C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\transfer.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\transfer.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\transfer.ini
[TRANSFER]  [TRANSFER]  [TRANSFER] 
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Transfer News // Transfer News // Transfer News
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
     
.FORCE_USER_PAP_BID_CHANCE = 65    // CORRIGIDO (Original era 55) - Aumenta chance de proposta por agente  FORCE_USER_PAP_BID_CHANCE = 55    // The minimum chance pap player will be bid on  FORCE_USER_PAP_BID_CHANCE = 55    // The minimum chance pap player will be bid on
FORCE_USER_BID_CHANCE = 40    // CORRIGIDO (Original era 12) - Aumenta muito a chance de proposta no seu time  FORCE_USER_BID_CHANCE = 12    // Daily chance that we attempt to force a bid on a user player  FORCE_USER_BID_CHANCE = 18    // Daily chance that we attempt to force a bid on a user player
FORCE_USER_BID_MIN_DAYS = 2    // Min days the player should be on the list before bids come in (>= check) FORCE_USER_BID_MIN_DAYS = 3    // Min days the player should be on the list before bids come in (>= check) FORCE_USER_BID_MIN_DAYS = 2    // Min days the player should be on the list before bids come in (>= check)
FORCE_USER_BID_NUMTEAMS = 20 // CORRIGIDO (Original era 5) - Mais times buscarão seus jogadores  FORCE_USER_BID_NUMTEAMS = 5   // Number of teams we attempt to find to bid on that we randomly choose from  FORCE_USER_BID_NUMTEAMS = 5    // Number of teams we attempt to find to bid on that we randomly choose from
FORCE_USER_BID_LISTVSLOAN = 50    // % chance that we look at the listed player vs loan ( < for list and > for loan ) FORCE_USER_BID_LISTVSLOAN = 50    // % chance that we look at the listed player vs loan ( < for list and > for loan ) FORCE_USER_BID_LISTVSLOAN = 50    // % chance that we look at the listed player vs loan ( < for list and > for loan )
TIER1_NEWS_PROBABILITY = 100  // % chance that a tier 1 player added by a user to the shortlist generate a news TIER1_NEWS_PROBABILITY = 100  // % chance that a tier 1 player added by a user to the shortlist generate a news TIER1_NEWS_PROBABILITY = 100  // % chance that a tier 1 player added by a user to the shortlist generate a news
TIER2_NEWS_PROBABILITY  = 70 // % chance that a tier 2 player added by a user to the shortlist generate a news TIER2_NEWS_PROBABILITY  = 70 // % chance that a tier 2 player added by a user to the shortlist generate a news TIER2_NEWS_PROBABILITY  = 70 // % chance that a tier 2 player added by a user to the shortlist generate a news
SHORLISTED_BY_CPU_INCREMENT = 30 // % chance incremented when a player is shorlisted by the CPU and the USER SHORLISTED_BY_CPU_INCREMENT = 30 // % chance incremented when a player is shorlisted by the CPU and the USER SHORLISTED_BY_CPU_INCREMENT = 30 // % chance incremented when a player is shorlisted by the CPU and the USER
     
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Transfer Acceptance // Transfer Acceptance // Transfer Acceptance
     
OLD_PLAYER_AGE = 35 OLD_PLAYER_AGE = 35 OLD_PLAYER_AGE = 35
NUM_YEARS_TO_BE_VETERAN = 10 NUM_YEARS_TO_BE_VETERAN = 10 NUM_YEARS_TO_BE_VETERAN = 10
TEAM_POINTS_IN_COMPETITION = 6 TEAM_POINTS_IN_COMPETITION = 6 TEAM_POINTS_IN_COMPETITION = 6
// These are the minimum number of players in a given position (GK, SW, RWB, etc) // These are the minimum number of players in a given position (GK, SW, RWB, etc) // These are the minimum number of players in a given position (GK, SW, RWB, etc)
.MIN_PLAYERS_POSITION_GK = 2 // Valor do Mod FIFA 12  MIN_PLAYERS_POSITION_GK = 2  MIN_PLAYERS_POSITION_GK = 2
MIN_PLAYERS_POSITION_RB = 2 MIN_PLAYERS_POSITION_RB = 2 MIN_PLAYERS_POSITION_RB = 2
.MIN_PLAYERS_POSITION_CB = 3 // Valor do Mod FIFA 12  MIN_PLAYERS_POSITION_CB = 4  MIN_PLAYERS_POSITION_CB = 4
MIN_PLAYERS_POSITION_LB = 2 MIN_PLAYERS_POSITION_LB = 2 MIN_PLAYERS_POSITION_LB = 2
.MIN_PLAYERS_POSITION_RM = 1  MIN_PLAYERS_POSITION_RM = 2  MIN_PLAYERS_POSITION_RM = 2
MIN_PLAYERS_POSITION_CM = 3  MIN_PLAYERS_POSITION_CM = 4  MIN_PLAYERS_POSITION_CM = 4
MIN_PLAYERS_POSITION_LM = 1 // Valor do Mod FIFA 12 MIN_PLAYERS_POSITION_LM = 2 MIN_PLAYERS_POSITION_LM = 2
MIN_PLAYERS_POSITION_ST = 3 MIN_PLAYERS_POSITION_ST = 3 MIN_PLAYERS_POSITION_ST = 3
SUPERSTAR_PLAYER_OVERALL = 85 // The overall for a player to be considered a superstar SUPERSTAR_PLAYER_OVERALL = 85 // The overall for a player to be considered a superstar SUPERSTAR_PLAYER_OVERALL = 85 // The overall for a player to be considered a superstar
     
// The following is the relative (measured as percentage) distance between the teams overalls is no more than 40% (to avoid the buying team is way better than the selling one) // The following is the relative (measured as percentage) distance between the teams overalls is no more than 40% (to avoid the buying team is way better than the selling one) // The following is the relative (measured as percentage) distance between the teams overalls is no more than 40% (to avoid the buying team is way better than the selling one)
TEAMS_OVERALL_PERCENTAGE_THRESHOLD = 50 TEAMS_OVERALL_PERCENTAGE_THRESHOLD = 50 TEAMS_OVERALL_PERCENTAGE_THRESHOLD = 50
TOP_PLAYERS = 3 // The number of the top players (e.g. the first 3 players). This is used for example to calculate the player real value TOP_PLAYERS = 3 // The number of the top players (e.g. the first 3 players). This is used for example to calculate the player real value TOP_PLAYERS = 3 // The number of the top players (e.g. the first 3 players). This is used for example to calculate the player real value
     
