C:\Users\Maxime\Desktop\Fifa 13 ini files\GugaBelletti version\cmsettings.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Vanilla version\cmsettings.ini C:\Users\Maxime\Desktop\Fifa 13 ini files\Maxdiati's version\cmsettings.ini
[WIDGETS]  [WIDGETS]  [WIDGETS] 
NUMBER = 2 NUMBER = 2 NUMBER = 2
     
[CAREERMODE_MANAGERS]  [CAREERMODE_MANAGERS]  [CAREERMODE_MANAGERS] 
CONCURRENTMATCH = 1 CONCURRENTMATCH = 1 CONCURRENTMATCH = 1
DEBUGSTATS = 1 DEBUGSTATS = 1 DEBUGSTATS = 1
FITNESS = 1 FITNESS = 1 FITNESS = 1
NEWS = 1 NEWS = 1 NEWS = 1
PLAYASPLAYER = 1 PLAYASPLAYER = 1 PLAYASPLAYER = 1
PLAYERGROWTH = 1 PLAYERGROWTH = 1 PLAYERGROWTH = 1
PLAYERREGEN = 1 PLAYERREGEN = 1 PLAYERREGEN = 1
PLAYERVALUE = 1 PLAYERVALUE = 1 PLAYERVALUE = 1
PLAYERWAGE = 1 PLAYERWAGE = 1 PLAYERWAGE = 1
SUSPENSION = 1 SUSPENSION = 1 SUSPENSION = 1
TEAMMOVE = 1 TEAMMOVE = 1 TEAMMOVE = 1
AWARDS = 1 AWARDS = 1 AWARDS = 1
TICKER = 1 TICKER = 1 TICKER = 1
DYNAMICTABLE = 1 DYNAMICTABLE = 1 DYNAMICTABLE = 1
TRANSFER = 1 TRANSFER = 1 TRANSFER = 1
BUDGET = 1 BUDGET = 1 BUDGET = 1
PROFILESTATS = 1 PROFILESTATS = 1 PROFILESTATS = 1
CONTRACTTERMINATION = 1 CONTRACTTERMINATION = 1 CONTRACTTERMINATION = 1
ACHIEVEMENT = 1 ACHIEVEMENT = 1 ACHIEVEMENT = 1
PLAYERCONTRACT = 1 PLAYERCONTRACT = 1 PLAYERCONTRACT = 1
BOARD = 1 BOARD = 1 BOARD = 1
FRIENDLY = 1 FRIENDLY = 1 FRIENDLY = 1
MANAGERHISTORY = 1 MANAGERHISTORY = 1 MANAGERHISTORY = 1
SEASONOBJECTIVES = 1 SEASONOBJECTIVES = 1 SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1 INTERESTINGRESULTS = 1 INTERESTINGRESULTS = 1
INTERNATIONALS = 1 INTERNATIONALS = 1 INTERNATIONALS = 1
JOBOFFER = 1 JOBOFFER = 1 JOBOFFER = 1
EMAILMANAGER = 1 EMAILMANAGER = 1 EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1 TRAININGEVENTSMANAGER = 1 TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1 PLAYERFORMEVENTSMANAGER = 1 PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1 PLAYERFORM = 1 PLAYERFORM = 1
LOANS = 1 LOANS = 1 LOANS = 1
SCRIPTMANAGER = 1 SCRIPTMANAGER = 1 SCRIPTMANAGER = 1
STORYMANAGER = 1 STORYMANAGER = 1 STORYMANAGER = 1
TALKTOPRESSMANAGER = 1 TALKTOPRESSMANAGER = 1 TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1 SCOUTMANAGER = 1 SCOUTMANAGER = 1
PLAYERMORALE = 1 PLAYERMORALE = 1 PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1 COMMENTATORNOTESMANAGER = 1 COMMENTATORNOTESMANAGER = 1
RADIOMANAGER = 1 RADIOMANAGER = 1 RADIOMANAGER = 1
.COMMENTATORNOTESMANAGERDURINGSIM = 1    //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release COMMENTATORNOTESMANAGERDURINGSIM = 1   //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release COMMENTATORNOTESMANAGERDURINGSIM = 1   //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1 YOUTHPLAYERMANAGER = 1 YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1 MATCHIMPORTANCEMANAGER = 1 MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1 ATTRIBUTEMODIFIERMANAGER = 1 ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1 SQUADRANKINGMANAGER = 1 SQUADRANKINGMANAGER = 1
PLAYERSTATUS = 1 PLAYERSTATUS = 1 PLAYERSTATUS = 1
PAPSEASONOBJECTIVEMANAGER = 1 PAPSEASONOBJECTIVEMANAGER = 1 PAPSEASONOBJECTIVEMANAGER = 1
MANAGERMODESEASONOBJECTIVEMANAGER = 1 MANAGERMODESEASONOBJECTIVEMANAGER = 1 MANAGERMODESEASONOBJECTIVEMANAGER = 1
PAPMATCHOBJECTIVEMANAGER = 1 PAPMATCHOBJECTIVEMANAGER = 1 PAPMATCHOBJECTIVEMANAGER = 1
FINANCEMANAGER = 1 FINANCEMANAGER = 1 FINANCEMANAGER = 1
UNLOCKABLESMANAGER = 1 UNLOCKABLESMANAGER = 1 UNLOCKABLESMANAGER = 1
SEASONSITUATIONSYSTEM = 1 SEASONSITUATIONSYSTEM = 1 SEASONSITUATIONSYSTEM = 1
PLAYERMONITORING = 1 PLAYERMONITORING = 1 PLAYERMONITORING = 1
     
[TOURNAMENTMODE_MANAGERS]  [TOURNAMENTMODE_MANAGERS]  [TOURNAMENTMODE_MANAGERS] 
CONCURRENTMATCH = 1 CONCURRENTMATCH = 1 CONCURRENTMATCH = 1
DEBUGSTATS = 1 DEBUGSTATS = 1 DEBUGSTATS = 1
FITNESS = 1 FITNESS = 1 FITNESS = 1
NEWS = 1 NEWS = 1 NEWS = 1
PLAYASPLAYER = 0 PLAYASPLAYER = 0 PLAYASPLAYER = 0
PLAYERGROWTH = 0 PLAYERGROWTH = 0 PLAYERGROWTH = 0
PLAYERREGEN = 0 PLAYERREGEN = 0 PLAYERREGEN = 0
PLAYERVALUE = 0 PLAYERVALUE = 0 PLAYERVALUE = 0
PLAYERWAGE = 0 PLAYERWAGE = 0 PLAYERWAGE = 0
SUSPENSION = 1 SUSPENSION = 1 SUSPENSION = 1
TEAMMOVE = 0 TEAMMOVE = 0 TEAMMOVE = 0
AWARDS = 1 AWARDS = 1 AWARDS = 1
TICKER = 1 TICKER = 1 TICKER = 1
DYNAMICTABLE = 1 DYNAMICTABLE = 1 DYNAMICTABLE = 1
TRANSFER = 0 TRANSFER = 0 TRANSFER = 0
PROFILESTATS = 0 PROFILESTATS = 0 PROFILESTATS = 0
ACHIEVEMENT = 0 ACHIEVEMENT = 0 ACHIEVEMENT = 0
PLAYERCONTRACT = 0 PLAYERCONTRACT = 0 PLAYERCONTRACT = 0
FRIENDLY = 0 FRIENDLY = 0 FRIENDLY = 0
INTERESTINGRESULTS = 1 INTERESTINGRESULTS = 1 INTERESTINGRESULTS = 1
INTERNATIONALS = 0 INTERNATIONALS = 0 INTERNATIONALS = 0
EMAILMANAGER = 0 EMAILMANAGER = 0 EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0 TRAININGEVENTSMANAGER = 0 TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0 PLAYERFORMEVENTSMANAGER = 0 PLAYERFORMEVENTSMANAGER = 0
PLAYERFORM = 0 PLAYERFORM = 0 PLAYERFORM = 0
LOANS = 0 LOANS = 0 LOANS = 0
SCRIPTMANAGER = 0 SCRIPTMANAGER = 0 SCRIPTMANAGER = 0
SCOUTMANAGER = 0 SCOUTMANAGER = 0 SCOUTMANAGER = 0
PLAYERMORALE = 0 PLAYERMORALE = 0 PLAYERMORALE = 0
COMMENTATORNOTESMANAGER = 0 COMMENTATORNOTESMANAGER = 0 COMMENTATORNOTESMANAGER = 0
YOUTHPLAYERMANAGER = 0 YOUTHPLAYERMANAGER = 0 YOUTHPLAYERMANAGER = 0
MATCHIMPORTANCEMANAGER = 1 MATCHIMPORTANCEMANAGER = 1 MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1 ATTRIBUTEMODIFIERMANAGER = 1 ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 0 SQUADRANKINGMANAGER = 0 SQUADRANKINGMANAGER = 0
PLAYERSTATUS = 0 PLAYERSTATUS = 0 PLAYERSTATUS = 0
PAPSEASONOBJECTIVEMANAGER = 0 PAPSEASONOBJECTIVEMANAGER = 0 PAPSEASONOBJECTIVEMANAGER = 0
PAPMATCHOBJECTIVEMANAGER = 0 PAPMATCHOBJECTIVEMANAGER = 0 PAPMATCHOBJECTIVEMANAGER = 0
MANAGERMODESEASONOBJECTIVEMANAGER = 0 MANAGERMODESEASONOBJECTIVEMANAGER = 0 MANAGERMODESEASONOBJECTIVEMANAGER = 0
FINANCEMANAGER = 0 FINANCEMANAGER = 0 FINANCEMANAGER = 0
UNLOCKABLESMANAGER = 0 UNLOCKABLESMANAGER = 0 UNLOCKABLESMANAGER = 0
SEASONSITUATIONSYSTEM = 0 SEASONSITUATIONSYSTEM = 0 SEASONSITUATIONSYSTEM = 0
PLAYERMONITORING = 0 PLAYERMONITORING = 0 PLAYERMONITORING = 0
     
