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//! Pure FFI to [Jon Blow's VS discovery script](https://pastebin.com/3YvWQa5c). //! //! The rest of this crate's documentation is copied borderline verbatim //! from the original C++ source code. //! //! HOW TO USE THIS CODE //! //! The purpose of this file is to find the folders that contain libraries //! you may need to link against, on Windows, if you are linking with any //! compiled C or C++ code. This will be necessary for many non-C++ programming //! language environments that want to provide compatibility. //! //! We find the place where the Visual Studio libraries live (for example, //! libvcruntime.lib), where the linker and compiler executables live //! (for example, link.exe), and where the Windows SDK libraries reside //! (kernel32.lib, libucrt.lib). //! //! We all wish you didn't have to worry about so many weird dependencies, //! but we don't really have a choice about this, sadly. //! //! I don't claim that this is the absolute best way to solve this problem, //! and so far we punt on things (if you have multiple versions of Visual Studio //! installed, we return the first one, rather than the newest). But it //! will solve the basic problem for you as simply as I know how to do it, //! and because there isn't too much code here, it's easy to modify and expand. //! //! //! Here is the API you need to know about: //! //! //! Call `vswhom_find_visual_studio_and_windows_sdk()`, look at the resulting //! paths, then call `vswhom_free_resources()` on the result. extern crate libc; use libc::{wchar_t, c_int}; #[repr(C)] pub struct Find_Result { /// Zero if no Windows SDK found. pub windows_sdk_version: c_int, pub windows_sdk_root: *mut wchar_t, pub windows_sdk_um_library_path: *mut wchar_t, pub windows_sdk_ucrt_library_path: *mut wchar_t, pub vs_exe_path: *mut wchar_t, pub vs_library_path: *mut wchar_t, } extern "C" { pub fn vswhom_find_visual_studio_and_windows_sdk() -> Find_Result; pub fn vswhom_free_resources(result: *mut Find_Result); }