// The following is the wage multipliler: for every player growth point since his last contract sign, he will ask +$2000 // The following is the wage multipliler: for every player growth point since his last contract sign, he will ask +$2000 // The following is the wage multipliler: for every player growth point since his last contract sign, he will ask +$2000
MAX_COUNTER_OFFERS = 6 MAX_COUNTER_OFFERS = 6 MAX_COUNTER_OFFERS = 6
.MAX_DAYS_TO_RESPOND = 4  MAX_DAYS_TO_RESPOND = 6  MAX_DAYS_TO_RESPOND = 6
MIN_DAYS_TO_RESPOND = 1  MIN_DAYS_TO_RESPOND = 3  MIN_DAYS_TO_RESPOND = 3
MIN_FREE_AGENTS_WAGE_VARIATION_PROBABILITY = 10 MIN_FREE_AGENTS_WAGE_VARIATION_PROBABILITY = 10 MIN_FREE_AGENTS_WAGE_VARIATION_PROBABILITY = 10
FREE_AGENTS_VARIATION_PERCENTAGE = 10 FREE_AGENTS_VARIATION_PERCENTAGE = 10 FREE_AGENTS_VARIATION_PERCENTAGE = 10
TEAM_PLAYER_OVERALL_MAX_DIFF = 8 TEAM_PLAYER_OVERALL_MAX_DIFF = 8 TEAM_PLAYER_OVERALL_MAX_DIFF = 8
CHANCE_PER_DAY = 20 CHANCE_PER_DAY = 20 CHANCE_PER_DAY = 20
.MIN_NUM_WAITING_DAYS = 2  MIN_NUM_WAITING_DAYS = 3  MIN_NUM_WAITING_DAYS = 3
MIN_OFFER_IMPROVEMENT_PERCENT = 10 MIN_OFFER_IMPROVEMENT_PERCENT = 10 MIN_OFFER_IMPROVEMENT_PERCENT = 10
     
// Probability (hence in the range [0%; 100%]) of relocating in another country/league // Probability (hence in the range [0%; 100%]) of relocating in another country/league // Probability (hence in the range [0%; 100%]) of relocating in another country/league
.  // Please note the indices are zero-based, with the following meaning: // Please note the indices are zero-based, with the following meaning:
  // 0 = Top League; 1 = Medium League ; 2 = Lower League; 3 = Non-European League // 0 = Top League; 1 = Medium League ; 2 = Lower League; 3 = Non-European League
RELOCATION_PROBABILITY_0_0 = 100 RELOCATION_PROBABILITY_0_0 = 100 RELOCATION_PROBABILITY_0_0 = 100
.RELOCATION_PROBABILITY_0_1 = 20 RELOCATION_PROBABILITY_0_1 = 10 RELOCATION_PROBABILITY_0_1 = 10
RELOCATION_PROBABILITY_0_2 = 10  RELOCATION_PROBABILITY_0_2 = 5  RELOCATION_PROBABILITY_0_2 = 5
RELOCATION_PROBABILITY_0_3 = 0 RELOCATION_PROBABILITY_0_3 = 0 RELOCATION_PROBABILITY_0_3 = 0
     
RELOCATION_PROBABILITY_1_0 = 100 RELOCATION_PROBABILITY_1_0 = 100 RELOCATION_PROBABILITY_1_0 = 100
RELOCATION_PROBABILITY_1_1 = 100 RELOCATION_PROBABILITY_1_1 = 100 RELOCATION_PROBABILITY_1_1 = 100
.RELOCATION_PROBABILITY_1_2 = 10  RELOCATION_PROBABILITY_1_2 = 5  RELOCATION_PROBABILITY_1_2 = 5
RELOCATION_PROBABILITY_1_3 = 5 RELOCATION_PROBABILITY_1_3 = 5 RELOCATION_PROBABILITY_1_3 = 5
     
RELOCATION_PROBABILITY_2_0 = 100 RELOCATION_PROBABILITY_2_0 = 100 RELOCATION_PROBABILITY_2_0 = 100
RELOCATION_PROBABILITY_2_1 = 100 RELOCATION_PROBABILITY_2_1 = 100 RELOCATION_PROBABILITY_2_1 = 100
RELOCATION_PROBABILITY_2_2 = 100 RELOCATION_PROBABILITY_2_2 = 100 RELOCATION_PROBABILITY_2_2 = 100
RELOCATION_PROBABILITY_2_3 = 35 RELOCATION_PROBABILITY_2_3 = 35 RELOCATION_PROBABILITY_2_3 = 35
     
RELOCATION_PROBABILITY_3_0 = 100 RELOCATION_PROBABILITY_3_0 = 100 RELOCATION_PROBABILITY_3_0 = 100
RELOCATION_PROBABILITY_3_1 = 90 RELOCATION_PROBABILITY_3_1 = 90 RELOCATION_PROBABILITY_3_1 = 90
RELOCATION_PROBABILITY_3_2 = 80 RELOCATION_PROBABILITY_3_2 = 80 RELOCATION_PROBABILITY_3_2 = 80
RELOCATION_PROBABILITY_3_3 = 50 RELOCATION_PROBABILITY_3_3 = 50 RELOCATION_PROBABILITY_3_3 = 50
     
// Now special cases for EFIGS-EFIGS transfers // Now special cases for EFIGS-EFIGS transfers // Now special cases for EFIGS-EFIGS transfers
RELOCATION_PROBABILITY_E_E = 100 // England to England RELOCATION_PROBABILITY_E_E = 100 // England to England RELOCATION_PROBABILITY_E_E = 100 // England to England
.RELOCATION_PROBABILITY_E_F = 15 // England to France RELOCATION_PROBABILITY_E_F = 10 // England to France RELOCATION_PROBABILITY_E_F = 10 // England to France
RELOCATION_PROBABILITY_E_I = 15 // England to Italy RELOCATION_PROBABILITY_E_I = 10 // England to Italy RELOCATION_PROBABILITY_E_I = 10 // England to Italy
RELOCATION_PROBABILITY_E_G = 20 // England to Germany RELOCATION_PROBABILITY_E_G = 15 // England to Germany RELOCATION_PROBABILITY_E_G = 15 // England to Germany
RELOCATION_PROBABILITY_E_S = 25 // England to Spain RELOCATION_PROBABILITY_E_S = 10 // England to Spain RELOCATION_PROBABILITY_E_S = 10 // England to Spain
     
RELOCATION_PROBABILITY_F_E = 50 // France to England RELOCATION_PROBABILITY_F_E = 50 // France to England RELOCATION_PROBABILITY_F_E = 50 // France to England
RELOCATION_PROBABILITY_F_F = 100 RELOCATION_PROBABILITY_F_F = 100 RELOCATION_PROBABILITY_F_F = 100
.RELOCATION_PROBABILITY_F_I = 25 RELOCATION_PROBABILITY_F_I = 15 RELOCATION_PROBABILITY_F_I = 15
RELOCATION_PROBABILITY_F_G = 30 RELOCATION_PROBABILITY_F_G = 30 RELOCATION_PROBABILITY_F_G = 30
RELOCATION_PROBABILITY_F_S = 40 RELOCATION_PROBABILITY_F_S = 40 RELOCATION_PROBABILITY_F_S = 40
     
.RELOCATION_PROBABILITY_I_E = 20 // Valor do Mod FIFA 12  RELOCATION_PROBABILITY_I_E = 20  RELOCATION_PROBABILITY_I_E = 20
RELOCATION_PROBABILITY_I_F = 15 RELOCATION_PROBABILITY_I_F = 5 RELOCATION_PROBABILITY_I_F = 5
RELOCATION_PROBABILITY_I_I = 100 RELOCATION_PROBABILITY_I_I = 100 RELOCATION_PROBABILITY_I_I = 100
.RELOCATION_PROBABILITY_I_G = 15 RELOCATION_PROBABILITY_I_G = 5 RELOCATION_PROBABILITY_I_G = 5
RELOCATION_PROBABILITY_I_S = 10 RELOCATION_PROBABILITY_I_S = 10 RELOCATION_PROBABILITY_I_S = 10
     
