| [WIDGETS] |
| [WIDGETS] |
| [WIDGETS] |
| NUMBER = 2 |
| NUMBER = 2 |
| NUMBER = 2 |
| |
| |
| |
| [CAREERMODE_MANAGERS] |
| [CAREERMODE_MANAGERS] |
| [CAREERMODE_MANAGERS] |
| CONCURRENTMATCH = 1 |
| CONCURRENTMATCH = 1 |
| CONCURRENTMATCH = 1 |
| DEBUGSTATS = 1 |
| DEBUGSTATS = 1 |
| DEBUGSTATS = 1 |
| FITNESS = 1 |
| FITNESS = 1 |
| FITNESS = 1 |
| NEWS = 1 |
| NEWS = 1 |
| NEWS = 1 |
| PLAYASPLAYER = 1 |
| PLAYASPLAYER = 1 |
| PLAYASPLAYER = 1 |
| PLAYERGROWTH = 1 |
| PLAYERGROWTH = 1 |
| PLAYERGROWTH = 1 |
| PLAYERREGEN = 1 |
| PLAYERREGEN = 1 |
| PLAYERREGEN = 1 |
| PLAYERVALUE = 1 |
| PLAYERVALUE = 1 |
| PLAYERVALUE = 1 |
| PLAYERWAGE = 1 |
| PLAYERWAGE = 1 |
| PLAYERWAGE = 1 |
| SUSPENSION = 1 |
| SUSPENSION = 1 |
| SUSPENSION = 1 |
| TEAMMOVE = 1 |
| TEAMMOVE = 1 |
| TEAMMOVE = 1 |
| AWARDS = 1 |
| AWARDS = 1 |
| AWARDS = 1 |
| TICKER = 1 |
| TICKER = 1 |
| TICKER = 1 |
| DYNAMICTABLE = 1 |
| DYNAMICTABLE = 1 |
| DYNAMICTABLE = 1 |
| TRANSFER = 1 |
| TRANSFER = 1 |
| TRANSFER = 1 |
| BUDGET = 1 |
| BUDGET = 1 |
| BUDGET = 1 |
| PROFILESTATS = 1 |
| PROFILESTATS = 1 |
| PROFILESTATS = 1 |
| CONTRACTTERMINATION = 1 |
| CONTRACTTERMINATION = 1 |
| CONTRACTTERMINATION = 1 |
| ACHIEVEMENT = 1 |
| ACHIEVEMENT = 1 |
| ACHIEVEMENT = 1 |
| PLAYERCONTRACT = 1 |
| PLAYERCONTRACT = 1 |
| PLAYERCONTRACT = 1 |
| BOARD = 1 |
| BOARD = 1 |
| BOARD = 1 |
| FRIENDLY = 1 |
| FRIENDLY = 1 |
| FRIENDLY = 1 |
| MANAGERHISTORY = 1 |
| MANAGERHISTORY = 1 |
| MANAGERHISTORY = 1 |
| SEASONOBJECTIVES = 1 |
| SEASONOBJECTIVES = 1 |
| SEASONOBJECTIVES = 1 |
| INTERESTINGRESULTS = 1 |
| INTERESTINGRESULTS = 1 |
| INTERESTINGRESULTS = 1 |
| INTERNATIONALS = 1 |
| INTERNATIONALS = 1 |
| INTERNATIONALS = 1 |
| JOBOFFER = 1 |
| JOBOFFER = 1 |
| JOBOFFER = 1 |
| EMAILMANAGER = 1 |
| EMAILMANAGER = 1 |
| EMAILMANAGER = 1 |
| TRAININGEVENTSMANAGER = 1 |
| TRAININGEVENTSMANAGER = 1 |
| TRAININGEVENTSMANAGER = 1 |
| PLAYERFORMEVENTSMANAGER = 1 |
| PLAYERFORMEVENTSMANAGER = 1 |
| PLAYERFORMEVENTSMANAGER = 1 |
| PLAYERFORM = 1 |
| PLAYERFORM = 1 |
| PLAYERFORM = 1 |
| LOANS = 1 |
| LOANS = 1 |
| LOANS = 1 |
| SCRIPTMANAGER = 1 |
| SCRIPTMANAGER = 1 |
| SCRIPTMANAGER = 1 |
| STORYMANAGER = 1 |
| STORYMANAGER = 1 |
| STORYMANAGER = 1 |
| TALKTOPRESSMANAGER = 1 |
| TALKTOPRESSMANAGER = 1 |
| TALKTOPRESSMANAGER = 1 |
| SCOUTMANAGER = 1 |
| SCOUTMANAGER = 1 |
| SCOUTMANAGER = 1 |
| PLAYERMORALE = 1 |
| PLAYERMORALE = 1 |
| PLAYERMORALE = 1 |
| COMMENTATORNOTESMANAGER = 1 |
| COMMENTATORNOTESMANAGER = 1 |
| COMMENTATORNOTESMANAGER = 1 |
| RADIOMANAGER = 1 |
| RADIOMANAGER = 1 |
| RADIOMANAGER = 1 |
| . | COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release |
| COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release |
| COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release |
| YOUTHPLAYERMANAGER = 1 |
| YOUTHPLAYERMANAGER = 1 |
| YOUTHPLAYERMANAGER = 1 |
| MATCHIMPORTANCEMANAGER = 1 |
| MATCHIMPORTANCEMANAGER = 1 |
| MATCHIMPORTANCEMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| SQUADRANKINGMANAGER = 1 |
| SQUADRANKINGMANAGER = 1 |
| SQUADRANKINGMANAGER = 1 |
| PLAYERSTATUS = 1 |
| PLAYERSTATUS = 1 |
| PLAYERSTATUS = 1 |
| PAPSEASONOBJECTIVEMANAGER = 1 |
| PAPSEASONOBJECTIVEMANAGER = 1 |
| PAPSEASONOBJECTIVEMANAGER = 1 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 1 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 1 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 1 |
| PAPMATCHOBJECTIVEMANAGER = 1 |
| PAPMATCHOBJECTIVEMANAGER = 1 |
| PAPMATCHOBJECTIVEMANAGER = 1 |
| FINANCEMANAGER = 1 |
| FINANCEMANAGER = 1 |
| FINANCEMANAGER = 1 |
| UNLOCKABLESMANAGER = 1 |
| UNLOCKABLESMANAGER = 1 |
| UNLOCKABLESMANAGER = 1 |
| SEASONSITUATIONSYSTEM = 1 |
| SEASONSITUATIONSYSTEM = 1 |
| SEASONSITUATIONSYSTEM = 1 |
| PLAYERMONITORING = 1 |
| PLAYERMONITORING = 1 |
| PLAYERMONITORING = 1 |
| |
| |
| |
| [TOURNAMENTMODE_MANAGERS] |
| [TOURNAMENTMODE_MANAGERS] |
| [TOURNAMENTMODE_MANAGERS] |
| CONCURRENTMATCH = 1 |
| CONCURRENTMATCH = 1 |
| CONCURRENTMATCH = 1 |
| DEBUGSTATS = 1 |
| DEBUGSTATS = 1 |
| DEBUGSTATS = 1 |
| FITNESS = 1 |
| FITNESS = 1 |
| FITNESS = 1 |
| NEWS = 1 |
| NEWS = 1 |
| NEWS = 1 |
| PLAYASPLAYER = 0 |
| PLAYASPLAYER = 0 |
| PLAYASPLAYER = 0 |
| PLAYERGROWTH = 0 |
| PLAYERGROWTH = 0 |
| PLAYERGROWTH = 0 |
| PLAYERREGEN = 0 |
| PLAYERREGEN = 0 |
| PLAYERREGEN = 0 |
| PLAYERVALUE = 0 |
| PLAYERVALUE = 0 |
| PLAYERVALUE = 0 |
| PLAYERWAGE = 0 |
| PLAYERWAGE = 0 |
| PLAYERWAGE = 0 |
| SUSPENSION = 1 |
| SUSPENSION = 1 |
| SUSPENSION = 1 |
| TEAMMOVE = 0 |
| TEAMMOVE = 0 |
| TEAMMOVE = 0 |
| AWARDS = 1 |
| AWARDS = 1 |
| AWARDS = 1 |
| TICKER = 1 |
| TICKER = 1 |
| TICKER = 1 |
| DYNAMICTABLE = 1 |
| DYNAMICTABLE = 1 |
| DYNAMICTABLE = 1 |
| TRANSFER = 0 |
| TRANSFER = 0 |
| TRANSFER = 0 |
| PROFILESTATS = 0 |
| PROFILESTATS = 0 |
| PROFILESTATS = 0 |
| ACHIEVEMENT = 0 |
| ACHIEVEMENT = 0 |
| ACHIEVEMENT = 0 |
| PLAYERCONTRACT = 0 |
| PLAYERCONTRACT = 0 |
| PLAYERCONTRACT = 0 |
| FRIENDLY = 0 |
| FRIENDLY = 0 |
| FRIENDLY = 0 |
| INTERESTINGRESULTS = 1 |
| INTERESTINGRESULTS = 1 |
| INTERESTINGRESULTS = 1 |
| INTERNATIONALS = 0 |
| INTERNATIONALS = 0 |
| INTERNATIONALS = 0 |
| EMAILMANAGER = 0 |
| EMAILMANAGER = 0 |
| EMAILMANAGER = 0 |
| TRAININGEVENTSMANAGER = 0 |
| TRAININGEVENTSMANAGER = 0 |
| TRAININGEVENTSMANAGER = 0 |
| PLAYERFORMEVENTSMANAGER = 0 |
| PLAYERFORMEVENTSMANAGER = 0 |
| PLAYERFORMEVENTSMANAGER = 0 |
| PLAYERFORM = 0 |
| PLAYERFORM = 0 |
| PLAYERFORM = 0 |
| LOANS = 0 |
| LOANS = 0 |
| LOANS = 0 |
| SCRIPTMANAGER = 0 |
| SCRIPTMANAGER = 0 |
| SCRIPTMANAGER = 0 |
| SCOUTMANAGER = 0 |
| SCOUTMANAGER = 0 |
| SCOUTMANAGER = 0 |
| PLAYERMORALE = 0 |
| PLAYERMORALE = 0 |
| PLAYERMORALE = 0 |
| COMMENTATORNOTESMANAGER = 0 |
| COMMENTATORNOTESMANAGER = 0 |
| COMMENTATORNOTESMANAGER = 0 |
| YOUTHPLAYERMANAGER = 0 |
| YOUTHPLAYERMANAGER = 0 |
| YOUTHPLAYERMANAGER = 0 |
| MATCHIMPORTANCEMANAGER = 1 |
| MATCHIMPORTANCEMANAGER = 1 |
| MATCHIMPORTANCEMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| ATTRIBUTEMODIFIERMANAGER = 1 |
| SQUADRANKINGMANAGER = 0 |
| SQUADRANKINGMANAGER = 0 |
| SQUADRANKINGMANAGER = 0 |
| PLAYERSTATUS = 0 |
| PLAYERSTATUS = 0 |
| PLAYERSTATUS = 0 |
| PAPSEASONOBJECTIVEMANAGER = 0 |
| PAPSEASONOBJECTIVEMANAGER = 0 |
| PAPSEASONOBJECTIVEMANAGER = 0 |
| PAPMATCHOBJECTIVEMANAGER = 0 |
| PAPMATCHOBJECTIVEMANAGER = 0 |
| PAPMATCHOBJECTIVEMANAGER = 0 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 0 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 0 |
| MANAGERMODESEASONOBJECTIVEMANAGER = 0 |
| FINANCEMANAGER = 0 |
| FINANCEMANAGER = 0 |
| FINANCEMANAGER = 0 |
| UNLOCKABLESMANAGER = 0 |
| UNLOCKABLESMANAGER = 0 |
| UNLOCKABLESMANAGER = 0 |
| SEASONSITUATIONSYSTEM = 0 |
| SEASONSITUATIONSYSTEM = 0 |
| SEASONSITUATIONSYSTEM = 0 |
| PLAYERMONITORING = 0 |
| PLAYERMONITORING = 0 |
| PLAYERMONITORING = 0 |
| |
| |
| |
| [DEFAULTS] |
| [DEFAULTS] |
| [DEFAULTS] |
| CALSTART_DAY = 1 |
| CALSTART_DAY = 1 |
| CALSTART_DAY = 1 |
| CALSTART_MONTH = 1 |
| CALSTART_MONTH = 1 |
| CALSTART_MONTH = 1 |
| . | CALSTART_YEAR = 2012 // Valor do Mod FIFA 12 |
| CALSTART_YEAR = 2012 |
| CALSTART_YEAR = 2012 |
| NUMPLAYERSONPITCH = 11 |
| NUMPLAYERSONPITCH = 11 |
| NUMPLAYERSONPITCH = 11 |
| . | DEFPLAYERSONBENCH = 10 |
| DEFPLAYERSONBENCH = 7 |
| DEFPLAYERSONBENCH =10 |
| MAX_SQUAD_SIZE = 42 |
| MAX_SQUAD_SIZE = 42 |
| MAX_SQUAD_SIZE = 42 |
| RANDOMSEED = -1 |