[DEFAULTS]  [DEFAULTS]  [DEFAULTS] 
CALSTART_DAY = 1 CALSTART_DAY = 1 CALSTART_DAY = 1
CALSTART_MONTH = 1 CALSTART_MONTH = 1 CALSTART_MONTH = 1
.CALSTART_YEAR = 2012 // Valor do Mod FIFA 12  CALSTART_YEAR = 2012  CALSTART_YEAR = 2012
NUMPLAYERSONPITCH = 11 NUMPLAYERSONPITCH = 11 NUMPLAYERSONPITCH = 11
.DEFPLAYERSONBENCH = 10  DEFPLAYERSONBENCH = 7  DEFPLAYERSONBENCH =10 
MAX_SQUAD_SIZE = 42 MAX_SQUAD_SIZE = 42 MAX_SQUAD_SIZE = 42
RANDOMSEED = -1 RANDOMSEED = -1 RANDOMSEED = -1
DUMPSCREENLOG = C:\DumpScreen.txt DUMPSCREENLOG = C:\DumpScreen.txt DUMPSCREENLOG = C:\DumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1        // Use 100 for multiseason Tourney Mode Testing or 1 for real world value TOURNAMENT_MODE_SEASONS = 1        // Use 100 for multiseason Tourney Mode Testing or 1 for real world value TOURNAMENT_MODE_SEASONS = 1        // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18 MIN_SQUAD_SIZE = 18 MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2 MIN_GK_PER_SQUAD = 2 MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1        // Should the user team be removed from Euro first year? This is a licensing restriction we suffer. RUN_FIRST_SEASON_CODE = 1        // Should the user team be removed from Euro first year? This is a licensing restriction we suffer. RUN_FIRST_SEASON_CODE = 1        // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
MIN_FREE_AGENTS_TEAM_SIZE = 40 MIN_FREE_AGENTS_TEAM_SIZE = 40 MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25  // Take players from teams to the Free Agents' list only if they have more than this number of palyers FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25  // Take players from teams to the Free Agents' list only if they have more than this number of palyers FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25  // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 60 MIN_CROWD_ATTENDANCE = 60 MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1 SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1 SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1
PLAY_RADIO_ON_SIM = 1 PLAY_RADIO_ON_SIM = 1 PLAY_RADIO_ON_SIM = 1
     
//DISABLE_CALENDAR_INTERRUPTS=1        // Set to 1 for manual timing tests. //DISABLE_CALENDAR_INTERRUPTS=1        // Set to 1 for manual timing tests. //DISABLE_CALENDAR_INTERRUPTS=1        // Set to 1 for manual timing tests.
//TIMING_SOAK=1 //TIMING_SOAK=1 //TIMING_SOAK=1
     
[SAVED_INPUTS]  [SAVED_INPUTS]  [SAVED_INPUTS] 
AUTORECORD = 1                // Will automatically start recording if set to 1 AUTORECORD = 1                // Will automatically start recording if set to 1 AUTORECORD = 1                // Will automatically start recording if set to 1
AUTOPLAYBACK = 0            // Will automatically start playback if file found.  Supersedes AUTORECORD AUTOPLAYBACK = 0            // Will automatically start playback if file found.  Supersedes AUTORECORD AUTOPLAYBACK = 0            // Will automatically start playback if file found.  Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1        // Number of inputs to record before ensuring data is written to file FLUSHFILEON_X_INPUTS = 1        // Number of inputs to record before ensuring data is written to file FLUSHFILEON_X_INPUTS = 1        // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = C:\SavedInputs        // The base name of the save file. Will add time and date .csmi RECORDBASEPATH = C:\SavedInputs        // The base name of the save file. Will add time and date .csmi RECORDBASEPATH = C:\SavedInputs        // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = C:\PlaybackInputs.cmsi    // Full path and name of playback file to read PLAYBACKNAME = C:\PlaybackInputs.cmsi    // Full path and name of playback file to read PLAYBACKNAME = C:\PlaybackInputs.cmsi    // Full path and name of playback file to read
     
[LOGGING]  [LOGGING]  [LOGGING] 
POSTSIM_RESULTS = 0 POSTSIM_RESULTS = 0 POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1        // Minus one for all teams, or team ID for particular team POSTSIM_RESULTS_FORTEAM = -1        // Minus one for all teams, or team ID for particular team POSTSIM_RESULTS_FORTEAM = -1        // Minus one for all teams, or team ID for particular team
NEWS = 1 NEWS = 1 NEWS = 1
AWARDS_LOGGING_TOGGLE = 1            // 1 = Enable & 0 = Disable AWARDS_LOGGING_TOGGLE = 1            // 1 = Enable & 0 = Disable AWARDS_LOGGING_TOGGLE = 1            // 1 = Enable & 0 = Disable
     
[SIM_STATS_LOGGING]  [SIM_STATS_LOGGING]  [SIM_STATS_LOGGING] 
PLAYERID = 0 PLAYERID = 0 PLAYERID = 0
GOALS = 0 GOALS = 0 GOALS = 0
ASSISTS = 0 ASSISTS = 0 ASSISTS = 0
CONCEDED = 0 CONCEDED = 0 CONCEDED = 0
SAVES = 0 SAVES = 0 SAVES = 0
YELLOWCARDS = 0 YELLOWCARDS = 0 YELLOWCARDS = 0
REDCARDS = 0 REDCARDS = 0 REDCARDS = 0
MINSPLAYED = 1 MINSPLAYED = 1 MINSPLAYED = 1
SCORERATING = 1 SCORERATING = 1 SCORERATING = 1
ASSISTRATING = 1 ASSISTRATING = 1 ASSISTRATING = 1
CARDRATING = 1 CARDRATING = 1 CARDRATING = 1
INJURYRATING = 1 INJURYRATING = 1 INJURYRATING = 1
PENALTYRATING = 0 PENALTYRATING = 0 PENALTYRATING = 0
OLDENERGY = 1 OLDENERGY = 1 OLDENERGY = 1
NEWENERGY = 1 NEWENERGY = 1 NEWENERGY = 1
.INJURY = 1 // Valor do Mod FIFA 12  INJURY = 0  INJURY = 1 
MATCHRATING = 1 MATCHRATING = 1 MATCHRATING = 1
MOM = 1 MOM = 1 MOM = 1
FORMRATING = 1 FORMRATING = 1 FORMRATING = 1
     
[TICKER]  [TICKER]  [TICKER] 
ENABLED = 1 ENABLED = 1 ENABLED = 1
MAX_LEN = 500 MAX_LEN = 500 MAX_LEN = 500
.MAX_FIXTURES = 20 // Valor do Mod FIFA 12  MAX_FIXTURES = 4  MAX_FIXTURES = 10 
     
[DYNAMICTABLE]  [DYNAMICTABLE]  [DYNAMICTABLE] 
ENABLED = 1 ENABLED = 1 ENABLED = 1
NUM_ENTRIES = 20 NUM_ENTRIES = 20 NUM_ENTRIES = 20
TOP_DEALS_NUM_ENTRIES = 10 TOP_DEALS_NUM_ENTRIES = 10 TOP_DEALS_NUM_ENTRIES = 10
TIME_DELAY = 5 TIME_DELAY = 5 TIME_DELAY = 5
     
[EMAILS]  [EMAILS]  [EMAILS] 
MAX_EMAILS = 20 MAX_EMAILS = 20 MAX_EMAILS = 20
     
[FITNESS]    // new energy recovery model - adam & simon [FITNESS]    // new energy recovery model - adam & simon [FITNESS]    // new energy recovery model - adam & simon
ENABLED = 1 ENABLED = 1 ENABLED = 1
PLAYER_MAXENERGY = 100 PLAYER_MAXENERGY = 100 PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75 PLAYER_MIN_OVERALL_FOR_NEWS = 75 PLAYER_MIN_OVERALL_FOR_NEWS = 75
.ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 60 // Valor do Mod FIFA 12  ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50  ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 60 
NUM_DAYS_FOR_LONG_TERM_INJURY = 14 NUM_DAYS_FOR_LONG_TERM_INJURY = 14 NUM_DAYS_FOR_LONG_TERM_INJURY = 14
.CONSTANT = 7.0 // Valor do Mod FIFA 12  CONSTANT = 6.0  CONSTANT = 7.0
     
.// ESTRUTURA DE RECUPERAÇÃO DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12)    
// 0 - 33 // 0 - 33 // 0 - 33
BASE_DAY_1_1 = 60 BASE_DAY_1_1 = 60 BASE_DAY_1_1 = 60
BASE_DAY_1_2 = 15 BASE_DAY_1_2 = 15 BASE_DAY_1_2 = 15
BASE_DAY_1_3 = 15 BASE_DAY_1_3 = 15 BASE_DAY_1_3 = 15
BASE_DAY_1_4 = 15 BASE_DAY_1_4 = 15 BASE_DAY_1_4 = 15
BASE_DAY_1_5 = 15 BASE_DAY_1_5 = 15 BASE_DAY_1_5 = 15
BASE_DAY_1_6 = 15 BASE_DAY_1_6 = 15 BASE_DAY_1_6 = 15
BASE_DAY_1_7 = 15 BASE_DAY_1_7 = 15 BASE_DAY_1_7 = 15
BASE_DAY_1_8 = 15 BASE_DAY_1_8 = 15 BASE_DAY_1_8 = 15
BASE_DAY_1_9 = 15 BASE_DAY_1_9 = 15 BASE_DAY_1_9 = 15
BASE_DAY_1_10 = 15 BASE_DAY_1_10 = 15 BASE_DAY_1_10 = 15
     
