C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\transferteamdecision.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\transferteamdecision.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\transferteamdecision.ini
// Team Points Decision Data - used to generate wanted fee // Team Points Decision Data - used to generate wanted fee // Team Points Decision Data - used to generate wanted fee
     
[POINTS_AIM]    // For generating a wanted fee between base and adjusted [POINTS_AIM]    // For generating a wanted fee between base and adjusted [POINTS_AIM]    // For generating a wanted fee between base and adjusted
MIN = 50.0        // Consider this the number of points to hit to sell for actual value of the player MIN = 50.0        // Consider this the number of points to hit to sell for actual value of the player MIN = 50.0        // Consider this the number of points to hit to sell for actual value of the player
MAX = -25.0    // 0 would mean the club accept the maximum adjusted value of the player, -25 would be above the adjusted value MAX = -25.0    // 0 would mean the club accept the maximum adjusted value of the player, -25 would be above the adjusted value MAX = -25.0    // 0 would mean the club accept the maximum adjusted value of the player, -25 would be above the adjusted value
     
[TIME_AT_CLUB_MONTHS]              [TIME_AT_CLUB_MONTHS]              [TIME_AT_CLUB_MONTHS]             
MONTH_1 = 3 MONTH_1 = 3 MONTH_1 = 3
MONTH_2 = 6        // Less than or equal to this value MONTH_2 = 6        // Less than or equal to this value MONTH_2 = 6        // Less than or equal to this value
MONTH_3 = 9      MONTH_3 = 9      MONTH_3 = 9     
MONTH_4 = 14 MONTH_4 = 14 MONTH_4 = 14
MONTH_5 = 18 MONTH_5 = 18 MONTH_5 = 18
MONTH_6 = 24 MONTH_6 = 24 MONTH_6 = 24
MONTH_7 = 28 MONTH_7 = 28 MONTH_7 = 28
MONTH_8 = 34 MONTH_8 = 34 MONTH_8 = 34
MONTH_9 = 38 MONTH_9 = 38 MONTH_9 = 38
MONTH_10 = 48      MONTH_10 = 48      MONTH_10 = 48     
MONTH_11 = 60      MONTH_11 = 60      MONTH_11 = 60     
MONTH_12 = 1000    // Big on purpose MONTH_12 = 1000    // Big on purpose MONTH_12 = 1000    // Big on purpose
                             
SCORE_1 = -250          SCORE_1 = -250          SCORE_1 = -250         
SCORE_2 = -100      SCORE_2 = -100      SCORE_2 = -100     
SCORE_3 = -95 SCORE_3 = -95 SCORE_3 = -95
SCORE_4 = -85 SCORE_4 = -85 SCORE_4 = -85
SCORE_5 = -65 SCORE_5 = -65 SCORE_5 = -65
SCORE_6 = -50 SCORE_6 = -50 SCORE_6 = -50
SCORE_7 = -40 SCORE_7 = -40 SCORE_7 = -40
SCORE_8 = -30 SCORE_8 = -30 SCORE_8 = -30
SCORE_9 = 0      SCORE_9 = 0      SCORE_9 = 0     
SCORE_10 = 0 SCORE_10 = 0 SCORE_10 = 0
.SCORE_11 = -15 // MODIFICADO (Original era -25) - Reduz penalidade de lealdade  SCORE_11 = -25      SCORE_11 = -25     
SCORE_12 = -35 // MODIFICADO (Original era -75) - Reduz penalidade de lealdade  SCORE_12 = -75      SCORE_12 = -75     
     
[SQUAD_SIZE]  [SQUAD_SIZE]  [SQUAD_SIZE] 
SIZE_1 = 18 SIZE_1 = 18 SIZE_1 = 18
SIZE_2 = 20 SIZE_2 = 20 SIZE_2 = 20
SIZE_3 = 24 SIZE_3 = 24 SIZE_3 = 24
SIZE_4 = 30 SIZE_4 = 30 SIZE_4 = 30
SIZE_5 = 50    // Big on purpose SIZE_5 = 50    // Big on purpose SIZE_5 = 50    // Big on purpose
     
