specifies the input type for the effect
Behavior being consumed by EffectSignals as input (see EffectConfiguration on how to configure your factory to subscribe the corresponding behavior eagerly)
Event that can be dispatched to trigger re-evaluation of the current input under the given effect
Event that can be dispatched to trigger the given effect.
This event has only meaning, if withTrigger
is configured (see EffectConfiguration
),
else dispatching it is a no-op.
Generated using TypeDoc
Type specifying the input EffectSignals (the corresponding signal-sources are NOT added to the store by the EffectSignals-setup, but by whoever uses the signals, e.g. by extendSetup or fmap or just using dispatch). The EffectSignalsFactory gives you the guarantee, that invalidate-events are NOT missed, even while the combined-behavior is not subscribed.