// 33 - 66 // 33 - 66 // 33 - 66
BASE_DAY_2_1 = 50 BASE_DAY_2_1 = 50 BASE_DAY_2_1 = 50
BASE_DAY_2_2 = 12 BASE_DAY_2_2 = 12 BASE_DAY_2_2 = 12
BASE_DAY_2_3 = 12 BASE_DAY_2_3 = 12 BASE_DAY_2_3 = 12
BASE_DAY_2_4 = 12 BASE_DAY_2_4 = 12 BASE_DAY_2_4 = 12
BASE_DAY_2_5 = 12 BASE_DAY_2_5 = 12 BASE_DAY_2_5 = 12
BASE_DAY_2_6 = 12 BASE_DAY_2_6 = 12 BASE_DAY_2_6 = 12
BASE_DAY_2_7 = 12 BASE_DAY_2_7 = 12 BASE_DAY_2_7 = 12
BASE_DAY_2_8 = 12 BASE_DAY_2_8 = 12 BASE_DAY_2_8 = 12
BASE_DAY_2_9 = 12 BASE_DAY_2_9 = 12 BASE_DAY_2_9 = 12
BASE_DAY_2_10 = 12 BASE_DAY_2_10 = 12 BASE_DAY_2_10 = 12
     
// 66 - 100 // 66 - 100 // 66 - 100
BASE_DAY_3_1 = 40 BASE_DAY_3_1 = 40 BASE_DAY_3_1 = 40
BASE_DAY_3_2 = 10 BASE_DAY_3_2 = 10 BASE_DAY_3_2 = 10
BASE_DAY_3_3 = 10 BASE_DAY_3_3 = 10 BASE_DAY_3_3 = 10
BASE_DAY_3_4 = 10 BASE_DAY_3_4 = 10 BASE_DAY_3_4 = 10
BASE_DAY_3_5 = 10 BASE_DAY_3_5 = 10 BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 10 BASE_DAY_3_6 = 10 BASE_DAY_3_6 = 10
BASE_DAY_3_7 = 10 BASE_DAY_3_7 = 10 BASE_DAY_3_7 = 10
BASE_DAY_3_8 = 10 BASE_DAY_3_8 = 10 BASE_DAY_3_8 = 10
BASE_DAY_3_9 = 10 BASE_DAY_3_9 = 10 BASE_DAY_3_9 = 10
BASE_DAY_3_10 = 10 BASE_DAY_3_10 = 10 BASE_DAY_3_10 = 10
     
[SUSPENSIONS]  [SUSPENSIONS]  [SUSPENSIONS] 
ENABLED = 1 ENABLED = 1 ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75 PLAYER_MIN_OVERALL_FOR_NEWS = 75 PLAYER_MIN_OVERALL_FOR_NEWS = 75
     
[NEWS]  [NEWS]  [NEWS] 
MAX_ITEMS = 5                // Number of potential news items to store MAX_ITEMS = 5                // Number of potential news items to store MAX_ITEMS = 5                // Number of potential news items to store
SHOW_DELAY = 8                // Number of seconds to highlight news items SHOW_DELAY = 8                // Number of seconds to highlight news items SHOW_DELAY = 8                // Number of seconds to highlight news items
DISPLAY_NUM = 5                // Number of items to display on main page (may combine with MAX_ITEMS) DISPLAY_NUM = 5                // Number of items to display on main page (may combine with MAX_ITEMS) DISPLAY_NUM = 5                // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70        // A positive image will have 75% chance of showing for positive emotion news EMOTION_POSITIVE_POSITIVE = 70        // A positive image will have 75% chance of showing for positive emotion news EMOTION_POSITIVE_POSITIVE = 70        // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30        // A standard image will have 30% chance of showing for positive emotion news EMOTION_POSITIVE_STANDARD = 30        // A standard image will have 30% chance of showing for positive emotion news EMOTION_POSITIVE_STANDARD = 30        // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25        // A positive image will have 25% chance of showing for standard emotion news EMOTION_STANDARD_POSITIVE = 25        // A positive image will have 25% chance of showing for standard emotion news EMOTION_STANDARD_POSITIVE = 25        // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75        // A standard image will have 75% chance of showing for standard emotion news EMOTION_STANDARD_STANDARD = 75        // A standard image will have 75% chance of showing for standard emotion news EMOTION_STANDARD_STANDARD = 75        // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60        // A negative image will have 60% chance of showing for negative emotion news EMOTION_NEGATIVE_NEGATIVE = 60        // A negative image will have 60% chance of showing for negative emotion news EMOTION_NEGATIVE_NEGATIVE = 60        // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40        // A standard image will have 40% chance of showing for negative emotion news EMOTION_NEGATIVE_STANDARD = 40        // A standard image will have 40% chance of showing for negative emotion news EMOTION_NEGATIVE_STANDARD = 40        // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews PICTURES_DIR_PATH = data/ui/artAssets/cmNews PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1 GENERIC_VARIATIONS_RANGE = 1 GENERIC_VARIATIONS_RANGE = 1
     
[PLAYER_REGEN]  [PLAYER_REGEN]  [PLAYER_REGEN] 
AGE_BASE = 16 AGE_BASE = 16 AGE_BASE = 16
AGE_RANGE = 5 AGE_RANGE = 5 AGE_RANGE = 5
RETIRE_YEARS_BASE = 15 RETIRE_YEARS_BASE = 15 RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5 RETIRE_YEARS_RANGE = 5 RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15 ATTRIBUTE_REDUCTION_PCT_BASE = 15 ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5 ATTRIBUTE_REDUCTION_PCT_RANGE = 5 ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5 ATTRIBUTE_BUMP_RANGE = 5 ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5 ATTRIBUTE_MIN = 5 ATTRIBUTE_MIN = 5
     
[MANAGER_SUCCESS]  [MANAGER_SUCCESS]  [MANAGER_SUCCESS] 
.// SEÇÃO NOVA DO FIFA 13 - MANTIDA ORIGINAL    
LEAGUE_OBJECTIVE_WEIGHT = 45                    // League Objective = 45% LEAGUE_OBJECTIVE_WEIGHT = 45                    // League Objective = 45% LEAGUE_OBJECTIVE_WEIGHT = 45                    // League Objective = 45%
DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20                // Domestic Cup Objective = 20% DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20                // Domestic Cup Objective = 20% DOMESTIC_CUP_OBJECTIVE_WEIGHT = 20                // Domestic Cup Objective = 20%
EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35                // European Cup Objective = 35% EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35                // European Cup Objective = 35% EUROPEAN_CUP_OBJECTIVE_WEIGHT = 35                // European Cup Objective = 35%
OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5              OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5              OBJECTIVE_CONFIDENCE_THRESHOLD1 = 5             
OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0        // Objective Confidence Rating - 5 games with team = 0%   OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0        // Objective Confidence Rating - 5 games with team = 0%   OBJECTIVE_CONFIDENCE_THRESHOLD1_WEIGHT = 0        // Objective Confidence Rating - 5 games with team = 0%  
OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10                  OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10                  OBJECTIVE_CONFIDENCE_THRESHOLD2 = 10                 
OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25        // Objective Confidence Rating - 10 games with team = 25%   OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25        // Objective Confidence Rating - 10 games with team = 25%   OBJECTIVE_CONFIDENCE_THRESHOLD2_WEIGHT = 25        // Objective Confidence Rating - 10 games with team = 25%  
OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20                      OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20                      OBJECTIVE_CONFIDENCE_THRESHOLD3 = 20                     
OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80        // Objective Confidence Rating - 20 games with team = 80% OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80        // Objective Confidence Rating - 20 games with team = 80% OBJECTIVE_CONFIDENCE_THRESHOLD3_WEIGHT = 80        // Objective Confidence Rating - 20 games with team = 80%
OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30          OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30          OBJECTIVE_CONFIDENCE_THRESHOLD4 = 30         
OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100    // Objective Confidence Rating - 30 games with team = 100% OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100    // Objective Confidence Rating - 30 games with team = 100% OBJECTIVE_CONFIDENCE_THRESHOLD4_WEIGHT = 100    // Objective Confidence Rating - 30 games with team = 100%
GAP_CONFIDENCE_THRESHOLD1 = 5                  GAP_CONFIDENCE_THRESHOLD1 = 5                  GAP_CONFIDENCE_THRESHOLD1 = 5                 
GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0            // Gap Ratio Confidence Rating - 5 games with team = 0% GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0            // Gap Ratio Confidence Rating - 5 games with team = 0% GAP_CONFIDENCE_THRESHOLD1_WEIGHT = 0            // Gap Ratio Confidence Rating - 5 games with team = 0%
GAP_CONFIDENCE_THRESHOLD2 = 10                      GAP_CONFIDENCE_THRESHOLD2 = 10                      GAP_CONFIDENCE_THRESHOLD2 = 10                     
GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50            // Gap Ratio Confidence Rating - 10 games with team = 50% GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50            // Gap Ratio Confidence Rating - 10 games with team = 50% GAP_CONFIDENCE_THRESHOLD2_WEIGHT = 50            // Gap Ratio Confidence Rating - 10 games with team = 50%
GAP_CONFIDENCE_THRESHOLD3 = 20                  GAP_CONFIDENCE_THRESHOLD3 = 20                  GAP_CONFIDENCE_THRESHOLD3 = 20                 
GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80            // Gap Ratio Confidence Rating - 20 games with team = 80% GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80            // Gap Ratio Confidence Rating - 20 games with team = 80% GAP_CONFIDENCE_THRESHOLD3_WEIGHT = 80            // Gap Ratio Confidence Rating - 20 games with team = 80%
GAP_CONFIDENCE_THRESHOLD4 = 30                  GAP_CONFIDENCE_THRESHOLD4 = 30                  GAP_CONFIDENCE_THRESHOLD4 = 30                 
GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100            // Gap Ratio Confidence Rating - 30 games with team = 100% GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100            // Gap Ratio Confidence Rating - 30 games with team = 100% GAP_CONFIDENCE_THRESHOLD4_WEIGHT = 100            // Gap Ratio Confidence Rating - 30 games with team = 100%
GAP_RATIO_THRESHOLD1 = 0                      GAP_RATIO_THRESHOLD1 = 0                      GAP_RATIO_THRESHOLD1 = 0                     
.GAP_RATIO_THRESHOLD1_WEIGHT = 100                // Gap Ratio Score - lower than 0 = 100%   GAP_RATIO_THRESHOLD1_WEIGHT = 100                // Gap Ratio Score - lower than 0 = 100%   GAP_RATIO_THRESHOLD1_WEIGHT = 100                // Gap Ratio Score - lower than 0 = 100%
GAP_RATIO_THRESHOLD2 = 1                      GAP_RATIO_THRESHOLD2 = 1                      GAP_RATIO_THRESHOLD2 = 1                     
GAP_RATIO_THRESHOLD2_WEIGHT = 100                // Gap Ratio Score - 0 = 100% GAP_RATIO_THRESHOLD2_WEIGHT = 100                // Gap Ratio Score - 0 = 100% GAP_RATIO_THRESHOLD2_WEIGHT = 100                // Gap Ratio Score - 0 = 100%
GAP_RATIO_THRESHOLD3 = 3                      GAP_RATIO_THRESHOLD3 = 3                      GAP_RATIO_THRESHOLD3 = 3                     
GAP_RATIO_THRESHOLD3_WEIGHT = 65                // Gap Ratio Score - 1 = 65% GAP_RATIO_THRESHOLD3_WEIGHT = 65                // Gap Ratio Score - 1 = 65% GAP_RATIO_THRESHOLD3_WEIGHT = 65                // Gap Ratio Score - 1 = 65%
GAP_RATIO_THRESHOLD4_WEIGHT = 35                // Gap Ratio Score - 3 = 35% GAP_RATIO_THRESHOLD4_WEIGHT = 35                // Gap Ratio Score - 3 = 35% GAP_RATIO_THRESHOLD4_WEIGHT = 35                // Gap Ratio Score - 3 = 35%
GAP_RATIO_THRESHOLD5_WEIGHT = 10                // Gap Ratio Score - greater than 3 = 10% GAP_RATIO_THRESHOLD5_WEIGHT = 10                // Gap Ratio Score - greater than 3 = 10% GAP_RATIO_THRESHOLD5_WEIGHT = 10                // Gap Ratio Score - greater than 3 = 10%
     
