Module conrod::backend::piston::window
[−]
[src]
This code is adapted from the piston_window crate for convenience when
using the piston window API with a conrod app.
Provides a simple API over the gfx graphics backend and the glutin window context and events.
Sets up:
- Gfx with an OpenGL back-end.
- gfx_graphics for 2D rendering.
- glutin_window as default window back-end, but this can be swapped (see below).
Example
extern crate conrod; extern crate graphics; use conrod::backend::piston::{self, Window, WindowEvents}; use graphics::*; fn main() { let mut window: Window = piston::window::WindowSettings::new("Hello World!", [512; 2]) .build().unwrap(); let mut events = WindowEvents::new(); while let Some(e) = window.next_event(&mut events) { window.draw_2d(&e, |c, g| { clear([0.5, 0.5, 0.5, 1.0], g); rectangle([1.0, 0.0, 0.0, 1.0], // red [0.0, 0.0, 100.0, 100.0], // rectangle c.transform, g); }); } }
Swap to another window back-end
Change the generic parameter to the window back-end you want to use.
extern crate conrod; extern crate sdl2_window; use conrod::backend::piston::{self, Window}; use sdl2_window::Sdl2Window; let window: Window<Sdl2Window> = piston::window::WindowSettings::new("title", [512; 2]) .build().unwrap();
sRGB
The impl of BuildFromWindowSettings in this library turns on
WindowSettings::srgb, because it is required by gfx_graphics.
Most images such as those found on the internet uses sRGB,
that has a non-linear gamma corrected space.
When rendering 3D, make sure textures and colors are in linear gamma space.
Alternative is to use Srgb8 and Srgba8 formats for textures.
For more information about sRGB, see https://github.com/PistonDevelopers/piston/issues/1014
Re-exports
pub use super::gfx::draw; |
pub use super::gfx::GlyphCache; |
Structs
| Position |
Structure to store the window position. |
| Size |
Structure to store the window size. |
| Window |
Contains everything required for controlling window, graphics, event loop. |
| WindowEvents |
An event loop iterator |
| WindowSettings |
Settings structure for window behavior. |
Traits
| AdvancedWindow |
Trait representing a window with the most features that are still generic. |
| BuildFromWindowSettings |
Constructs a window from a |
| EventWindow |
Used to integrate a window with an event loop, enables the window to handle some events, if necessary |
| OpenGLWindow |
Trait for OpenGL specific operations on a window. |
Functions
| convert_event |
Converts any |