Struct viewport::Viewport
[−]
[src]
pub struct Viewport {
pub rect: [i32; 4],
pub draw_size: [u32; 2],
pub window_size: [u32; 2],
}Stores viewport information.
Fields
rect: [i32; 4]
Viewport in pixels.
[x, y, width height] where (x, y) is lower left corner.
draw_size: [u32; 2]
The size of frame buffer in pixels.
window_size: [u32; 2]
The size of window in points.
Methods
impl Viewport[src]
pub fn abs_transform<T: Float>(&self) -> [[T; 3]; 2][src]
Computes absolute transform for 2D graphics, which uses a row major 2x3 matrix. The origin is in the upper left corner of the viewport rectangle. The x axis points to the right, and the y axis points down. The units are in points (window coordinates).
It is assumed that the underlying coordinate system is normalized
with the origin in the center, such that (-1.0, 1.0) in the
underlying coordinate system corresponds to the
upper left corner of the viewport.