 // Points in season to retire players |
| NUM_OF_RETIREMENT_POINTS = 4 // Points in season to retire players |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | POINT_0_PERCENTAGE_IN_SEASON = 20 |
| |
| |
| POINT_1_PERCENTAGE_IN_SEASON = 50 |
| |
| |
| POINT_2_PERCENTAGE_IN_SEASON = 75 |
| |
| |
| POINT_3_PERCENTAGE_IN_SEASON = 90 |
| |
| |
| //-------------------------------------- |
| |
| |
| NUMBER_DAYS_TO_RETIRE_PLAYER = 7 // Valor do Mod FIFA 12 |
| |
| |
| //-------------------------------------- |
| |
| |
| RETIREMENT_PERC_AGE_0_POINT_0 = 0 |
| |
| |
| RETIREMENT_PERC_AGE_0_POINT_1 = 2 |
| |
| |
| RETIREMENT_PERC_AGE_0_POINT_2 = 4 |
| |
| |
| RETIREMENT_PERC_AGE_0_POINT_3 = 6 |
| |
| |
| //-------------------------------------- |
| |
| |
| RETIREMENT_PERC_AGE_1_POINT_0 = 7 |
| |
| |
| RETIREMENT_PERC_AGE_1_POINT_1 = 9 |
| |
| |
| RETIREMENT_PERC_AGE_1_POINT_2 = 12 |
| |
| |
| RETIREMENT_PERC_AGE_1_POINT_3 = 15 |
| |
| |
| //-------------------------------------- |
| |
| |
| RETIREMENT_PERC_AGE_2_POINT_0 = 15 |
| |
| |
| RETIREMENT_PERC_AGE_2_POINT_1 = 20 |
| |
| |
| RETIREMENT_PERC_AGE_2_POINT_2 = 25 |
| |
| |
| RETIREMENT_PERC_AGE_2_POINT_3 = 100 |
| |
| |
| |
| |
| |
| . | [PLAYER_REGEN] |
| POINT_0_PERCENTAGE_IN_SEASON = 20 // Season start - 20% into the season |
| POINT_0_PERCENTAGE_IN_SEASON = 20 // Season start - 20% into the season |
| // (MOD FIFA 12) - Impede Regens "Platina" (Supercraques) |
| POINT_1_PERCENTAGE_IN_SEASON = 50 // 20%-50% into the season |
| POINT_1_PERCENTAGE_IN_SEASON = 50 // 20%-50% into the season |
| |
| POINT_2_PERCENTAGE_IN_SEASON = 75 // 50%-75% into the season |
| POINT_2_PERCENTAGE_IN_SEASON = 75 // 50%-75% into the season |
| |
| POINT_3_PERCENTAGE_IN_SEASON = 90 // End of season |
| POINT_3_PERCENTAGE_IN_SEASON = 90 // End of season |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| NUMBER_DAYS_TO_RETIRE_PLAYER = 5 // When a youth player is about to retire, trigger an email before and allow the user time to promote otherwise, 3 days after said email is sent, retire that youth player. |
| NUMBER_DAYS_TO_RETIRE_PLAYER = 7 // When a youth player is about to retire, trigger an email before and allow the user time to promote otherwise, 3 days after said email is sent, retire that youth player. |
| |
| //-------------------------------------- |
| //-------------------------------------- |
| |
| RETIREMENT_PERC_AGE_0_POINT_0 = 0 // 15 years old - Season start - 20% into the season |
| RETIREMENT_PERC_AGE_0_POINT_0 = 0 // 15 years old - Season start - 20% into the season |
| |
| RETIREMENT_PERC_AGE_0_POINT_1 = 2 // 15 years old - 20%-50% into the season |
| RETIREMENT_PERC_AGE_0_POINT_1 = 2 // 15 years old - 20%-50% into the season |
| |
| RETIREMENT_PERC_AGE_0_POINT_2 = 4 // 15 years old - 50%-75% into the season |