[AWARDS]  [AWARDS]  [AWARDS] 
ENABLED = 1                                // Awards feature: 1 = Enable & 0 = Disable ENABLED = 1                                // Awards feature: 1 = Enable & 0 = Disable ENABLED = 1                                // Awards feature: 1 = Enable & 0 = Disable
.// ESTRUTURA DE TOTW DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12)    
TOTW_PLAYERS_POSITION_GK = 1            // Number of players in the Team of the week as GK TOTW_PLAYERS_POSITION_GK = 1            // Number of players in the Team of the week as GK TOTW_PLAYERS_POSITION_GK = 1            // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_LB = 1            // Number of players in the Team of the week as LB TOTW_PLAYERS_POSITION_LB = 1            // Number of players in the Team of the week as LB TOTW_PLAYERS_POSITION_LB = 1            // Number of players in the Team of the week as LB
TOTW_PLAYERS_POSITION_CB = 2            // Number of players in the Team of the week as CB TOTW_PLAYERS_POSITION_CB = 2            // Number of players in the Team of the week as CB TOTW_PLAYERS_POSITION_CB = 2            // Number of players in the Team of the week as CB
TOTW_PLAYERS_POSITION_RB = 1            // Number of players in the Team of the week as RB TOTW_PLAYERS_POSITION_RB = 1            // Number of players in the Team of the week as RB TOTW_PLAYERS_POSITION_RB = 1            // Number of players in the Team of the week as RB
TOTW_PLAYERS_POSITION_LM = 1            // Number of players in the Team of the week as LM TOTW_PLAYERS_POSITION_LM = 1            // Number of players in the Team of the week as LM TOTW_PLAYERS_POSITION_LM = 1            // Number of players in the Team of the week as LM
TOTW_PLAYERS_POSITION_CM = 2            // Number of players in the Team of the week as CM TOTW_PLAYERS_POSITION_CM = 2            // Number of players in the Team of the week as CM TOTW_PLAYERS_POSITION_CM = 2            // Number of players in the Team of the week as CM
TOTW_PLAYERS_POSITION_RM = 1            // Number of players in the Team of the week as RM TOTW_PLAYERS_POSITION_RM = 1            // Number of players in the Team of the week as RM TOTW_PLAYERS_POSITION_RM = 1            // Number of players in the Team of the week as RM
TOTW_PLAYERS_POSITION_ST = 2            // Number of players in the Team of the week as ST TOTW_PLAYERS_POSITION_ST = 2            // Number of players in the Team of the week as ST TOTW_PLAYERS_POSITION_ST = 2            // Number of players in the Team of the week as ST
MIN_NUMBER_GAMES_RATING = 15            // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW) MIN_NUMBER_GAMES_RATING = 15            // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW) MIN_NUMBER_GAMES_RATING = 15            // Minimum number of games required to be played for awards using the highest match rating (excluding TOTW)
.USER_PLAYER_MATCH_RATING = -1            // Minus one for using the actual Match Rating of the User's player, or other value for cheating   USER_PLAYER_MATCH_RATING = -1            // Minus one for using the actual Match Rating of the User's player, or other value for cheating   USER_PLAYER_MATCH_RATING = -1            // Minus one for using the actual Match Rating of the User's player, or other value for cheating  
USER_PLAYER_FORM = -1                    // Minus one for using the actual Player Form of the User's player, or other value for cheating USER_PLAYER_FORM = -1                    // Minus one for using the actual Player Form of the User's player, or other value for cheating USER_PLAYER_FORM = -1                    // Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1            // Minus one for using the actual Appearances of the User's player, or other value for cheating USER_PLAYER_APPEARANCES = -1            // Minus one for using the actual Appearances of the User's player, or other value for cheating USER_PLAYER_APPEARANCES = -1            // Minus one for using the actual Appearances of the User's player, or other value for cheating
.USER_SCORE = -1                            // Minus one for using the actual Score of the User's player, or other value for cheating   USER_SCORE = -1                            // Minus one for using the actual Score of the User's player, or other value for cheating   USER_SCORE = -1                            // Minus one for using the actual Score of the User's player, or other value for cheating  
USER_CLEAN_SHEETS = -1                    // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating USER_CLEAN_SHEETS = -1                    // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating USER_CLEAN_SHEETS = -1                    // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1                // Minus one for using the actual Manager's record, or other value for cheating USER_MANAGER_RECORD = -1                // Minus one for using the actual Manager's record, or other value for cheating USER_MANAGER_RECORD = -1                // Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1                    // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present) USER_RANDOM_LOGIC = 1                    // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present) USER_RANDOM_LOGIC = 1                    // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0                // Minimum number of reputation points. MIN_STANDINGS_POINTS = 0                // Minimum number of reputation points. MIN_STANDINGS_POINTS = 0                // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500                // Maximum number of reputation points. MAX_STANDINGS_POINTS = 1500                // Maximum number of reputation points. MAX_STANDINGS_POINTS = 1500                // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0                    // Multiplier for won matches. WINS_MULTIPLIER = 60.0                    // Multiplier for won matches. WINS_MULTIPLIER = 60.0                    // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0                // Multiplier for lost matches. LOSSES_MULTIPLIER = -60.0                // Multiplier for lost matches. LOSSES_MULTIPLIER = -60.0                // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0                    // Multiplier for tied matches. DRAWS_MULTIPLIER = 30.0                    // Multiplier for tied matches. DRAWS_MULTIPLIER = 30.0                    // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240            // Points assigned for being out of the international cup on qualifications. POINTS_QUALIFY_UEFA_CUP = 240            // Points assigned for being out of the international cup on qualifications. POINTS_QUALIFY_UEFA_CUP = 240            // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360    // Points assigned for being out of the international cup on first stage. POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360    // Points assigned for being out of the international cup on first stage. POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360    // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240                // Points assigned for not winning a promotion or lower league trophies. POINTS_TEAM_PROMOTION = 240                // Points assigned for not winning a promotion or lower league trophies. POINTS_TEAM_PROMOTION = 240                // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150            // Points assigned for being relegated. POINTS_TEAM_RELEGATION = -150            // Points assigned for being relegated. POINTS_TEAM_RELEGATION = -150            // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400            // Points assigned for not winning a domestic cup trophies. POINTS_LEAGUE_TROPHIES = 400            // Points assigned for not winning a domestic cup trophies. POINTS_LEAGUE_TROPHIES = 400            // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240        // Points assigned for not winning a domestic cup trophies. POINTS_LEAGUE_CUP_TROPHIES = 240        // Points assigned for not winning a domestic cup trophies. POINTS_LEAGUE_CUP_TROPHIES = 240        // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300        // Points assigned for not winning an international cup trophies. POINTS_NATIONAL_CUP_TROPHIES = 300        // Points assigned for not winning an international cup trophies. POINTS_NATIONAL_CUP_TROPHIES = 300        // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360            // Points assigned for not winning an international cup trophies. POINTS_CEFA_CUP_TROPHIES = 360            // Points assigned for not winning an international cup trophies. POINTS_CEFA_CUP_TROPHIES = 360            // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600        // Points assigned for not winning an international cup trophies. POINTS_EUROPEAN_CUP_TROPHIES = 600        // Points assigned for not winning an international cup trophies. POINTS_EUROPEAN_CUP_TROPHIES = 600        // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90            // Points assigned for reaching playoffs. POINTS_REACHING_PLAYOFFS = 90            // Points assigned for reaching playoffs. POINTS_REACHING_PLAYOFFS = 90            // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10            // League Position Modifier. LEAGUE_POSITION_MODIFIER = 10            // League Position Modifier. LEAGUE_POSITION_MODIFIER = 10            // League Position Modifier.
.MATCH_RATING_MODIFIER = 0.5 // Valor do Mod FIFA 12  MATCH_RATING_MODIFIER = 0.02          // Match Rating Modifier.  MATCH_RATING_MODIFIER = 0.02            // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01        // Match Importance Modifier. MATCH_IMPORTANCE_MODIFIER = 0.01        // Match Importance Modifier. MATCH_IMPORTANCE_MODIFIER = 0.01        // Match Importance Modifier.
     