.RELOCATION_PROBABILITY_G_E = 15 // Valor do Mod FIFA 12  RELOCATION_PROBABILITY_G_E = 10  RELOCATION_PROBABILITY_G_E = 10
RELOCATION_PROBABILITY_G_F = 10 RELOCATION_PROBABILITY_G_F = 10 RELOCATION_PROBABILITY_G_F = 10
RELOCATION_PROBABILITY_G_I = 10 RELOCATION_PROBABILITY_G_I = 10 RELOCATION_PROBABILITY_G_I = 10
RELOCATION_PROBABILITY_G_G = 100 RELOCATION_PROBABILITY_G_G = 100 RELOCATION_PROBABILITY_G_G = 100
.RELOCATION_PROBABILITY_G_S = 15  RELOCATION_PROBABILITY_G_S = 10  RELOCATION_PROBABILITY_G_S = 10
     
.RELOCATION_PROBABILITY_S_E = 20 // Valor do Mod FIFA 12  RELOCATION_PROBABILITY_S_E = 25  RELOCATION_PROBABILITY_S_E = 25
RELOCATION_PROBABILITY_S_F = 5 RELOCATION_PROBABILITY_S_F = 5 RELOCATION_PROBABILITY_S_F = 5
RELOCATION_PROBABILITY_S_I = 20 RELOCATION_PROBABILITY_S_I = 20 RELOCATION_PROBABILITY_S_I = 20
RELOCATION_PROBABILITY_S_G = 15 RELOCATION_PROBABILITY_S_G = 15 RELOCATION_PROBABILITY_S_G = 15
RELOCATION_PROBABILITY_S_S = 100 RELOCATION_PROBABILITY_S_S = 100 RELOCATION_PROBABILITY_S_S = 100
     
.// (VALORES DO MOD FIFA 12 - "IMPOSTO INGLÊS")    
//England to : //England to : //England to :
.PLAYER_NATIONALITY_TRANSFER_TABLE_0_0 = 75  //England PLAYER_NATIONALITY_TRANSFER_TABLE_0_0 = 25      //England PLAYER_NATIONALITY_TRANSFER_TABLE_0_0 = 25    //England
PLAYER_NATIONALITY_TRANSFER_TABLE_0_1 = 75  //France PLAYER_NATIONALITY_TRANSFER_TABLE_0_1 = -45     //France PLAYER_NATIONALITY_TRANSFER_TABLE_0_1 = -45    //France
PLAYER_NATIONALITY_TRANSFER_TABLE_0_2 = 75  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_0_2 = -45     //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_0_2 = -45    //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_0_3 = 75  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_0_3 = -25     //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_0_3 = -25    //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_0_4 = 75  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_0_4 = -30     //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_0_4 = -30    //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_0_5 = 75  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_0_5 = 25  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_0_5 = 25    //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_0_6 = 75  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_0_6 = -25     //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_0_6 = -25    //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_0_7 = 75  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_0_7 = -30     //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_0_7 = -30    //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_0_8 = 75 //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_0_8 = -50 //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_0_8 = -50    //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_0_9 = 75    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_0_9 = -45     //South American PLAYER_NATIONALITY_TRANSFER_TABLE_0_9 = -45     //South American
     
//France to : //France to : //France to :
.PLAYER_NATIONALITY_TRANSFER_TABLE_1_0 = 25  //England PLAYER_NATIONALITY_TRANSFER_TABLE_1_0 = 25     //England PLAYER_NATIONALITY_TRANSFER_TABLE_1_0 = 25    //England
PLAYER_NATIONALITY_TRANSFER_TABLE_1_1 = 25   //France PLAYER_NATIONALITY_TRANSFER_TABLE_1_1 = 25   //France PLAYER_NATIONALITY_TRANSFER_TABLE_1_1 = 25   //France
PLAYER_NATIONALITY_TRANSFER_TABLE_1_2 = 10  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_1_2 = 10  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_1_2 = 10  //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_1_3 = 15  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_1_3 = 15  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_1_3 = 15  //Germany
.PLAYER_NATIONALITY_TRANSFER_TABLE_1_4 = 15  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_1_4 = 15     //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_1_4 = 15    //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_1_5 = 10  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_1_5 = 10     //UK PLAYER_NATIONALITY_TRANSFER_TABLE_1_5 = 10    //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_1_6 = 15  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_1_6 = 15  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_1_6 = 15  //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_1_7 = 15  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_1_7 = 15  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_1_7 = 15  //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_1_8 = -5  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_1_8 = -5  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_1_8 = -5  //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_1_9 = -20 //South American PLAYER_NATIONALITY_TRANSFER_TABLE_1_9 = -20 //South American PLAYER_NATIONALITY_TRANSFER_TABLE_1_9 = -20 //South American
     
//Italy to : //Italy to : //Italy to :
PLAYER_NATIONALITY_TRANSFER_TABLE_2_0 = -15 //England PLAYER_NATIONALITY_TRANSFER_TABLE_2_0 = -15 //England PLAYER_NATIONALITY_TRANSFER_TABLE_2_0 = -15 //England
PLAYER_NATIONALITY_TRANSFER_TABLE_2_1 = -30  //France PLAYER_NATIONALITY_TRANSFER_TABLE_2_1 = -30  //France PLAYER_NATIONALITY_TRANSFER_TABLE_2_1 = -30  //France
PLAYER_NATIONALITY_TRANSFER_TABLE_2_2 = 25   //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_2_2 = 25   //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_2_2 = 25   //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_2_3 = -10   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_2_3 = -10   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_2_3 = -10   //Germany
.PLAYER_NATIONALITY_TRANSFER_TABLE_2_4 = 0    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_2_4 = 0   //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_2_4 = 0   //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_2_5 = -20 //UK PLAYER_NATIONALITY_TRANSFER_TABLE_2_5 = -20 //UK PLAYER_NATIONALITY_TRANSFER_TABLE_2_5 = -20 //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_2_6 = -5  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_2_6 = -5  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_2_6 = -5  //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_2_7 = 15  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_2_7 = 15  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_2_7 = 15  //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_2_8 = -10  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_2_8 = -10  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_2_8 = -10  //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_2_9 = -20  //South American PLAYER_NATIONALITY_TRANSFER_TABLE_2_9 = -20  //South American PLAYER_NATIONALITY_TRANSFER_TABLE_2_9 = -20  //South American
     
//Germany to : //Germany to : //Germany to :
.PLAYER_NATIONALITY_TRANSFER_TABLE_3_0 = 10  //England PLAYER_NATIONALITY_TRANSFER_TABLE_3_0 = 10         //England PLAYER_NATIONALITY_TRANSFER_TABLE_3_0 = 10        //England
PLAYER_NATIONALITY_TRANSFER_TABLE_3_1 = -20  //France PLAYER_NATIONALITY_TRANSFER_TABLE_3_1 = -20         //France PLAYER_NATIONALITY_TRANSFER_TABLE_3_1 = -20        //France
PLAYER_NATIONALITY_TRANSFER_TABLE_3_2 = -10   //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_3_2 = -10       //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_3_2 = -10    //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_3_3 = 25    //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_3_3 = 25       //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_3_3 = 25    //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_3_4 = 10  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_3_4 = 10         //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_3_4 = 10        //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_3_5 = -15  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_3_5 = -15         //UK PLAYER_NATIONALITY_TRANSFER_TABLE_3_5 = -15        //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_3_6 = 25  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_3_6 = 25      //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_3_6 = 25    //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_3_7 = 5   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_3_7 = 5          //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_3_7 = 5        //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_3_8 = 15  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_3_8 = 15         //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_3_8 = 15        //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_3_9 = -20   //South American PLAYER_NATIONALITY_TRANSFER_TABLE_3_9 = -20      //South American PLAYER_NATIONALITY_TRANSFER_TABLE_3_9 = -20    //South American
     