| RANDOMSEED = -1 |
| RANDOMSEED = -1 |
| DUMPSCREENLOG = C:\DumpScreen.txt |
| DUMPSCREENLOG = C:\DumpScreen.txt |
| DUMPSCREENLOG = C:\DumpScreen.txt |
| TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value |
| TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value |
| TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value |
| MIN_SQUAD_SIZE = 18 |
| MIN_SQUAD_SIZE = 18 |
| MIN_SQUAD_SIZE = 18 |
| MIN_GK_PER_SQUAD = 2 |
| MIN_GK_PER_SQUAD = 2 |
| MIN_GK_PER_SQUAD = 2 |
| RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer. |
| RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer. |
| RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer. |
| MIN_FREE_AGENTS_TEAM_SIZE = 40 |
| MIN_FREE_AGENTS_TEAM_SIZE = 40 |
| MIN_FREE_AGENTS_TEAM_SIZE = 40 |
| FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers |
| FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers |
| FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers |
| MIN_CROWD_ATTENDANCE = 60 |
| MIN_CROWD_ATTENDANCE = 60 |
| MIN_CROWD_ATTENDANCE = 60 |
| SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1 |
| SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1 |
| SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1 |
| PLAY_RADIO_ON_SIM = 1 |
| PLAY_RADIO_ON_SIM = 1 |
| PLAY_RADIO_ON_SIM = 1 |
| |
| |
| |
| //DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests. |
| //DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests. |
| //DISABLE_CALENDAR_INTERRUPTS=1 // Set to 1 for manual timing tests. |
| //TIMING_SOAK=1 |
| //TIMING_SOAK=1 |
| //TIMING_SOAK=1 |
| |
| |
| |
| [SAVED_INPUTS] |
| [SAVED_INPUTS] |
| [SAVED_INPUTS] |
| AUTORECORD = 1 // Will automatically start recording if set to 1 |
| AUTORECORD = 1 // Will automatically start recording if set to 1 |
| AUTORECORD = 1 // Will automatically start recording if set to 1 |
| AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD |
| AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD |
| AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD |
| FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file |
| FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file |
| FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file |
| RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi |
| RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi |
| RECORDBASEPATH = C:\SavedInputs // The base name of the save file. Will add time and date .csmi |
| PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read |
| PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read |
| PLAYBACKNAME = C:\PlaybackInputs.cmsi // Full path and name of playback file to read |
| |
| |
| |
| [LOGGING] |
| [LOGGING] |
| [LOGGING] |
| POSTSIM_RESULTS = 0 |
| POSTSIM_RESULTS = 0 |
| POSTSIM_RESULTS = 0 |
| POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team |
| POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team |
| POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team |
| NEWS = 1 |
| NEWS = 1 |
| NEWS = 1 |
| AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable |
| AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable |
| AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable |
| |
| |
| |
| [SIM_STATS_LOGGING] |
| [SIM_STATS_LOGGING] |
| [SIM_STATS_LOGGING] |
| PLAYERID = 0 |
| PLAYERID = 0 |
| PLAYERID = 0 |
| GOALS = 0 |
| GOALS = 0 |
| GOALS = 0 |
| ASSISTS = 0 |
| ASSISTS = 0 |
| ASSISTS = 0 |
| CONCEDED = 0 |
| CONCEDED = 0 |
| CONCEDED = 0 |
| SAVES = 0 |
| SAVES = 0 |
| SAVES = 0 |
| YELLOWCARDS = 0 |
| YELLOWCARDS = 0 |
| YELLOWCARDS = 0 |
| REDCARDS = 0 |
| REDCARDS = 0 |
| REDCARDS = 0 |
| MINSPLAYED = 1 |
| MINSPLAYED = 1 |
| MINSPLAYED = 1 |
| SCORERATING = 1 |
| SCORERATING = 1 |
| SCORERATING = 1 |
| ASSISTRATING = 1 |
| ASSISTRATING = 1 |
| ASSISTRATING = 1 |
| CARDRATING = 1 |
| CARDRATING = 1 |
| CARDRATING = 1 |
| INJURYRATING = 1 |
| INJURYRATING = 1 |
| INJURYRATING = 1 |
| PENALTYRATING = 0 |
| PENALTYRATING = 0 |
| PENALTYRATING = 0 |
| OLDENERGY = 1 |
| OLDENERGY = 1 |
| OLDENERGY = 1 |
| NEWENERGY = 1 |
| NEWENERGY = 1 |
| NEWENERGY = 1 |
| . | INJURY = 1 // Valor do Mod FIFA 12 |
| INJURY = 0 |
| INJURY = 1 |
| MATCHRATING = 1 |
| MATCHRATING = 1 |
| MATCHRATING = 1 |
| MOM = 1 |
| MOM = 1 |
| MOM = 1 |
| FORMRATING = 1 |
| FORMRATING = 1 |
| FORMRATING = 1 |
| |
| |
| |
| [TICKER] |
| [TICKER] |
| [TICKER] |
| ENABLED = 1 |
| ENABLED = 1 |
| ENABLED = 1 |
| MAX_LEN = 500 |
| MAX_LEN = 500 |
| MAX_LEN = 500 |
| . | MAX_FIXTURES = 20 // Valor do Mod FIFA 12 |
| MAX_FIXTURES = 4 |
| MAX_FIXTURES = 10 |
| |
| |
| |
| [DYNAMICTABLE] |
| [DYNAMICTABLE] |
| [DYNAMICTABLE] |
| ENABLED = 1 |
| ENABLED = 1 |
| ENABLED = 1 |
| NUM_ENTRIES = 20 |
| NUM_ENTRIES = 20 |
| NUM_ENTRIES = 20 |
| TOP_DEALS_NUM_ENTRIES = 10 |
| TOP_DEALS_NUM_ENTRIES = 10 |
| TOP_DEALS_NUM_ENTRIES = 10 |
| TIME_DELAY = 5 |
| TIME_DELAY = 5 |
| TIME_DELAY = 5 |
| |
| |
| |
| [EMAILS] |
| [EMAILS] |
| [EMAILS] |
| MAX_EMAILS = 20 |
| MAX_EMAILS = 20 |
| MAX_EMAILS = 20 |
| |
| |
| |
| [FITNESS] // new energy recovery model - adam & simon |
| [FITNESS] // new energy recovery model - adam & simon |
| [FITNESS] // new energy recovery model - adam & simon |
| ENABLED = 1 |
| ENABLED = 1 |
| ENABLED = 1 |
| PLAYER_MAXENERGY = 100 |
| PLAYER_MAXENERGY = 100 |
| PLAYER_MAXENERGY = 100 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| . | ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 60 // Valor do Mod FIFA 12 |
| ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50 |
| ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 60 |
| NUM_DAYS_FOR_LONG_TERM_INJURY = 14 |
| NUM_DAYS_FOR_LONG_TERM_INJURY = 14 |
| NUM_DAYS_FOR_LONG_TERM_INJURY = 14 |
| . | CONSTANT = 7.0 // Valor do Mod FIFA 12 |
| CONSTANT = 6.0 |
| CONSTANT = 7.0 |
| |
| |
| |
| . | // ESTRUTURA DE RECUPERAÇÃO DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12) |
| |
| |
| // 0 - 33 |
| // 0 - 33 |
| // 0 - 33 |
| BASE_DAY_1_1 = 60 |
| BASE_DAY_1_1 = 60 |
| BASE_DAY_1_1 = 60 |
| BASE_DAY_1_2 = 15 |
| BASE_DAY_1_2 = 15 |
| BASE_DAY_1_2 = 15 |
| BASE_DAY_1_3 = 15 |
| BASE_DAY_1_3 = 15 |
| BASE_DAY_1_3 = 15 |
| BASE_DAY_1_4 = 15 |
| BASE_DAY_1_4 = 15 |
| BASE_DAY_1_4 = 15 |
| BASE_DAY_1_5 = 15 |
| BASE_DAY_1_5 = 15 |
| BASE_DAY_1_5 = 15 |
| BASE_DAY_1_6 = 15 |
| BASE_DAY_1_6 = 15 |
| BASE_DAY_1_6 = 15 |
| BASE_DAY_1_7 = 15 |
| BASE_DAY_1_7 = 15 |
| BASE_DAY_1_7 = 15 |
| BASE_DAY_1_8 = 15 |
| BASE_DAY_1_8 = 15 |
| BASE_DAY_1_8 = 15 |
| BASE_DAY_1_9 = 15 |
| BASE_DAY_1_9 = 15 |
| BASE_DAY_1_9 = 15 |
| BASE_DAY_1_10 = 15 |
| BASE_DAY_1_10 = 15 |
| BASE_DAY_1_10 = 15 |
| |
| |
| |
| // 33 - 66 |
| // 33 - 66 |
| // 33 - 66 |
| BASE_DAY_2_1 = 50 |
| BASE_DAY_2_1 = 50 |
| BASE_DAY_2_1 = 50 |
| BASE_DAY_2_2 = 12 |
| BASE_DAY_2_2 = 12 |
| BASE_DAY_2_2 = 12 |
| BASE_DAY_2_3 = 12 |
| BASE_DAY_2_3 = 12 |
| BASE_DAY_2_3 = 12 |
| BASE_DAY_2_4 = 12 |
| BASE_DAY_2_4 = 12 |
| BASE_DAY_2_4 = 12 |
| BASE_DAY_2_5 = 12 |
| BASE_DAY_2_5 = 12 |
| BASE_DAY_2_5 = 12 |
| BASE_DAY_2_6 = 12 |
| BASE_DAY_2_6 = 12 |
| BASE_DAY_2_6 = 12 |
| BASE_DAY_2_7 = 12 |
| BASE_DAY_2_7 = 12 |
| BASE_DAY_2_7 = 12 |
| BASE_DAY_2_8 = 12 |
| BASE_DAY_2_8 = 12 |
| BASE_DAY_2_8 = 12 |
| BASE_DAY_2_9 = 12 |
| BASE_DAY_2_9 = 12 |
| BASE_DAY_2_9 = 12 |
| BASE_DAY_2_10 = 12 |
| BASE_DAY_2_10 = 12 |
| BASE_DAY_2_10 = 12 |
| |
| |
| |
| // 66 - 100 |
| // 66 - 100 |
| // 66 - 100 |
| BASE_DAY_3_1 = 40 |
| BASE_DAY_3_1 = 40 |
