Struct graphics::rectangle::Rectangle
[−]
[src]
pub struct Rectangle {
pub color: Color,
pub shape: Shape,
pub border: Option<Border>,
}A filled rectangle
Fields
color: Color
The rectangle color
shape: Shape
The roundness of the rectangle
border: Option<Border>
The border
Methods
impl Rectangle[src]
pub fn new(color: Color) -> Rectangle[src]
Creates a new rectangle.
pub fn new_round(color: Color, round_radius: Radius) -> Rectangle[src]
Creates a new rectangle with rounded corners.
pub fn new_border(color: Color, radius: Radius) -> Rectangle[src]
Creates a new rectangle border.
pub fn new_round_border(
color: Color,
round_radius: Radius,
border_radius: Radius
) -> Rectangle[src]
color: Color,
round_radius: Radius,
border_radius: Radius
) -> Rectangle
Creates a new rectangle border with rounded corners.
pub fn color(self, value: Color) -> Self[src]
Sets color.
pub fn shape(self, value: Shape) -> Self[src]
Sets shape of the corners.
pub fn border(self, value: Border) -> Self[src]
Sets border properties.
pub fn maybe_border(self, value: Option<Border>) -> Self[src]
Sets optional border.
pub fn draw<R: Into<Rectangle>, G>(
&self,
rectangle: R,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
rectangle: R,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws the rectangle using the default method.
rectangle defines the rectangle's location and dimensions,
draw_state draw state, draw_state::Default::default() can be used
as a default, transform is the transformation matrix, g is the
Graphics implementation, that is used to actually draw the rectangle.s
pub fn draw_tri<R: Into<Rectangle>, G>(
&self,
rectangle: R,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics, [src]
&self,
rectangle: R,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
G: Graphics,
Draws the rectangle using triangulation.
This is the default implementation of draw() that will be used if G
does not redefine Graphics::rectangle().
Trait Implementations
impl Colored for Rectangle[src]
fn mul_rgba(
self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self[src]
self,
r: ColorComponent,
g: ColorComponent,
b: ColorComponent,
a: ColorComponent
) -> Self
Multiplies with red, green, blue and alpha values.
fn hue_rad(self, angle: ColorComponent) -> Self[src]
Rotates hue by radians.
fn tint(self, f: ColorComponent) -> Self[src]
Mixes the current color with white. Read more
fn shade(self, f: ColorComponent) -> Self[src]
Mixes the current color with black. Read more
fn hue_deg(self, angle: ColorComponent) -> Self[src]
Rotates hue by degrees.