[BUDGET]  [BUDGET]  [BUDGET] 
.// ESTRUTURA DE BÔNUS DO FIFA 13 MANTIDA (INCOMPATÍVEL COM O FIFA 12)  BOARD_FINANCIAL_STRICTNESS_LENIENT = 85        // percentage of player sales that go back to the transfer budget BOARD_FINANCIAL_STRICTNESS_LENIENT = 100        // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_LENIENT = 100        // percentage of player sales that go back to the transfer budget BOARD_FINANCIAL_STRICTNESS_MODERATE = 75    // percentage of player sales that go back to the transfer budget BOARD_FINANCIAL_STRICTNESS_MODERATE = 85    // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_MODERATE = 85    // percentage of player sales that go back to the transfer budget BOARD_FINANCIAL_STRICTNESS_STRICT = 60        // percentage of player sales that go back to the transfer budget BOARD_FINANCIAL_STRICTNESS_STRICT = 75        // percentage of player sales that go back to the transfer budget
BOARD_FINANCIAL_STRICTNESS_STRICT = 75        // percentage of player sales that go back to the transfer budget    
TRANSFER_WAGE_SPLIT_PERCENT = 80            // The default split for transfer/wage budget at the start of a season TRANSFER_WAGE_SPLIT_PERCENT = 80            // The default split for transfer/wage budget at the start of a season TRANSFER_WAGE_SPLIT_PERCENT = 80            // The default split for transfer/wage budget at the start of a season
     
                        // 0 = small team with a low starting budget, 1 = large team with large budget                         // 0 = small team with a low starting budget, 1 = large team with large budget                         // 0 = small team with a low starting budget, 1 = large team with large budget
TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_EXCEEDING_0 = 120    // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_0 = 100        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_MEETING_0 = 100        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_MEETING_0 = 100        // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_0 = 90    // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_0 = 80        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_BELOW_0 = 80        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_BELOW_0 = 80        // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_FAR_BELOW_0 = 70        // Percentage Multiplier for transfer budget based on league objective performance
     
TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_EXCEEDING_1 = 100    // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_MEETING_1 = 85        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_MEETING_1 = 85        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_MEETING_1 = 85        // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75    // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_LITTLE_BELOW_1 = 75    // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_BELOW_1 = 65        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_BELOW_1 = 65        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_BELOW_1 = 65        // Percentage Multiplier for transfer budget based on league objective performance
TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55        // Percentage Multiplier for transfer budget based on league objective performance TRANSFER_LEAGUE_RESULT_FAR_BELOW_1 = 55        // Percentage Multiplier for transfer budget based on league objective performance
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
.// League data for transfer budgets (VALORES DO FIFA 12 E 13 ERAM IDÊNTICOS)  // League data for transfer budgets  // League data for transfer budgets
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
     
LEAGUE_BUDGET_MAX_TOP                   = 25000000 LEAGUE_BUDGET_MAX_TOP                   = 25000000 LEAGUE_BUDGET_MAX_TOP                   = 25000000
.LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND  =  7000000 LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND  =  7000000 LEAGUE_BUDGET_LEAGUE_BUDGET_MAX_SECOND  =  7000000
LEAGUE_BUDGET_MAX_13                    = 30000000 LEAGUE_BUDGET_MAX_13                    = 30000000 LEAGUE_BUDGET_MAX_13                    = 30000000
.LEAGUE_BUDGET_MAX_14                    =  8000000 LEAGUE_BUDGET_MAX_14                    =  8000000 LEAGUE_BUDGET_MAX_14                    =  8000000
LEAGUE_BUDGET_MAX_60                    =  2000000 LEAGUE_BUDGET_MAX_60                    =  2000000 LEAGUE_BUDGET_MAX_60                    =  2000000
LEAGUE_BUDGET_MAX_61                    =   900000 LEAGUE_BUDGET_MAX_61                    =   900000 LEAGUE_BUDGET_MAX_61                    =   900000
     
LEAGUE_BUDGET_MIN_13                     =  10000000    // England Premier League    10 10 6      LEAGUE_BUDGET_MIN_13                     =  10000000    // England Premier League    10 10 6      LEAGUE_BUDGET_MIN_13                    =  10000000    // England Premier League    10 10 6     
LEAGUE_BUDGET_MIN_53                     =   8000000    // Spain Primera        6 6 LEAGUE_BUDGET_MIN_53                     =   8000000    // Spain Primera        6 6 LEAGUE_BUDGET_MIN_53                    =   8000000    // Spain Primera        6 6
LEAGUE_BUDGET_MIN_31                     =   7000000    // Italy Serie A        5 6 LEAGUE_BUDGET_MIN_31                     =   7000000    // Italy Serie A        5 6 LEAGUE_BUDGET_MIN_31                    =   7000000    // Italy Serie A        5 6
LEAGUE_BUDGET_MIN_19                     =   6000000    // Germany Bundesliga 1        7 5 LEAGUE_BUDGET_MIN_19                     =   6000000    // Germany Bundesliga 1        7 5 LEAGUE_BUDGET_MIN_19                    =   6000000    // Germany Bundesliga 1        7 5
LEAGUE_BUDGET_MIN_16                     =   4000000    // France Ligue 1        4 4 LEAGUE_BUDGET_MIN_16                     =   4000000    // France Ligue 1        4 4 LEAGUE_BUDGET_MIN_16                    =   4000000    // France Ligue 1        4 4
LEAGUE_BUDGET_MIN_10                     =   3000000    // Netherlands            4 4 LEAGUE_BUDGET_MIN_10                     =   3000000    // Netherlands            4 4 LEAGUE_BUDGET_MIN_10                    =   3000000    // Netherlands            4 4
                                                     
.LEAGUE_BUDGET_MIN_14                     =   1000000    // England Championship        2   LEAGUE_BUDGET_MIN_14                     =   1000000    // England Championship        2   LEAGUE_BUDGET_MIN_14                    =   1000000    // England Championship        2  
LEAGUE_BUDGET_MIN_20                     =   1000000    // Germany Bundesliga 2        1 1 LEAGUE_BUDGET_MIN_20                     =   1000000    // Germany Bundesliga 2        1 1 LEAGUE_BUDGET_MIN_20                    =   1000000    // Germany Bundesliga 2        1 1
LEAGUE_BUDGET_MIN_32                     =   1000000    // Italy Serie B        1 800 LEAGUE_BUDGET_MIN_32                     =   1000000    // Italy Serie B        1 800 LEAGUE_BUDGET_MIN_32                    =   1000000    // Italy Serie B        1 800
LEAGUE_BUDGET_MIN_83                     =   1000000    // Korea            3 500 LEAGUE_BUDGET_MIN_83                     =   1000000    // Korea            3 500 LEAGUE_BUDGET_MIN_83                    =   1000000    // Korea            3 500
LEAGUE_BUDGET_MIN_308                     =   1000000    // Portugal            900 1 LEAGUE_BUDGET_MIN_308                     =   1000000    // Portugal            900 1 LEAGUE_BUDGET_MIN_308                   =   1000000    // Portugal            900 1
LEAGUE_BUDGET_MIN_54                     =   1000000    // Spain Segunda A        400 500 LEAGUE_BUDGET_MIN_54                     =   1000000    // Spain Segunda A        400 500 LEAGUE_BUDGET_MIN_54                    =   1000000    // Spain Segunda A        400 500
LEAGUE_BUDGET_MIN_56                     =   1000000    // Sweden            200 500 LEAGUE_BUDGET_MIN_56                     =   1000000    // Sweden            200 500 LEAGUE_BUDGET_MIN_56                    =   1000000    // Sweden            200 500
LEAGUE_BUDGET_MIN_189                     =   1000000    // Switzerland            200 500 LEAGUE_BUDGET_MIN_189                     =   1000000    // Switzerland            200 500 LEAGUE_BUDGET_MIN_189                   =   1000000    // Switzerland            200 500
LEAGUE_BUDGET_MIN_39                     =   1000000    // MLS                500 250 LEAGUE_BUDGET_MIN_39                     =   1000000    // MLS                500 250 LEAGUE_BUDGET_MIN_39                    =   1000000    // MLS                500 250
                                                     
.LEAGUE_BUDGET_MIN_17                     =    750000    // France Ligue 2        100 500 LEAGUE_BUDGET_MIN_17                     =    750000    // France Ligue 2        100 500 LEAGUE_BUDGET_MIN_17                    =    750000    // France Ligue 2        100 500
LEAGUE_BUDGET_MIN_341                     =    750000    // Mexico            1 250 LEAGUE_BUDGET_MIN_341                     =    750000    // Mexico            1 250 LEAGUE_BUDGET_MIN_341                   =    750000    // Mexico            1 250
LEAGUE_BUDGET_MIN_7                       =    500000    // Brazil            600 300 LEAGUE_BUDGET_MIN_7                       =    500000    // Brazil            600 300 LEAGUE_BUDGET_MIN_7                     =    500000    // Brazil            600 300
LEAGUE_BUDGET_MIN_67                     =    500000    // Russia            1   LEAGUE_BUDGET_MIN_67                     =    500000    // Russia            1   LEAGUE_BUDGET_MIN_67                    =    500000    // Russia            1  
LEAGUE_BUDGET_MIN_80                     =    400000    // Austria LEAGUE_BUDGET_MIN_80                     =    400000    // Austria LEAGUE_BUDGET_MIN_80                    =    400000    // Austria
LEAGUE_BUDGET_MIN_4                       =    400000    // Belguim LEAGUE_BUDGET_MIN_4                       =    400000    // Belguim LEAGUE_BUDGET_MIN_4                     =    400000    // Belguim
LEAGUE_BUDGET_MIN_1                       =    400000    // Denmark LEAGUE_BUDGET_MIN_1                       =    400000    // Denmark LEAGUE_BUDGET_MIN_1                     =    400000    // Denmark
LEAGUE_BUDGET_MIN_41                     =    400000    // Norway LEAGUE_BUDGET_MIN_41                     =    400000    // Norway LEAGUE_BUDGET_MIN_41                    =    400000    // Norway
LEAGUE_BUDGET_MIN_60                     =    250000    // England League One LEAGUE_BUDGET_MIN_60                     =    250000    // England League One LEAGUE_BUDGET_MIN_60                    =    250000    // England League One
LEAGUE_BUDGET_MIN_66                     =    250000    // Poland LEAGUE_BUDGET_MIN_66                     =    250000    // Poland LEAGUE_BUDGET_MIN_66                    =    250000    // Poland
LEAGUE_BUDGET_MIN_350                     =    100000    // Saudi Arabia LEAGUE_BUDGET_MIN_350                     =    100000    // Saudi Arabia LEAGUE_BUDGET_MIN_350                   =    100000    // Saudi Arabia
LEAGUE_BUDGET_MIN_351                     =    100000    // Austrailia LEAGUE_BUDGET_MIN_351                     =    100000    // Austrailia LEAGUE_BUDGET_MIN_351                   =    100000    // Austrailia
LEAGUE_BUDGET_MIN_61                     =    100000    // England League Two LEAGUE_BUDGET_MIN_61                     =    100000    // England League Two LEAGUE_BUDGET_MIN_61                    =    100000    // England League Two
LEAGUE_BUDGET_MIN_50                     =    100000    // Scotland LEAGUE_BUDGET_MIN_50                     =    100000    // Scotland LEAGUE_BUDGET_MIN_50                    =    100000    // Scotland
LEAGUE_BUDGET_MIN_65                     =     50000    // Ireland LEAGUE_BUDGET_MIN_65                     =     50000    // Ireland LEAGUE_BUDGET_MIN_65                    =     50000    // Ireland
     
.LEAGUE_BUDGET_MIN_DEFAULT               =    100000 LEAGUE_BUDGET_MIN_DEFAULT               =    100000 LEAGUE_BUDGET_MIN_DEFAULT               =    100000
LEAGUE_BUDGET_CHANGE_RATE                 =        50 LEAGUE_BUDGET_CHANGE_RATE                 =        50 LEAGUE_BUDGET_CHANGE_RATE               =        50
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
[FINANCES]  [FINANCES]  [FINANCES] 
.// SEÇÃO NOVA DO FIFA 13 - MANTIDA ORIGINAL    
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Grant additional funds success percentage // Grant additional funds success percentage // Grant additional funds success percentage
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
POINT_LEFT_100 = 95 POINT_LEFT_100 = 95 POINT_LEFT_100 = 95
POINT_LEFT_90 = 85 POINT_LEFT_90 = 85 POINT_LEFT_90 = 85
POINT_LEFT_80 = 80 POINT_LEFT_80 = 80 POINT_LEFT_80 = 80
POINT_LEFT_70 = 75 POINT_LEFT_70 = 75 POINT_LEFT_70 = 75
POINT_LEFT_60 = 70 POINT_LEFT_60 = 70 POINT_LEFT_60 = 70
POINT_LEFT_50 = 65 POINT_LEFT_50 = 65 POINT_LEFT_50 = 65
POINT_LEFT_40 = 40 POINT_LEFT_40 = 40 POINT_LEFT_40 = 40
POINT_LEFT_30 = 25 POINT_LEFT_30 = 25 POINT_LEFT_30 = 25
POINT_LEFT_20 = 10 POINT_LEFT_20 = 10 POINT_LEFT_20 = 10
POINT_LEFT_10 = 5 POINT_LEFT_10 = 5 POINT_LEFT_10 = 5
POINT_LEFT_0 = 0 POINT_LEFT_0 = 0 POINT_LEFT_0 = 0
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Money Percentage Granted // Money Percentage Granted // Money Percentage Granted
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
REQUESTED_0_OBJ_INCREASE_0 = 100 REQUESTED_0_OBJ_INCREASE_0 = 100 REQUESTED_0_OBJ_INCREASE_0 = 100
REQUESTED_0_OBJ_INCREASE_1 = 100 REQUESTED_0_OBJ_INCREASE_1 = 100 REQUESTED_0_OBJ_INCREASE_1 = 100
REQUESTED_0_OBJ_INCREASE_2 = 100 REQUESTED_0_OBJ_INCREASE_2 = 100 REQUESTED_0_OBJ_INCREASE_2 = 100
     
REQUESTED_10_OBJ_INCREASE_0 = 95 REQUESTED_10_OBJ_INCREASE_0 = 95 REQUESTED_10_OBJ_INCREASE_0 = 95
REQUESTED_10_OBJ_INCREASE_1 = 95 REQUESTED_10_OBJ_INCREASE_1 = 95 REQUESTED_10_OBJ_INCREASE_1 = 95
REQUESTED_10_OBJ_INCREASE_2 = 95 REQUESTED_10_OBJ_INCREASE_2 = 95 REQUESTED_10_OBJ_INCREASE_2 = 95
     
REQUESTED_20_OBJ_INCREASE_0 = 15 REQUESTED_20_OBJ_INCREASE_0 = 15 REQUESTED_20_OBJ_INCREASE_0 = 15
REQUESTED_20_OBJ_INCREASE_1 = 85 REQUESTED_20_OBJ_INCREASE_1 = 85 REQUESTED_20_OBJ_INCREASE_1 = 85
REQUESTED_20_OBJ_INCREASE_2 = 95 REQUESTED_20_OBJ_INCREASE_2 = 95 REQUESTED_20_OBJ_INCREASE_2 = 95
     
REQUESTED_30_OBJ_INCREASE_0 = 10 REQUESTED_30_OBJ_INCREASE_0 = 10 REQUESTED_30_OBJ_INCREASE_0 = 10
REQUESTED_30_OBJ_INCREASE_1 = 80 REQUESTED_30_OBJ_INCREASE_1 = 80 REQUESTED_30_OBJ_INCREASE_1 = 80
REQUESTED_30_OBJ_INCREASE_2 = 90 REQUESTED_30_OBJ_INCREASE_2 = 90 REQUESTED_30_OBJ_INCREASE_2 = 90
     
REQUESTED_40_OBJ_INCREASE_0 = 5 REQUESTED_40_OBJ_INCREASE_0 = 5 REQUESTED_40_OBJ_INCREASE_0 = 5
REQUESTED_40_OBJ_INCREASE_1 = 75 REQUESTED_40_OBJ_INCREASE_1 = 75 REQUESTED_40_OBJ_INCREASE_1 = 75
REQUESTED_40_OBJ_INCREASE_2 = 85 REQUESTED_40_OBJ_INCREASE_2 = 85 REQUESTED_40_OBJ_INCREASE_2 = 85
     
REQUESTED_50_OBJ_INCREASE_0 = 2 REQUESTED_50_OBJ_INCREASE_0 = 2 REQUESTED_50_OBJ_INCREASE_0 = 2
REQUESTED_50_OBJ_INCREASE_1 = 70 REQUESTED_50_OBJ_INCREASE_1 = 70 REQUESTED_50_OBJ_INCREASE_1 = 70
REQUESTED_50_OBJ_INCREASE_2 = 80 REQUESTED_50_OBJ_INCREASE_2 = 80 REQUESTED_50_OBJ_INCREASE_2 = 80
     
REQUESTED_60_OBJ_INCREASE_0 = 0 REQUESTED_60_OBJ_INCREASE_0 = 0 REQUESTED_60_OBJ_INCREASE_0 = 0
REQUESTED_60_OBJ_INCREASE_1 = 65 REQUESTED_60_OBJ_INCREASE_1 = 65 REQUESTED_60_OBJ_INCREASE_1 = 65
REQUESTED_60_OBJ_INCREASE_2 = 75 REQUESTED_60_OBJ_INCREASE_2 = 75 REQUESTED_60_OBJ_INCREASE_2 = 75
     
