Trait gfx::shade::ToUniform
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[src]
pub trait ToUniform: Copy {
fn convert(self) -> UniformValue;
}
pub trait ToUniform: Copy {
fn convert(self) -> UniformValue;
}
fn convert(self) -> UniformValueimpl ToUniform for i32[src]fn convert(self) -> UniformValue[src]impl ToUniform for f32[src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [i32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [f32; 4][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 2]; 2][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 3]; 3][src]fn convert(self) -> UniformValue[src]impl ToUniform for [[f32; 4]; 4][src]fn convert(self) -> UniformValue[src]