.SCORE_1 = -75 // MODIFICADO (Original era -100) - Menos pânico com elenco pequeno  SCORE_1 = -100  SCORE_1 = -100
SCORE_2 = -40 // MODIFICADO (Original era -50)  SCORE_2 = -50  SCORE_2 = -50
SCORE_3 = 0 SCORE_3 = 0 SCORE_3 = 0
SCORE_4 = 25 SCORE_4 = 25 SCORE_4 = 25
SCORE_5 = 45 SCORE_5 = 45 SCORE_5 = 45
     
[TEAM_OVERALL]  [TEAM_OVERALL]  [TEAM_OVERALL] 
.OVR_1  = 30 OVR_1  = 30 OVR_1  = 30
OVR_2  = 40 OVR_2  = 40 OVR_2  = 40
OVR_3  = 50 OVR_3  = 50 OVR_3  = 50
OVR_4  = 60 OVR_4  = 60 OVR_4  = 60
OVR_5  = 70 OVR_5  = 70 OVR_5  = 70
OVR_6  = 75 OVR_6  = 75 OVR_6  = 75
OVR_7  = 78 OVR_7  = 78 OVR_7  = 78
OVR_8  = 80 OVR_8  = 80 OVR_8  = 80
OVR_9  = 81 OVR_9  = 81 OVR_9  = 81
OVR_10 = 82 OVR_10 = 82 OVR_10 = 82
OVR_11 = 83 OVR_11 = 83 OVR_11 = 83
OVR_12 = 84 OVR_12 = 84 OVR_12 = 84
OVR_13 = 85 OVR_13 = 85 OVR_13 = 85
OVR_14 = 86 OVR_14 = 86 OVR_14 = 86
OVR_15 = 87 OVR_15 = 87 OVR_15 = 87
OVR_16 = 88 OVR_16 = 88 OVR_16 = 88
OVR_17 = 89 OVR_17 = 89 OVR_17 = 89
OVR_18 = 90      OVR_18 = 90      OVR_18 = 90     
OVR_19 = 92 OVR_19 = 92 OVR_19 = 92
OVR_20 = 100 OVR_20 = 100 OVR_20 = 100
     
SCORE_1 = 80 SCORE_1 = 80 SCORE_1 = 80
SCORE_2 = 70 SCORE_2 = 70 SCORE_2 = 70
SCORE_3 = 60 SCORE_3 = 60 SCORE_3 = 60
SCORE_4 = 50 SCORE_4 = 50 SCORE_4 = 50
SCORE_5 = 40 SCORE_5 = 40 SCORE_5 = 40
SCORE_6 = 30 SCORE_6 = 30 SCORE_6 = 30
SCORE_7 = 20 SCORE_7 = 20 SCORE_7 = 20
SCORE_8 = 10 SCORE_8 = 10 SCORE_8 = 10
.SCORE_9 = -10 // MODIFICADO (Original era -20) - Times médios/bons mais dispostos a vender  SCORE_9 = -20  SCORE_9 = -20
SCORE_10 = -10 // MODIFICADO (Original era -20)  SCORE_10 = -20  SCORE_10 = -20
SCORE_11 = -10 // MODIFICADO (Original era -20)  SCORE_11 = -20  SCORE_11 = -20
SCORE_12 = -10 // MODIFICADO (Original era -20)  SCORE_12 = -20  SCORE_12 = -20
SCORE_13 = -10 // MODIFICADO (Original era -20)  SCORE_13 = -20  SCORE_13 = -20
SCORE_14 = -10 // MODIFICADO (Original era -20)  SCORE_14 = -20  SCORE_14 = -20
SCORE_15 = -10 // MODIFICADO (Original era -20)  SCORE_15 = -20  SCORE_15 = -20
SCORE_16 = -10 // MODIFICADO (Original era -20)  SCORE_16 = -20  SCORE_16 = -20
SCORE_17 = -40 SCORE_17 = -40 SCORE_17 = -40
SCORE_18 = -50 SCORE_18 = -50 SCORE_18 = -50
SCORE_19 = -50 SCORE_19 = -50 SCORE_19 = -50
SCORE_20 = -75 SCORE_20 = -75 SCORE_20 = -75
     