//spain to : //spain to : //spain to :
PLAYER_NATIONALITY_TRANSFER_TABLE_4_0 = 15  //England PLAYER_NATIONALITY_TRANSFER_TABLE_4_0 = 15  //England PLAYER_NATIONALITY_TRANSFER_TABLE_4_0 = 15  //England
PLAYER_NATIONALITY_TRANSFER_TABLE_4_1 = -25   //France PLAYER_NATIONALITY_TRANSFER_TABLE_4_1 = -25   //France PLAYER_NATIONALITY_TRANSFER_TABLE_4_1 = -25   //France
.PLAYER_NATIONALITY_TRANSFER_TABLE_4_2 = 0    //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_4_2 = 0   //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_4_2 = 0   //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_4_3 = 0     //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_4_3 = 0    //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_4_3 = 0    //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_4_4 = 25    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_4_4 = 25    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_4_4 = 25    //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_4_5 = -15  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_4_5 = -15  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_4_5 = -15  //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_4_6 = 5    //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_4_6 = 5    //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_4_6 = 5    //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_4_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_4_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_4_7 = 15   //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_4_8 = -10    //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_4_8 = -10    //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_4_8 = -10    //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_4_9 = 15   //South American PLAYER_NATIONALITY_TRANSFER_TABLE_4_9 = 15   //South American PLAYER_NATIONALITY_TRANSFER_TABLE_4_9 = 15   //South American
     
//UK to : //UK to : //UK to :
.PLAYER_NATIONALITY_TRANSFER_TABLE_5_0 = 75   //England PLAYER_NATIONALITY_TRANSFER_TABLE_5_0 = 25   //England PLAYER_NATIONALITY_TRANSFER_TABLE_5_0 = 25   //England
PLAYER_NATIONALITY_TRANSFER_TABLE_5_1 = 75   //France PLAYER_NATIONALITY_TRANSFER_TABLE_5_1 = -25   //France PLAYER_NATIONALITY_TRANSFER_TABLE_5_1 = -25   //France
PLAYER_NATIONALITY_TRANSFER_TABLE_5_2 = 75  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_5_2 = -30  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_5_2 = -30  //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_5_3 = 75  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_5_3 = -20  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_5_3 = -20  //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_5_4 = 75  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_5_4 = -30  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_5_4 = -30  //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_5_5 = 75    //UK PLAYER_NATIONALITY_TRANSFER_TABLE_5_5 = 25    //UK PLAYER_NATIONALITY_TRANSFER_TABLE_5_5 = 25    //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_5_6 = 75  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_5_6 = -15  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_5_6 = -15  //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_5_7 = 75    //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_5_7 = -15    //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_5_7 = -15    //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_5_8 = 75  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_5_8 = -20  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_5_8 = -20  //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_5_9 = 75    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_5_9 = -20    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_5_9 = -20    //South American
     
//Germanic to : //Germanic to : //Germanic to :
PLAYER_NATIONALITY_TRANSFER_TABLE_6_0 = 10  //England PLAYER_NATIONALITY_TRANSFER_TABLE_6_0 = 10  //England PLAYER_NATIONALITY_TRANSFER_TABLE_6_0 = 10  //England
PLAYER_NATIONALITY_TRANSFER_TABLE_6_1 = 10   //France PLAYER_NATIONALITY_TRANSFER_TABLE_6_1 = 10   //France PLAYER_NATIONALITY_TRANSFER_TABLE_6_1 = 10   //France
PLAYER_NATIONALITY_TRANSFER_TABLE_6_2 = 10    //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_6_2 = 10    //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_6_2 = 10    //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_6_3 = 25   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_6_3 = 25   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_6_3 = 25   //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_6_4 = 5    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_6_4 = 5    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_6_4 = 5    //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_6_5 = -10  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_6_5 = -10  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_6_5 = -10  //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_6_6 = 25    //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_6_6 = 25    //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_6_6 = 25    //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_6_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_6_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_6_7 = 15   //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_6_8 = 15   //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_6_8 = 15   //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_6_8 = 15   //Eastern Bloc
.PLAYER_NATIONALITY_TRANSFER_TABLE_6_9 = -20    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_6_9 = -20   //South American PLAYER_NATIONALITY_TRANSFER_TABLE_6_9 = -20   //South American
     
//western Europe to : //western Europe to : //western Europe to :
PLAYER_NATIONALITY_TRANSFER_TABLE_7_0 = 18  //England PLAYER_NATIONALITY_TRANSFER_TABLE_7_0 = 18  //England PLAYER_NATIONALITY_TRANSFER_TABLE_7_0 = 18  //England
PLAYER_NATIONALITY_TRANSFER_TABLE_7_1 = -5  //France PLAYER_NATIONALITY_TRANSFER_TABLE_7_1 = -5  //France PLAYER_NATIONALITY_TRANSFER_TABLE_7_1 = -5  //France
PLAYER_NATIONALITY_TRANSFER_TABLE_7_2 = 10    //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_7_2 = 10    //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_7_2 = 10    //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_7_3 = 15    //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_7_3 = 15    //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_7_3 = 15    //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_7_4 = 25    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_7_4 = 25    //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_7_4 = 25    //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_7_5 = 8  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_7_5 = 8  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_7_5 = 8  //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_7_6 = 15   //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_7_6 = 15   //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_7_6 = 15   //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_7_7 = 25    //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_7_7 = 25    //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_7_7 = 25    //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_7_8 = 12   //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_7_8 = 12   //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_7_8 = 12   //Eastern Bloc
.PLAYER_NATIONALITY_TRANSFER_TABLE_7_9 = -20    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_7_9 = -20   //South American PLAYER_NATIONALITY_TRANSFER_TABLE_7_9 = -20   //South American
     
//Eastern Bloc to : //Eastern Bloc to : //Eastern Bloc to :
PLAYER_NATIONALITY_TRANSFER_TABLE_8_0 = 15  //England PLAYER_NATIONALITY_TRANSFER_TABLE_8_0 = 15  //England PLAYER_NATIONALITY_TRANSFER_TABLE_8_0 = 15  //England
PLAYER_NATIONALITY_TRANSFER_TABLE_8_1 = 10   //France PLAYER_NATIONALITY_TRANSFER_TABLE_8_1 = 10   //France PLAYER_NATIONALITY_TRANSFER_TABLE_8_1 = 10   //France
PLAYER_NATIONALITY_TRANSFER_TABLE_8_2 = 10  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_8_2 = 10  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_8_2 = 10  //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_8_3 = 20   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_8_3 = 20   //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_8_3 = 20   //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_8_4 = 0  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_8_4 = 0  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_8_4 = 0  //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_8_5 = -10  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_8_5 = -10  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_8_5 = -10  //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_8_6 = 20   //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_8_6 = 20   //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_8_6 = 20   //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_8_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_8_7 = 15   //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_8_7 = 15   //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_8_8 = 20    //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_8_8 = 20    //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_8_8 = 20    //Eastern Bloc
.PLAYER_NATIONALITY_TRANSFER_TABLE_8_9 = -20     //South American PLAYER_NATIONALITY_TRANSFER_TABLE_8_9 = -20    //South American PLAYER_NATIONALITY_TRANSFER_TABLE_8_9 = -20    //South American
     