| BASE_DAY_3_1 = 40 |
| BASE_DAY_3_2 = 10 |
| BASE_DAY_3_2 = 10 |
| BASE_DAY_3_2 = 10 |
| BASE_DAY_3_3 = 10 |
| BASE_DAY_3_3 = 10 |
| BASE_DAY_3_3 = 10 |
| BASE_DAY_3_4 = 10 |
| BASE_DAY_3_4 = 10 |
| BASE_DAY_3_4 = 10 |
| BASE_DAY_3_5 = 10 |
| BASE_DAY_3_5 = 10 |
| BASE_DAY_3_5 = 10 |
| BASE_DAY_3_6 = 10 |
| BASE_DAY_3_6 = 10 |
| BASE_DAY_3_6 = 10 |
| BASE_DAY_3_7 = 10 |
| BASE_DAY_3_7 = 10 |
| BASE_DAY_3_7 = 10 |
| BASE_DAY_3_8 = 10 |
| BASE_DAY_3_8 = 10 |
| BASE_DAY_3_8 = 10 |
| BASE_DAY_3_9 = 10 |
| BASE_DAY_3_9 = 10 |
| BASE_DAY_3_9 = 10 |
| BASE_DAY_3_10 = 10 |
| BASE_DAY_3_10 = 10 |
| BASE_DAY_3_10 = 10 |
| |
| |
| |
| [SUSPENSIONS] |
| [SUSPENSIONS] |
| [SUSPENSIONS] |
| ENABLED = 1 |
| ENABLED = 1 |
| ENABLED = 1 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| PLAYER_MIN_OVERALL_FOR_NEWS = 75 |
| |
| |
| |
| [NEWS] |
| [NEWS] |
| [NEWS] |
| MAX_ITEMS = 5 // Number of potential news items to store |
| MAX_ITEMS = 5 // Number of potential news items to store |
| MAX_ITEMS = 5 // Number of potential news items to store |
| SHOW_DELAY = 8 // Number of seconds to highlight news items |
| SHOW_DELAY = 8 // Number of seconds to highlight news items |
| SHOW_DELAY = 8 // Number of seconds to highlight news items |
| DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS) |
| DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS) |
| DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS) |
| EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news |
| EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news |
| EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news |
| EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news |
| EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news |
| EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news |
| EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news |
| EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news |
| EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news |
| EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news |
| EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news |
| EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news |
| EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news |
| EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news |
| EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news |
| EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news |
| EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news |
| EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news |
| PICTURES_DIR_PATH = data/ui/artAssets/cmNews |
| PICTURES_DIR_PATH = data/ui/artAssets/cmNews |
| PICTURES_DIR_PATH = data/ui/artAssets/cmNews |
| GENERIC_VARIATIONS_RANGE = 1 |
| GENERIC_VARIATIONS_RANGE = 1 |
| GENERIC_VARIATIONS_RANGE = 1 |
| |
| |
| |
| [PLAYER_REGEN] |
| [PLAYER_REGEN] |
| [PLAYER_REGEN] |
| AGE_BASE = 16 |
| AGE_BASE = 16 |
| AGE_BASE = 16 |
| AGE_RANGE = 5 |
| AGE_RANGE = 5 |
| AGE_RANGE = 5 |
| RETIRE_YEARS_BASE = 15 |
| RETIRE_YEARS_BASE = 15 |
| RETIRE_YEARS_BASE = 15 |
| RETIRE_YEARS_RANGE = 5 |
| RETIRE_YEARS_RANGE = 5 |
| RETIRE_YEARS_RANGE = 5 |
| ATTRIBUTE_REDUCTION_PCT_BASE = 15 |
| ATTRIBUTE_REDUCTION_PCT_BASE = 15 |
| ATTRIBUTE_REDUCTION_PCT_BASE = 15 |
| ATTRIBUTE_REDUCTION_PCT_RANGE = 5 |
| ATTRIBUTE_REDUCTION_PCT_RANGE = 5 |
| ATTRIBUTE_REDUCTION_PCT_RANGE = 5 |
| ATTRIBUTE_BUMP_RANGE = 5 |
| ATTRIBUTE_BUMP_RANGE = 5 |
| ATTRIBUTE_BUMP_RANGE = 5 |
| ATTRIBUTE_MIN = 5 |
| ATTRIBUTE_MIN = 5 |
| ATTRIBUTE_MIN = 5 |
| |
| |
| |
| [MANAGER_SUCCESS] |
| [MANAGER_SUCCESS] |
| [MANAGER_SUCCESS] |
| . | // SEÇÃO NOVA DO FIFA 13 - MANTIDA ORIGINAL |
| |
| |
| LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45% |
| LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45% |
| LEAGUE_OBJECTIVE_WEIGHT = 45 // League Objective = 45% |
| DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20% |
| DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20% |
| DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20 // Domestic Cup Objective = 20% |
| EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35% |
| EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35% |
| EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35 // European Cup Objective = 35% |
| OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5 |
| OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5 |
| OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5 |
| OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0% |
| OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0% |
| OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Objective Confidence Rating - 5 games with team = 0% |
| OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10 |
| OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10 |
| OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10 |
| OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25% |
| OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25% |
| OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25 // Objective Confidence Rating - 10 games with team = 25% |
| OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20 |
| OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20 |
| OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20 |
| OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80% |
| OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80% |
| OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Objective Confidence Rating - 20 games with team = 80% |
| OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30 |
| OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30 |
| OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30 |
| OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100% |
| OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100% |
| OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Objective Confidence Rating - 30 games with team = 100% |
| GAP_CONFIDENCE_THRESHOLD1 = 5 |
| GAP_CONFIDENCE_THRESHOLD1 = 5 |
| GAP_CONFIDENCE_THRESHOLD1 = 5 |
| GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0% |
| GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0% |
| GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0 // Gap Ratio Confidence Rating - 5 games with team = 0% |
| GAP_CONFIDENCE_THRESHOLD2 = 10 |
| GAP_CONFIDENCE_THRESHOLD2 = 10 |
| GAP_CONFIDENCE_THRESHOLD2 = 10 |
| GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50% |
| GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50% |
| GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50 // Gap Ratio Confidence Rating - 10 games with team = 50% |
| GAP_CONFIDENCE_THRESHOLD3 = 20 |
| GAP_CONFIDENCE_THRESHOLD3 = 20 |
| GAP_CONFIDENCE_THRESHOLD3 = 20 |
| GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80% |
| GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80% |
| GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80 // Gap Ratio Confidence Rating - 20 games with team = 80% |
| GAP_CONFIDENCE_THRESHOLD4 = 30 |
| GAP_CONFIDENCE_THRESHOLD4 = 30 |
| GAP_CONFIDENCE_THRESHOLD4 = 30 |
| GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100% |
| GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100% |
| GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100 // Gap Ratio Confidence Rating - 30 games with team = 100% |
| GAP_RATIO_THRESHOLD1 = 0 |
| GAP_RATIO_THRESHOLD1 = 0 |
| GAP_RATIO_THRESHOLD1 = 0 |
| . | GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100% |
| GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100% |
| GAP_RATIO_THRESHOLD1_WEIGHT = 100 // Gap Ratio Score - lower than 0 = 100% |
| GAP_RATIO_THRESHOLD2 = 1 |
| GAP_RATIO_THRESHOLD2 = 1 |
| GAP_RATIO_THRESHOLD2 = 1 |
| GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100% |
| GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100% |
| GAP_RATIO_THRESHOLD2_WEIGHT = 100 // Gap Ratio Score - 0 = 100% |
| GAP_RATIO_THRESHOLD3 = 3 |
| GAP_RATIO_THRESHOLD3 = 3 |
| GAP_RATIO_THRESHOLD3 = 3 |
| GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65% |
| GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65% |
| GAP_RATIO_THRESHOLD3_WEIGHT = 65 // Gap Ratio Score - 1 = 65% |
| GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35% |
| GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35% |
| GAP_RATIO_THRESHOLD4_WEIGHT = 35 // Gap Ratio Score - 3 = 35% |
| GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10% |
| GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10% |
| GAP_RATIO_THRESHOLD5_WEIGHT = 10 // Gap Ratio Score - greater than 3 = 10% |
| |
| |
| |
| [AWARDS] |
| [AWARDS] |
| [AWARDS] |
| ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable |
| ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable |
| ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable |
| . | // ESTRUTURA DE TOTW DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12) |
| |
| |
| TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK |
| TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK |
| TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK |
| TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB |
| TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB |
| TOTW_PLAYERS_POSITION_LB = 1 // Number of players in the Team of the week as LB |
| TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB |
| TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB |
| TOTW_PLAYERS_POSITION_CB = 2 // Number of players in the Team of the week as CB |
| TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB |
| TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB |
| TOTW_PLAYERS_POSITION_RB = 1 // Number of players in the Team of the week as RB |
| TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM |
| TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM |
| TOTW_PLAYERS_POSITION_LM = 1 // Number of players in the Team of the week as LM |
| TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM |
| TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM |
| TOTW_PLAYERS_POSITION_CM = 2 // Number of players in the Team of the week as CM |
| TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM |
| TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM |
| TOTW_PLAYERS_POSITION_RM = 1 // Number of players in the Team of the week as RM |
| TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST |
| TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST |
| TOTW_PLAYERS_POSITION_ST = 2 // Number of players in the Team of the week as ST |
| MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW) |
| MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW) |
| MIN_NUMBER_GAMES_RATING = 15 // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW) |
| . | USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating |
| USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating |
| USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating |
| USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating |
| USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating |
| USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating |
| USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating |
| USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating |
| USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating |
| . | USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating |
| USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating |
| USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating |
| USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating |
| USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating |
| USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating |
| USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating |
| USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating |
| USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating |
| USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present) |
| USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present) |
| USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present) |
| MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points. |
| MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points. |
| MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points. |
| MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points. |
| MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points. |
| MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points. |
| WINS_MULTIPLIER = 60.0 // Multiplier for won matches. |
| WINS_MULTIPLIER = 60.0 // Multiplier for won matches. |
| WINS_MULTIPLIER = 60.0 // Multiplier for won matches. |
| LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches. |
| LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches. |
| LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches. |
| DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches. |
| DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches. |
| DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches. |
| POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications. |
| POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications. |
| POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications. |
| POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage. |
| POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage. |
| POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage. |
| POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies. |
| POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies. |
| POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies. |
| POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated. |
| POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated. |
| POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated. |
| POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies. |
| POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies. |
| POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies. |
| POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies. |
| POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies. |
| POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies. |
| POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies. |
| POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies. |
| POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies. |
| POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies. |
| POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies. |
| POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies. |
| POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies. |
| POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies. |
| POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies. |
| POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs. |
| POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs. |
| POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs. |
| LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier. |
| LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier. |
| LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier. |
| . | MATCH_RATING_MODIFIER = 0.5 // Valor do Mod FIFA 12 |
| MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier. |
| MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier. |
| MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier. |
| MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier. |
| MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier. |
| |
| |
| |
| [BUDGET] |
| [BUDGET] |
| [BUDGET] |
| . | // ESTRUTURA DE BÔNUS DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12) |
| BOARD_FINANCIAL_STRICTNESS_LENIENT = 85 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_LENIENT = 100 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_LENIENT = 100 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_MODERATE = 75 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_MODERATE = 85 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_MODERATE = 85 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_STRICT = 60 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_STRICT = 75 // percentage of player sales that go back to the transfer budget |
| BOARD_FINANCIAL_STRICTNESS_STRICT = 75 // percentage of player sales that go back to the transfer budget |
| |
| |
| TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season |
| TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season |
| TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season |
| |
| |
| |
| // 0 = small team with a low starting budget, 1 = large team with large budget |
| // 0 = small team with a low starting budget, 1 = large team with large budget |
| // 0 = small team with a low starting budget, 1 = large team with large budget |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_0 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_0 = 80 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70 // Percentage Multiplier for transfer budget based on league objective performance |
| |
| |
| |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_MEETING_1 = 85 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_BELOW_1 = 65 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance |
| TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55 // Percentage Multiplier for transfer budget based on league objective performance |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| . | // League data for transfer budgets (VALORES DO FIFA 12 E 13 ERAM IDÊNTICOS) |
| // League data for transfer budgets |
| // League data for transfer budgets |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| |
| |
| |
| LEAGUE_BUDGET_MAX_TOP = 25000000 |
| LEAGUE_BUDGET_MAX_TOP = 25000000 |
| LEAGUE_BUDGET_MAX_TOP = 25000000 |
| . | LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000 |
| LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000 |
| LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND = 7000000 |
| LEAGUE_BUDGET_MAX_13 = 30000000 |
| LEAGUE_BUDGET_MAX_13 = 30000000 |
| LEAGUE_BUDGET_MAX_13 = 30000000 |
| . | LEAGUE_BUDGET_MAX_14 = 8000000 |
| LEAGUE_BUDGET_MAX_14 = 8000000 |
| LEAGUE_BUDGET_MAX_14 = 8000000 |
| LEAGUE_BUDGET_MAX_60 = 2000000 |
| LEAGUE_BUDGET_MAX_60 = 2000000 |
| LEAGUE_BUDGET_MAX_60 = 2000000 |
| LEAGUE_BUDGET_MAX_61 = 900000 |
| LEAGUE_BUDGET_MAX_61 = 900000 |
| LEAGUE_BUDGET_MAX_61 = 900000 |
| |
| |
| |
| LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6 |
| LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6 |
| LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6 |
| LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6 |
| LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6 |
| LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6 |
| LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6 |
| LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6 |
| LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6 |
| LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5 |
| LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5 |
| LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5 |
| LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4 |
| LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4 |
| LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4 |
| LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4 |
| LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4 |
| LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4 |
| |
| |
| |
| . | LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2 |
| LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2 |
| LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2 |
| LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1 |
| LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1 |
| LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1 |
| LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800 |
| LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800 |
| LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800 |
| LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500 |
| LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500 |
| LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500 |
| LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1 |
| LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1 |
| LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1 |
| LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500 |
| LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500 |
| LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500 |
| LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500 |
| LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500 |
| LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500 |
| LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500 |
| LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500 |
| LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500 |
| LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250 |
| LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250 |
| LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250 |
| |
| |
| |
| . | LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500 |
| LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500 |
| LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500 |
| LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250 |
| LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250 |
| LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250 |
| LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300 |
| LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300 |
| LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300 |
| LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1 |
| LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1 |
| LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1 |
| LEAGUE_BUDGET_MIN_80 = 400000 // Austria |
| LEAGUE_BUDGET_MIN_80 = 400000 // Austria |
| LEAGUE_BUDGET_MIN_80 = 400000 // Austria |
| LEAGUE_BUDGET_MIN_4 = 400000 // Belguim |
| LEAGUE_BUDGET_MIN_4 = 400000 // Belguim |
| LEAGUE_BUDGET_MIN_4 = 400000 // Belguim |
| LEAGUE_BUDGET_MIN_1 = 400000 // Denmark |