[PLAYER_IN_POSITION]  [PLAYER_IN_POSITION]  [PLAYER_IN_POSITION] 
LOW_SCORE = -75            // If the player is the best in the position this is the score he'd get if within the limit LOW_SCORE = -75            // If the player is the best in the position this is the score he'd get if within the limit LOW_SCORE = -75            // If the player is the best in the position this is the score he'd get if within the limit
HIGH_SCORE = 100        // If the player is the worst in the position this is the score he'd get if within the limit HIGH_SCORE = 100        // If the player is the worst in the position this is the score he'd get if within the limit HIGH_SCORE = 100        // If the player is the worst in the position this is the score he'd get if within the limit
LIMIT = 5                // Number of players we care about. LIMIT = 5                // Number of players we care about. LIMIT = 5                // Number of players we care about.
     
[TOTAL_POINTS_CAP]  [TOTAL_POINTS_CAP]  [TOTAL_POINTS_CAP] 
MAX_POINTS = 125        // A score of 125 would have the team accept less than the base of the player, 100 would be accept the base value MAX_POINTS = 125        // A score of 125 would have the team accept less than the base of the player, 100 would be accept the base value MAX_POINTS = 125        // A score of 125 would have the team accept less than the base of the player, 100 would be accept the base value
MIN_POINTS = -100        // It would take the full adjusted value for the team to sell the player MIN_POINTS = -100        // It would take the full adjusted value for the team to sell the player MIN_POINTS = -100        // It would take the full adjusted value for the team to sell the player
     
     
// Team Points Decision Data - used to generate wanted fee // Team Points Decision Data - used to generate wanted fee // Team Points Decision Data - used to generate wanted fee
     
     
     
// Offered fee acceptance data // Offered fee acceptance data // Offered fee acceptance data
[WANTED_FEE]  [WANTED_FEE]  [WANTED_FEE] 
MIN = 810000            // The minimum fee used to use the min wanted fee table. Santi wanted 1m euro so 810k GBP MIN = 810000            // The minimum fee used to use the min wanted fee table. Santi wanted 1m euro so 810k GBP MIN = 810000            // The minimum fee used to use the min wanted fee table. Santi wanted 1m euro so 810k GBP
.MAX = 73000000            // Santi wanted 90m Euro.  CM seems to defult to pounds so 73m MAX = 73000000            // Santi wanted 90m Euro.  CM seems to defult to pounds so 73m MAX = 73000000            // Santi wanted 90m Euro.  CM seems to defult to pounds so 73m
     
[MAX_WANTED_TABLE_PERC]  [MAX_WANTED_TABLE_PERC]  [MAX_WANTED_TABLE_PERC] 
NUM_VALS = 12 NUM_VALS = 12 NUM_VALS = 12
PERC_1 = 10000000        // ( Start very high ) Check is greater than or equal to this value PERC_1 = 10000000        // ( Start very high ) Check is greater than or equal to this value PERC_1 = 10000000        // ( Start very high ) Check is greater than or equal to this value
PERC_2 = 140 PERC_2 = 140 PERC_2 = 140
PERC_3 = 130 PERC_3 = 130 PERC_3 = 130
PERC_4 = 120 PERC_4 = 120 PERC_4 = 120
PERC_5 = 110 PERC_5 = 110 PERC_5 = 110
PERC_6 = 100 PERC_6 = 100 PERC_6 = 100
PERC_7 = 90 PERC_7 = 90 PERC_7 = 90
PERC_8 = 80 PERC_8 = 80 PERC_8 = 80
PERC_9 = 70 PERC_9 = 70 PERC_9 = 70
PERC_10 = 60 PERC_10 = 60 PERC_10 = 60
PERC_11 = 50 PERC_11 = 50 PERC_11 = 50
PERC_12 = -10000000        // Stupidly low on purpose PERC_12 = -10000000        // Stupidly low on purpose PERC_12 = -10000000        // Stupidly low on purpose
     