//South America to : //South America to : //South America to :
PLAYER_NATIONALITY_TRANSFER_TABLE_9_0 = 20  //England PLAYER_NATIONALITY_TRANSFER_TABLE_9_0 = 20  //England PLAYER_NATIONALITY_TRANSFER_TABLE_9_0 = 20  //England
PLAYER_NATIONALITY_TRANSFER_TABLE_9_1 = 10  //France PLAYER_NATIONALITY_TRANSFER_TABLE_9_1 = 10  //France PLAYER_NATIONALITY_TRANSFER_TABLE_9_1 = 10  //France
PLAYER_NATIONALITY_TRANSFER_TABLE_9_2 = 20  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_9_2 = 20  //Italy PLAYER_NATIONALITY_TRANSFER_TABLE_9_2 = 20  //Italy
PLAYER_NATIONALITY_TRANSFER_TABLE_9_3 = 20  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_9_3 = 20  //Germany PLAYER_NATIONALITY_TRANSFER_TABLE_9_3 = 20  //Germany
PLAYER_NATIONALITY_TRANSFER_TABLE_9_4 = 25  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_9_4 = 25  //Spain PLAYER_NATIONALITY_TRANSFER_TABLE_9_4 = 25  //Spain
PLAYER_NATIONALITY_TRANSFER_TABLE_9_5 = 5  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_9_5 = 5  //UK PLAYER_NATIONALITY_TRANSFER_TABLE_9_5 = 5  //UK
PLAYER_NATIONALITY_TRANSFER_TABLE_9_6 = 15  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_9_6 = 15  //Germanic PLAYER_NATIONALITY_TRANSFER_TABLE_9_6 = 15  //Germanic
PLAYER_NATIONALITY_TRANSFER_TABLE_9_7 = 20  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_9_7 = 20  //Western Europe PLAYER_NATIONALITY_TRANSFER_TABLE_9_7 = 20  //Western Europe
PLAYER_NATIONALITY_TRANSFER_TABLE_9_8 = 5  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_9_8 = 5  //Eastern Bloc PLAYER_NATIONALITY_TRANSFER_TABLE_9_8 = 5  //Eastern Bloc
PLAYER_NATIONALITY_TRANSFER_TABLE_9_9 = 20  //South American PLAYER_NATIONALITY_TRANSFER_TABLE_9_9 = 20  //South American PLAYER_NATIONALITY_TRANSFER_TABLE_9_9 = 20  //South American
     
.// (NOVA SEÇÃO DO FIFA 13 - MANTIDA ORIGINAL)    
// Player decision on wage // Player decision on wage // Player decision on wage
PLAYER_WAGE_DECISION_PERC_0 = -10000000 PLAYER_WAGE_DECISION_PERC_0 = -10000000 PLAYER_WAGE_DECISION_PERC_0 = -10000000
PLAYER_WAGE_DECISION_SCORE_0 = -250 PLAYER_WAGE_DECISION_SCORE_0 = -250 PLAYER_WAGE_DECISION_SCORE_0 = -250
PLAYER_WAGE_DECISION_PERC_1 = -90 PLAYER_WAGE_DECISION_PERC_1 = -90 PLAYER_WAGE_DECISION_PERC_1 = -90
PLAYER_WAGE_DECISION_SCORE_1 = -200 PLAYER_WAGE_DECISION_SCORE_1 = -200 PLAYER_WAGE_DECISION_SCORE_1 = -200
PLAYER_WAGE_DECISION_PERC_2 = -80 PLAYER_WAGE_DECISION_PERC_2 = -80 PLAYER_WAGE_DECISION_PERC_2 = -80
PLAYER_WAGE_DECISION_SCORE_2 = -180 PLAYER_WAGE_DECISION_SCORE_2 = -180 PLAYER_WAGE_DECISION_SCORE_2 = -180
PLAYER_WAGE_DECISION_PERC_3 = -70 PLAYER_WAGE_DECISION_PERC_3 = -70 PLAYER_WAGE_DECISION_PERC_3 = -70
PLAYER_WAGE_DECISION_SCORE_3 = -150 PLAYER_WAGE_DECISION_SCORE_3 = -150 PLAYER_WAGE_DECISION_SCORE_3 = -150
PLAYER_WAGE_DECISION_PERC_4 = -60 PLAYER_WAGE_DECISION_PERC_4 = -60 PLAYER_WAGE_DECISION_PERC_4 = -60
PLAYER_WAGE_DECISION_SCORE_4 = -120 PLAYER_WAGE_DECISION_SCORE_4 = -120 PLAYER_WAGE_DECISION_SCORE_4 = -120
PLAYER_WAGE_DECISION_PERC_5 = -50 PLAYER_WAGE_DECISION_PERC_5 = -50 PLAYER_WAGE_DECISION_PERC_5 = -50
PLAYER_WAGE_DECISION_SCORE_5 = -80 PLAYER_WAGE_DECISION_SCORE_5 = -80 PLAYER_WAGE_DECISION_SCORE_5 = -80
PLAYER_WAGE_DECISION_PERC_6 = -40 PLAYER_WAGE_DECISION_PERC_6 = -40 PLAYER_WAGE_DECISION_PERC_6 = -40
PLAYER_WAGE_DECISION_SCORE_6 = -60 PLAYER_WAGE_DECISION_SCORE_6 = -60 PLAYER_WAGE_DECISION_SCORE_6 = -60
PLAYER_WAGE_DECISION_PERC_7 = -30 PLAYER_WAGE_DECISION_PERC_7 = -30 PLAYER_WAGE_DECISION_PERC_7 = -30
PLAYER_WAGE_DECISION_SCORE_7 = -40 PLAYER_WAGE_DECISION_SCORE_7 = -40 PLAYER_WAGE_DECISION_SCORE_7 = -40
PLAYER_WAGE_DECISION_PERC_8 = -20 PLAYER_WAGE_DECISION_PERC_8 = -20 PLAYER_WAGE_DECISION_PERC_8 = -20
PLAYER_WAGE_DECISION_SCORE_8 = -30 PLAYER_WAGE_DECISION_SCORE_8 = -30 PLAYER_WAGE_DECISION_SCORE_8 = -30
PLAYER_WAGE_DECISION_PERC_9 = -10 PLAYER_WAGE_DECISION_PERC_9 = -10 PLAYER_WAGE_DECISION_PERC_9 = -10
PLAYER_WAGE_DECISION_SCORE_9 = -20 PLAYER_WAGE_DECISION_SCORE_9 = -20 PLAYER_WAGE_DECISION_SCORE_9 = -20
PLAYER_WAGE_DECISION_PERC_10 = 0 PLAYER_WAGE_DECISION_PERC_10 = 0 PLAYER_WAGE_DECISION_PERC_10 = 0
PLAYER_WAGE_DECISION_SCORE_10 = 50 PLAYER_WAGE_DECISION_SCORE_10 = 50 PLAYER_WAGE_DECISION_SCORE_10 = 50
PLAYER_WAGE_DECISION_PERC_11 = 10 PLAYER_WAGE_DECISION_PERC_11 = 10 PLAYER_WAGE_DECISION_PERC_11 = 10
PLAYER_WAGE_DECISION_SCORE_11 = 55 PLAYER_WAGE_DECISION_SCORE_11 = 55 PLAYER_WAGE_DECISION_SCORE_11 = 55
PLAYER_WAGE_DECISION_PERC_12 = 20 PLAYER_WAGE_DECISION_PERC_12 = 20 PLAYER_WAGE_DECISION_PERC_12 = 20
PLAYER_WAGE_DECISION_SCORE_12 = 60 PLAYER_WAGE_DECISION_SCORE_12 = 60 PLAYER_WAGE_DECISION_SCORE_12 = 60
PLAYER_WAGE_DECISION_PERC_13 = 30 PLAYER_WAGE_DECISION_PERC_13 = 30 PLAYER_WAGE_DECISION_PERC_13 = 30
PLAYER_WAGE_DECISION_SCORE_13 = 70 PLAYER_WAGE_DECISION_SCORE_13 = 70 PLAYER_WAGE_DECISION_SCORE_13 = 70
PLAYER_WAGE_DECISION_PERC_14 = 40 PLAYER_WAGE_DECISION_PERC_14 = 40 PLAYER_WAGE_DECISION_PERC_14 = 40
PLAYER_WAGE_DECISION_SCORE_14 = 80 PLAYER_WAGE_DECISION_SCORE_14 = 80 PLAYER_WAGE_DECISION_SCORE_14 = 80
PLAYER_WAGE_DECISION_PERC_15 = 50 PLAYER_WAGE_DECISION_PERC_15 = 50 PLAYER_WAGE_DECISION_PERC_15 = 50
PLAYER_WAGE_DECISION_SCORE_15 = 90 PLAYER_WAGE_DECISION_SCORE_15 = 90 PLAYER_WAGE_DECISION_SCORE_15 = 90
PLAYER_WAGE_DECISION_PERC_16 = 60 PLAYER_WAGE_DECISION_PERC_16 = 60 PLAYER_WAGE_DECISION_PERC_16 = 60
PLAYER_WAGE_DECISION_SCORE_16 = 100 PLAYER_WAGE_DECISION_SCORE_16 = 100 PLAYER_WAGE_DECISION_SCORE_16 = 100
PLAYER_WAGE_DECISION_PERC_17 = 70 PLAYER_WAGE_DECISION_PERC_17 = 70 PLAYER_WAGE_DECISION_PERC_17 = 70
PLAYER_WAGE_DECISION_SCORE_17 = 120 PLAYER_WAGE_DECISION_SCORE_17 = 120 PLAYER_WAGE_DECISION_SCORE_17 = 120
PLAYER_WAGE_DECISION_PERC_18 = 80 PLAYER_WAGE_DECISION_PERC_18 = 80 PLAYER_WAGE_DECISION_PERC_18 = 80
PLAYER_WAGE_DECISION_SCORE_18 = 140 PLAYER_WAGE_DECISION_SCORE_18 = 140 PLAYER_WAGE_DECISION_SCORE_18 = 140
PLAYER_WAGE_DECISION_PERC_19 = 90 PLAYER_WAGE_DECISION_PERC_19 = 90 PLAYER_WAGE_DECISION_PERC_19 = 90
PLAYER_WAGE_DECISION_SCORE_19 = 150 PLAYER_WAGE_DECISION_SCORE_19 = 150 PLAYER_WAGE_DECISION_SCORE_19 = 150
PLAYER_WAGE_DECISION_PERC_20 = 10000000 PLAYER_WAGE_DECISION_PERC_20 = 10000000 PLAYER_WAGE_DECISION_PERC_20 = 10000000
PLAYER_WAGE_DECISION_SCORE_20 = 200 PLAYER_WAGE_DECISION_SCORE_20 = 200 PLAYER_WAGE_DECISION_SCORE_20 = 200
     
