C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\board.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\board.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\board.ini
[BOARD]  [BOARD]  [BOARD] 
SACKING_ENABLED = 1 SACKING_ENABLED = 1 SACKING_ENABLED = 1
.MIN_POINTS = 20 // Valor do Mod FIFA 12. Minimum number of points the manager must have to avoid being sacked. MIN_POINTS = 15 // Minimum number of points the manager must have to avoid being sacked. MIN_POINTS = 20 // Minimum number of points the manager must have to avoid being sacked.
POINTS_WIN = 5 // Board confidence points added for winning a game. POINTS_WIN = 5 // Board confidence points added for winning a game. POINTS_WIN = 5 // Board confidence points added for winning a game.
POINTS_DRAW = 1 // Board confidence points added for a draw game. POINTS_DRAW = 1 // Board confidence points added for a draw game. POINTS_DRAW = 1 // Board confidence points added for a draw game.
POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative. POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative. POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative.
LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak. LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak. LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak.
FIRST_CHECK = 15 // Number of games that the team must play before the first board check. FIRST_CHECK = 15 // Number of games that the team must play before the first board check. FIRST_CHECK = 15 // Number of games that the team must play before the first board check.
INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again. INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again. INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again.
     
//Point loss or gain for objectives //Point loss or gain for objectives //Point loss or gain for objectives
.LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60     //Significantly fail LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60     //Significantly fail LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60     //Significantly fail
LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45     //Fail LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45     //Fail LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45     //Fail
LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25     //Succeeded LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25     //Succeeded LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25     //Succeeded
LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50     //Overachived LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50     //Overachived LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50     //Overachived
LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75     //Significantly overachived LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75     //Significantly overachived LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75     //Significantly overachived
     
DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -10 // Valor do Mod FIFA 12     //Significantly fail DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -15     //Significantly fail DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -10     //Significantly fail
DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -1 // Valor do Mod FIFA 12     //Fail DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -5     //Fail DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -1     //Fail
DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10     //Succeeded DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10     //Succeeded DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10     //Succeeded
DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20     //Overachived DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20     //Overachived DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20     //Overachived
DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30     //Significantly overachived DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30     //Significantly overachived DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30     //Significantly overachived
     
EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30     //Significantly fail EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30     //Significantly fail EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30     //Significantly fail
EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20     //Fail EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20     //Fail EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20     //Fail
EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20     //Succeeded EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20     //Succeeded EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20     //Succeeded
EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30     //Overachived EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30     //Overachived EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30     //Overachived
EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40     //Significantly overachived EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40     //Significantly overachived EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40     //Significantly overachived
     
GAP_RATIO_RANGE_0 = 1.0 // very close to objective GAP_RATIO_RANGE_0 = 1.0 // very close to objective GAP_RATIO_RANGE_0 = 1.0 // very close to objective
GAP_RATIO_RANGE_1 = 1.0 GAP_RATIO_RANGE_1 = 1.0 GAP_RATIO_RANGE_1 = 1.0
GAP_RATIO_RANGE_2 = 2.0 GAP_RATIO_RANGE_2 = 2.0 GAP_RATIO_RANGE_2 = 2.0
GAP_RATIO_RANGE_3 = 2.0 GAP_RATIO_RANGE_3 = 2.0 GAP_RATIO_RANGE_3 = 2.0
GAP_RATIO_RANGE_4 = 3.0 // very far to objective GAP_RATIO_RANGE_4 = 3.0 // very far to objective GAP_RATIO_RANGE_4 = 3.0 // very far to objective
     
GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective
GAP_RATIO_PENALTY_HELP_1 = 0.4 GAP_RATIO_PENALTY_HELP_1 = 0.4 GAP_RATIO_PENALTY_HELP_1 = 0.4
GAP_RATIO_PENALTY_HELP_2 = 0.6 GAP_RATIO_PENALTY_HELP_2 = 0.6 GAP_RATIO_PENALTY_HELP_2 = 0.6
GAP_RATIO_PENALTY_HELP_3 = 0.8 GAP_RATIO_PENALTY_HELP_3 = 0.8 GAP_RATIO_PENALTY_HELP_3 = 0.8
.GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective  GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective