Enum gfx_core::dummy::DummyResources
[−]
[src]
pub enum DummyResources {}Dummy resources phantom type
Trait Implementations
impl Copy for DummyResources[src]
impl Clone for DummyResources[src]
fn clone(&self) -> DummyResources[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Debug for DummyResources[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Eq for DummyResources[src]
impl Hash for DummyResources[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl PartialEq for DummyResources[src]
fn eq(&self, __arg_0: &DummyResources) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
This method tests for !=.
impl Resources for DummyResources[src]
type Buffer = ()
type Shader = ()
type Program = ()
type PipelineStateObject = ()
type Texture = ()
type ShaderResourceView = ()
type UnorderedAccessView = ()
type RenderTargetView = ()
type DepthStencilView = ()
type Sampler = ()
type Fence = ()
impl CommandBuffer<DummyResources> for DummyCommandBuffer[src]
fn clone_empty(&self) -> DummyCommandBuffer[src]
Clone as an empty buffer
fn reset(&mut self)[src]
Reset the command buffer contents, retain the allocated storage
fn bind_pipeline_state(&mut self, _: ())[src]
Bind a pipeline state object
fn bind_vertex_buffers(&mut self, _: VertexBufferSet<DummyResources>)[src]
Bind a complete set of vertex buffers
fn bind_constant_buffers(&mut self, _: &[ConstantBufferParam<DummyResources>])[src]
Bind a complete set of constant buffers
fn bind_global_constant(&mut self, _: Location, _: UniformValue)[src]
Bind a global constant
fn bind_resource_views(&mut self, _: &[ResourceViewParam<DummyResources>])[src]
Bind a complete set of shader resource views
fn bind_unordered_views(&mut self, _: &[UnorderedViewParam<DummyResources>])[src]
Bind a complete set of unordered access views
fn bind_samplers(&mut self, _: &[SamplerParam<DummyResources>])[src]
Bind a complete set of samplers
fn bind_pixel_targets(&mut self, _: PixelTargetSet<DummyResources>)[src]
Bind a complete set of pixel targets, including multiple colors views and an optional depth/stencil view. Read more
fn bind_index(&mut self, _: (), _: IndexType)[src]
Bind an index buffer
fn set_scissor(&mut self, _: Rect)[src]
Set scissor rectangle
fn set_ref_values(&mut self, _: RefValues)[src]
Set reference values for the blending and stencil front/back
fn update_buffer(&mut self, _: (), _: &[u8], _: usize)[src]
Update a vertex/index/uniform buffer
fn update_texture(
&mut self,
_: (),
_: Kind,
_: Option<CubeFace>,
_: &[u8],
_: RawImageInfo
)[src]
&mut self,
_: (),
_: Kind,
_: Option<CubeFace>,
_: &[u8],
_: RawImageInfo
)
Update a texture
fn generate_mipmap(&mut self, _: ())[src]
fn clear_color(&mut self, _: (), _: ClearColor)[src]
Clear color target
fn clear_depth_stencil(&mut self, _: (), _: Option<Depth>, _: Option<Stencil>)[src]
fn call_draw(&mut self, _: VertexCount, _: VertexCount, _: InstanceOption)[src]
Draw a primitive
fn call_draw_indexed(
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: InstanceOption
)[src]
&mut self,
_: VertexCount,
_: VertexCount,
_: VertexCount,
_: InstanceOption
)
Draw a primitive with index buffer