| RETIREMENT_PERC_AGE_0_POINT_2 = 4 // 15 years old - 50%-75% into the season |
| |
| RETIREMENT_PERC_AGE_0_POINT_3 = 6 // 16 years old - End of season |
| RETIREMENT_PERC_AGE_0_POINT_3 = 6 // 16 years old - End of season |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | TEAM_STAR_RATING_GROUPS = 5 |
| RETIREMENT_PERC_AGE_1_POINT_0 = 7 // 15 years old - Season start - 20% into the season |
| RETIREMENT_PERC_AGE_1_POINT_0 = 7 // 15 years old - Season start - 20% into the season |
| |
| RETIREMENT_PERC_AGE_1_POINT_1 = 9 // 15 years old - 20%-50% into the season |
| RETIREMENT_PERC_AGE_1_POINT_1 = 9 // 15 years old - 20%-50% into the season |
| |
| RETIREMENT_PERC_AGE_1_POINT_2 = 12 // 15 years old - 50%-75% into the season |
| RETIREMENT_PERC_AGE_1_POINT_2 = 12 // 15 years old - 50%-75% into the season |
| |
| RETIREMENT_PERC_AGE_1_POINT_3 = 15 // 17 years old - End of season |
| RETIREMENT_PERC_AGE_1_POINT_3 = 15 // 17 years old - End of season |
| //-------------------------------------- |
| //-------------------------------------- |
| //-------------------------------------- |
| . | TEAM_STAR_RATING_GROUP_0 = 1.5 |
| RETIREMENT_PERC_AGE_2_POINT_0 = 15 // 15 years old - Season start - 20% into the season |
| RETIREMENT_PERC_AGE_2_POINT_0 = 15 // 15 years old - Season start - 20% into the season |
| TEAM_STAR_RATING_GROUP_1 = 2.5 |
| RETIREMENT_PERC_AGE_2_POINT_1 = 20 // 15 years old - 20%-50% into the season |
| RETIREMENT_PERC_AGE_2_POINT_1 = 20 // 15 years old - 20%-50% into the season |
| TEAM_STAR_RATING_GROUP_2 = 3.5 |
| RETIREMENT_PERC_AGE_2_POINT_2 = 25 // 15 years old - 50%-75% into the season |
| RETIREMENT_PERC_AGE_2_POINT_2 = 25 // 15 years old - 50%-75% into the season |
| TEAM_STAR_RATING_GROUP_3 = 4.5 |
| RETIREMENT_PERC_AGE_2_POINT_3 = 100 // 18 years old - End of season |
| RETIREMENT_PERC_AGE_2_POINT_3 = 100 // 18 years old - End of season |
| TEAM_STAR_RATING_GROUP_4 = 5.0 |
| |
| |
| //-------------------------------------- |
| |
| |
| TEAM_STAR_RATING_GROUP_0_TIER_0 = 0 |
| |
| [PLAYER_REGEN] |
| TEAM_STAR_RATING_GROUP_0_TIER_1 = 4 |
| [PLAYER_REGEN] |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_0_TIER_2 = 16 |
| |
| TEAM_STAR_RATING_GROUPS = 5 |
| TEAM_STAR_RATING_GROUP_0_TIER_3 = 80 |
| //In order to keep the game balanced CPU teams will pull from the Youth Pools as well, there will be 2 reason as to why the CPU teams will pull players from the Youth Pool: |
| //-------------------------------------- |
| //-------------------------------------- |
| // * Squad is too small |
| TEAM_STAR_RATING_GROUP_0 = 1.5 |
| TEAM_STAR_RATING_GROUP_1_TIER_0 = 0 |
| // o All clubs <20 players should pull Youth Players from an appropriate pool (based on star rating) and fill up their squad |
| TEAM_STAR_RATING_GROUP_1 = 2.5 |
| TEAM_STAR_RATING_GROUP_1_TIER_1 = 8 |
