Struct gfx_core::handle::Shader
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[src]
pub struct Shader<R: Resources>(_);
Shader Handle
Trait Implementations
impl<R: Clone + Resources> Clone for Shader<R> where
R::Shader: Clone, [src]
R::Shader: Clone,
fn clone(&self) -> Shader<R>[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl<R: Debug + Resources> Debug for Shader<R> where
R::Shader: Debug, [src]
R::Shader: Debug,
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl<R: Hash + Resources> Hash for Shader<R> where
R::Shader: Hash, [src]
R::Shader: Hash,
fn hash<__HR: Hasher>(&self, __arg_0: &mut __HR)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl<R: PartialEq + Resources> PartialEq for Shader<R> where
R::Shader: PartialEq, [src]
R::Shader: PartialEq,