Function poke_a_mango::ops::state::press_start
[−]
[src]
pub fn press_start(s: &mut GameState)
Press the Start button in MainMenu
, transforming it into ChooseDifficulty
.
If the supplied argument is not MainMenu
, it remains unchanged.
Examples
let mut state = GameState::MainMenu; if start_button_pressed { state::press_start(&mut state); }