Struct gfx_core::shade::ProgramInfo
[−]
[src]
pub struct ProgramInfo {
pub vertex_attributes: Vec<AttributeVar>,
pub globals: Vec<ConstVar>,
pub constant_buffers: Vec<ConstantBufferVar>,
pub textures: Vec<TextureVar>,
pub unordereds: Vec<UnorderedVar>,
pub samplers: Vec<SamplerVar>,
pub outputs: Vec<OutputVar>,
pub output_depth: bool,
pub knows_outputs: bool,
}Metadata about a program.
Fields
vertex_attributes: Vec<AttributeVar>
Attributes in the program
globals: Vec<ConstVar>
Global constants in the program
constant_buffers: Vec<ConstantBufferVar>
Constant buffers in the program
textures: Vec<TextureVar>
Textures in the program
unordereds: Vec<UnorderedVar>
Unordered access resources in the program
samplers: Vec<SamplerVar>
Samplers in the program
outputs: Vec<OutputVar>
Output targets in the program
output_depth: bool
A flag indicating that the pixel shader manually assigns the depth.
knows_outputs: bool
A hacky flag to make sure the clients know we are unable to actually get the output variable info
Trait Implementations
impl Clone for ProgramInfo[src]
fn clone(&self) -> ProgramInfo[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for ProgramInfo[src]
fn eq(&self, __arg_0: &ProgramInfo) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &ProgramInfo) -> bool[src]
This method tests for !=.