REQUESTED_70_OBJ_INCREASE_0 = 0 REQUESTED_70_OBJ_INCREASE_0 = 0 REQUESTED_70_OBJ_INCREASE_0 = 0
REQUESTED_70_OBJ_INCREASE_1 = 45 REQUESTED_70_OBJ_INCREASE_1 = 45 REQUESTED_70_OBJ_INCREASE_1 = 45
REQUESTED_70_OBJ_INCREASE_2 = 65 REQUESTED_70_OBJ_INCREASE_2 = 65 REQUESTED_70_OBJ_INCREASE_2 = 65
     
REQUESTED_80_OBJ_INCREASE_0 = 0 REQUESTED_80_OBJ_INCREASE_0 = 0 REQUESTED_80_OBJ_INCREASE_0 = 0
REQUESTED_80_OBJ_INCREASE_1 = 20 REQUESTED_80_OBJ_INCREASE_1 = 20 REQUESTED_80_OBJ_INCREASE_1 = 20
REQUESTED_80_OBJ_INCREASE_2 = 30 REQUESTED_80_OBJ_INCREASE_2 = 30 REQUESTED_80_OBJ_INCREASE_2 = 30
     
REQUESTED_90_OBJ_INCREASE_0 = 0 REQUESTED_90_OBJ_INCREASE_0 = 0 REQUESTED_90_OBJ_INCREASE_0 = 0
REQUESTED_90_OBJ_INCREASE_1 = 5 REQUESTED_90_OBJ_INCREASE_1 = 5 REQUESTED_90_OBJ_INCREASE_1 = 5
REQUESTED_90_OBJ_INCREASE_2 = 10 REQUESTED_90_OBJ_INCREASE_2 = 10 REQUESTED_90_OBJ_INCREASE_2 = 10
     
REQUESTED_100_OBJ_INCREASE_0 = 0 REQUESTED_100_OBJ_INCREASE_0 = 0 REQUESTED_100_OBJ_INCREASE_0 = 0
REQUESTED_100_OBJ_INCREASE_1 = 0 REQUESTED_100_OBJ_INCREASE_1 = 0 REQUESTED_100_OBJ_INCREASE_1 = 0
REQUESTED_100_OBJ_INCREASE_2 = 5 REQUESTED_100_OBJ_INCREASE_2 = 5 REQUESTED_100_OBJ_INCREASE_2 = 5
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Manager Confidence Penalties // Manager Confidence Penalties // Manager Confidence Penalties
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
MANAGERCONFIDENCE_PENALTY_30 = 90 MANAGERCONFIDENCE_PENALTY_30 = 90 MANAGERCONFIDENCE_PENALTY_30 = 90
MANAGERCONFIDENCE_PENALTY_40 = 80 MANAGERCONFIDENCE_PENALTY_40 = 80 MANAGERCONFIDENCE_PENALTY_40 = 80
MANAGERCONFIDENCE_PENALTY_50 = 65 MANAGERCONFIDENCE_PENALTY_50 = 65 MANAGERCONFIDENCE_PENALTY_50 = 65
MANAGERCONFIDENCE_PENALTY_60 = 55 MANAGERCONFIDENCE_PENALTY_60 = 55 MANAGERCONFIDENCE_PENALTY_60 = 55
MANAGERCONFIDENCE_PENALTY_70 = 40 MANAGERCONFIDENCE_PENALTY_70 = 40 MANAGERCONFIDENCE_PENALTY_70 = 40
MANAGERCONFIDENCE_PENALTY_80 = 25 MANAGERCONFIDENCE_PENALTY_80 = 25 MANAGERCONFIDENCE_PENALTY_80 = 25
MANAGERCONFIDENCE_PENALTY_90 = 10 MANAGERCONFIDENCE_PENALTY_90 = 10 MANAGERCONFIDENCE_PENALTY_90 = 10
MANAGERCONFIDENCE_PENALTY_100 = 0 MANAGERCONFIDENCE_PENALTY_100 = 0 MANAGERCONFIDENCE_PENALTY_100 = 0
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Additional Transfer Funds params for success Manager // Additional Transfer Funds params for success Manager // Additional Transfer Funds params for success Manager
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0 TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0 TRANSFERFUNDS_OBJECTIVESCORE_1STSEASON = 0
TRANSFERFUNDS_OBJECTIVESCORE = 70 TRANSFERFUNDS_OBJECTIVESCORE = 70 TRANSFERFUNDS_OBJECTIVESCORE = 70
/TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100 /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100 /TRANSFERFUNDS_OBJECTIVESCORE_1STWINDOW" = 100
TRANSFERFUNDS_GAPRATIO_1STSEASON = 100 TRANSFERFUNDS_GAPRATIO_1STSEASON = 100 TRANSFERFUNDS_GAPRATIO_1STSEASON = 100
TRANSFERFUNDS_GAPRATIO = 30 TRANSFERFUNDS_GAPRATIO = 30 TRANSFERFUNDS_GAPRATIO = 30
TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0 TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0 TRANSFERFUNDS_GAPRATIO_1STWINDOW = 0
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Board confidence in manager threshold // Board confidence in manager threshold // Board confidence in manager threshold
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
BOARD_CONFIDENCEINMANAGER = 60 BOARD_CONFIDENCEINMANAGER = 60 BOARD_CONFIDENCEINMANAGER = 60
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Additional transfer requests per window // Additional transfer requests per window // Additional transfer requests per window
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
MAXATTEMPTSPERWINDOW = 3 MAXATTEMPTSPERWINDOW = 3 MAXATTEMPTSPERWINDOW = 3
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// Safety net to make harder to get request over 10 million // Safety net to make harder to get request over 10 million // Safety net to make harder to get request over 10 million
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
BUDGETSAFETYNET_THRESHOLD = 10000000 BUDGETSAFETYNET_THRESHOLD = 10000000 BUDGETSAFETYNET_THRESHOLD = 10000000
BUDGETSAFETYNET_PERCENTAGE = 20 BUDGETSAFETYNET_PERCENTAGE = 20 BUDGETSAFETYNET_PERCENTAGE = 20
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
// High Transfer Funds Percentage Requested penalties // High Transfer Funds Percentage Requested penalties // High Transfer Funds Percentage Requested penalties
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80 HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80 HIGHPERCENTAGE_PENALTY_PERCENTAGE_MIN = 80
HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120 HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120 HIGHPERCENTAGE_PENALTY_PERCENTAGE_MAX = 120
HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20 HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20 HIGHPERCENTAGE_PENALTY_VALUE_MIN = 20
HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100 HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100 HIGHPERCENTAGE_PENALTY_VALUE_MAX = 100
     
     
// ----------------------------------------------------------------------------- // ----------------------------------------------------------------------------- // -----------------------------------------------------------------------------
     
[CONVERSION]  [CONVERSION]  [CONVERSION] 
.USDOLLAR = 1.6 // Valor do Mod FIFA 12  USDOLLAR = 1.22  USDOLLAR = 1.18 
EURO = 1.12 // Valor do Mod FIFA 12  EURO = 1.0  EURO = 1.0
POUND = 1.0 // Valor do Mod FIFA 12  POUND = 0.79  POUND = 0.87 
     
[FRIENDLY]  [FRIENDLY]  [FRIENDLY] 
.MAX_OTHER_TEAMS_IN_LEAGUE = 3                // Maximum number of other teams in your league to schedule friendlies for at each match day MAX_OTHER_TEAMS_IN_LEAGUE = 3        // Maximum number of other teams in your league to schedule friendlies for at each match day MAX_OTHER_TEAMS_IN_LEAGUE = 3        // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 0 // Valor do Mod FIFA 12  MAX_MATCHES_SCHEDULED = 3       // Maximum number of friendly matches to schedule before the season begins  MAX_MATCHES_SCHEDULED = 4       // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 95 // Valor do Mod FIFA 12  TOP_LEAGUE_TOP_PCT = 100     // Likelihood that a team from a top league would play another team from a top league  TOP_LEAGUE_TOP_PCT = 75      // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 5 // Valor do Mod FIFA 12  TOP_LEAGUE_MED_PCT = 0           // Likelihood that a team from a top league would play a team from a medium league  TOP_LEAGUE_MED_PCT = 25          // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0 // Valor do Mod FIFA 12  TOP_LEAGUE_LOW_PCT = 0            // Likelihood that a team from a top league would play a team from a lower league  TOP_LEAGUE_LOW_PCT = 0            // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 70 // Valor do Mod FIFA 12  MED_LEAGUE_TOP_PCT = 30          // Likelihood that a team from a medium league would play a team from a top league  MED_LEAGUE_TOP_PCT = 60          // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 0 // Valor do Mod FIFA 12  MED_LEAGUE_MED_PCT = 40          // Likelihood that a team from a medium league would play another team from a medium league  MED_LEAGUE_MED_PCT = 30          // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30 // Valor do Mod FIFA 12  MED_LEAGUE_LOW_PCT = 30            // Likelihood that a team from a medium league would play a team from a lower league  MED_LEAGUE_LOW_PCT = 10            // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 50 // Valor do Mod FIFA 12  LOW_LEAGUE_TOP_PCT = 0           // Likelihood that a team from a lower league would play a team from a top league  LOW_LEAGUE_TOP_PCT = 25          // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 50 // Valor do Mod FIFA 12  LOW_LEAGUE_MED_PCT = 25          // Likelihood that a team from a lower league would play a team from a medium league  LOW_LEAGUE_MED_PCT = 25            // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 0 // Valor do Mod FIFA 12  LOW_LEAGUE_LOW_PCT = 75          // Likelihood that a team from a lower league would play another team from a lower league  LOW_LEAGUE_LOW_PCT = 50      // Likelihood that a team from a lower league would play another team from a lower league
     