| LEAGUE_BUDGET_MIN_1 = 400000 // Denmark |
| LEAGUE_BUDGET_MIN_1 = 400000 // Denmark |
| LEAGUE_BUDGET_MIN_41 = 400000 // Norway |
| LEAGUE_BUDGET_MIN_41 = 400000 // Norway |
| LEAGUE_BUDGET_MIN_41 = 400000 // Norway |
| LEAGUE_BUDGET_MIN_60 = 250000 // England League One |
| LEAGUE_BUDGET_MIN_60 = 250000 // England League One |
| LEAGUE_BUDGET_MIN_60 = 250000 // England League One |
| LEAGUE_BUDGET_MIN_66 = 250000 // Poland |
| LEAGUE_BUDGET_MIN_66 = 250000 // Poland |
| LEAGUE_BUDGET_MIN_66 = 250000 // Poland |
| LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia |
| LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia |
| LEAGUE_BUDGET_MIN_350 = 100000 // Saudi Arabia |
| LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia |
| LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia |
| LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia |
| LEAGUE_BUDGET_MIN_61 = 100000 // England League Two |
| LEAGUE_BUDGET_MIN_61 = 100000 // England League Two |
| LEAGUE_BUDGET_MIN_61 = 100000 // England League Two |
| LEAGUE_BUDGET_MIN_50 = 100000 // Scotland |
| LEAGUE_BUDGET_MIN_50 = 100000 // Scotland |
| LEAGUE_BUDGET_MIN_50 = 100000 // Scotland |
| LEAGUE_BUDGET_MIN_65 = 50000 // Ireland |
| LEAGUE_BUDGET_MIN_65 = 50000 // Ireland |
| LEAGUE_BUDGET_MIN_65 = 50000 // Ireland |
| |
| |
| |
| . | LEAGUE_BUDGET_MIN_DEFAULT = 100000 |
| LEAGUE_BUDGET_MIN_DEFAULT = 100000 |
| LEAGUE_BUDGET_MIN_DEFAULT = 100000 |
| LEAGUE_BUDGET_CHANGE_RATE = 50 |
| LEAGUE_BUDGET_CHANGE_RATE = 50 |
| LEAGUE_BUDGET_CHANGE_RATE = 50 |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| [FINANCES] |
| [FINANCES] |
| [FINANCES] |
| . | // SEÇÃO NOVA DO FIFA 13 - MANTIDA ORIGINAL |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Grant additional funds success percentage |
| // Grant additional funds success percentage |
| // Grant additional funds success percentage |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| POINT_LEFT_100 = 95 |
| POINT_LEFT_100 = 95 |
| POINT_LEFT_100 = 95 |
| POINT_LEFT_90 = 85 |
| POINT_LEFT_90 = 85 |
| POINT_LEFT_90 = 85 |
| POINT_LEFT_80 = 80 |
| POINT_LEFT_80 = 80 |
| POINT_LEFT_80 = 80 |
| POINT_LEFT_70 = 75 |
| POINT_LEFT_70 = 75 |
| POINT_LEFT_70 = 75 |
| POINT_LEFT_60 = 70 |
| POINT_LEFT_60 = 70 |
| POINT_LEFT_60 = 70 |
| POINT_LEFT_50 = 65 |
| POINT_LEFT_50 = 65 |
| POINT_LEFT_50 = 65 |
| POINT_LEFT_40 = 40 |
| POINT_LEFT_40 = 40 |
| POINT_LEFT_40 = 40 |
| POINT_LEFT_30 = 25 |
| POINT_LEFT_30 = 25 |
| POINT_LEFT_30 = 25 |
| POINT_LEFT_20 = 10 |
| POINT_LEFT_20 = 10 |
| POINT_LEFT_20 = 10 |
| POINT_LEFT_10 = 5 |
| POINT_LEFT_10 = 5 |
| POINT_LEFT_10 = 5 |
| POINT_LEFT_0 = 0 |
| POINT_LEFT_0 = 0 |
| POINT_LEFT_0 = 0 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Money Percentage Granted |
| // Money Percentage Granted |
| // Money Percentage Granted |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| REQUESTED_0_OBJ_INCREASE_0 = 100 |
| REQUESTED_0_OBJ_INCREASE_0 = 100 |
| REQUESTED_0_OBJ_INCREASE_0 = 100 |
| REQUESTED_0_OBJ_INCREASE_1 = 100 |
| REQUESTED_0_OBJ_INCREASE_1 = 100 |
| REQUESTED_0_OBJ_INCREASE_1 = 100 |
| REQUESTED_0_OBJ_INCREASE_2 = 100 |
| REQUESTED_0_OBJ_INCREASE_2 = 100 |
| REQUESTED_0_OBJ_INCREASE_2 = 100 |
| |
| |
| |
| REQUESTED_10_OBJ_INCREASE_0 = 95 |
| REQUESTED_10_OBJ_INCREASE_0 = 95 |
| REQUESTED_10_OBJ_INCREASE_0 = 95 |
| REQUESTED_10_OBJ_INCREASE_1 = 95 |
| REQUESTED_10_OBJ_INCREASE_1 = 95 |
| REQUESTED_10_OBJ_INCREASE_1 = 95 |
| REQUESTED_10_OBJ_INCREASE_2 = 95 |
| REQUESTED_10_OBJ_INCREASE_2 = 95 |
| REQUESTED_10_OBJ_INCREASE_2 = 95 |
| |
| |
| |
| REQUESTED_20_OBJ_INCREASE_0 = 15 |
| REQUESTED_20_OBJ_INCREASE_0 = 15 |
| REQUESTED_20_OBJ_INCREASE_0 = 15 |
| REQUESTED_20_OBJ_INCREASE_1 = 85 |
| REQUESTED_20_OBJ_INCREASE_1 = 85 |
| REQUESTED_20_OBJ_INCREASE_1 = 85 |
| REQUESTED_20_OBJ_INCREASE_2 = 95 |
| REQUESTED_20_OBJ_INCREASE_2 = 95 |
| REQUESTED_20_OBJ_INCREASE_2 = 95 |
| |
| |
| |
| REQUESTED_30_OBJ_INCREASE_0 = 10 |
| REQUESTED_30_OBJ_INCREASE_0 = 10 |
| REQUESTED_30_OBJ_INCREASE_0 = 10 |
| REQUESTED_30_OBJ_INCREASE_1 = 80 |
| REQUESTED_30_OBJ_INCREASE_1 = 80 |
| REQUESTED_30_OBJ_INCREASE_1 = 80 |
| REQUESTED_30_OBJ_INCREASE_2 = 90 |
| REQUESTED_30_OBJ_INCREASE_2 = 90 |
| REQUESTED_30_OBJ_INCREASE_2 = 90 |
| |
| |
| |
| REQUESTED_40_OBJ_INCREASE_0 = 5 |
| REQUESTED_40_OBJ_INCREASE_0 = 5 |
| REQUESTED_40_OBJ_INCREASE_0 = 5 |
| REQUESTED_40_OBJ_INCREASE_1 = 75 |
| REQUESTED_40_OBJ_INCREASE_1 = 75 |
| REQUESTED_40_OBJ_INCREASE_1 = 75 |
| REQUESTED_40_OBJ_INCREASE_2 = 85 |
| REQUESTED_40_OBJ_INCREASE_2 = 85 |
| REQUESTED_40_OBJ_INCREASE_2 = 85 |
| |
| |
| |
| REQUESTED_50_OBJ_INCREASE_0 = 2 |
| REQUESTED_50_OBJ_INCREASE_0 = 2 |
| REQUESTED_50_OBJ_INCREASE_0 = 2 |
| REQUESTED_50_OBJ_INCREASE_1 = 70 |
| REQUESTED_50_OBJ_INCREASE_1 = 70 |
| REQUESTED_50_OBJ_INCREASE_1 = 70 |
| REQUESTED_50_OBJ_INCREASE_2 = 80 |
| REQUESTED_50_OBJ_INCREASE_2 = 80 |
| REQUESTED_50_OBJ_INCREASE_2 = 80 |
| |
| |
| |
| REQUESTED_60_OBJ_INCREASE_0 = 0 |
| REQUESTED_60_OBJ_INCREASE_0 = 0 |
| REQUESTED_60_OBJ_INCREASE_0 = 0 |
| REQUESTED_60_OBJ_INCREASE_1 = 65 |
| REQUESTED_60_OBJ_INCREASE_1 = 65 |
| REQUESTED_60_OBJ_INCREASE_1 = 65 |
| REQUESTED_60_OBJ_INCREASE_2 = 75 |
| REQUESTED_60_OBJ_INCREASE_2 = 75 |
| REQUESTED_60_OBJ_INCREASE_2 = 75 |
| |
| |
| |
| REQUESTED_70_OBJ_INCREASE_0 = 0 |
| REQUESTED_70_OBJ_INCREASE_0 = 0 |
| REQUESTED_70_OBJ_INCREASE_0 = 0 |
| REQUESTED_70_OBJ_INCREASE_1 = 45 |
| REQUESTED_70_OBJ_INCREASE_1 = 45 |
| REQUESTED_70_OBJ_INCREASE_1 = 45 |
| REQUESTED_70_OBJ_INCREASE_2 = 65 |
| REQUESTED_70_OBJ_INCREASE_2 = 65 |
| REQUESTED_70_OBJ_INCREASE_2 = 65 |
| |
| |
| |
| REQUESTED_80_OBJ_INCREASE_0 = 0 |
| REQUESTED_80_OBJ_INCREASE_0 = 0 |
| REQUESTED_80_OBJ_INCREASE_0 = 0 |
| REQUESTED_80_OBJ_INCREASE_1 = 20 |
| REQUESTED_80_OBJ_INCREASE_1 = 20 |
| REQUESTED_80_OBJ_INCREASE_1 = 20 |
| REQUESTED_80_OBJ_INCREASE_2 = 30 |
| REQUESTED_80_OBJ_INCREASE_2 = 30 |
| REQUESTED_80_OBJ_INCREASE_2 = 30 |
| |
| |
| |
| REQUESTED_90_OBJ_INCREASE_0 = 0 |
| REQUESTED_90_OBJ_INCREASE_0 = 0 |
| REQUESTED_90_OBJ_INCREASE_0 = 0 |
| REQUESTED_90_OBJ_INCREASE_1 = 5 |
| REQUESTED_90_OBJ_INCREASE_1 = 5 |
| REQUESTED_90_OBJ_INCREASE_1 = 5 |
| REQUESTED_90_OBJ_INCREASE_2 = 10 |
| REQUESTED_90_OBJ_INCREASE_2 = 10 |
| REQUESTED_90_OBJ_INCREASE_2 = 10 |
| |
| |
| |
| REQUESTED_100_OBJ_INCREASE_0 = 0 |
| REQUESTED_100_OBJ_INCREASE_0 = 0 |
| REQUESTED_100_OBJ_INCREASE_0 = 0 |
| REQUESTED_100_OBJ_INCREASE_1 = 0 |
| REQUESTED_100_OBJ_INCREASE_1 = 0 |
| REQUESTED_100_OBJ_INCREASE_1 = 0 |
| REQUESTED_100_OBJ_INCREASE_2 = 5 |
| REQUESTED_100_OBJ_INCREASE_2 = 5 |
| REQUESTED_100_OBJ_INCREASE_2 = 5 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Manager Confidence Penalties |
| // Manager Confidence Penalties |
| // Manager Confidence Penalties |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| MANAGERCONFIDENCE_PENALTY_30 = 90 |
| MANAGERCONFIDENCE_PENALTY_30 = 90 |
| MANAGERCONFIDENCE_PENALTY_30 = 90 |
| MANAGERCONFIDENCE_PENALTY_40 = 80 |
| MANAGERCONFIDENCE_PENALTY_40 = 80 |
| MANAGERCONFIDENCE_PENALTY_40 = 80 |
| MANAGERCONFIDENCE_PENALTY_50 = 65 |
| MANAGERCONFIDENCE_PENALTY_50 = 65 |
| MANAGERCONFIDENCE_PENALTY_50 = 65 |
| MANAGERCONFIDENCE_PENALTY_60 = 55 |
| MANAGERCONFIDENCE_PENALTY_60 = 55 |
| MANAGERCONFIDENCE_PENALTY_60 = 55 |
| MANAGERCONFIDENCE_PENALTY_70 = 40 |
| MANAGERCONFIDENCE_PENALTY_70 = 40 |
| MANAGERCONFIDENCE_PENALTY_70 = 40 |