.     
// Salary per week :) // Salary per week :) // Salary per week :)
.TRANSFER_MINIMUM_SALARY_0 = 3000 // Valor do Mod FIFA 12  TRANSFER_MINIMUM_SALARY_0 = 2250  TRANSFER_MINIMUM_SALARY_0 = 2250
TRANSFER_MINIMUM_SALARY_1 = 2000 TRANSFER_MINIMUM_SALARY_1 = 2000 TRANSFER_MINIMUM_SALARY_1 = 2000
TRANSFER_MINIMUM_SALARY_2 = 1750 TRANSFER_MINIMUM_SALARY_2 = 1750 TRANSFER_MINIMUM_SALARY_2 = 1750
TRANSFER_MINIMUM_SALARY_3 = 1500 TRANSFER_MINIMUM_SALARY_3 = 1500 TRANSFER_MINIMUM_SALARY_3 = 1500
TRANSFER_MINIMUM_SALARY_4 = 1250 TRANSFER_MINIMUM_SALARY_4 = 1250 TRANSFER_MINIMUM_SALARY_4 = 1250
TRANSFER_MINIMUM_SALARY_5 = 1000 TRANSFER_MINIMUM_SALARY_5 = 1000 TRANSFER_MINIMUM_SALARY_5 = 1000
TRANSFER_MINIMUM_SALARY_6 = 750 TRANSFER_MINIMUM_SALARY_6 = 750 TRANSFER_MINIMUM_SALARY_6 = 750
     