     
[INTERESTINGRESULTS]  [INTERESTINGRESULTS]  [INTERESTINGRESULTS] 
ENABLED=1 ENABLED=1 ENABLED=1
UNDERDOG_DELTA=25 UNDERDOG_DELTA=25 UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35 CHANCE_OF_MOTM=35 CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25 CHANCE_OF_NON_USER_RESULT_NEWS=25 CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25 CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25 CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25
     
[SOAK]  [SOAK]  [SOAK] 
SCHEDULINGSOAK = 0            // configures soak for sheduling SCHEDULINGSOAK = 0            // configures soak for sheduling SCHEDULINGSOAK = 0            // configures soak for sheduling
REPUTATIONSOAK = 0            // configures soak for fast manager reputations and job offers REPUTATIONSOAK = 0            // configures soak for fast manager reputations and job offers REPUTATIONSOAK = 0            // configures soak for fast manager reputations and job offers
     
[MATCH_SIMULATOR]  [MATCH_SIMULATOR]  [MATCH_SIMULATOR] 
MSTOMIN = 300                // Number of milliseconds that equals one minute (1000ms = 1 sec) MSTOMIN = 300                // Number of milliseconds that equals one minute (1000ms = 1 sec) MSTOMIN = 300                // Number of milliseconds that equals one minute (1000ms = 1 sec)
     
[CALENDAR]  [CALENDAR]  [CALENDAR] 
.CHANCE_OF_UPCOMING_MATCH_NEWS = 90 // Valor do Mod FIFA 12  CHANCE_OF_UPCOMING_MATCH_NEWS = 35  CHANCE_OF_UPCOMING_MATCH_NEWS = 50 
     
[PLAYER_FORM_EVENTS]  [PLAYER_FORM_EVENTS]  [PLAYER_FORM_EVENTS] 
.WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85 // Valor do Mod FIFA 12  WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75  WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 75
WEIGHT_MATCH_RATING_1 = 0.125 WEIGHT_MATCH_RATING_1 = 0.125 WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125 WEIGHT_MATCH_RATING_2 = 0.125 WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125 WEIGHT_MATCH_RATING_3 = 0.125 WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125 WEIGHT_MATCH_RATING_4 = 0.3125 WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125 WEIGHT_MATCH_RATING_5 = 0.3125 WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35 DAYS_FOR_NEWS_TO_EXPIRE = 35 DAYS_FOR_NEWS_TO_EXPIRE = 35
     
[LOANS]  [LOANS]  [LOANS] 
.MAX_MONTHS_FOR_SHORT_LOAN = 6 // Valor do Mod FIFA 12  MAX_MONTHS_FOR_SHORT_LOAN = 3  MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12 MAX_MONTHS_FOR_SEASON_LOAN = 12 MAX_MONTHS_FOR_SEASON_LOAN = 12
     
[SETUP_SCREEN]  [SETUP_SCREEN]  [SETUP_SCREEN] 
TIME_PER_ARTICLE = 15 TIME_PER_ARTICLE = 15 TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3 NUM_ARTICLES = 3 NUM_ARTICLES = 3
     
[STORY]  [STORY]  [STORY] 
WINDOW = 20            // Num days that a story can be passed to Gameplay WINDOW = 20            // Num days that a story can be passed to Gameplay WINDOW = 20            // Num days that a story can be passed to Gameplay
LOGGING = 1        // Story logging on or off LOGGING = 1        // Story logging on or off LOGGING = 1        // Story logging on or off
STORY_LOGGING = 1 STORY_LOGGING = 1 STORY_LOGGING = 1
     
[TALKTOPRESS]  [TALKTOPRESS]  [TALKTOPRESS] 
.MIN_MATCH_IMPORTANCE = 70 // Valor do Mod FIFA 12  MIN_MATCH_IMPORTANCE = 85  //Minimum match importance to activate talk to press  MIN_MATCH_IMPORTANCE = 70  //Minimum match importance to activate talk to press
WINDOW = 4            //Number of days before a match the user can talk to press WINDOW = 4            //Number of days before a match the user can talk to press WINDOW = 4            //Number of days before a match the user can talk to press
.MOD_TEAM_CHANCE = 90 // Valor do Mod FIFA 12  MOD_TEAM_CHANCE = 50      // % chance of it impacting the team  MOD_TEAM_CHANCE = 90      // % chance of it impacting the team
MOD_PLAYER_CHANCE = 90 // Valor do Mod FIFA 12  MOD_PLAYER_CHANCE = 66      // % chance of it impacting the player  MOD_PLAYER_CHANCE = 90      // % chance of it impacting the player
     
[ATTRIB_MODIFIER]  [ATTRIB_MODIFIER]  [ATTRIB_MODIFIER] 
.AWAY_MOD_LOW  = 100 // Valor do Mod FIFA 12  AWAY_MOD_LOW  = 94  AWAY_MOD_LOW  = 94
AWAY_MOD_HIGH = 150 // Valor do Mod FIFA 12  AWAY_MOD_HIGH = 103  AWAY_MOD_HIGH = 103
CAPTAIN_BASE  = 60 // Valor do Mod FIFA 12  CAPTAIN_BASE  = 70  CAPTAIN_BASE  = 70
FORM_BASE     = 65 // Valor do Mod FIFA 12  FORM_BASE     = 60  FORM_BASE     = 60
LOWEST_ATTRIB_VAL = 1 // Valor do Mod FIFA 12  LOWEST_ATTRIB_VAL = 20    LOWEST_ATTRIB_VAL = 20   
VERBOSE = 0            // lots of output, keep off unless tuning VERBOSE = 0            // lots of output, keep off unless tuning VERBOSE = 0            // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD = 250 DERBY_AGGRESSION_MOD = 250 DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150 RIVAL_AGGRESSION_MOD = 150 RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95 MATCH_IMPORTANCE_HIGH = 95 MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80 MATCH_IMPORTANCE_MED = 80 MATCH_IMPORTANCE_MED = 80
.MAX_DELTA   = 100 // Valor do Mod FIFA 12  MAX_DELTA   = 8     MAX_DELTA   = 8     
CAPTAIN_WEIGHT_CONSISTENCY = 8 // Valor do Mod FIFA 12  CAPTAIN_WEIGHT_CONSISTENCY = 3  CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2 CAPTAIN_WEIGHT_DEFWORKRATE = 2 CAPTAIN_WEIGHT_DEFWORKRATE = 2
.CAPTAIN_WEIGHT_INTERCEPTIONS = 1   CAPTAIN_WEIGHT_INTERCEPTIONS = 1   CAPTAIN_WEIGHT_INTERCEPTIONS = 1  
CAPTAIN_WEIGHT_ARGUES = 3 CAPTAIN_WEIGHT_ARGUES = 3 CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3 CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3 CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2 CAPTAIN_WEIGHT_FAVOURITE = 2 CAPTAIN_WEIGHT_FAVOURITE = 2
.CAPTAIN_WEIGHT_LEADERSHIP = 8 // Valor do Mod FIFA 12  CAPTAIN_WEIGHT_LEADERSHIP = 2  CAPTAIN_WEIGHT_LEADERSHIP = 4 
CAPTAIN_WEIGHT_SELFISH = 0 // Valor do Mod FIFA 12  CAPTAIN_WEIGHT_SELFISH = 8  CAPTAIN_WEIGHT_SELFISH = 4 
CAPTAIN_WEIGHT_AGE = 8 // Valor do Mod FIFA 12  CAPTAIN_WEIGHT_AGE = 1  CAPTAIN_WEIGHT_AGE = 3 
CAPTAIN_IDEAL_AGE = 30 // Valor do Mod FIFA 12  CAPTAIN_IDEAL_AGE = 25  CAPTAIN_IDEAL_AGE = 28 
CAPTAIN_AGE_MOD   = 20 CAPTAIN_AGE_MOD   = 20 CAPTAIN_AGE_MOD   = 20
     
[SQUAD_RANKING]  [SQUAD_RANKING]  [SQUAD_RANKING] 
.FORM_BALANCED = 7 // Valor do Mod FIFA 12  FORM_BALANCED = 6  FORM_BALANCED = 6
FORM_ADJUSTMENT = 20 // Valor do Mod FIFA 12  FORM_ADJUSTMENT = 20  FORM_ADJUSTMENT = 20
     
[TIER_DEF]  [TIER_DEF]  [TIER_DEF] 
NUM_TIERS = 5 NUM_TIERS = 5 NUM_TIERS = 5
TIER_1_PERC = 3        // % diff to team overall to place in Tier 1 TIER_1_PERC = 3        // % diff to team overall to place in Tier 1 TIER_1_PERC = 3        // % diff to team overall to place in Tier 1
TIER_2_PERC = -3    // % diff to team overall to place in Tier 2 TIER_2_PERC = -3    // % diff to team overall to place in Tier 2 TIER_2_PERC = -3    // % diff to team overall to place in Tier 2
TIER_3_PERC = -6    // % diff to team overall to place in Tier 3 TIER_3_PERC = -6    // % diff to team overall to place in Tier 3 TIER_3_PERC = -6    // % diff to team overall to place in Tier 3
TIER_4_PERC = -10    // % diff to team overall to place in Tier 4 TIER_4_PERC = -10    // % diff to team overall to place in Tier 4 TIER_4_PERC = -10    // % diff to team overall to place in Tier 4
TIER_5_PERC = -50    // % diff to team overall to place in Tier 5 TIER_5_PERC = -50    // % diff to team overall to place in Tier 5 TIER_5_PERC = -50    // % diff to team overall to place in Tier 5
     
[UNLOCKABLES]  [UNLOCKABLES]  [UNLOCKABLES] 
DEBUG_MODE = 0 DEBUG_MODE = 0 DEBUG_MODE = 0