[MAX_WANTED_TABLE]  [MAX_WANTED_TABLE]  [MAX_WANTED_TABLE] 
ACCEPT_INITIAL_1 = 100 ACCEPT_INITIAL_1 = 100 ACCEPT_INITIAL_1 = 100
COUNTER_INITIAL_1 = 0 COUNTER_INITIAL_1 = 0 COUNTER_INITIAL_1 = 0
REJECT_INITIAL_1 = 0 REJECT_INITIAL_1 = 0 REJECT_INITIAL_1 = 0
     
ACCEPT_COUNTER_1 = 100 ACCEPT_COUNTER_1 = 100 ACCEPT_COUNTER_1 = 100
COUNTER_COUNTER_1 = 0 COUNTER_COUNTER_1 = 0 COUNTER_COUNTER_1 = 0
REJECT_COUNTER_1 = 0 REJECT_COUNTER_1 = 0 REJECT_COUNTER_1 = 0
     
ACCEPT_INITIAL_2 = 100 ACCEPT_INITIAL_2 = 100 ACCEPT_INITIAL_2 = 100
COUNTER_INITIAL_2 = 0 COUNTER_INITIAL_2 = 0 COUNTER_INITIAL_2 = 0
REJECT_INITIAL_2 = 0 REJECT_INITIAL_2 = 0 REJECT_INITIAL_2 = 0
     
ACCEPT_COUNTER_2 = 100 ACCEPT_COUNTER_2 = 100 ACCEPT_COUNTER_2 = 100
COUNTER_COUNTER_2 = 0 COUNTER_COUNTER_2 = 0 COUNTER_COUNTER_2 = 0
REJECT_COUNTER_2 = 0 REJECT_COUNTER_2 = 0 REJECT_COUNTER_2 = 0
     
ACCEPT_INITIAL_3 = 100 ACCEPT_INITIAL_3 = 100 ACCEPT_INITIAL_3 = 100
COUNTER_INITIAL_3 = 0 COUNTER_INITIAL_3 = 0 COUNTER_INITIAL_3 = 0
REJECT_INITIAL_3 = 0 REJECT_INITIAL_3 = 0 REJECT_INITIAL_3 = 0
     
ACCEPT_COUNTER_3 = 100 ACCEPT_COUNTER_3 = 100 ACCEPT_COUNTER_3 = 100
COUNTER_COUNTER_3 = 0 COUNTER_COUNTER_3 = 0 COUNTER_COUNTER_3 = 0
REJECT_COUNTER_3 = 0 REJECT_COUNTER_3 = 0 REJECT_COUNTER_3 = 0
     
ACCEPT_INITIAL_4 = 90 ACCEPT_INITIAL_4 = 90 ACCEPT_INITIAL_4 = 90
COUNTER_INITIAL_4 = 10 COUNTER_INITIAL_4 = 10 COUNTER_INITIAL_4 = 10
REJECT_INITIAL_4 = 0 REJECT_INITIAL_4 = 0 REJECT_INITIAL_4 = 0
     
ACCEPT_COUNTER_4 = 90 ACCEPT_COUNTER_4 = 90 ACCEPT_COUNTER_4 = 90
COUNTER_COUNTER_4 = 10 COUNTER_COUNTER_4 = 10 COUNTER_COUNTER_4 = 10
REJECT_COUNTER_4 = 0 REJECT_COUNTER_4 = 0 REJECT_COUNTER_4 = 0
     
ACCEPT_INITIAL_5 = 75 ACCEPT_INITIAL_5 = 75 ACCEPT_INITIAL_5 = 75
COUNTER_INITIAL_5 = 25 COUNTER_INITIAL_5 = 25 COUNTER_INITIAL_5 = 25
REJECT_INITIAL_5 = 0 REJECT_INITIAL_5 = 0 REJECT_INITIAL_5 = 0
     
