Enum poke_a_mango::ops::Difficulty [] [src]

pub enum Difficulty {
    Easy,
    Normal,
    Hard,
}

The game's difficulty, chosen in the ChooseDifficulty step.

Variants

Easy difficulty, points are halved when sorting.

Normal difficulty, points are untouched when sorting.

Hard difficulty, points are doubled when sorting.

Methods

impl Difficulty
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The difficulty's numeric value, from 1 to 3.

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Get the difficulty from its numeric value.

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How to much to multiply the player's points for sorting.

Points on Easy are worth half, and on Hard - twice the normal amount.

Examples

// Normally you'd get these by playing
let points = 20;
let difficulty = Difficulty::Hard;

let real_points = (points as f64) * difficulty.point_weight();
assert_eq!(real_points, 40.0);

Trait Implementations

impl Debug for Difficulty
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Formats the value using the given formatter. Read more

impl Clone for Difficulty
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Copy for Difficulty
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impl PartialEq for Difficulty
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This method tests for self and other values to be equal, and is used by ==. Read more

1.0.0
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This method tests for !=.

impl Eq for Difficulty
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impl PartialOrd for Difficulty
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This method returns an ordering between self and other values if one exists. Read more

1.0.0
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This method tests less than (for self and other) and is used by the < operator. Read more

1.0.0
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This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

1.0.0
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This method tests greater than (for self and other) and is used by the > operator. Read more

1.0.0
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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

impl Ord for Difficulty
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This method returns an Ordering between self and other. Read more

1.21.0
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Compares and returns the maximum of two values. Read more

1.21.0
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Compares and returns the minimum of two values. Read more