Struct graphics::text::Text
[−]
[src]
pub struct Text {
pub color: Color,
pub font_size: FontSize,
pub round: bool,
}Renders text
Fields
color: Color
The color
font_size: FontSize
The font size
round: bool
Whether or not the text's position should be rounded (to a signed distance field).
Methods
impl Text[src]
pub fn new(font_size: FontSize) -> Text[src]
Creates a new text with black color
pub fn new_color(color: Color, font_size: FontSize) -> Text[src]
Creates a new colored text
pub fn round(self) -> Text[src]
A builder method indicating that the Text's position should be rounded upon drawing.
pub fn draw<C, G>(
&self,
text: &str,
cache: &mut C,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
C: CharacterCache,
G: Graphics<Texture = <C as CharacterCache>::Texture>, [src]
&self,
text: &str,
cache: &mut C,
draw_state: &DrawState,
transform: Matrix2d,
g: &mut G
) where
C: CharacterCache,
G: Graphics<Texture = <C as CharacterCache>::Texture>,
Draws text with a character cache