| MANAGERCONFIDENCE_PENALTY_80 = 25 |
| MANAGERCONFIDENCE_PENALTY_80 = 25 |
| MANAGERCONFIDENCE_PENALTY_80 = 25 |
| MANAGERCONFIDENCE_PENALTY_90 = 10 |
| MANAGERCONFIDENCE_PENALTY_90 = 10 |
| MANAGERCONFIDENCE_PENALTY_90 = 10 |
| MANAGERCONFIDENCE_PENALTY_100 = 0 |
| MANAGERCONFIDENCE_PENALTY_100 = 0 |
| MANAGERCONFIDENCE_PENALTY_100 = 0 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Additional Transfer Funds params for success Manager |
| // Additional Transfer Funds params for success Manager |
| // Additional Transfer Funds params for success Manager |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0 |
| TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0 |
| TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0 |
| TRANSFERFUNDS_OBJECTIVESCORE = 70 |
| TRANSFERFUNDS_OBJECTIVESCORE = 70 |
| TRANSFERFUNDS_OBJECTIVESCORE = 70 |
| /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100 |
| /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100 |
| /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100 |
| TRANSFERFUNDS_GAPRATIO_1STSEASON = 100 |
| TRANSFERFUNDS_GAPRATIO_1STSEASON = 100 |
| TRANSFERFUNDS_GAPRATIO_1STSEASON = 100 |
| TRANSFERFUNDS_GAPRATIO = 30 |
| TRANSFERFUNDS_GAPRATIO = 30 |
| TRANSFERFUNDS_GAPRATIO = 30 |
| TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0 |
| TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0 |
| TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0 |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Board confidence in manager threshold |
| // Board confidence in manager threshold |
| // Board confidence in manager threshold |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| BOARD_CONFIDENCEINMANAGER = 60 |
| BOARD_CONFIDENCEINMANAGER = 60 |
| BOARD_CONFIDENCEINMANAGER = 60 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Additional transfer requests per window |
| // Additional transfer requests per window |
| // Additional transfer requests per window |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| MAXATTEMPTSPERWINDOW = 3 |
| MAXATTEMPTSPERWINDOW = 3 |
| MAXATTEMPTSPERWINDOW = 3 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // Safety net to make harder to get request over 10 million |
| // Safety net to make harder to get request over 10 million |
| // Safety net to make harder to get request over 10 million |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| BUDGETSAFETYNET_THRESHOLD = 10000000 |
| BUDGETSAFETYNET_THRESHOLD = 10000000 |
| BUDGETSAFETYNET_THRESHOLD = 10000000 |
| BUDGETSAFETYNET_PERCENTAGE = 20 |
| BUDGETSAFETYNET_PERCENTAGE = 20 |
| BUDGETSAFETYNET_PERCENTAGE = 20 |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // High Transfer Funds Percentage Requested penalties |
| // High Transfer Funds Percentage Requested penalties |
| // High Transfer Funds Percentage Requested penalties |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80 |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80 |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80 |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120 |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120 |
| HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120 |
| HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20 |
| HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20 |
| HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20 |
| HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100 |
| HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100 |
| HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100 |
| |
| |
| |
| |
| |
| |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| // ----------------------------------------------------------------------------- |
| |
| |
| |
| [CONVERSION] |
| [CONVERSION] |
| [CONVERSION] |
| . | USDOLLAR = 1.6 // Valor do Mod FIFA 12 |
| USDOLLAR = 1.22 |
| USDOLLAR = 1.18 |
| EURO = 1.12 // Valor do Mod FIFA 12 |
| EURO = 1.0 |
| EURO = 1.0 |
| POUND = 1.0 // Valor do Mod FIFA 12 |
| POUND = 0.79 |
| POUND = 0.87 |
| |
| |
| |
| [FRIENDLY] |
| [FRIENDLY] |
| [FRIENDLY] |
| . | MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day |
| MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day |
| MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day |
| MAX_MATCHES_SCHEDULED = 0 // Valor do Mod FIFA 12 |
| MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins |
| MAX_MATCHES_SCHEDULED = 4 // Maximum number of friendly matches to schedule before the season begins |
| TOP_LEAGUE_TOP_PCT = 95 // Valor do Mod FIFA 12 |
| TOP_LEAGUE_TOP_PCT = 100 // Likelihood that a team from a top league would play another team from a top league |
| TOP_LEAGUE_TOP_PCT = 75 // Likelihood that a team from a top league would play another team from a top league |
| TOP_LEAGUE_MED_PCT = 5 // Valor do Mod FIFA 12 |
| TOP_LEAGUE_MED_PCT = 0 // Likelihood that a team from a top league would play a team from a medium league |
| TOP_LEAGUE_MED_PCT = 25 // Likelihood that a team from a top league would play a team from a medium league |
| TOP_LEAGUE_LOW_PCT = 0 // Valor do Mod FIFA 12 |
| TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league |
| TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league |
| MED_LEAGUE_TOP_PCT = 70 // Valor do Mod FIFA 12 |
| MED_LEAGUE_TOP_PCT = 30 // Likelihood that a team from a medium league would play a team from a top league |
| MED_LEAGUE_TOP_PCT = 60 // Likelihood that a team from a medium league would play a team from a top league |
| MED_LEAGUE_MED_PCT = 0 // Valor do Mod FIFA 12 |
| MED_LEAGUE_MED_PCT = 40 // Likelihood that a team from a medium league would play another team from a medium league |
| MED_LEAGUE_MED_PCT = 30 // Likelihood that a team from a medium league would play another team from a medium league |
| MED_LEAGUE_LOW_PCT = 30 // Valor do Mod FIFA 12 |
| MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league |
| MED_LEAGUE_LOW_PCT = 10 // Likelihood that a team from a medium league would play a team from a lower league |
| LOW_LEAGUE_TOP_PCT = 50 // Valor do Mod FIFA 12 |
| LOW_LEAGUE_TOP_PCT = 0 // Likelihood that a team from a lower league would play a team from a top league |
| LOW_LEAGUE_TOP_PCT = 25 // Likelihood that a team from a lower league would play a team from a top league |
| LOW_LEAGUE_MED_PCT = 50 // Valor do Mod FIFA 12 |
| LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league |
| LOW_LEAGUE_MED_PCT = 25 // Likelihood that a team from a lower league would play a team from a medium league |
| LOW_LEAGUE_LOW_PCT = 0 // Valor do Mod FIFA 12 |
| LOW_LEAGUE_LOW_PCT = 75 // Likelihood that a team from a lower league would play another team from a lower league |
| LOW_LEAGUE_LOW_PCT = 50 // Likelihood that a team from a lower league would play another team from a lower league |
| |
| |
| |
| |
| |
| |
| [INTERESTINGRESULTS] |
| [INTERESTINGRESULTS] |
| [INTERESTINGRESULTS] |
| ENABLED=1 |
| ENABLED=1 |
| ENABLED=1 |
| UNDERDOG_DELTA=25 |
| UNDERDOG_DELTA=25 |
| UNDERDOG_DELTA=25 |
| CHANCE_OF_MOTM=35 |
| CHANCE_OF_MOTM=35 |
| CHANCE_OF_MOTM=35 |
| CHANCE_OF_NON_USER_RESULT_NEWS=25 |
| CHANCE_OF_NON_USER_RESULT_NEWS=25 |
| CHANCE_OF_NON_USER_RESULT_NEWS=25 |
| CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25 |
| CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25 |
| CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25 |
| |
| |
| |
| [SOAK] |
| [SOAK] |
| [SOAK] |