ACCEPT_COUNTER_5 = 80 ACCEPT_COUNTER_5 = 80 ACCEPT_COUNTER_5 = 80
COUNTER_COUNTER_5 = 20 COUNTER_COUNTER_5 = 20 COUNTER_COUNTER_5 = 20
REJECT_COUNTER_5 = 0 REJECT_COUNTER_5 = 0 REJECT_COUNTER_5 = 0
     
ACCEPT_INITIAL_6 = 40 ACCEPT_INITIAL_6 = 40 ACCEPT_INITIAL_6 = 40
COUNTER_INITIAL_6 = 60 COUNTER_INITIAL_6 = 60 COUNTER_INITIAL_6 = 60
REJECT_INITIAL_6 = 0 REJECT_INITIAL_6 = 0 REJECT_INITIAL_6 = 0
     
ACCEPT_COUNTER_6 = 60 ACCEPT_COUNTER_6 = 60 ACCEPT_COUNTER_6 = 60
COUNTER_COUNTER_6 = 40 COUNTER_COUNTER_6 = 40 COUNTER_COUNTER_6 = 40
REJECT_COUNTER_6 = 0 REJECT_COUNTER_6 = 0 REJECT_COUNTER_6 = 0
     
ACCEPT_INITIAL_7 = 20 ACCEPT_INITIAL_7 = 20 ACCEPT_INITIAL_7 = 20
COUNTER_INITIAL_7 = 80 COUNTER_INITIAL_7 = 80 COUNTER_INITIAL_7 = 80
REJECT_INITIAL_7 = 0 REJECT_INITIAL_7 = 0 REJECT_INITIAL_7 = 0
     
ACCEPT_COUNTER_7 = 35 ACCEPT_COUNTER_7 = 35 ACCEPT_COUNTER_7 = 35
COUNTER_COUNTER_7 = 65 COUNTER_COUNTER_7 = 65 COUNTER_COUNTER_7 = 65
REJECT_COUNTER_7 = 0 REJECT_COUNTER_7 = 0 REJECT_COUNTER_7 = 0
     
ACCEPT_INITIAL_8 = 10 ACCEPT_INITIAL_8 = 10 ACCEPT_INITIAL_8 = 10
COUNTER_INITIAL_8 = 90 COUNTER_INITIAL_8 = 90 COUNTER_INITIAL_8 = 90
REJECT_INITIAL_8 = 0 REJECT_INITIAL_8 = 0 REJECT_INITIAL_8 = 0
     
ACCEPT_COUNTER_8 = 15 ACCEPT_COUNTER_8 = 15 ACCEPT_COUNTER_8 = 15
COUNTER_COUNTER_8 = 85 COUNTER_COUNTER_8 = 85 COUNTER_COUNTER_8 = 85
REJECT_COUNTER_8 = 0 REJECT_COUNTER_8 = 0 REJECT_COUNTER_8 = 0
     
ACCEPT_INITIAL_9 = 0 ACCEPT_INITIAL_9 = 0 ACCEPT_INITIAL_9 = 0
COUNTER_INITIAL_9 = 100 COUNTER_INITIAL_9 = 100 COUNTER_INITIAL_9 = 100
REJECT_INITIAL_9 = 0 REJECT_INITIAL_9 = 0 REJECT_INITIAL_9 = 0
     
ACCEPT_COUNTER_9 = 0 ACCEPT_COUNTER_9 = 0 ACCEPT_COUNTER_9 = 0
COUNTER_COUNTER_9 = 100 COUNTER_COUNTER_9 = 100 COUNTER_COUNTER_9 = 100
REJECT_COUNTER_9 = 0 REJECT_COUNTER_9 = 0 REJECT_COUNTER_9 = 0
     
ACCEPT_INITIAL_10 = 0 ACCEPT_INITIAL_10 = 0 ACCEPT_INITIAL_10 = 0
COUNTER_INITIAL_10 = 80 COUNTER_INITIAL_10 = 80 COUNTER_INITIAL_10 = 80
REJECT_INITIAL_10 = 20 REJECT_INITIAL_10 = 20 REJECT_INITIAL_10 = 20
     
