Module poke_a_mango::ops::state
[−]
[src]
Manual GameState manipulation, to be used when implementing a UI.
For a UI implementing the use of this see the implementation of Widgets::update().
Functions
| end_mango |
End the mango processing sequence, given whether it was clicked and whether it was actually a mango. |
| press_back |
Press the Back button in |
| press_display_highscores |
Press the Display Highscores button in |
| press_exit |
Press the Exit button in |
| press_start |
Press the Start button in |
| select_difficulty |
Press one of the Difficulty buttons in |
| submit_name |
Finalise name editing and sum up the score. |
| tick_mango |
Tick the mango in Playing state. |