.// (SEÇÃO DE LEAGUERATING MANTIDA ORIGINAL DO FIFA 13)  // League ratings  // League ratings
LEAGUERATING_AUSTRALIA = 6  // It uses the following scale system (as seen in TeamUtil.h):  // It uses the following scale system (as seen in TeamUtil.h):
LEAGUERATING_AUSTRIA = 4  // 0 = LEAGUERATINGRANGE_4POINT5, for ratings rating >4.5 stars  // 0 = LEAGUERATINGRANGE_4POINT5, for ratings rating >4.5 stars
LEAGUERATING_BELGIUM = 3  // 1 = LEAGUERATINGRANGE_4, for ratings rating >4 stars  // 1 = LEAGUERATINGRANGE_4, for ratings rating >4 stars
LEAGUERATING_BRAZIL = 6  // 2 = LEAGUERATINGRANGE_3POINT5, for ratings rating >3.5 stars  // 2 = LEAGUERATINGRANGE_3POINT5, for ratings rating >3.5 stars
LEAGUERATING_DENMARK = 4  // 3 = LEAGUERATINGRANGE_3, for ratings rating >3 stars  // 3 = LEAGUERATINGRANGE_3, for ratings rating >3 stars
LEAGUERATING_ENGLAND = 0  // 4 = LEAGUERATINGRANGE_2POINT5, for ratings rating >2.5 stars  // 4 = LEAGUERATINGRANGE_2POINT5, for ratings rating >2.5 stars
LEAGUERATING_ENGLAND2 = 3  // 5 = LEAGUERATINGRANGE_2, for ratings rating >2 stars  // 5 = LEAGUERATINGRANGE_2, for ratings rating >2 stars
LEAGUERATING_ENGLAND3 = 6  // 6 = LEAGUERATINGRANGE_OTHER, for ratings rating <=2 stars  // 6 = LEAGUERATINGRANGE_OTHER, for ratings rating <=2 stars
LEAGUERATING_ENGLAND4 = 6     
LEAGUERATING_FRANCE = 2  LEAGUERATING_AUSTRALIA = 6           // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_AUSTRALIA = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_FRANCE2 = 6  LEAGUERATING_AUSTRIA = 4           // TeamUtil::LEAGUERATINGRANGE_2POINT5  LEAGUERATING_AUSTRIA = 4            // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_GERMANY = 1  LEAGUERATING_BELGIUM = 3           // TeamUtil::LEAGUERATINGRANGE_3  LEAGUERATING_BELGIUM = 3            // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_GERMANY2 = 6  LEAGUERATING_BRAZIL = 6                // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_BRAZIL = 6                // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_ITALY = 0  LEAGUERATING_DENMARK = 4           // TeamUtil::LEAGUERATINGRANGE_2POINT5  LEAGUERATING_DENMARK = 4            // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_ITALY2 = 5 LEAGUERATING_ENGLAND = 0           // TeamUtil::LEAGUERATINGRANGE_4POINT5 LEAGUERATING_ENGLAND = 0            // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_KOREAREPUBLIC = 5  LEAGUERATING_ENGLAND2 = 3           // TeamUtil::LEAGUERATINGRANGE_3  LEAGUERATING_ENGLAND2 = 3            // TeamUtil::LEAGUERATINGRANGE_3
LEAGUERATING_MEXICO = 5  LEAGUERATING_ENGLAND3 = 6           // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_ENGLAND3 = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_NETHERLANDS = 2  LEAGUERATING_ENGLAND4 = 6           // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_ENGLAND4 = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_NORWAY = 4  LEAGUERATING_FRANCE = 2               // TeamUtil::LEAGUERATINGRANGE_3POINT5  LEAGUERATING_FRANCE = 2                // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_POLAND = 5  LEAGUERATING_FRANCE2 = 6           // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_FRANCE2 = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_PORTUGAL = 3  LEAGUERATING_GERMANY = 1           // TeamUtil::LEAGUERATINGRANGE_4  LEAGUERATING_GERMANY = 1            // TeamUtil::LEAGUERATINGRANGE_4
LEAGUERATING_REPUBLICIRELAND = 6  LEAGUERATING_GERMANY2 = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER  LEAGUERATING_GERMANY2 = 6            // TeamUtil::LEAGUERATINGRANGE_OTHER
LEAGUERATING_RUSSIA = 3  LEAGUERATING_ITALY = 0               // TeamUtil::LEAGUERATINGRANGE_4POINT5  LEAGUERATING_ITALY = 0                // TeamUtil::LEAGUERATINGRANGE_4POINT5
LEAGUERATING_SAUDIARABIA = 4  LEAGUERATING_ITALY2 = 5               // TeamUtil::LEAGUERATINGRANGE_2  LEAGUERATING_ITALY2 = 5                // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_SCOTLAND = 3  LEAGUERATING_KOREAREPUBLIC = 5       // TeamUtil::LEAGUERATINGRANGE_2  LEAGUERATING_KOREAREPUBLIC = 5        // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_SPAIN = 0  LEAGUERATING_MEXICO = 5               // TeamUtil::LEAGUERATINGRANGE_2  LEAGUERATING_MEXICO = 5                // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_SPAIN2 = 5 LEAGUERATING_NETHERLANDS = 2       // TeamUtil::LEAGUERATINGRANGE_3POINT5 LEAGUERATING_NETHERLANDS = 2        // TeamUtil::LEAGUERATINGRANGE_3POINT5
LEAGUERATING_SWEDEN = 4  LEAGUERATING_NORWAY = 4                // TeamUtil::LEAGUERATINGRANGE_2POINT5  LEAGUERATING_NORWAY = 4                // TeamUtil::LEAGUERATINGRANGE_2POINT5
LEAGUERATING_SWITZERLAND = 4  LEAGUERATING_POLAND = 5               // TeamUtil::LEAGUERATINGRANGE_2  LEAGUERATING_POLAND = 5                // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_USA = 5  LEAGUERATING_PORTUGAL = 3           // TeamUtil::LEAGUERATINGRANGE_3  LEAGUERATING_PORTUGAL = 3            // TeamUtil::LEAGUERATINGRANGE_3
  LEAGUERATING_REPUBLICIRELAND = 6    // TeamUtil::LEAGUERATINGRANGE_OTHER LEAGUERATING_REPUBLICIRELAND = 6    // TeamUtil::LEAGUERATINGRANGE_OTHER
  LEAGUERATING_RUSSIA = 3                // TeamUtil::LEAGUERATINGRANGE_3 LEAGUERATING_RUSSIA = 3                // TeamUtil::LEAGUERATINGRANGE_3
  LEAGUERATING_SAUDIARABIA = 4        // TeamUtil::LEAGUERATINGRANGE_2POINT5 LEAGUERATING_SAUDIARABIA = 4        // TeamUtil::LEAGUERATINGRANGE_2POINT5
  LEAGUERATING_SCOTLAND = 3            // TeamUtil::LEAGUERATINGRANGE_3 LEAGUERATING_SCOTLAND = 3            // TeamUtil::LEAGUERATINGRANGE_3
  LEAGUERATING_SPAIN = 0                // TeamUtil::LEAGUERATINGRANGE_4POINT5 LEAGUERATING_SPAIN = 0                // TeamUtil::LEAGUERATINGRANGE_4POINT5
  LEAGUERATING_SPAIN2 = 5                // TeamUtil::LEAGUERATINGRANGE_2 LEAGUERATING_SPAIN2 = 5                // TeamUtil::LEAGUERATINGRANGE_2
  LEAGUERATING_SWEDEN = 4                // TeamUtil::LEAGUERATINGRANGE_2POINT5 LEAGUERATING_SWEDEN = 4                // TeamUtil::LEAGUERATINGRANGE_2POINT5
  LEAGUERATING_SWITZERLAND = 4        // TeamUtil::LEAGUERATINGRANGE_2POINT5 LEAGUERATING_SWITZERLAND = 4        // TeamUtil::LEAGUERATINGRANGE_2POINT5
  LEAGUERATING_USA = 5                // TeamUtil::LEAGUERATINGRANGE_2 LEAGUERATING_USA = 5                // TeamUtil::LEAGUERATINGRANGE_2
LEAGUERATING_RESTOFWORLD = 3 LEAGUERATING_RESTOFWORLD = 3 LEAGUERATING_RESTOFWORLD = 3
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Transfer listing // Transfer listing // Transfer listing
.NUM_TEAMS_TO_LIST_FOR_MEDIUM_LEAGUES = 3  // this includes players for loan  // this includes players for loan
     