ACCEPT_COUNTER_10 = 0 ACCEPT_COUNTER_10 = 0 ACCEPT_COUNTER_10 = 0
COUNTER_COUNTER_10 = 80 COUNTER_COUNTER_10 = 80 COUNTER_COUNTER_10 = 80
REJECT_COUNTER_10 = 20 REJECT_COUNTER_10 = 20 REJECT_COUNTER_10 = 20
     
ACCEPT_INITIAL_11 = 0 ACCEPT_INITIAL_11 = 0 ACCEPT_INITIAL_11 = 0
COUNTER_INITIAL_11 = 0 COUNTER_INITIAL_11 = 0 COUNTER_INITIAL_11 = 0
REJECT_INITIAL_11 = 100 REJECT_INITIAL_11 = 100 REJECT_INITIAL_11 = 100
     
ACCEPT_COUNTER_11 = 0 ACCEPT_COUNTER_11 = 0 ACCEPT_COUNTER_11 = 0
COUNTER_COUNTER_11 = 0 COUNTER_COUNTER_11 = 0 COUNTER_COUNTER_11 = 0
REJECT_COUNTER_11 = 100 REJECT_COUNTER_11 = 100 REJECT_COUNTER_11 = 100
     
ACCEPT_INITIAL_12 = 0 ACCEPT_INITIAL_12 = 0 ACCEPT_INITIAL_12 = 0
COUNTER_INITIAL_12 = 0 COUNTER_INITIAL_12 = 0 COUNTER_INITIAL_12 = 0
REJECT_INITIAL_12 = 100 REJECT_INITIAL_12 = 100 REJECT_INITIAL_12 = 100
     
ACCEPT_COUNTER_12 = 0 ACCEPT_COUNTER_12 = 0 ACCEPT_COUNTER_12 = 0
COUNTER_COUNTER_12 = 0 COUNTER_COUNTER_12 = 0 COUNTER_COUNTER_12 = 0
REJECT_COUNTER_12 = 100 REJECT_COUNTER_12 = 100 REJECT_COUNTER_12 = 100
     
[MIN_WANTED_TABLE]  [MIN_WANTED_TABLE]  [MIN_WANTED_TABLE] 
ACCEPT_INITIAL_1 = 100 ACCEPT_INITIAL_1 = 100 ACCEPT_INITIAL_1 = 100
COUNTER_INITIAL_1 = 0 COUNTER_INITIAL_1 = 0 COUNTER_INITIAL_1 = 0
REJECT_INITIAL_1 = 0 REJECT_INITIAL_1 = 0 REJECT_INITIAL_1 = 0
     
ACCEPT_COUNTER_1 = 100 ACCEPT_COUNTER_1 = 100 ACCEPT_COUNTER_1 = 100
COUNTER_COUNTER_1 = 0 COUNTER_COUNTER_1 = 0 COUNTER_COUNTER_1 = 0
REJECT_COUNTER_1 = 0 REJECT_COUNTER_1 = 0 REJECT_COUNTER_1 = 0
     
ACCEPT_INITIAL_2 = 100 ACCEPT_INITIAL_2 = 100 ACCEPT_INITIAL_2 = 100
COUNTER_INITIAL_2 = 0 COUNTER_INITIAL_2 = 0 COUNTER_INITIAL_2 = 0
REJECT_INITIAL_2 = 0 REJECT_INITIAL_2 = 0 REJECT_INITIAL_2 = 0
     
ACCEPT_COUNTER_2 = 100 ACCEPT_COUNTER_2 = 100 ACCEPT_COUNTER_2 = 100
COUNTER_COUNTER_2 = 0 COUNTER_COUNTER_2 = 0 COUNTER_COUNTER_2 = 0
REJECT_COUNTER_2 = 0 REJECT_COUNTER_2 = 0 REJECT_COUNTER_2 = 0
     
ACCEPT_INITIAL_3 = 100 ACCEPT_INITIAL_3 = 100 ACCEPT_INITIAL_3 = 100
COUNTER_INITIAL_3 = 0 COUNTER_INITIAL_3 = 0 COUNTER_INITIAL_3 = 0
REJECT_INITIAL_3 = 0 REJECT_INITIAL_3 = 0 REJECT_INITIAL_3 = 0
     
