Function poke_a_mango::ops::state::press_back
[−]
[src]
pub fn press_back(s: &mut GameState)
Press the Back button in ChooseDifficulty, GameOver or DisplayLeaderboard, transforming them into MainMenu.
If the supplied argument is not ChooseDifficulty, GameOver or DisplayLeaderboard, it remains unchanged.
Examples
let mut state = GameState::ChooseDifficulty; if back_button_pressed { state::press_back(&mut state); }