Struct graphics::deform::DeformGrid
[−]
[src]
pub struct DeformGrid {
pub cols: usize,
pub rows: usize,
pub rect: [Scalar; 4],
pub vertices: Vec<Vec2d>,
pub indices: Vec<usize>,
pub texture_coords: Vec<[f32; 2]>,
pub ps: Vec<[Scalar; 2]>,
pub qs: Vec<[Scalar; 2]>,
pub wis: Vec<Scalar>,
}Represents a deformed grid.
Fields
cols: usize
The number of columns in the grid.
rows: usize
The number of rows in the grid.
rect: [Scalar; 4]
The grid undeformed, which is a plain rectangle.
vertices: Vec<Vec2d>
The vertices, deformed.
indices: Vec<usize>
The triangle indices.
texture_coords: Vec<[f32; 2]>
The texture coordinates.
ps: Vec<[Scalar; 2]>
Initial position of control points.
qs: Vec<[Scalar; 2]>
The current position of control points.
wis: Vec<Scalar>
A weight computation buffer, one for each control point.
Methods
impl DeformGrid[src]
pub fn new(rect: Rectangle, cols: usize, rows: usize) -> DeformGrid[src]
Creates a new DeformGrid.
pub fn set_current(&mut self, i: usize, pos: Vec2d)[src]
Sets current control position.
pub fn set_original(&mut self, i: usize, pos: Vec2d)[src]
Sets original control position.
pub fn reset_control_points(&mut self)[src]
Removes all control points.
pub fn reset_vertices_and_texture_coords(&mut self)[src]
Sets vertices and texture coords back to default.
pub fn hit(&self, pos: Vec2d) -> Option<Vec2d>[src]
Finds original coordinate. If the deformed grid is overlapping itself, multiple hits might occur. Returns the first hit it finds.
pub fn draw_image<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws deformed image using default method.
pub fn draw_image_tri<G>(
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
texture: &<G as Graphics>::Texture,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws deformed image using triangulation.
pub fn add_control_point(&mut self, pos: Vec2d)[src]
Adds a control point, in original coordinates.
pub fn draw_vertical_lines<G>(
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draw vertical grid lines.
pub fn draw_horizontal_lines<G>(
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
line: &Line,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draw horizontal grid lines.
pub fn update(&mut self)[src]
Updates the grid, by deforming the vertices.
Trait Implementations
impl Clone for DeformGrid[src]
fn clone(&self) -> DeformGrid[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more