ACCEPT_COUNTER_3 = 100 ACCEPT_COUNTER_3 = 100 ACCEPT_COUNTER_3 = 100
COUNTER_COUNTER_3 = 0 COUNTER_COUNTER_3 = 0 COUNTER_COUNTER_3 = 0
REJECT_COUNTER_3 = 0 REJECT_COUNTER_3 = 0 REJECT_COUNTER_3 = 0
     
ACCEPT_INITIAL_4 = 100 ACCEPT_INITIAL_4 = 100 ACCEPT_INITIAL_4 = 100
COUNTER_INITIAL_4 = 0 COUNTER_INITIAL_4 = 0 COUNTER_INITIAL_4 = 0
REJECT_INITIAL_4 = 0 REJECT_INITIAL_4 = 0 REJECT_INITIAL_4 = 0
     
ACCEPT_COUNTER_4 = 100 ACCEPT_COUNTER_4 = 100 ACCEPT_COUNTER_4 = 100
COUNTER_COUNTER_4 = 0 COUNTER_COUNTER_4 = 0 COUNTER_COUNTER_4 = 0
REJECT_COUNTER_4 = 0 REJECT_COUNTER_4 = 0 REJECT_COUNTER_4 = 0
     
ACCEPT_INITIAL_5 = 100 ACCEPT_INITIAL_5 = 100 ACCEPT_INITIAL_5 = 100
COUNTER_INITIAL_5 = 0 COUNTER_INITIAL_5 = 0 COUNTER_INITIAL_5 = 0
REJECT_INITIAL_5 = 0 REJECT_INITIAL_5 = 0 REJECT_INITIAL_5 = 0
     
ACCEPT_COUNTER_5 = 90 ACCEPT_COUNTER_5 = 90 ACCEPT_COUNTER_5 = 90
COUNTER_COUNTER_5 = 10 COUNTER_COUNTER_5 = 10 COUNTER_COUNTER_5 = 10
REJECT_COUNTER_5 = 0 REJECT_COUNTER_5 = 0 REJECT_COUNTER_5 = 0
     
ACCEPT_INITIAL_6 = 70 ACCEPT_INITIAL_6 = 70 ACCEPT_INITIAL_6 = 70
COUNTER_INITIAL_6 = 30 COUNTER_INITIAL_6 = 30 COUNTER_INITIAL_6 = 30
REJECT_INITIAL_6 = 0 REJECT_INITIAL_6 = 0 REJECT_INITIAL_6 = 0
     
ACCEPT_COUNTER_6 = 80 ACCEPT_COUNTER_6 = 80 ACCEPT_COUNTER_6 = 80
COUNTER_COUNTER_6 = 20 COUNTER_COUNTER_6 = 20 COUNTER_COUNTER_6 = 20
REJECT_COUNTER_6 = 0 REJECT_COUNTER_6 = 0 REJECT_COUNTER_6 = 0
     
ACCEPT_INITIAL_7 = 40 ACCEPT_INITIAL_7 = 40 ACCEPT_INITIAL_7 = 40
COUNTER_INITIAL_7 = 60 COUNTER_INITIAL_7 = 60 COUNTER_INITIAL_7 = 60
REJECT_INITIAL_7 = 0 REJECT_INITIAL_7 = 0 REJECT_INITIAL_7 = 0
     
ACCEPT_COUNTER_7 = 50 ACCEPT_COUNTER_7 = 50 ACCEPT_COUNTER_7 = 50
COUNTER_COUNTER_7 = 50 COUNTER_COUNTER_7 = 50 COUNTER_COUNTER_7 = 50
REJECT_COUNTER_7 = 0 REJECT_COUNTER_7 = 0 REJECT_COUNTER_7 = 0
     
