| [BOARD] |
| [BOARD] |
| [BOARD] |
| SACKING_ENABLED = 1 |
| SACKING_ENABLED = 1 |
| SACKING_ENABLED = 1 |
| . | MIN_POINTS = 20 // Valor do Mod FIFA 12. Minimum number of points the manager must have to avoid being sacked. |
| MIN_POINTS = 15 // Minimum number of points the manager must have to avoid being sacked. |
| MIN_POINTS = 20 // Minimum number of points the manager must have to avoid being sacked. |
| POINTS_WIN = 5 // Board confidence points added for winning a game. |
| POINTS_WIN = 5 // Board confidence points added for winning a game. |
| POINTS_WIN = 5 // Board confidence points added for winning a game. |
| POINTS_DRAW = 1 // Board confidence points added for a draw game. |
| POINTS_DRAW = 1 // Board confidence points added for a draw game. |
| POINTS_DRAW = 1 // Board confidence points added for a draw game. |
| POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative. |
| POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative. |
| POINTS_LOSS = -5 // Board confidence points added for losing a game. It can be negative. |
| LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak. |
| LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak. |
| LOSING_STREAK = 5 // Number of games that the manager must loss in a row to be considered a losing streak. |
| FIRST_CHECK = 15 // Number of games that the team must play before the first board check. |
| FIRST_CHECK = 15 // Number of games that the team must play before the first board check. |
| FIRST_CHECK = 15 // Number of games that the team must play before the first board check. |
| INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again. |
| INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again. |
| INTERVAL_BETWEEN_CHECK = 5 // Number of games played before doing a check again. |
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| //Point loss or gain for objectives |
| //Point loss or gain for objectives |
| //Point loss or gain for objectives |
| . | LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60 //Significantly fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60 //Significantly fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_0 = -60 //Significantly fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45 //Fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45 //Fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_1 = -45 //Fail |
| LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25 //Succeeded |
| LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25 //Succeeded |
| LEAGUE_OBJECTIVE_RESULT_POINTS_2 = 25 //Succeeded |
| LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50 //Overachived |
| LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50 //Overachived |
| LEAGUE_OBJECTIVE_RESULT_POINTS_3 = 50 //Overachived |
| LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75 //Significantly overachived |
| LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75 //Significantly overachived |
| LEAGUE_OBJECTIVE_RESULT_POINTS_4 = 75 //Significantly overachived |
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| DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -10 // Valor do Mod FIFA 12 //Significantly fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -15 //Significantly fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_0 = -10 //Significantly fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -1 // Valor do Mod FIFA 12 //Fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -5 //Fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_1 = -1 //Fail |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10 //Succeeded |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10 //Succeeded |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_2 = 10 //Succeeded |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20 //Overachived |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20 //Overachived |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_3 = 20 //Overachived |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30 //Significantly overachived |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30 //Significantly overachived |
| DOM_CUP_OBJECTIVE_RESULT_POINTS_4 = 30 //Significantly overachived |
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| EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30 //Significantly fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30 //Significantly fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_0 = -30 //Significantly fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20 //Fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20 //Fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_1 = -20 //Fail |
| EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20 //Succeeded |
| EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20 //Succeeded |
| EU_CUP_OBJECTIVE_RESULT_POINTS_2 = 20 //Succeeded |
| EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30 //Overachived |
| EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30 //Overachived |
| EU_CUP_OBJECTIVE_RESULT_POINTS_3 = 30 //Overachived |
| EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40 //Significantly overachived |
| EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40 //Significantly overachived |
| EU_CUP_OBJECTIVE_RESULT_POINTS_4 = 40 //Significantly overachived |
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| GAP_RATIO_RANGE_0 = 1.0 // very close to objective |
| GAP_RATIO_RANGE_0 = 1.0 // very close to objective |
| GAP_RATIO_RANGE_0 = 1.0 // very close to objective |
| GAP_RATIO_RANGE_1 = 1.0 |
| GAP_RATIO_RANGE_1 = 1.0 |
| GAP_RATIO_RANGE_1 = 1.0 |
| GAP_RATIO_RANGE_2 = 2.0 |
| GAP_RATIO_RANGE_2 = 2.0 |
| GAP_RATIO_RANGE_2 = 2.0 |
| GAP_RATIO_RANGE_3 = 2.0 |
| GAP_RATIO_RANGE_3 = 2.0 |
| GAP_RATIO_RANGE_3 = 2.0 |
| GAP_RATIO_RANGE_4 = 3.0 // very far to objective |
| GAP_RATIO_RANGE_4 = 3.0 // very far to objective |
| GAP_RATIO_RANGE_4 = 3.0 // very far to objective |
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| GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective |
| GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective |
| GAP_RATIO_PENALTY_HELP_0 = 0.2 // very close to objective |
| GAP_RATIO_PENALTY_HELP_1 = 0.4 |
| GAP_RATIO_PENALTY_HELP_1 = 0.4 |
| GAP_RATIO_PENALTY_HELP_1 = 0.4 |
| GAP_RATIO_PENALTY_HELP_2 = 0.6 |
| GAP_RATIO_PENALTY_HELP_2 = 0.6 |
| GAP_RATIO_PENALTY_HELP_2 = 0.6 |
| GAP_RATIO_PENALTY_HELP_3 = 0.8 |
| GAP_RATIO_PENALTY_HELP_3 = 0.8 |
| GAP_RATIO_PENALTY_HELP_3 = 0.8 |
| . | GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective |
| GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective |
| GAP_RATIO_PENALTY_HELP_4 = 1.0 // very far from objective |
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