| // o Chances to get a player from the country you're in should be high (i.e. 85%) |
| TEAM_STAR_RATING_GROUP_2 = 3.5 |
| TEAM_STAR_RATING_GROUP_1_TIER_2 = 23 |
| // * Player retiring |
| TEAM_STAR_RATING_GROUP_3 = 4.5 |
| TEAM_STAR_RATING_GROUP_1_TIER_3 = 69 |
| // o When a player from a CPU team retires we add a new Youth Player to their squad (based on their team star rating) |
| TEAM_STAR_RATING_GROUP_4 = 5.0 |
| //-------------------------------------- |
| |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_2_TIER_0 = 0 |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_0_TIER_0 = 0 |
| TEAM_STAR_RATING_GROUP_2_TIER_1 = 13 |
| TEAM_STAR_RATING_GROUPS = 5 // There are five groups for the team star rating |
| TEAM_STAR_RATING_GROUP_0_TIER_1 = 4 |
| TEAM_STAR_RATING_GROUP_2_TIER_2 = 60 |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_0_TIER_2 = 16 |
| TEAM_STAR_RATING_GROUP_2_TIER_3 = 27 |
| TEAM_STAR_RATING_GROUP_0 = 1.5 // Group 1: [0.0, 1.5] |
| TEAM_STAR_RATING_GROUP_0_TIER_3 = 80 |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_1 = 2.5 // Group 2: [2.0, 2.5] |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_3_TIER_0 = 0 |
| TEAM_STAR_RATING_GROUP_2 = 3.5 // Group 3: [3.0, 3.5] |
| TEAM_STAR_RATING_GROUP_1_TIER_0 = 0 |
| TEAM_STAR_RATING_GROUP_3_TIER_1 = 17 |
| TEAM_STAR_RATING_GROUP_3 = 4.5 // Group 4: [4.0, 4.5] |
| TEAM_STAR_RATING_GROUP_1_TIER_1 = 8 |
| TEAM_STAR_RATING_GROUP_3_TIER_2 = 63 |
| TEAM_STAR_RATING_GROUP_4 = 5.0 // Group 5: [5.0, 5.0] |
| TEAM_STAR_RATING_GROUP_1_TIER_2 = 23 |
| TEAM_STAR_RATING_GROUP_3_TIER_3 = 20 |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_1_TIER_3 = 69 |
| //-------------------------------------- |
| // Percentages of Player's Tier, based on the Star Rating Group |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_4_TIER_0 = 0 |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_2_TIER_0 = 0 |
| TEAM_STAR_RATING_GROUP_4_TIER_1 = 18 |
| // Player Tiers: |
| TEAM_STAR_RATING_GROUP_2_TIER_1 = 13 |
| TEAM_STAR_RATING_GROUP_4_TIER_2 = 65 |
| // 0 = Platinum Players |
| TEAM_STAR_RATING_GROUP_2_TIER_2 = 60 |
| TEAM_STAR_RATING_GROUP_4_TIER_3 = 17 |
| // 1 = Gold Players |
| TEAM_STAR_RATING_GROUP_2_TIER_3 = 27 |
| |
| // 2 = Silver Players |
| //-------------------------------------- |
| |
| // 3 = Bronze Players |
| TEAM_STAR_RATING_GROUP_3_TIER_0 = 0 |
| |
| |
| TEAM_STAR_RATING_GROUP_3_TIER_1 = 17 |
| |
| TEAM_STAR_RATING_GROUP_0_TIER_0 = 3 // Group 0 - Tier Platinum Players |
| TEAM_STAR_RATING_GROUP_3_TIER_2 = 63 |
| |
| TEAM_STAR_RATING_GROUP_0_TIER_1 = 6 // Group 0 - Tier Gold Players |
| TEAM_STAR_RATING_GROUP_3_TIER_3 = 20 |
| |
| TEAM_STAR_RATING_GROUP_0_TIER_2 = 11 // Group 0 - Tier Silver Players |
| //-------------------------------------- |
| |
| TEAM_STAR_RATING_GROUP_0_TIER_3 = 80 // Group 0 - Tier Bronze Players |
| TEAM_STAR_RATING_GROUP_4_TIER_0 = 0 |
| |
| //-------------------------------------- |
| TEAM_STAR_RATING_GROUP_4_TIER_1 = 18 |
| |
| TEAM_STAR_RATING_GROUP_1_TIER_0 = 4 // Group 1 - Tier Platinum Players |
| TEAM_STAR_RATING_GROUP_4_TIER_2 = 65 |
| |
| TEAM_STAR_RATING_GROUP_1_TIER_1 = 8 // Group 1 - Tier Gold Players |
| TEAM_STAR_RATING_GROUP_4_TIER_3 = 17 |
| |
| TEAM_STAR_RATING_GROUP_1_TIER_2 = 23 // Group 1 - Tier Silver Players |
| |
| |
| TEAM_STAR_RATING_GROUP_1_TIER_3 = 65 // Group 1 - Tier Bronze Players |
| |
| |
| //-------------------------------------- |
| |
| |
| TEAM_STAR_RATING_GROUP_2_TIER_0 = 5 // Group 2 - Tier Platinum Players |
| |
| |
| TEAM_STAR_RATING_GROUP_2_TIER_1 = 10 // Group 2 - Tier Gold Players |
| |
| |
| TEAM_STAR_RATING_GROUP_2_TIER_2 = 50 // Group 2 - Tier Silver Players |
| |
| |
| TEAM_STAR_RATING_GROUP_2_TIER_3 = 35 // Group 2 - Tier Bronze Players |
| |
| |
| //-------------------------------------- |
| |
| |
| TEAM_STAR_RATING_GROUP_3_TIER_0 = 10 // Group 3 - Tier Platinum Players |
| |
| |
| TEAM_STAR_RATING_GROUP_3_TIER_1 = 20 // Group 3 - Tier Gold Players |
| |
| |
| TEAM_STAR_RATING_GROUP_3_TIER_2 = 50 // Group 3 - Tier Silver Players |
| |
| |
| TEAM_STAR_RATING_GROUP_3_TIER_3 = 20 // Group 3 - Tier Bronze Players |
| |
| |
| //-------------------------------------- |
| |
| |
| TEAM_STAR_RATING_GROUP_4_TIER_0 = 20 // Group 4 - Tier Platinum Players |
| |
| |
| TEAM_STAR_RATING_GROUP_4_TIER_1 = 30 // Group 4 - Tier Gold Players |
| |
| |
| TEAM_STAR_RATING_GROUP_4_TIER_2 = 40 // Group 4 - Tier Silver Players |
| |
| |
| TEAM_STAR_RATING_GROUP_4_TIER_3 = 10 // Group 4 - Tier Bronze Players |
| |
| |
| |
| |
| |
| |
| |
| [AUDIO] |
| [AUDIO] |
| [AUDIO] |
| . | |
| // This value has been defined by Amos Hertzman <ahertzman@ea.com> |
| // This value has been defined by Amos Hertzman <ahertzman@ea.com> |
| |
| // A NEW audio event enum will need to be added on the GameModes side. It should be ID 70. And it can be called Airplane_FX |
| // A NEW audio event enum will need to be added on the GameModes side. It should be ID 70. And it can be called Airplane_FX |
| SCOUT_MISSION_AIRPLANE_FX_ID = 70 |
| SCOUT_MISSION_AIRPLANE_FX_ID = 70 |
| SCOUT_MISSION_AIRPLANE_FX_ID = 70 |
| |
| |
| |
| [PLAYER_SALARY] |
| [PLAYER_SALARY] |
| [PLAYER_SALARY] |
| . | // (MOD FIFA 12) - Salários Iniciais Mais Baixos |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 900 // Min Initial Salary Demand |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 600 // Min Initial Salary Demand |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_0 = 150 |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 1100 // Max Initial Salary Demand |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 900 // Max Initial Salary Demand |
| YOUTHPLAYERS_SALARY_DEMAND_RANGE_1 = 600 |
| |
| |