ACCEPT_INITIAL_8 = 20 ACCEPT_INITIAL_8 = 20 ACCEPT_INITIAL_8 = 20
COUNTER_INITIAL_8 = 80 COUNTER_INITIAL_8 = 80 COUNTER_INITIAL_8 = 80
REJECT_INITIAL_8 = 0 REJECT_INITIAL_8 = 0 REJECT_INITIAL_8 = 0
     
ACCEPT_COUNTER_8 = 30 ACCEPT_COUNTER_8 = 30 ACCEPT_COUNTER_8 = 30
COUNTER_COUNTER_8 = 70 COUNTER_COUNTER_8 = 70 COUNTER_COUNTER_8 = 70
REJECT_COUNTER_8 = 0 REJECT_COUNTER_8 = 0 REJECT_COUNTER_8 = 0
     
ACCEPT_INITIAL_9 = 10 ACCEPT_INITIAL_9 = 10 ACCEPT_INITIAL_9 = 10
COUNTER_INITIAL_9 = 75 COUNTER_INITIAL_9 = 75 COUNTER_INITIAL_9 = 75
REJECT_INITIAL_9 = 15 REJECT_INITIAL_9 = 15 REJECT_INITIAL_9 = 15
     
ACCEPT_COUNTER_9 = 15 ACCEPT_COUNTER_9 = 15 ACCEPT_COUNTER_9 = 15
COUNTER_COUNTER_9 = 70 COUNTER_COUNTER_9 = 70 COUNTER_COUNTER_9 = 70
REJECT_COUNTER_9 = 15 REJECT_COUNTER_9 = 15 REJECT_COUNTER_9 = 15
     
ACCEPT_INITIAL_10 = 10 ACCEPT_INITIAL_10 = 10 ACCEPT_INITIAL_10 = 10
COUNTER_INITIAL_10 = 75 COUNTER_INITIAL_10 = 75 COUNTER_INITIAL_10 = 75
REJECT_INITIAL_10 = 15 REJECT_INITIAL_10 = 15 REJECT_INITIAL_10 = 15
     
ACCEPT_COUNTER_10 = 10 ACCEPT_COUNTER_10 = 10 ACCEPT_COUNTER_10 = 10
COUNTER_COUNTER_10 = 75 COUNTER_COUNTER_10 = 75 COUNTER_COUNTER_10 = 75
REJECT_COUNTER_10 = 15 REJECT_COUNTER_10 = 15 REJECT_COUNTER_10 = 15
     
ACCEPT_INITIAL_11 = 0 ACCEPT_INITIAL_11 = 0 ACCEPT_INITIAL_11 = 0
COUNTER_INITIAL_11 = 0 COUNTER_INITIAL_11 = 0 COUNTER_INITIAL_11 = 0
REJECT_INITIAL_11 = 100 REJECT_INITIAL_11 = 100 REJECT_INITIAL_11 = 100
     
ACCEPT_COUNTER_11 = 0 ACCEPT_COUNTER_11 = 0 ACCEPT_COUNTER_11 = 0
COUNTER_COUNTER_11 = 0 COUNTER_COUNTER_11 = 0 COUNTER_COUNTER_11 = 0
REJECT_COUNTER_11 = 100 REJECT_COUNTER_11 = 100 REJECT_COUNTER_11 = 100
     
ACCEPT_INITIAL_12 = 0 ACCEPT_INITIAL_12 = 0 ACCEPT_INITIAL_12 = 0
COUNTER_INITIAL_12 = 0 COUNTER_INITIAL_12 = 0 COUNTER_INITIAL_12 = 0
REJECT_INITIAL_12 = 100 REJECT_INITIAL_12 = 100 REJECT_INITIAL_12 = 100
     
ACCEPT_COUNTER_12 = 0 ACCEPT_COUNTER_12 = 0 ACCEPT_COUNTER_12 = 0
COUNTER_COUNTER_12 = 0 COUNTER_COUNTER_12 = 0 COUNTER_COUNTER_12 = 0
REJECT_COUNTER_12 = 100 REJECT_COUNTER_12 = 100 REJECT_COUNTER_12 = 100
     
.// Offered fee acceptance data // Offered fee acceptance data  // Offered fee acceptance data