Function poke_a_mango::ops::state::press_start [] [src]

pub fn press_start(s: &mut GameState)

Press the Start button in MainMenu, transforming it into ChooseDifficulty.

If the supplied argument is not MainMenu, it remains unchanged.

Examples

let mut state = GameState::MainMenu;
if start_button_pressed {
    state::press_start(&mut state);
}