  NUM_TEAMS_TO_LIST_FOR_MEDIUM_LEAGUES = 3 // This will tell how many random teams of the medium leagues list their players (per day)  NUM_TEAMS_TO_LIST_FOR_MEDIUM_LEAGUES = 3 // This will tell how many random teams of the medium leagues list their players (per day)
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Transfer approach // Transfer approach // Transfer approach
.APPROACH_MIN_DAYS_BETWEEN_CPU_APPROACH = 5  APPROACH_MIN_DAYS_BETWEEN_CPU_APPROACH = 10 // The number of days before a CPU team can approach the user again after pulling out of negotiations  APPROACH_MIN_DAYS_BETWEEN_CPU_APPROACH = 10 // The number of days before a CPU team can approach the user again after pulling out of negotiations
  // Variance (in percentage) of the minimum offer the AI does for another player  (e.g. 30% means the AI will offer at least 30% of the player's current wage/value)  // Variance (in percentage) of the minimum offer the AI does for another player  (e.g. 30% means the AI will offer at least 30% of the player's current wage/value)
APPROACH_MIN_OFFER_VARIANCE_PERCENTAGE_FOR_STARTING11 = 50 APPROACH_MIN_OFFER_VARIANCE_PERCENTAGE_FOR_STARTING11 = 50 APPROACH_MIN_OFFER_VARIANCE_PERCENTAGE_FOR_STARTING11 = 50
APPROACH_USER_RESPONSE_MIN_DAYS = 1 APPROACH_USER_RESPONSE_MIN_DAYS = 1 APPROACH_USER_RESPONSE_MIN_DAYS = 1
APPROACH_USER_RESPONSE_MAX_DAYS = 7 APPROACH_USER_RESPONSE_MAX_DAYS = 7 APPROACH_USER_RESPONSE_MAX_DAYS = 7
     
.// (VALORES DO "DEADLINE DAY" DO MOD FIFA 12)  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_0 = 1  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_0 = 1
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_0 = 10  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_0 = 5  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_0 = 5
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_0 = 20     
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_1 = 15  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_1 = 1  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_1 = 1
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_1 = 25  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_1 = 10  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_1 = 10
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_2 = 20     
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_2 = 35 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_2 = 5 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_2 = 5
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_3 = 25 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_2 = 15 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_2 = 15
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_3 = 40     
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_4 = 30  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_3 = 5  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_3 = 5
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_4 = 50  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_3 = 25  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_3 = 25
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_5 = 35     
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_5 = 65  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_4 = 10  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_4 = 10
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_6 = 40 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_4 = 30 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_4 = 30
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_6 = 75     
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_7 = 50 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_5 = 10 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_5 = 10
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_7 = 102  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_5 = 35  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_5 = 35
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_8 = 50     
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_8 = 102  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_6 = 15  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_6 = 15
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_9 = 50  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_6 = 35  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_6 = 35
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_9 = 102     
APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_10 = 50 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_7 = 20 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_7 = 20
APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_10 = 102  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_7 = 45  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_7 = 45
     
  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_8 = 20 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_8 = 20
  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_8 = 50 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_8 = 50
     
  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_9 = 25 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_9 = 25
  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_9 = 50 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_9 = 50
     
  APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_10 = 25 APPROACH_DEADLINEDAY_MIN_INCREASE_HOUR_10 = 25
  APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_10 = 55 APPROACH_DEADLINEDAY_MAX_INCREASE_HOUR_10 = 55
     
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Transfer activity // Transfer activity // Transfer activity
.// (VALORES DO MOD FIFA 12 - ATIVA TODOS OS TIMES)  // These are the number of teams to process in the different leagues  // These are the number of teams to process in the different leagues
NUM_USER_LEAGUE_TEAMS_WITH_ACTIVITY = -1  // (-1) means all the teams in the league  // (-1) means all the teams in the league
NUM_TOP_LEAGUES_TEAMS_WITH_ACTIVITY = -1  NUM_USER_LEAGUE_TEAMS_WITH_ACTIVITY = 4  NUM_USER_LEAGUE_TEAMS_WITH_ACTIVITY = 4
NUM_MEDIUM_LEAGUES_TEAMS_WITH_ACTIVITY = -1  NUM_TOP_LEAGUES_TEAMS_WITH_ACTIVITY = 13  NUM_TOP_LEAGUES_TEAMS_WITH_ACTIVITY = 13
NUM_LOWER_LEAGUES_TEAMS_WITH_ACTIVITY = -1 NUM_MEDIUM_LEAGUES_TEAMS_WITH_ACTIVITY = 3  NUM_MEDIUM_LEAGUES_TEAMS_WITH_ACTIVITY = 3
NUM_NON_EUROPEAN_LEAGUES_TEAMS_WITH_ACTIVITY = -1 // CORRIGIDO (Original era 0) - Ativa todas as ligas  NUM_LOWER_LEAGUES_TEAMS_WITH_ACTIVITY = 1 NUM_LOWER_LEAGUES_TEAMS_WITH_ACTIVITY = 1
NON_EUROPEAN_LEAGUES_TEAMS_PROBABILITY = 50 // CORRIGIDO (Original era 10) - Aumenta a atividade deles  NUM_NON_EUROPEAN_LEAGUES_TEAMS_WITH_ACTIVITY = 1  NUM_NON_EUROPEAN_LEAGUES_TEAMS_WITH_ACTIVITY = 1
MIN_TEAM_SIZE_TO_START_APPROACHING = 20 // Valor do Mod FIFA 12  NON_EUROPEAN_LEAGUES_TEAMS_PROBABILITY = 10 // These teams have only the 10% of chances of activity  NON_EUROPEAN_LEAGUES_TEAMS_PROBABILITY = 10 // These teams have only the 10% of chances of activity
  MIN_TEAM_SIZE_TO_START_APPROACHING = 27  MIN_TEAM_SIZE_TO_START_APPROACHING = 27
     
MAX_PLAYERS_POSITION_GK = 3 MAX_PLAYERS_POSITION_GK = 3 MAX_PLAYERS_POSITION_GK = 3
MAX_PLAYERS_POSITION_DEFENCE = 10 MAX_PLAYERS_POSITION_DEFENCE = 10 MAX_PLAYERS_POSITION_DEFENCE = 10
MAX_PLAYERS_POSITION_MIDFIELD = 12 MAX_PLAYERS_POSITION_MIDFIELD = 12 MAX_PLAYERS_POSITION_MIDFIELD = 12
MAX_PLAYERS_POSITION_ATTACK = 8 MAX_PLAYERS_POSITION_ATTACK = 8 MAX_PLAYERS_POSITION_ATTACK = 8
     
.// (NOVA SEÇÃO DO FIFA 13 - MANTIDA ORIGINAL)  // Executive comments      // Executive comments  
COMMENTS_HIGH_THRESHOLD = 0.15 COMMENTS_HIGH_THRESHOLD = 0.15 COMMENTS_HIGH_THRESHOLD = 0.15
COMMENTS_LOW_THRESHOLD = -0.05 COMMENTS_LOW_THRESHOLD = -0.05 COMMENTS_LOW_THRESHOLD = -0.05
COMMENTS_MIN_MOD = 0.05 COMMENTS_MIN_MOD = 0.05 COMMENTS_MIN_MOD = 0.05
COMMENTS_SHORT_CONTRACT = 18 COMMENTS_SHORT_CONTRACT = 18 COMMENTS_SHORT_CONTRACT = 18
.COMMENTS_LONG_CONTRACT = 48 COMMENTS_LONG_CONTRACT = 48  COMMENTS_LONG_CONTRACT = 48