| SCHEDULINGSOAK = 0 // configures soak for sheduling |
| SCHEDULINGSOAK = 0 // configures soak for sheduling |
| SCHEDULINGSOAK = 0 // configures soak for sheduling |
| REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers |
| REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers |
| REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers |
| |
| |
| |
| [MATCH_SIMULATOR] |
| [MATCH_SIMULATOR] |
| [MATCH_SIMULATOR] |
| MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec) |
| MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec) |
| MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec) |
| |
| |
| |
| [CALENDAR] |
| [CALENDAR] |
| [CALENDAR] |
| . | CHANCE_OF_UPCOMING_MATCH_NEWS = 90 // Valor do Mod FIFA 12 |
| CHANCE_OF_UPCOMING_MATCH_NEWS = 35 |
| CHANCE_OF_UPCOMING_MATCH_NEWS = 50 |
| |
| |
| |
| [PLAYER_FORM_EVENTS] |
| [PLAYER_FORM_EVENTS] |
| [PLAYER_FORM_EVENTS] |
| . | WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85 // Valor do Mod FIFA 12 |
| WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75 |
| WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75 |
| WEIGHT_MATCH_RATING_1 = 0.125 |
| WEIGHT_MATCH_RATING_1 = 0.125 |
| WEIGHT_MATCH_RATING_1 = 0.125 |
| WEIGHT_MATCH_RATING_2 = 0.125 |
| WEIGHT_MATCH_RATING_2 = 0.125 |
| WEIGHT_MATCH_RATING_2 = 0.125 |
| WEIGHT_MATCH_RATING_3 = 0.125 |
| WEIGHT_MATCH_RATING_3 = 0.125 |
| WEIGHT_MATCH_RATING_3 = 0.125 |
| WEIGHT_MATCH_RATING_4 = 0.3125 |
| WEIGHT_MATCH_RATING_4 = 0.3125 |
| WEIGHT_MATCH_RATING_4 = 0.3125 |
| WEIGHT_MATCH_RATING_5 = 0.3125 |
| WEIGHT_MATCH_RATING_5 = 0.3125 |
| WEIGHT_MATCH_RATING_5 = 0.3125 |
| DAYS_FOR_NEWS_TO_EXPIRE = 35 |
| DAYS_FOR_NEWS_TO_EXPIRE = 35 |
| DAYS_FOR_NEWS_TO_EXPIRE = 35 |
| |
| |
| |
| [LOANS] |
| [LOANS] |
| [LOANS] |
| . | MAX_MONTHS_FOR_SHORT_LOAN = 6 // Valor do Mod FIFA 12 |
| MAX_MONTHS_FOR_SHORT_LOAN = 3 |
| MAX_MONTHS_FOR_SHORT_LOAN = 3 |
| MAX_MONTHS_FOR_SEASON_LOAN = 12 |
| MAX_MONTHS_FOR_SEASON_LOAN = 12 |
| MAX_MONTHS_FOR_SEASON_LOAN = 12 |
| |
| |
| |
| [SETUP_SCREEN] |
| [SETUP_SCREEN] |
| [SETUP_SCREEN] |
| TIME_PER_ARTICLE = 15 |
| TIME_PER_ARTICLE = 15 |
| TIME_PER_ARTICLE = 15 |
| NUM_ARTICLES = 3 |
| NUM_ARTICLES = 3 |
| NUM_ARTICLES = 3 |
| |
| |
| |
| [STORY] |
| [STORY] |
| [STORY] |
| WINDOW = 20 // Num days that a story can be passed to Gameplay |
| WINDOW = 20 // Num days that a story can be passed to Gameplay |
| WINDOW = 20 // Num days that a story can be passed to Gameplay |
| LOGGING = 1 // Story logging on or off |
| LOGGING = 1 // Story logging on or off |
| LOGGING = 1 // Story logging on or off |
| STORY_LOGGING = 1 |
| STORY_LOGGING = 1 |
| STORY_LOGGING = 1 |
| |
| |
| |
| [TALKTOPRESS] |
| [TALKTOPRESS] |
| [TALKTOPRESS] |
| . | MIN_MATCH_IMPORTANCE = 70 // Valor do Mod FIFA 12 |
| MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press |
| MIN_MATCH_IMPORTANCE = 70 //Minimum match importance to activate talk to press |
| WINDOW = 4 //Number of days before a match the user can talk to press |
| WINDOW = 4 //Number of days before a match the user can talk to press |
| WINDOW = 4 //Number of days before a match the user can talk to press |
| . | MOD_TEAM_CHANCE = 90 // Valor do Mod FIFA 12 |
| MOD_TEAM_CHANCE = 50 // % chance of it impacting the team |
| MOD_TEAM_CHANCE = 90 // % chance of it impacting the team |
| MOD_PLAYER_CHANCE = 90 // Valor do Mod FIFA 12 |
| MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player |
| MOD_PLAYER_CHANCE = 90 // % chance of it impacting the player |
| |
| |
| |
| [ATTRIB_MODIFIER] |
| [ATTRIB_MODIFIER] |
| [ATTRIB_MODIFIER] |
| . | AWAY_MOD_LOW = 100 // Valor do Mod FIFA 12 |
| AWAY_MOD_LOW = 94 |
| AWAY_MOD_LOW = 94 |
| AWAY_MOD_HIGH = 150 // Valor do Mod FIFA 12 |
| AWAY_MOD_HIGH = 103 |
| AWAY_MOD_HIGH = 103 |
| CAPTAIN_BASE = 60 // Valor do Mod FIFA 12 |
| CAPTAIN_BASE = 70 |
| CAPTAIN_BASE = 70 |
| FORM_BASE = 65 // Valor do Mod FIFA 12 |
| FORM_BASE = 60 |
| FORM_BASE = 60 |
| LOWEST_ATTRIB_VAL = 1 // Valor do Mod FIFA 12 |
| LOWEST_ATTRIB_VAL = 20 |
| LOWEST_ATTRIB_VAL = 20 |
| VERBOSE = 0 // lots of output, keep off unless tuning |
| VERBOSE = 0 // lots of output, keep off unless tuning |
| VERBOSE = 0 // lots of output, keep off unless tuning |
| DERBY_AGGRESSION_MOD = 250 |
| DERBY_AGGRESSION_MOD = 250 |
| DERBY_AGGRESSION_MOD = 250 |
| RIVAL_AGGRESSION_MOD = 150 |
| RIVAL_AGGRESSION_MOD = 150 |
| RIVAL_AGGRESSION_MOD = 150 |
| MATCH_IMPORTANCE_HIGH = 95 |
| MATCH_IMPORTANCE_HIGH = 95 |
| MATCH_IMPORTANCE_HIGH = 95 |
| MATCH_IMPORTANCE_MED = 80 |
| MATCH_IMPORTANCE_MED = 80 |
| MATCH_IMPORTANCE_MED = 80 |
| . | MAX_DELTA = 100 // Valor do Mod FIFA 12 |
| MAX_DELTA = 8 |
| MAX_DELTA = 8 |
| CAPTAIN_WEIGHT_CONSISTENCY = 8 // Valor do Mod FIFA 12 |
| CAPTAIN_WEIGHT_CONSISTENCY = 3 |
| CAPTAIN_WEIGHT_CONSISTENCY = 3 |
| CAPTAIN_WEIGHT_DEFWORKRATE = 2 |
| CAPTAIN_WEIGHT_DEFWORKRATE = 2 |
| CAPTAIN_WEIGHT_DEFWORKRATE = 2 |
| . | CAPTAIN_WEIGHT_INTERCEPTIONS = 1 |
| CAPTAIN_WEIGHT_INTERCEPTIONS = 1 |
| CAPTAIN_WEIGHT_INTERCEPTIONS = 1 |
| CAPTAIN_WEIGHT_ARGUES = 3 |
| CAPTAIN_WEIGHT_ARGUES = 3 |
| CAPTAIN_WEIGHT_ARGUES = 3 |
| CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3 |
| CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3 |
| CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3 |
| CAPTAIN_WEIGHT_FAVOURITE = 2 |
| CAPTAIN_WEIGHT_FAVOURITE = 2 |
| CAPTAIN_WEIGHT_FAVOURITE = 2 |
| . | CAPTAIN_WEIGHT_LEADERSHIP = 8 // Valor do Mod FIFA 12 |
| CAPTAIN_WEIGHT_LEADERSHIP = 2 |
| CAPTAIN_WEIGHT_LEADERSHIP = 4 |
| CAPTAIN_WEIGHT_SELFISH = 0 // Valor do Mod FIFA 12 |
| CAPTAIN_WEIGHT_SELFISH = 8 |
| CAPTAIN_WEIGHT_SELFISH = 4 |
| CAPTAIN_WEIGHT_AGE = 8 // Valor do Mod FIFA 12 |
| CAPTAIN_WEIGHT_AGE = 1 |
| CAPTAIN_WEIGHT_AGE = 3 |
| CAPTAIN_IDEAL_AGE = 30 // Valor do Mod FIFA 12 |
| CAPTAIN_IDEAL_AGE = 25 |
| CAPTAIN_IDEAL_AGE = 28 |
| CAPTAIN_AGE_MOD = 20 |
| CAPTAIN_AGE_MOD = 20 |
| CAPTAIN_AGE_MOD = 20 |
| |
| |
| |
| [SQUAD_RANKING] |
| [SQUAD_RANKING] |
| [SQUAD_RANKING] |
| . | FORM_BALANCED = 7 // Valor do Mod FIFA 12 |
| FORM_BALANCED = 6 |
| FORM_BALANCED = 6 |
| FORM_ADJUSTMENT = 20 // Valor do Mod FIFA 12 |
| FORM_ADJUSTMENT = 20 |
| FORM_ADJUSTMENT = 20 |
| |
| |
| |
| [TIER_DEF] |
| [TIER_DEF] |
| [TIER_DEF] |
| NUM_TIERS = 5 |
| NUM_TIERS = 5 |
| NUM_TIERS = 5 |
| TIER_1_PERC = 3 // % diff to team overall to place in Tier 1 |
| TIER_1_PERC = 3 // % diff to team overall to place in Tier 1 |
| TIER_1_PERC = 3 // % diff to team overall to place in Tier 1 |
| TIER_2_PERC = -3 // % diff to team overall to place in Tier 2 |
| TIER_2_PERC = -3 // % diff to team overall to place in Tier 2 |
| TIER_2_PERC = -3 // % diff to team overall to place in Tier 2 |
| TIER_3_PERC = -6 // % diff to team overall to place in Tier 3 |
| TIER_3_PERC = -6 // % diff to team overall to place in Tier 3 |
| TIER_3_PERC = -6 // % diff to team overall to place in Tier 3 |
| TIER_4_PERC = -10 // % diff to team overall to place in Tier 4 |
| TIER_4_PERC = -10 // % diff to team overall to place in Tier 4 |
| TIER_4_PERC = -10 // % diff to team overall to place in Tier 4 |
| TIER_5_PERC = -50 // % diff to team overall to place in Tier 5 |
| TIER_5_PERC = -50 // % diff to team overall to place in Tier 5 |
| TIER_5_PERC = -50 // % diff to team overall to place in Tier 5 |
| |
| |
| |
| [UNLOCKABLES] |
| [UNLOCKABLES] |
| [UNLOCKABLES] |
| DEBUG_MODE = 0 |
| DEBUG_MODE = 0 |
| DEBUG_MODE = 0 |